New Hori PS4 controller - People are going to get murdered...

This should be banned in the console sphere.

It is going to completely ruin multiplayer gaming, moreso than the extent that slightly-modified "Scuff" controllers ever did.

Hopefully this is regulated and not used in multi-games, or else pub stomping is going to be real on console.

The amount of people using this is so small, it doesn't matter.
 
ps4ps3pc-tactical-assault-commander-grip.jpg

ps4ps3pc-tactical-assault-commander-grip.jpg

ps4ps3pc-tactical-assault-commander-grip.jpg


Is this really a comfortable gamepad? :/

This has got to be a joke.
 
Looks horrible. And it will make everything a point and click game like on pc.
I rather fight for my kills. It only feels like real war on a dual analog controller.

bwaha
 
Logitech g13 and the PS Nav controller if you can get it working

Ok so nothing native then? Because now that I see this it seems like it's on the right track for a compromise. I prefer to play on PC but don't like kb/m outside of rts/etc.

Edit: never mind I misunderstood. The G13 is a pc peripheral.
 
The amount of people using this is so small, it doesn't matter.

The amount of people who use scuff and Elite controllers, which actually provides a relatively minimal improvement, is considerable though.

If the mouse offers all the benefits of an actual mouse then it's broken.

Even if it's for <1% of the population
 
The DS4 set an incredible standard for build quality that Hori products just can't quite match.
A normal poster would post a 'funny' gif here, but I can't find a tasteful GIF of someone laughing so hard they die.

Perhaps a Roger Rabbit gif would get the point across.
 
That looks uncomfortable as hell.

Might as well go for a traditional M&K setup. However that would give you a MASSIVE advantage over controller players in regards to movement and aiming haha.
 
The amount of people using this is so small, it doesn't matter.

True though SBMM (skill based match making) definitely groups scuf & xim players together in Blops3. Around 450 up to 600spm in KC in Blops3 on consoles will line u up with Alot of xim and scuf players. Scuf aim assist vs xim (no flick 180s)is oddly balanced in Blops3.
 
I was thinking of trying out the Nav controller + mouse combo mentioned earlier in this thread for PC gaming, but I'd be really interested in seeing how this thing performs connected to a PC.
 
It doesn't, it'll just emulate a right analog stick so it still has all of the wonky acceleration. Plus console auto aim that typically cannot be disabled.

This stuff has existed since the PS360 gen though, it's nothing new. Hell, people were playing with a mouse on PS3 CoD4.

it's a pale imitation of proper mouse input, but still leagues ahead of thumbstick input for speed and precision.

that's how shit thumbsticks are.
 
This should be banned in the console sphere.

It is going to completely ruin multiplayer gaming, moreso than the extent that slightly-modified "Scuff" controllers ever did.

Hopefully this is regulated and not used in multi-games, or else pub stomping is going to be real on console.
Might as well ban everyone who using a good display with a fast response time and low input. Add in those with using a good pair of cans (headphones). Plus don't forget qos on your isp too.
 
Why, because we recognise that four directional movement in a 3D space should stay in the mid-90s where it belongs?

The mouse has tremendous advantage over right analog stick in FPS but also wasd has incredible advantage over analog if the game moves you at full speed instantly when strafing. For Overwatch, you can juke left and right super fast while the analog stick has the acceleration time and the larger amount of thumb movement necessary to go from full speed left strafe to full speed right strafe and back.
 
That looks horribly uncomfortable unless it's balanced so that the handle part is much heavier.

Maybe some MMO and FPS players would like it?
 
Might as well ban everyone who using a good display with a fast response time and low input. Add in those with using a good pair of cans (headphones). Plus don't forget qos on your isp too.

Nah, this is like turning up to an archery competition with a sniper rifle and then scoffing at those who complain.

'pfft, there's only a few of us using them'
'if you want to do better, you can buy one too'

I don't want to, I want to play in an archery competition, and not with people playing under a whole different set of rules. They can go to the shooting competition down the road (pc online gaming).
 
The amount of people who use scuff and Elite controllers, which actually provides a relatively minimal improvement, is considerable though.

If the mouse offers all the benefits of an actual mouse then it's broken.

Even if it's for <1% of the population

Mice have been usable on every single console that can go online. it's been broken since day 1. Look at this OG Xbox adaptor:
 
The mouse has tremendous advantage over right analog stick in FPS but also wasd has incredible advantage over analog if the game moves you at full speed instantly when strafing. For Overwatch, you can juke left and right super fast while the analog stick has the acceleration time and the larger amount of thumb movement necessary to go from full speed left strafe to full speed right strafe and back.
I concur, in theory.

Still waiting on thumbstick is superior for FPS movement crew to step forward with actual evidence - Quake Live video, CS:GO, themselves with it in hand, whatever - before I can be more certain as they seem pretty severe in their stance.

:)
 
I mean mice on consoles, not the option to remove aim assist.

That's what I was talking about. It's not like they purchased the system and the controller was part of the default package. They ended up buying that controller so that they could do better in shooters, the same as anyone could. Similarly to how a lot of people buy arcade sticks for fighting games.
 

I did notice enhanced precision, especially while sniping. The “Quick” button is not something one should hit accidentally, but once you start hitting it on purpose the lightning-fast turns possible seem almost like cheating.

Did I Mention The Keyboard Is Mechanical: The TAC Pro does not feature some cheap membrane nonsense, but rather Hori’s own super-sensitive mechanical switches. They’re the mostly soft, only slightly clicky kind. They’re lovely.

Interesting.
 
I would love for something almost exactly like this for PC. WASD hurts the shit out of my hand.
Something like this might work for you:
http://gaming.logitech.com/en-us/product/g13-advanced-gameboard
It's basically a small, one-hand keyboard with an analog stick

Back when I played my PC games at a desk, I always thought about getting one, but eventually I just switched over to couch gaming with my PC.

You could try out the Steam Controller too. I have one and honestly haven't used it with enough games to know if I like it or not. Games with native gamepad support I always feel play better with a normal controller (360, DS4, XB1), even games with lots of shooting like MGSV.
 
The mongoloid style is probably the best way to play in my opinion, where you hold a controller in one hand and mouse in the other, with wasd it always annoys me that there are usually only 3 speeds to move at, walk, run, and sprint. With analog it's just so much better to move around.
 
Woah, why got so many people banned over complaining about this product, and advantages/disadvantages compared to standard controllers?

Somebody explain please.
 
If you are interested in mouse & keyboard for PS4 check this site.

With 25-30$ and some soldering you can make your own xim4 - like device. I will definetely try it some time during the next couple of months.
 
WTF is this

Like how is it supposed to be used

The mouse for aiming and the half controller for movement? I cant be the only one that found it a BIT weird? Isnt it unconfortable?
 
Most of you guys don't understand that in most games. The advantage would be minimal at best.

Most of your console FPS have a pretty low movement speed cap when it comes to aiming. It makes it near impossible to get those twitch aiming skills that are famous on PC.

There is little to not advantage to using this over a controller on 95% of online shooters.

I used the XIM4 on Destiny and Overwatch and the max turn speed negated nearly every advantage I would have had.
 
Most of you guys don't understand that in most games. The advantage would be minimal at best.

Most of your console FPS have a pretty low movement speed cap when it comes to aiming. It makes it near impossible to get those twitch aiming skills that are famous on PC.

There is little to not advantage to using this over a controller on 95% of online shooters.

I used the XIM4 on Destiny and Overwatch and the max turn speed negated nearly every advantage I would have had.

But wasn't your aim better/precise? Also - you're jumping without taking your hand off the mouse to aim (like a modded controller). I looked into a Xim (and the Hori) - i can't justify the price tho.
 
I played FPSs since Quake I think (or some other game with free mouse aim from that time) with M+K. The PS4 was my first console. I tried, but I'm too old to learn proper aiming with a controller, and I don't want to.

I play mainly SP FPS games, so I don't care about "cheating" that much.


I'll keep using my Titan One though, that does not look too promising
 
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