New English Gameplay of Xenoblade Chronicles X

Unlike Skyrim or GTAV (and im assuming witcher 3) the world is completely designed by hand, no generated landscapes and trees etc., so basically very area was made wit ha purpose, your even encouraged to explore more than other games as you actually earn EXP from finding new landmarks

Do you know the source for that "completely designed by hand" claim? I had asked for it in another thread a long time ago, but never got an answer. I think someone said it came from the Iwata Asks for the game, but I could never find any such claim.

I also don't know if it's fair to say that games like Skyrim, GTA V and The Witcher 3 were *not* made by hand. The world of Xenoblade X is absolutely massive, but there isn't much in it but monsters and cool looking environments. You're not going to be finding towns or quest-giving NPCs or cool hidden treasure chests. Just lots of monsters and exp/crafting item giving objects. Not sure if it's totally fair to compare it with other open world games.

Thank god for no fall damage. I've been annoyed by it in recent games I've played.

Having no fall damage allows for you to navigate the environment and do fun stuff like jump off cliffs, but I do miss it sometimes. It was fun to kill enemies by knocking them down from high places in the first Xenoblade.
 
Unlike Skyrim or GTAV (and im assuming witcher 3) the world is completely designed by hand, no generated landscapes and trees etc., so basically very area was made wit ha purpose, your even encouraged to explore more than other games as you actually earn EXP from finding new landmarks

Oh good to know I did not know that, pretty awesome.

The game 12 minutes preview also made me raise a question, I wonder how the fuel is balanced, I know it regenerate over time and you can buy to fill your tank but I do wonder if past the 30 hours mark (roughly when you are supposed to get your Skells) if the ground combat is completely irrelevant if it's so easy to keep using your skells.

Xenogears always seemed to be a good game around that, gameplay excuses that makes your gear unavailable etc. I just hope it doesn't become a 80/20 mech to ground combat
 
Oh good to know I did not know that, pretty awesome.

The game 12 minutes preview also made me raise a question, I wonder how the fuel is balanced, I know it regenerate over time and you can buy to fill your tank but I do wonder if past the 30 hours mark (roughly when you are supposed to get your Skells) if the ground combat is completely irrelevant if it's so easy to keep using your skells.

Xenogears always seemed to be a good game around that, gameplay excuses that makes your gear unavailable etc. I just hope it doesn't become a 80/20 mech to ground combat
Fuel will always be a limit and some enemies will be easier to fight on foot as well as some enemies won't attack at all when you're on foot but will become insanely aggressive in your Skell.
 
I WANT MY CE TO GET HERE NOW! Why do I have to wait another month??? This seems like a fusion between the original Legend of Zelda and Xenoblade. So it might become my favorite game of all time.

It's 400km2, around 10x bigger than Skyrim and 3x bigger than The Witcher 3 (all regions).

Someone should make sure that this gets into the OT. Whoever's writing it up should get a PM.
 
This looks pretty sweet. I wish I had the chance to play Xenoblade Chronicles, but I don't want to throw out the money for a New 3DS XL, and they refuse to release it for the virtual console in the US. Definitely looking forward to checking this out, it really does look like an impressive RPG.
 
Sounds good. Elma sounds okay, not great. Sounds like Caitlin Glass.

Lin's got Cassandra Lee Morris, who I really like, and she sounds good here.

Tatsu will take some getting used to.

Dialogue was fine. Will reserve judgement till I play the full game.

Anyway....

HIROYUKI SAWANO's game is one month away till touchdown in NA!!! Woo! I'm gonna be reexploring everywhere again and jamming to those tunes. And finally I'll do all those optional Kizuna Quests that I had skipped in the Japanese version. Looking forward to the game! :D
 
I'm not going to watch these, but do we have any confirmation of voice actors yet? I'm curious.

The only one confirmed is DC Douglas, who's voicing HB.

Cassandra Lee and Caitlin Glass are commonly speculated to be Lin and Elma. Some think it's Tara Platt for the latter (I did at first) but the more I hear the more I'm siding with it being Caitlin Glass.

I hear Eden Riegel and Patrick Seitz in the boss fight video.

I believe this is being recorded by Cup of Tea, which is one of Nintendo's go-to studios. They did Fire Emblem and additional stuff for Smash Bros. and Fatal Frame, and have dubbed a lot of JRPGs for Namco (notably all the Tales games) and various other companies.
 
Liked what I saw in that first video, but man, the singing was cringeworthy. That song seriously plays every time you are in the dolls? That sounds dreadful...
 
The only one confirmed is DC Douglas, who's voicing HB.

Cassandra Lee and Caitlin Glass are commonly speculated to be Lin and Elma. Some think it's Tara Platt for the latter (I did at first) but the more I hear the more I'm siding with it being Caitlin Glass.

I hear Eden Riegel and Patrick Seitz in the boss fight video.

I believe this is being recorded by Cup of Tea, which is one of Nintendo's go-to studios. They did Fire Emblem and additional stuff for Smash Bros. and Fatal Frame, and have dubbed a lot of JRPGs for Namco (notably all the Tales games) and various other companies.

Thanks for the summary. Most of those performers don't sound familiar to me, (except Tara Platt) so I guess that's probably a good thing.
 
Jesus, Nintendo news sites are gonna be plastering pics of this game all over the place. Time to turn off image loading on chrome.
 
For anyone who finished the Japanese version are there any references to Xenogears, Xenosaga and the first Xenoblade?

I know some species carry over from the first Xenosaga as well as Lin's hair clips.

Will I gain something by finishing any of those earlier games before this?

I have all the games and are at varying levels of completion in each (I'm on Xenosaga Episode III).
 
What's with the music in this game? The first game had amazing music, and this would too; aside from the fact that it's completely immersion breaking due to vocals...
Who sersioulsy wants to hear a bunch of rapping or singing while your group is also constantly giving battle chatter?
 
EDIT: That music though. After one hour of hearing that shit looping you'll be driven mad. Can't understand why they would add lyrics to overworld music.

THIS.
It's really, really, really annoying. The tune itself is the usual unimpressive synth+beat+whining engrish singing combo, getting it in the overworld is just.. too much.

EDIT: And the rapping.. Music turned off in options confirmed.
 
Unlike Skyrim or GTAV (and im assuming witcher 3) the world is completely designed by hand, no generated landscapes and trees etc., so basically very area was made wit ha purpose, your even encouraged to explore more than other games as you actually earn EXP from finding new landmarks

Witcher 3 is completely designed by hand too. Xenoblade X should have the biggest world completely designed by hand in any videogame, there are of course games with bigger worlds but those are procedurally generated (Just Cause 2-3, LOTR Online, Daggerfall, ecc).

That being said i don't care that much about the size itself, but i believe that the terrain morphology and how the world is filled (or not filled, at least in some areas, based on what the developer is trying to achieve) are very important elements when building an open world game.
 
Looking at the flying video, Square Enix really need to get their shit together with FFXV. If Monolith Soft could do it with that massive world, draw distance and pure beauty of world design based on art style, why couldn't you?
Look who I found here. So you weren't trolling in the FFXV thread, lol.

Shouldn't you, as someone who I've been seeing for years in those threads, know that a) we haven't seen even a small percentages of FFXV's whole world yet to judge the exploration/design part and b) Tabata confirmed that they already managed to get airships to fly at bird's height?

Besides, you can't even compare both games, as they have two totally different design philosophies. Xenoblade has a deliberately exotic/alien world with a more game-y/artificial design and architecture, while FFXV wants to be more reality-based and grounded, focused on real-world ecology. Of course the over-designed Xenoblade looks more "creative" at first glance. If SE wanted they could have wiped the floor with Monolith, just look at the stunning environments in FFXIII and imagine those were more open-world. It's simply an artistic choice why FFXV looks like it does.

http://neogaf.com/showthread.php?t=904919&page=138
http://neogaf.com/showthread.php?t=904919&page=139
 
THIS.
It's really, really, really annoying. The tune itself is the usual unimpressive synth+beat+whining engrish singing combo, getting it in the overworld is just.. too much.

EDIT: And the rapping.. Music turned off in options confirmed.

I was trying to watch the flying video but the song is so terrible that I turned it off after enduring it for twenty seconds. Hoping for a volume slider (unlikely, I know) so I can put on something that actually enhances those vistas, like Beethoven.
 
For anyone who finished the Japanese version are there any references to Xenogears, Xenosaga and the first Xenoblade?

Will I gain something by finishing any of those earlier games before this?
There are a handful of references to the first Xenoblade, and some very vague similarities to a few things from gears/saga. Being familiar with the other games probably wouldn't enhance your enjoyment of X by very much, though.
 
There are a handful of references to the first Xenoblade, and some very vague similarities to a few things from gears/saga. Being familiar with the other games probably wouldn't enhance your enjoyment of X by very much, though.
But it, itself, is its own reward as they're all excellent games.
 
I'm gonna get a lot of hate for this, but i didn't enjoy the first Xenoblade whatsoever, its mainly because of how the game looked. the character models and graphics really turned me off, however I respect how great the game is for some people though. I really like how X is looking and I love open world games. So its my most anticapated game of the year right. Once i finish X i promise myself to go back to Xenoblade and finish it. May play it on emulator of something.
 
It's been said a million times but the soundtrack is just baffling after how incredible the previous game was. I know they wanted to go for a different style but I just do not like it. It's not even the vocals, it's all bad.

My hype has fallen and fallen for this game. I'll be buying it but I'm expecting a certain level of disappointment. I got to play it at Eurogamer and the combat seemed very similar to the first game. It was fun, but that wasn't the strongest part of Xenoblade. At least the exploration looks to be on another level, as well as the huge monster types.
 
I pre-ordered the limited edition mostly because I knew it would be hard to find later, and I have been waffling whether or not to keep it or just cancel it. Seeing all this footage and hearing the differing opinions I am landing firmly on keeping the pre-order.

Knowing what I am actually getting, and keeping my expectations in check, I think this is gonna be fun.
 
That worries me, could it be, too BIG? O.o

whats the point in having a world 3x the Witcher 3? time will tell if its not tedious to travel.


I cant believe it, GTA V not made by hand?

Especially GTAV, it actually lends itself well to generated landscapes
 
I can't decide if I go with physical or digital...
Should I choose physical, what is the size of the texture pack you can download on the eshop to ease loading times?
 
Nintendo managed to get decent voice actors who really try to dub not like in some Atlus games. I might give a chance to the game in english if there is no dual audio (still sad).

DM0W390.gif
 
Especially GTAV, it actually lends itself well to generated landscapes
Unlike Skyrim or GTAV (and im assuming witcher 3) the world is completely designed by hand, no generated landscapes and trees etc.
Again, do you have a quote for this? Would love to read about it.
A lot of the geometry look generated, if they actually made someone place them by hand, it would be a huge waste of time and extremely inefficient, especially considering that it looks generated.
 
I'm surprised so many dislike the music. The composer's work is really good despite being different than the original game

I think he's great...until the lyrics start. It's really too bad. You get 30 seconds of really good music and then it's ruined by terrible Engrish and lyrics that don't make sense. The tracks that exist that don't have vocals have so far been outstanding. It's just the other stuff. And to be fair, there have been a couple of the vocal songs that I have thought were alright, it's just that most of them really take away from the composition. The theme while riding in the Skells is really a prime example of this. Also the main battle theme.
 
I'm surprised so many dislike the music. The composer's work is really good despite being different than the original game

I'm a big fan of Sawano's music, myself. I actually already bought the soundtrack for this game.

Some songs are better than others, though.I don't care much for "In the forest", but Codename Z is really good.
 
Besides, you can't even compare both games, as they have two totally different design philosophies. Xenoblade has a deliberately exotic/alien world with a more game-y/artificial design and architecture, while FFXV wants to be more reality-based and grounded, focused on real-world ecology. Of course the over-designed Xenoblade looks more "creative" at first glance. If SE wanted they could have wiped the floor with Monolith, just look at the stunning environments in FFXIII and imagine those were more open-world. It's simply an artistic choice why FFXV looks like it does.

http://neogaf.com/showthread.php?t=904919&page=138
http://neogaf.com/showthread.php?t=904919&page=139

Final Fantasy is my favorite video game series and there is no place where SE "wipes the floor" with Monolith Soft, period. Monolith Soft has already developed Xenoblade Chronicles and that game had the most creative open world I've ever had the chance to explore and this seems no different; as well as being a better RPG than any of SE's latest attempts (and I actually enjoyed XIII, XIII-2). XII and XIII-2(kind of) are both open world, non-mmo FF games and neither compare to Xenoblade Chronicles in terms of the environment.

I will say though that FFXV certainly does look beautiful and looks to have a great open world with some creative monster designs as well. However, saying that SE would wipe the floor with monolith after Xenoblade Chronicles and now this just sounds ridiculous.
 
They really took awhile until release, this is was good for Septiembre/October, Now its basically Nintendos big holiday title.
 
Does anyone know the name of the song used in the Exploration trailer a while back?

The song names are weird as hell and i cant figured anything out.
 
They really took awhile until release, this is was good for Septiembre/October, Now its basically Nintendos big holiday title.
Yeah they took way too long for this and my hype for this game has really decreased with each month. Lukewarm impressions didn't help.
 
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