pinkurocket
Member
Look who I found here. So you weren't trolling in the FFXV thread, lol.
Shouldn't you, as someone who I've been seeing for years in those threads, know that a) we haven't seen even a small percentages of FFXV's whole world yet to judge the exploration/design part and b) Tabata confirmed that they already managed to get airships to fly at bird's height?
Besides, you can't even compare both games, as they have two totally different design philosophies. Xenoblade has a deliberately exotic/alien world with a more game-y/artificial design and architecture, while FFXV wants to be more reality-based and grounded, focused on real-world ecology. Of course the over-designed Xenoblade looks more "creative" at first glance. If SE wanted they could have wiped the floor with Monolith, just look at the stunning environments in FFXIII and imagine those were more open-world. It's simply an artistic choice why FFXV looks like it does.
http://neogaf.com/showthread.php?t=904919&page=138
http://neogaf.com/showthread.php?t=904919&page=139
The comment you replied to was silly bait, but you don't need to drag down Xenoblade's art direction to make a comeback at him. Xenoblade on Wii and X's worlds are very much handcrafted to the details, with vertical layers and interesting geography at a big scale. They're not the biggest worlds, but there's barely any empty filler and there's a lot to be discovered. That's the charm of these worlds. If you consider that over-designed that's your opinion, but -as you mention yourself- it's different from FFXV and so they can't be compared. You have a very pointed tone towards Xenoblade, that's obvious from the way you describe the world design. There's no point in trying to discuss why your fave is better than someone's elses, it's just an endless back and forth.