New Final Fantasy XV Episode Duscae screenshots

Blinck

Member
This is the result of people crying about linearity. That and SE values character graphics over all else as evidenced by anything they've done within the last decade.

I understand that as an open world game the graphics will take a hit, but I don't think it's an excuse to make boring environments. Xenoblade Chronicles on the Wii is also an open world game that runs on extremely dated hardware with a lot of technical limitations, but the environments are still more interesting than what they've shown for FFXV.

It's a matter of art direction and not so much a technical limitation from being open world.
Technical limitation is also no excuse for those damn trees. I'm sure the new consoles can do better than that.

I'd also argue that while SE does focus more on characters like you said, they usually have some gorgeous environments as well. The electronic forest ( or whatever it was called) in FFXIII comes to mind as an absolutely beautiful, non-boring scenery.

Again, I think the game will look pretty damn good in the end, and it will probably have more varied scenery than these grasslands and caves that we've seen so far. But what they have shown recently simply disappointed me.
 
Not sure what people are expecting in terms of open grasslands. It looked pretty fantastic before the grass LOD downgrade. These types of environments always give off an empty look, as that's how highlands actually look in the real world. We also have dinosaur sized beasts roaming the land and not all enemy and wildlife placements have been implemented.

lppuac.gif


scottish-highlands-livestock_31792_990x742.jpg

Agreed. Hailing from the place in that photo, I will say that this is the best depiction I have ever seen of this type of environment.
 

Northeastmonk

Gold Member
I miss the bipedal bohemeths. This look great if they capture them properly. I wonder if they'll have a large cactuar or Toneberry battle. XIII had cactuar, but they tried putting everything in at Gran Pulse and it saturated everything. GP looked good though.
 

Koozek

Member
Also, that Luminous scan, that's a lot of grass right there =P

The engine seems more powerful than what FFXV leads me to believe, which already looks amazing in every aspect, I hope they continue to use it.

Huh, which Luminous scans? I'm not asking for a link, just for a short description so I know which one you mean. I'm only seeing the two Famitsu scans with the Jump ability, red-eyed Noctis, etc. Is there a new part of the Luminous engine feature? That'd be nice. I hope SQEXgal translates the rest, too, someday :)
 
Its weird how FFXV threads shrunk in some way since the game started getting shown a lot more.

I hope this doesn't reflect a general GAF disinterest in the game.

The release of a numbered Final Fantasy game has been an event for a long time now. This time won't be the exception.
 
Huh, which Luminous scans? I'm not asking for a link, just for a short description so I know which one you mean. I'm only seeing the two Famitsu scans with the Jump ability, red-eyed Noctis, etc. Is there a new part of the Luminous engine feature? That'd be nice. I hope SQEXgal translates the rest, too, someday :)

I think it's another part from the Luminous interview. It's neither of the scans you saw.

Basically there's a screenshot (a very small one) that shows Noctis running up something and the grass is basically turned up to 11 (and I think the lighting looks a bit better too, though that might be just me).

From the same page there's a screen of them fighting the behemoth, there's a new UI on the left with "Ability" on it.
 

Kagari

Crystal Bearer
Huh, which Luminous scans? I'm not asking for a link, just for a short description so I know which one you mean. I'm only seeing the two Famitsu scans with the Jump ability, red-eyed Noctis, etc. Is there a new part of the Luminous engine feature? That'd be nice. I hope SQEXgal translates the rest, too, someday :)

The Luminous article this week is about AI and animation.
 

Perfo

Thirteen flew over the cuckoo's nest
I understand that as an open world game the graphics will take a hit, but I don't think it's an excuse to make boring environments. Xenoblade Chronicles on the Wii is also an open world game that runs on extremely dated hardware with a lot of technical limitations, but the environments are still more interesting than what they've shown for FFXV.

It's a matter of art direction and not so much a technical limitation from being open world..

Sincerely you should put a big IMHO over there. To me Xenoblade Chronicles and X art directions are too extreme and immature compared to what I'm seeing here, a more mature take on a field and forest based on real landscapes and fitting lighting. Exaggerating and going with flamboyant aestethics doesn't mean automatically better. Fantasy not equal to exaggerated enviroments just for the sake of it. And japanese do this to character designs and enviroments far too often, I'm happy they're keeping things under check here instead.
 

Philippo

Member
Finally saw the Luminous scan too.
From the angle is set, it definitely looks like the player is "controlling" Prompto. I guess you stop the game and give direct orders to your allies (FFXII like)?

The Luminous article this week is about AI and animation.

I'm really curious to see how both party and enemies AI will be in the game, i justh ope the latters won't just stand there taking hits and simple attacks but instead apply some kind of tactics.
 

Go_Ly_Dow

Member
The graphics and art will look stunning in real-time. No doubt about that.

FFXIII was too and knocked socks of many times. Just looked like shit in screenshots.
 

Koozek

Member
I think it's another part from the Luminous interview. It's neither of the scans you saw.

Basically there's a screenshot (a very small one) that shows Noctis running up something and the grass is basically turned up to 11 (and I think the lighting looks a bit better too, though that might be just me).

From the same page there's a screen of them fighting the behemoth, there's a new UI on the left with "Ability" on it.

The Luminous article this week is about AI and animation.

Oooh, I see. Just found the Ability one at least.


Sincerely you should put a big IMHO over there. To me Xenoblade Chronicles and X art directions are too extreme and immature compared to what I'm seeing here, a more mature take on a field and forest based on real landscapes and fitting lighting. Exaggerating and going with flamboyant aestethics doesn't mean automatically better. Fantasy not equal to exaggerated enviroments just for the sake of it.

Exactly.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
The graphics and art will look stunning in real-time. No doubt about that.

FFXIII was too and knocked socks of many times. Just looked like shit in screenshots.

Yeah that game was stunning. And yet we complained about the grass texture in screenshots of that game too....
 
Sincerely you should put a big IMHO over there. To me Xenoblade Chronicles and X art directions are too extreme and immature compared to what I'm seeing here, a more mature take on a field and forest based on real landscapes and fitting lighting. Exaggerating and going with flamboyant aestethics doesn't mean automatically better. Fantasy not equal to exaggerated enviroments just for the sake of it. And japanese do this to character designs and enviroments far too often, I'm happy they're keeping things under check here instead.

Has nothing to do with whatever definition of "maturity" you have. It's simply a different art style
 

Kagari

Crystal Bearer
Did you read everything? Anything interesting?

Basically shows the editor they use for AI. The image with the behemoth shows the AI "zones" with red being danger and green being potential targets for movement.

The animation stuff talks about the sort of Uncharted 3-like things that are going on with Noctis touching stuff in the environment much as a real person would do when stumbling, pushing foliage aside, etc.
 

Perfo

Thirteen flew over the cuckoo's nest
Has nothing to do with whatever definition of "maturity" you have. It's simply a different art style

But that was not obviously my point and it's not even the case. I'm just saying over complicated architectures and character designs do not equal to "good art direction". Infact I consider X's artdirection just terrible for multiple reasons, including this. While I find FFXV art direction tamed and stylish. There are few stuff that could be done better, but I'm satisfied with the overall results. Can't say the same with X where well... there's no single element I like in it. X. Chronicles did everything a bit better than its sequel, but even there I was turned off by certain enviroments and designs.
 

Kagari

Crystal Bearer
The graphics and art will look stunning in real-time. No doubt about that.

FFXIII was too and knocked socks of many times. Just looked like shit in screenshots.

XIII's main problem was the character models suffered a massive downgrade from the original target renders.
 
Basically shows the editor they use for AI. The image with the behemoth shows the AI "zones" with red being danger and green being potential targets for movement.

The animation stuff talks about the sort of Uncharted 3-like things that are going on with Noctis touching stuff in the environment much as a real person would do when stumbling, pushing foliage aside, etc.

Ah, so that's what those green things were.

Anyway, nice to see that. Thanks for the quick translation.
 

Perfo

Thirteen flew over the cuckoo's nest
XIII's main problem was the character models suffered a massive downgrade from the original target renders.

It's still one of the prettiest games of the last generation. I don't think we should care for downgrades when the results are still amazing as that.
 

HeelPower

Member
If SE does it right though, the final version should look better.

Depending on how large the game is,they simply maynot have time or resources to polish every nook and cranny into visual perfection.

It's still one of the prettiest games of the last generation. I don't think we should care for downgrades when the results are still amazing as that.

FFXIII is one amazing looking game.Imo one of the very best looking games of last generation.

The PC release simply cemented that.Its hard to believe how good it looks for a 2009 game.So good.
 

Koozek

Member
Has nothing to do with whatever definition of "maturity" you have. It's simply a different art style

I think I know what she/he means, though. "Immature" is the wrong word, but for me XCX looks too "gamey". I don't know, it's difficult to explain^^ It's totally a valid design choice, of course, but I think it wouldn't fit FFXV as well. I think there'll be more dense environments later in the game, anyway. We'll have to see.
FFXIII's world design is way too abstract for my taste, but still, the environments are absolutly gorgeous and imaginative, just check out the PC version OT. I recently saw Jupiter Ascending which was a wack movie but had amazing costume and world design. We all thought it looked like a FF on Sci-Fi steroids.

EDIT: I don't find abstract design inherently bad, in fact I love me some crazy creative design, but it's just that FFXIII's world didn't seem "believable" or "lived in" (Zelda fans here might know this term, haha). Though, maybe it is if you read the datalogs for 10 hours.
Still, at least FFXIII had a very unique style. That's always good to see in AAA games nowadays.
 

Astral Dog

Member
I understand that as an open world game the graphics will take a hit, but I don't think it's an excuse to make boring environments. Xenoblade Chronicles on the Wii is also an open world game that runs on extremely dated hardware with a lot of technical limitations, but the environments are still more interesting than what they've shown for FFXV.

It's a matter of art direction and not so much a technical limitation from being open world.
Technical limitation is also no excuse for those damn trees. I'm sure the new consoles can do better than that.

I'd also argue that while SE does focus more on characters like you said, they usually have some gorgeous environments as well. The electronic forest ( or whatever it was called) in FFXIII comes to mind as an absolutely beautiful, non-boring scenery.

Again, I think the game will look pretty damn good in the end, and it will probably have more varied scenery than these grasslands and caves that we've seen so far. But what they have shown recently simply disappointed me.
I disagree, while the environments of the demo may be boring, we have seen enough to say there are some interesting locales and cities to visit, the TGS trailer shows this, and there is that water city, FFXV is supposed to be more realistic anyways.
 
Even if Duscae can look tame in comparison to other games like Xeno, we've already seen some town and city areas that look both dense and varied in style.
 
Has nothing to do with whatever definition of "maturity" you have. It's simply a different art style
This. And from my perspective, the art style of how both worlds are depicted in their respective games are fitting. Xenoblade Chronicles X is an alien world, which is why it's fitting for it to look surreal and bizarre. Some of the environments looks straight off the cover of some prog rock album from the 70s. FFXV, on the other hand, is supposed to be a world less alien, more modern and resembling our own(this was a point they made with this game since the beginning). And, from the pictures, it DOES resemble our world. It might be a world of fantasy and science fiction colliding with interesting concepts, but it's still based on our world(more so than Xenoblade Chronicles X is).
 
It's still one of the prettiest games of the last generation. I don't think we should care for downgrades when the results are still amazing as that.

Yeah, but the problem was that it looked more amazing years before the game came out. Of course people cared when they saw that they could've had it better.

The PC release simply cemented that.Its hard to believe how good it looks for a 2009 game.So good.

As shown, even a PC release can't fix downgraded assets. While shadows and LOD have a chance to be found in an .ini or hex editable file somewhere, texture and model downgrades are forever.

OT: Game looks fine for a rushed demo, we've still got a year+.

Now if they pull a DSII, then we can panic.
 

Koozek

Member
This. And from my perspective, the art style of how both worlds are depicted in their respective games are fitting. Xenoblade Chronicles X is an alien world, which is why it's fitting for it to look surreal and bizarre. Some of the environments looks straight off the cover of some prog rock album from the 70s. FFXV, on the other hand, is supposed to be a world less alien, more modern and resembling our own(this was a point they made with this game since the beginning). And, from the pictures, it DOES resemble our world. It might be a world of fantasy and science fiction colliding with interesting concepts, but it's still based on our world(more so than Xenoblade Chronicles X is).

Exactly. Both are different and valid artistic choices.
 

rhandino

Banned
Even when I like FFXIII for what it is (My third favorite in the series), I still think that it was a missed opportunity to not make the game only take place in Cocoon and make it open world to the degree they are making it in this game.

The concept of the egg world was just so just amazing.

Also, It's know if that rock structure in the distance is explorable? The giant rock arc. Wan't to see how amazing the view from that point would be T_T
 

Blinck

Member
Sincerely you should put a big IMHO over there. To me Xenoblade Chronicles and X art directions are too extreme and immature compared to what I'm seeing here, a more mature take on a field and forest based on real landscapes and fitting lighting. Exaggerating and going with flamboyant aestethics doesn't mean automatically better. Fantasy not equal to exaggerated enviroments just for the sake of it. And japanese do this to character designs and enviroments far too often, I'm happy they're keeping things under check here instead.


I still think that technically it could look better ( LOD and textures mostly ) but you're absolutely right that it's mostly a matter of opinion and I should have stated that better.

I just think that the environments of something like xenoblade look much more inviting to exploration and such, while these greenfields in FFXV just look void of anything interesting. But again, just my opinion and prone to change as we see more of the game!
 

Northeastmonk

Gold Member
I still think that technically it could look better ( LOD and textures mostly ) but you're absolutely right that it's mostly a matter of opinion and I should have stated that better.

I just think that the environments of something like xenoblade look much more inviting to exploration and such, while these greenfields in FFXV just look void of anything interesting. But again, just my opinion and prone to change as we see more of the game!

That's where side bosses and hunts would work. XII had a fantastic hunt system where you sought out various monsters and explored areas where you would mostly pass through. I'd like to see that sort of style especially since the combat system is so open.

Even 8 and the PS1 titles had random encounters with strong enemy types. I bet they might do something similar, which is one of my personal favorite aspects of FF.
 
The AI will make or break this game, for a good lot of it.

Seems that way. Well at least we will get to see how well done the AI is, so far pretty soon. The only feedback I hope they take really seriously is if there are serious problems with the AI that they need to fix.
 

sn00zer

Member
Enemy design look straight up fantastic, but I can see why people are a bit down on the environment thus far, especially compared to X which is turning out to be a direct competitor. Although the wide open field is very Final Fantasy.
 
Your AI is only as good as your gambits you set up.

Every time I see someone calling it "Gambits" (myself included) I always remember how I want this game to give some more freedom in terms of that.

In FFXII I wanted to tell my characters to run away, or to circle-strafe to keep recovering MP, or to kite if you're ranged. Or combining Gambits... But the only thing I could do is "do this action to this target".

I still love the system tough, it is outstanding.

But I don't think FFXV will be more in-depth than XII, I actually expect it to be a much simpler version =X

Hopefully we'll get that on the stream/demo to learn more about it.
 
We're also comparing XCX, which has shown a bunch of different environments, to FFXV, where we've only seen a grassy/forested region + small bits of some other places.
 

Exentryk

Member
I expect the graphics in the full game to look just as good as it'll look in the demo, or slightly worse. And I am okay with that. Wouldn't even care if the game was 720p.

Xenoblade X is an alien world, while XV's is more grounded in reality. Different philosophies, and one isn't better than the other.
 

Falk

that puzzling face
What if the double whammy twists are that Xenoblade X is also set on Earth and Final Fantasy XV is set on Earth
ty lightning returns
 

Toth

Member
What if the double whammy twists are that Xenoblade X is also set on Earth and Final Fantasy XV is set on Earth
ty lightning returns

We don't have chocobos on earth, Falk XD

Or giant stone creatures ready to squash us!
 

Exentryk

Member
What if the double whammy twists are that Xenoblade X is also set on Earth and Final Fantasy XV is set on Earth
ty lightning returns

In Xenoblade X, the crew escape their home planet (likely Earth), and then crash land on an alien planet called Mira.
 
I expect the graphics in the full game to look just as good as it'll look in the demo, or slightly worse. And I am okay with that. Wouldn't even care if the game was 720p.
Nah, this seems like lazy optimization to get the demo out there.

I don't need better graphics than this, but I think they will try to go back to the walthrough graphics afterwards.

Again, we'll have to wait for a trailer after the demo. SE is not bullshoting FFXV, so they likely won't do that after the demo either.

What if the double whammy twists are that Xenoblade X is also set on Earth and Final Fantasy XV is set on Earth
ty lightning returns
I wonder, would people like XCX as much if it was Earth? Like, there's nothing there that you can look and say "yeah, it was Earth at one point" (except for NLA of course).

I actually kinda want a game that has those crazy landscapes and the devs are like "yup, that's Earth."
 
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