New preview from Now Gamer entitled:
7 Reasons why it's the Dark Souls of 2012
"Dragon’s Dogma is difficult and bleak
Aside from its innovative online options, Dragon’s Dogma is also comparable to Dark Souls in just how bloody difficult it can be. Without quest knowledge earned through other gamers hiring your main Pawn, you can be easily killed unless you’re careful.
One quest sees your hero and his squad journeying to an encampment on the other side of a rocky canyon. As you venture up the a hill within the canyon, a series of massive stone boulders start rolling down the hill towards you, and unless you move fast, you will get flattened and potentially killed with ease.
But if your main Pawn has done this quest before in another player’s game, they will warn you to be cautious and to look out for traps, which in a way apes the message system from Dark Souls.
After skirting around the boulders you will fight a gang of thieves, and even these low-level enemies can kill you in mere moments if you’re not careful. You really need a squad with varied Vocations in order to survive, so that you are balancing melee and ranged attacks, as well as healing and offensive magic.
In true Capcom fashion, Dragon’s Dogma is a hard, punishing game, but together, all of the online player across the world will help each other through the grind, and this is a feature that will capture the imagination of many gamers when it launches.
Difficulty aside, Dragon’s Dogma takes place in a bleak world where monsters are killing all of the humans, and leaving the land in ruins. It’s a dark, often desolate world that – while graphically impressive – will beat you down at every opportunity.
Some might call Dragon’s Dogma depressing in places, but Dark Souls fans would call it ‘atmospheric’, and that’s exactly what it is. We’ll bring you more on Capcom’s superb action RPG as it happens, but for now, fans of Dark Souls have a lot more punishment in store in 2012."
Full article here:
http://www.nowgamer.com/features/1246721/dragons_dogma_7_reasons_why_its_the_dark_souls_of_2012.html
7 Reasons why it's the Dark Souls of 2012
"Dragon’s Dogma is difficult and bleak
Aside from its innovative online options, Dragon’s Dogma is also comparable to Dark Souls in just how bloody difficult it can be. Without quest knowledge earned through other gamers hiring your main Pawn, you can be easily killed unless you’re careful.
One quest sees your hero and his squad journeying to an encampment on the other side of a rocky canyon. As you venture up the a hill within the canyon, a series of massive stone boulders start rolling down the hill towards you, and unless you move fast, you will get flattened and potentially killed with ease.
But if your main Pawn has done this quest before in another player’s game, they will warn you to be cautious and to look out for traps, which in a way apes the message system from Dark Souls.
After skirting around the boulders you will fight a gang of thieves, and even these low-level enemies can kill you in mere moments if you’re not careful. You really need a squad with varied Vocations in order to survive, so that you are balancing melee and ranged attacks, as well as healing and offensive magic.
In true Capcom fashion, Dragon’s Dogma is a hard, punishing game, but together, all of the online player across the world will help each other through the grind, and this is a feature that will capture the imagination of many gamers when it launches.
Difficulty aside, Dragon’s Dogma takes place in a bleak world where monsters are killing all of the humans, and leaving the land in ruins. It’s a dark, often desolate world that – while graphically impressive – will beat you down at every opportunity.
Some might call Dragon’s Dogma depressing in places, but Dark Souls fans would call it ‘atmospheric’, and that’s exactly what it is. We’ll bring you more on Capcom’s superb action RPG as it happens, but for now, fans of Dark Souls have a lot more punishment in store in 2012."
Full article here:
http://www.nowgamer.com/features/1246721/dragons_dogma_7_reasons_why_its_the_dark_souls_of_2012.html