New English Gameplay of Xenoblade Chronicles X

Look who I found here. So you weren't trolling in the FFXV thread, lol.

Shouldn't you, as someone who I've been seeing for years in those threads, know that a) we haven't seen even a small percentages of FFXV's whole world yet to judge the exploration/design part and b) Tabata confirmed that they already managed to get airships to fly at bird's height?

Besides, you can't even compare both games, as they have two totally different design philosophies. Xenoblade has a deliberately exotic/alien world with a more game-y/artificial design and architecture, while FFXV wants to be more reality-based and grounded, focused on real-world ecology. Of course the over-designed Xenoblade looks more "creative" at first glance. If SE wanted they could have wiped the floor with Monolith, just look at the stunning environments in FFXIII and imagine those were more open-world. It's simply an artistic choice why FFXV looks like it does.

http://neogaf.com/showthread.php?t=904919&page=138
http://neogaf.com/showthread.php?t=904919&page=139

The comment you replied to was silly bait, but you don't need to drag down Xenoblade's art direction to make a comeback at him. Xenoblade on Wii and X's worlds are very much handcrafted to the details, with vertical layers and interesting geography at a big scale. They're not the biggest worlds, but there's barely any empty filler and there's a lot to be discovered. That's the charm of these worlds. If you consider that over-designed that's your opinion, but -as you mention yourself- it's different from FFXV and so they can't be compared. You have a very pointed tone towards Xenoblade, that's obvious from the way you describe the world design. There's no point in trying to discuss why your fave is better than someone's elses, it's just an endless back and forth.
 
Liked what I saw in that first video, but man, the singing was cringeworthy. That song seriously plays every time you are in the dolls? That sounds dreadful...

Yeah it's super annoying. I mean it sounds nice until the singing part begins. Maybe I'm exaggerating a bit but I'm reconsidering my purchase because of that :(
 
I'm surprised so many dislike the music. The composer's work is really good despite being different than the original game

It's not so much the music as the damn vocals. They are completely intrusive when you couple them with the group speech. It completely clashes and is super annoying. It's kind of like how the SF4 announcer had more statements added and he would sometimes get so hype that he would actually talk over himself with a new line, while finishing the previous.

Yeah it's super annoying. I mean it sounds nice until the singing part begins. Maybe I'm exaggerating a bit but I'm reconsidering my purchase because of that :(

I am seriously considering not getting this game now because of the music. First it was the horrid, creepy doll design of the characters, which was bad enough, but when you factor the music in, hype factor plummets to almost nothing.

It was only going to be the game to play betwen the Fallout 4 and January anyway, when all of the other great games start arriving monthly.
 
Again, do you have a quote for this? Would love to read about it.
A lot of the geometry look generated, if they actually made someone place them by hand, it would be a huge waste of time and extremely inefficient, especially considering that it looks generated.

This game took 4 years to make, original XB also took around 4 years because they did everything by hand, dont know how this game looks procedurally generated to you though, I believe overside can provide more information but he is probably avoiding this thread because he's on blackout.
 
EDIT: And the rapping.. Music turned off in options confirmed.

Better brace yourself because there might not be an option. I even read that sometimes the vocal tracks play during cutscenes when you're trying to listen to the characters talk. If this is true then it baffles me.
 
This game took 4 years to make, original XB also took around 4 years because they did everything by hand, dont know how this game looks procedurally generated to you though, I believe overside can provide more information but he is probably avoiding this thread because he's on blackout.

How long it took to make is pretty meaningless... I mean, GTAV, which you claim was mostly auto-generated terrain, probably took just as long if not more to make.

I asked for your source earlier, too, but is it really just one of Overside's posts? He was the one who avoided my question in one of the threads from a while back.
 
It's not so much the music as the damn vocals. They are completely intrusive when you couple them with the group speech. It completely clashes and is super annoying. It's kind of like how the SF4 announcer had more statements added and he would sometimes get so hype that he would actually talk over himself with a new line, while finishing the previous.



I am seriously considering not getting this game now because of the music. First it was the horrid, creepy doll design of the characters, which was bad enough, but when you factor the music in, hype factor plummets to almost nothing.

It was only going to be the game to play betwen the Fallout 4 and January anyway, when all of the other great games start arriving monthly.

Yeah for a game as massive such as this, the music side is extremely important since you're going to spend a big amount of time playing. Also what are the lyrics supposed to mean or say though? Or you try to listen the vocal on the music or listen the dialogs of the actual characters in game. Bad design decision there.

Better brace yourself because there might not be an option. I even read that sometimes the vocal tracks play during cutscenes when you're trying to listen to the characters talk. If this is true then it baffles me.

Holyyyy if this is true... :S
 
Wait, you mean to tell me you're gonna skip this game because of a song? Press mute and play a podcast if it bugs you that much.

june_eye_roll_2_3823.jpg
 
This game took 4 years to make, original XB also took around 4 years because they did everything by hand, dont know how this game looks procedurally generated to you though, I believe overside can provide more information but he is probably avoiding this thread because he's on blackout.

That's not a source.
 
I don't get why lyrics make a song annoying to listen to. I have songs with lyrics on repeat all the time. To each their own I guess. The fact that the guy who did Kill la Kill is doing this is one of the big selling points for me.
 
I don't get why lyrics make a song annoying to listen to. I have songs with lyrics on repeat all the time. To each their own I guess. The fact that the guy who did Kill la Kill is doing this is one of the big selling points for me.

It's not that it has lyrics, it's that the lyrics are often unintelligible, Engrish, or at odds with the actual melody of the composition. Additionally, in a RPG like this a song with vocals that plays over battles where characters are quipping or scenes where characters are talking can make those lines of dialogue much more difficult to hear.
 
It's not that it has lyrics, it's that the lyrics are often unintelligible, Engrish, or at odds with the actual melody of the composition. Additionally, in a RPG like this a song with vocals that plays over battles where characters are quipping or scenes where characters are talking can make those lines of dialogue much more difficult to hear.

I know, I listen to Sawano's music lol. I don't see why it matters if it's unintelligible or engrish or whatever. I couldn't understand 95% of The Key We've Lost (and after watching a lyrics video it sounded like they were barely trying to make it sound english), but I love the way it sounds.

It reminds me of people complaining about Blumenkranz because it had bad german. Like I could even tell if it wasn't pointed out.
 
The music is cheesy but I think it fits the JRPG thang.

I like it.

Even if it bugged me, no way I would pass up such a huge game unless I was totally on the fence about getting it in the first place.
 
Looks great but that music is killing me. A generic hip hop beat with "UHH YEAH!! UHH UHH YEAH!!!" Then they start flying and it turns into some pop music. WTF is going on here?
 
I know, I listen to Sawano's music lol. I don't see why it matters if it's unintelligible or engrish or whatever. I couldn't understand 95% of The Key We've Lost (and after watching a lyrics video it sounded like they were barely trying to make it sound english), but I love the way it sounds.

It reminds me of people complaining about Blumenkranz because it had bad german. Like I could even tell if it wasn't pointed out.

I actually like The Key We've Lost too. Like I said, some of them are alright. But many of them are not. Additionally, It's a big issue when it clashes with character dialogue in battle or cutscenes. And some of them the vocals just make them plain bad. The main battle theme, Black Tar, is a huge culprit of this.
 
This game is like mech porn for me. I'm buying it and don't even own a Wii U yet. Hoping to change that very soon though for this and SMT FE#
 
I'm kind of baffle by the complains about the music having lyrics. I never heard anyone complaining about that in The world ends with you or Persona.
 
I know, I listen to Sawano's music lol. I don't see why it matters if it's unintelligible or engrish or whatever. I couldn't understand 95% of The Key We've Lost (and after watching a lyrics video it sounded like they were barely trying to make it sound english), but I love the way it sounds.

It reminds me of people complaining about Blumenkranz because it had bad german. Like I could even tell if it wasn't pointed out.

I don't think people really dislike just the "Engrish" (or bad lyrics), most people here love Persona's soundtrack (and TWEWY too), and those are never really brought up in discussions (despite suffering from both of those "problems").

It's just that the bad lyrics in some of Sawano's stuff is TOO bad, to the point of being kinda cringy ("I gotta find out who killed my dad"), or some of the vocals that don't really fit the song (Black Tar being he best example imo).

The rest of the music he makes (instrumentals, and lyrics that aren't out of place or understandable) tends to be muuuch better than that stuff (also better received). The rest of XCX's soundtrack being a good example.

My problem is having 90+ tracks on the soundtrack, and people cherry picking the bad one as representative of the entire quality of his work. And this one is not even just GAF, a lot of people do that. It's a shame, but not entirely their fault, since most marketing tends to feature the more vocal tracks.
 
My problem is having 90+ tracks on the soundtrack, and people cherry picking the bad one as representative of the entire quality of his work. And this one is not even just GAF, a lot of people do that. It's a shame, but not entirely their fault, since most marketing tends to feature the more vocal tracks.

The two tracks that I hated the most (the uhh uhh wannabe hip hop track and the grunting lady doo da ba dee track) are constantly playing in the background while you're in NLA. It's either one or the other on loop depending on the time of day and that's all you get. You spend a lot of time in NLA, so it gets pretty grating, or at least it did for me.

On the other hand, I actually liked the plurness of the flying song, so I enjoyed it when it came on. I just wish it didn't restart from the beginning every single time you took off, even if you just barely touch the ground. There will be a lot of occasions where you're switching between flying and walking in your mech pretty frequently, and it's kind of annoying to have that song start from the beginning each time you take to the air.
 
The two tracks that I hated the most (the uhh uhh wannabe hip hop track and the grunting lady doo da ba dee track) are constantly playing in the background while you're in NLA. It's either one or the other on loop depending on the time of day and that's all you get. You spend a lot of time in NLA, so it gets pretty grating, or at least it did for me.

On the other hand, I actually liked the plurness of the flying song, so I enjoyed it when it came on. I just wish it didn't restart from the beginning every single time you took off, even if you just barely touch the ground. There will be a lot of occasions where you're switching between flying and walking in your mech pretty frequently, and it's kind of annoying to have that song start from the beginning each time you take to the air.
Yeah, I've seen that (I don't really like the night theme from NLA either lol), but it's still a minimal fraction of the tracks in that game.

Now, don't get me wrong, yes it's some of the most played tracks in the game, and I won't stop anybody who's skipping the game over that (or complaining about that). I also heard some of the tracks don't loop very well (or at all), and that's kinda bad too.

My problem is people who dismiss the guy's entire record because, again, a minimal fraction of it is actually as bad as they say, and the rest is very good.
 
I'm kind of baffle by the complains about the music having lyrics. I never heard anyone complaining about that in The world ends with you or Persona.

The music in those games was a lot better than here in my opinion, and they fit a lot more with their respective themes.
 
I actually like The Key We've Lost too. Like I said, some of them are alright. But many of them are not. Additionally, It's a big issue when it clashes with character dialogue in battle or cutscenes. And some of them the vocals just make them plain bad. The main battle theme, Black Tar, is a huge culprit of this.

Someone mentioned up thread that only a small fraction of the songs have lyrics. If "some of them are alright", then we're complaining about like a handful of tracks lol. If Black Tar is that theme that everybody freaked out about a while back, eh. I don't hate it like some do.

The song is called Z5 Mira.

Does that actually play in-game? It's amazing. All the trailer stuff has been great.
 
Someone mentioned up thread that only a small fraction of the songs have lyrics. If "some of them are alright", then we're complaining about like a handful of tracks lol. If Black Tar is that theme that everybody freaked out about a while back, eh. I don't hate it like some do.



Does that actually play in-game? It's amazing. All the trailer stuff has been great.

Not very sure of when it plays, but an altered version plays as one daylight exploration music.
 
The official soundtrack had some purely instrumental versions of vocal songs, and multiple versions of other songs with different vocals.

Only Black Tar really annoys me, so if that had an instrumental-only version I would be happy with the music. We'll see!
 
The two tracks that I hated the most (the uhh uhh wannabe hip hop track and the grunting lady doo da ba dee track) are constantly playing in the background while you're in NLA. It's either one or the other on loop depending on the time of day and that's all you get. You spend a lot of time in NLA, so it gets pretty grating, or at least it did for me.

Do you know what the grunting lady track is actually called? It's one of my favourites so I'd like to listen to it again.
 
Why do you guys keep linking OST tracks that can't be played? Every single one on this page has a copyright thing on it keeping it from playing (at least in the US).
 
The two tracks that I hated the most (the uhh uhh wannabe hip hop track and the grunting lady doo da ba dee track) are constantly playing in the background while you're in NLA. It's either one or the other on loop depending on the time of day and that's all you get. You spend a lot of time in NLA, so it gets pretty grating, or at least it did for me.

On the other hand, I actually liked the plurness of the flying song, so I enjoyed it when it came on. I just wish it didn't restart from the beginning every single time you took off, even if you just barely touch the ground. There will be a lot of occasions where you're switching between flying and walking in your mech pretty frequently, and it's kind of annoying to have that song start from the beginning each time you take to the air.

Is there a slider for the music in the options? Can you post a screenshots with the audio options?
 
Yeah I noticed a lot of music uploads got taken down a while ago. I can still find The Key We've Lost but I haven't spoiled the rest of the soundtrack so I dunno what else is left.
 
I tried watching that 10 minute video with the battle, and I couldn't make it to the 4 minute mark. That combat looks so boring. Probably gonna pass, this game doesn't seem like it's for me.
 
I love the fact that the music is voiced, honestly. Playing Bayonetta for the first time this week and the vocal tracks in that game are my favorites.
 
I watched a Gamexplain cutscene vid, and god it was terrible. Static standing poses and moving mouths for the whole thing. This is compounded by the horrible character design...

For comparison I watched a random Xenoblade cutscene and kind of just want to replay that :/
 
Loved the first Xenoblade to death but I'm definitely waiting for impressions on this one.

I'm not at all impressed by the size of the world if there's nothing in it except monsters to fight, which seems to be the case.
 
I watched a Gamexplain cutscene vid, and god it was terrible. Static standing poses and moving mouths for the whole thing. This is compounded by the horrible character design...

For comparison I watched a random Xenoblade cutscene and kind of just want to replay that :/

Like 85% or so of XC cutscenes were like that too :V
 
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