Going to 60 FPS, has there been any unforeseen consequences of this?
Yeah! It's four times more work compared to doing 30 frames. It's not just doubling, and the team had to go through a lot of different approaches to keep the same quality as they had in the past. And the fact that we got the game running in 60 frames in all modes is a feat and we're all really proud of it. Some of the challenges we came upon, just to give an example, is the tuning of the game that had to accommodate 60 frames. We couldn't just use what we had from 30 frames, and this affects how the sticks feel, how many shots it takes to kill someone, the physics and so on, and it had to be re-tuned and touched up. Some we knew about before we started, and other problems we stumbled upon during the development.