xxdoshiyarovexx
Member
Not to derail this conversation, the graphics look fine imo. As long as the damn game is fun and has a good story...
This is the result of people crying about linearity. That and SE values character graphics over all else as evidenced by anything they've done within the last decade.
Not sure what people are expecting in terms of open grasslands. It looked pretty fantastic before the grass LOD downgrade. These types of environments always give off an empty look, as that's how highlands actually look in the real world. We also have dinosaur sized beasts roaming the land and not all enemy and wildlife placements have been implemented.
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Also, that Luminous scan, that's a lot of grass right there =P
The engine seems more powerful than what FFXV leads me to believe, which already looks amazing in every aspect, I hope they continue to use it.
Its weird how FFXV threads shrunk in some way since the game started getting shown a lot more.
I hope this doesn't reflect a general GAF disinterest in the game.
Huh, which Luminous scans? I'm not asking for a link, just for a short description so I know which one you mean. I'm only seeing the two Famitsu scans with the Jump ability, red-eyed Noctis, etc. Is there a new part of the Luminous engine feature? That'd be nice. I hope SQEXgal translates the rest, too, someday![]()
Huh, which Luminous scans? I'm not asking for a link, just for a short description so I know which one you mean. I'm only seeing the two Famitsu scans with the Jump ability, red-eyed Noctis, etc. Is there a new part of the Luminous engine feature? That'd be nice. I hope SQEXgal translates the rest, too, someday![]()
The Luminous article this week is about AI and animation.
I understand that as an open world game the graphics will take a hit, but I don't think it's an excuse to make boring environments. Xenoblade Chronicles on the Wii is also an open world game that runs on extremely dated hardware with a lot of technical limitations, but the environments are still more interesting than what they've shown for FFXV.
It's a matter of art direction and not so much a technical limitation from being open world..
The Luminous article this week is about AI and animation.
I think it's another part from the Luminous interview. It's neither of the scans you saw.
Basically there's a screenshot (a very small one) that shows Noctis running up something and the grass is basically turned up to 11 (and I think the lighting looks a bit better too, though that might be just me).
From the same page there's a screen of them fighting the behemoth, there's a new UI on the left with "Ability" on it.
The Luminous article this week is about AI and animation.
Sincerely you should put a big IMHO over there. To me Xenoblade Chronicles and X art directions are too extreme and immature compared to what I'm seeing here, a more mature take on a field and forest based on real landscapes and fitting lighting. Exaggerating and going with flamboyant aestethics doesn't mean automatically better. Fantasy not equal to exaggerated enviroments just for the sake of it.
The graphics and art will look stunning in real-time. No doubt about that.
FFXIII was too and knocked socks of many times. Just looked like shit in screenshots.
Sincerely you should put a big IMHO over there. To me Xenoblade Chronicles and X art directions are too extreme and immature compared to what I'm seeing here, a more mature take on a field and forest based on real landscapes and fitting lighting. Exaggerating and going with flamboyant aestethics doesn't mean automatically better. Fantasy not equal to exaggerated enviroments just for the sake of it. And japanese do this to character designs and enviroments far too often, I'm happy they're keeping things under check here instead.
Did you read everything? Anything interesting?
Has nothing to do with whatever definition of "maturity" you have. It's simply a different art style
The graphics and art will look stunning in real-time. No doubt about that.
FFXIII was too and knocked socks of many times. Just looked like shit in screenshots.
Basically shows the editor they use for AI. The image with the behemoth shows the AI "zones" with red being danger and green being potential targets for movement.
The animation stuff talks about the sort of Uncharted 3-like things that are going on with Noctis touching stuff in the environment much as a real person would do when stumbling, pushing foliage aside, etc.
XIII's main problem was the character models suffered a massive downgrade from the original target renders.
If SE does it right though, the final version should look better.
It's still one of the prettiest games of the last generation. I don't think we should care for downgrades when the results are still amazing as that.
Has nothing to do with whatever definition of "maturity" you have. It's simply a different art style
I disagree, while the environments of the demo may be boring, we have seen enough to say there are some interesting locales and cities to visit, the TGS trailer shows this, and there is that water city, FFXV is supposed to be more realistic anyways.I understand that as an open world game the graphics will take a hit, but I don't think it's an excuse to make boring environments. Xenoblade Chronicles on the Wii is also an open world game that runs on extremely dated hardware with a lot of technical limitations, but the environments are still more interesting than what they've shown for FFXV.
It's a matter of art direction and not so much a technical limitation from being open world.
Technical limitation is also no excuse for those damn trees. I'm sure the new consoles can do better than that.
I'd also argue that while SE does focus more on characters like you said, they usually have some gorgeous environments as well. The electronic forest ( or whatever it was called) in FFXIII comes to mind as an absolutely beautiful, non-boring scenery.
Again, I think the game will look pretty damn good in the end, and it will probably have more varied scenery than these grasslands and caves that we've seen so far. But what they have shown recently simply disappointed me.
This. And from my perspective, the art style of how both worlds are depicted in their respective games are fitting. Xenoblade Chronicles X is an alien world, which is why it's fitting for it to look surreal and bizarre. Some of the environments looks straight off the cover of some prog rock album from the 70s. FFXV, on the other hand, is supposed to be a world less alien, more modern and resembling our own(this was a point they made with this game since the beginning). And, from the pictures, it DOES resemble our world. It might be a world of fantasy and science fiction colliding with interesting concepts, but it's still based on our world(more so than Xenoblade Chronicles X is).Has nothing to do with whatever definition of "maturity" you have. It's simply a different art style
It's still one of the prettiest games of the last generation. I don't think we should care for downgrades when the results are still amazing as that.
The PC release simply cemented that.Its hard to believe how good it looks for a 2009 game.So good.
This. And from my perspective, the art style of how both worlds are depicted in their respective games are fitting. Xenoblade Chronicles X is an alien world, which is why it's fitting for it to look surreal and bizarre. Some of the environments looks straight off the cover of some prog rock album from the 70s. FFXV, on the other hand, is supposed to be a world less alien, more modern and resembling our own(this was a point they made with this game since the beginning). And, from the pictures, it DOES resemble our world. It might be a world of fantasy and science fiction colliding with interesting concepts, but it's still based on our world(more so than Xenoblade Chronicles X is).
So what's this about Noctis being injured (possibly incapacitated) in battle with a meter next to him? How would that work, if we can't control anyone besides Noctis?The Luminous article this week is about AI and animation.
Sincerely you should put a big IMHO over there. To me Xenoblade Chronicles and X art directions are too extreme and immature compared to what I'm seeing here, a more mature take on a field and forest based on real landscapes and fitting lighting. Exaggerating and going with flamboyant aestethics doesn't mean automatically better. Fantasy not equal to exaggerated enviroments just for the sake of it. And japanese do this to character designs and enviroments far too often, I'm happy they're keeping things under check here instead.
I still think that technically it could look better ( LOD and textures mostly ) but you're absolutely right that it's mostly a matter of opinion and I should have stated that better.
I just think that the environments of something like xenoblade look much more inviting to exploration and such, while these greenfields in FFXV just look void of anything interesting. But again, just my opinion and prone to change as we see more of the game!
So what's this about Noctis being injured (possibly incapacitated) in battle with a meter next to him? How would that work, if we can't control anyone besides Noctis?
It looks like the AI has a set amount of time to revive him.
Man I hope the AI is awesome then. There seems to be alot riding on the AI
The AI will make or break this game, for a good lot of it.
The AI will make or break this game, for a good lot of it.
What catches my attention here more than anything is Prompto backpedalling like an idiot.
I feel like the AI will make or break the battle system in this game.
Why is there grease on her cleavage?
Man I hope the AI is awesome then. There seems to be alot riding on the AI
Your AI is only as good as your gambits you set up.
What if the double whammy twists are that Xenoblade X is also set on Earth and Final Fantasy XV is set on Earthty lightning returns
What if the double whammy twists are that Xenoblade X is also set on Earth and Final Fantasy XV is set on Earthty lightning returns
Nah, this seems like lazy optimization to get the demo out there.I expect the graphics in the full game to look just as good as it'll look in the demo, or slightly worse. And I am okay with that. Wouldn't even care if the game was 720p.
I wonder, would people like XCX as much if it was Earth? Like, there's nothing there that you can look and say "yeah, it was Earth at one point" (except for NLA of course).What if the double whammy twists are that Xenoblade X is also set on Earth and Final Fantasy XV is set on Earthty lightning returns