New joycon photos from Chinese forums (possibly factory worker)

A photo for the back and the side… But not for the front 🄓. Is that or a super low resolution image, i think that all the "leakers" are trained in the same place.

Leakers have reputation of taking pictures using their Nintendo DS.
 
Looks good to me.

All I want is beefed up specs and small refinements to the overall design. That seems to be what we're getting.

Larger more ergonomic friendly design. Hopefully the new joycon design means a more solid connection to the "tablet" so it doesn't keep moving. Never had any problems with the joycons but I do hope the sticks are Hall effect.

Newer CPU/GPU, triple the RAM (12GB rumored), and support for DLSS. In portable mode aim for 720-1080p and docked push to 1440-2160p. If 4K can't be done native then use DLSS. Have an active fan inside the dock.

But if there are no games all that doesn't matter. That's all I'm really interested in. I've never bought a Nintendo device for good graphics or performance. So the hardware isn't really an issue for me. Give me good exclusive games to play. The hardware is secondary.
 
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At this rate the firmware and OS will be leaked and the whole console emulated before launch.
 
That would corroborate this leak ("something is inside of the new JoyCon's, think 'lasers'"):

, which is pretty cool since this leak also said that the reveal would be in January.

Might not be long now.
Maybe the grip is going to have a trackpad this time and the whole mechanism is in the left joycon… Did the right joycon have the same?

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I do unless you count having to get another to replace a broken one. All my multiplayer is done online. Obviously this is going to be different for those doing a lot of couch co-op.

so, now image this broken controller being your entire handheld console...
now you gotta open up the entire system to replace the broken parts.

having the exact part of a handheld that will go through the most wear and tear be replaceable with multiple options is not only great due to offering multiple options by third party manufacturers, but also due to the fact that now you only have to open up that small part of the system for repairs, or you can just replace that part without repairing anything.
 
And sadly imo that's the rub of Nintendo being so focused on the detachable aspect of the joycons in that it almost ensures we never get a better out of the box product. Is being able to split the joycons for games really that significant for that many players that it takes priority over comfort and functionality of the product itself? Maybe, which is a bummer.

Yeah, I think it is. It enables 2 players out of the box -so "better out of the box product" has a different meaning depending on your perspective. Being detachable also saved us from the stick drift plague, of course it should just be hall sticks but barring that, being permanently attached like the lite would have been RROD level disaster.
 
But if there are no games all that doesn't matter. That's all I'm really interested in. I've never bought a Nintendo device for good graphics or performance. So the hardware isn't really an issue for me. Give me good exclusive games to play. The hardware is secondary.
I was one of the three people who bought a Wii U. Believe me, the software was there. Even when Nintendo knew very well the thing doesn't sell and will go down as one of their greatest fuck ups. They understand they need to satisfy their customers long term or perish in this industry. They can't afford not to support their devices as good as they can. The "droughts" on Wii U were caused by almost no third party support to speak of after the first couple years.
 
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About the magnetic rail system, anybody knows how costly that is?

It sounds like a useless feature that is going to mess with the MSRP of the Switch 2.. Nintendo doesn't take hardware losses, so that has me a bit worked.

I don't need magnets. The sliding joy con is perfectly fine for me..
 
About the magnetic rail system, anybody knows how costly that is?

It sounds like a useless feature that is going to mess with the MSRP of the Switch 2.. Nintendo doesn't take hardware losses, so that has me a bit worked.

I don't need magnets. The sliding joy con is perfectly fine for me..
The sliding joycons is absolutely the durability weak point in the Switch. As someone with kids and two Switches (launch model and an OLED), I can confirm that the joycon rail lock mechanism is absolutely the first thing to break on the joycons when the Switch gets dropped, even from the slightest distance like sliding off the edge of the couch.

Nintendo puts a premium on handheld durability (or they used to pre-Switch!), so a magnet locking system that doesn't have a breakable latch makes sense one million percent.
 
The sliding joycons is absolutely the durability weak point in the Switch. As someone with kids and two Switches (launch model and an OLED), I can confirm that the joycon rail lock mechanism is absolutely the first thing to break on the joycons when the Switch gets dropped, even from the slightest distance like sliding off the edge of the couch.

Nintendo puts a premium on handheld durability (or they used to pre-Switch!), so a magnet locking system that doesn't have a breakable latch makes sense one million percent.
I get that. But it's gonna come at a cost. You do realize that. This is not Sony or Microsoft. We're gonna have to pay for it..

I'm simply asking more or less what the cost is. Just so we can have an idea..
 
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Very unlike Nintendo. They are playing things TOO safe. This is feeling more and more like a Switch Pro than a new generation.
 
so, now image this broken controller being your entire handheld console...
now you gotta open up the entire system to replace the broken parts.

having the exact part of a handheld that will go through the most wear and tear be replaceable with multiple options is not only great due to offering multiple options by third party manufacturers, but also due to the fact that now you only have to open up that small part of the system for repairs, or you can just replace that part without repairing anything.
A large part of that being made obsolete by going with the hall sensor sticks. I get your point, and it's a valid one, I just don't think this is going to be the issue going forward with the new Switch.
Yeah, I think it is. It enables 2 players out of the box -so "better out of the box product" has a different meaning depending on your perspective. Being detachable also saved us from the stick drift plague, of course it should just be hall sticks but barring that, being permanently attached like the lite would have been RROD level disaster.
Well, thankfully the sticks are fixable, so not nearly as bad as all that. Being detachable does give the benefit of not having to return the whole thing, I'll give you that.
 
Looks cool. I like that the color is inside the rail.
 
Insane that Nintendo is getting away with crappy controllers.
From drifting to "it is losing connection to the console when attached" and right into "yeah, and it loses connection from 2m distance".
 
Yuck. Definitely not buying on day one. These are barely an upgrade over Switch 1.

Did they learn nothing from the 3rd party joycon replacements and Steamdeck/ROG Ally devices?
 
This is where the Switch 2 could fail. The whole marketing is with that Switch sound of putting in the joycons, so making it magnetic, no sound. Fail.
 
I wonder if the IR is the secret gimmick feature somehow
They're talking about the joycon operating as a mouse on Reddit.

I've been wondering (probably incorrectly) if it has anything to do with their old patent that used a linear image sensor or IR camera to read inputs on non-powered attachments (similar to Labo). *shrug*
 
A large part of that being made obsolete by going with the hall sensor sticks. I get your point, and it's a valid one, I just don't think this is going to be the issue going forward with the new Switch.

we will see.

Hall effect sticks only solve 1 cause of stick drift, the wear of the graphite contacts.

but the second cause of drift, the wearing out of the springs that center the stick, is still something that will happen over time.
 


so praticaly Lenovo Legion Go solution


Still no clue what Nintendo wants from mouse controls, on both joycons... There must be something else.

I prefer the theory that these are for IR

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Would return to the glory days of Wii aiming, which Joycons were a downgrade comparatively.
 
Still no clue what Nintendo wants from mouse controls, on both joycons... There must be something else.

I prefer the theory that these are for IR

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Would return to the glory days of Wii aiming, which Joycons were a downgrade comparatively.

if they have one or multiple IR cameras inside the Joycons (the bottom of both are rumoured to have IR cameras too now), it could be a VR like inside-out tracking.
so this could be used for more than just a pointer (for which it's almost pointless as a reset button does the job too)

and a sensor bar inside the dock would be absolutely unusable for 90% of all customers... I couldn't use it for example, as I don't have any space to place it in any way that would allow that functionality.

if they have positional awareness through rudimentary inside-out tracking, it could mean way more precise motion controls, where instead of only tracking fast movements and the orientation of the controller, it now could know if you moved your hand slightly left, slightly right etc.

since it's not actually used for VR, it also doesn't need to be quite as super precise as the VR controllers of a Meta Quest 3 are or anything. just precise enough to allow maybe a game like Red Steel 3 to be able to let users block incoming sword attacks from different directions, and do more precise sword swings.

even the PS Move games at the time barely made use of this potential functionality, even tho it did have positional tracking through the camera. only when they were used with the PSVR did this come into play.
 
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I like the mouse Idea.


It will make Super Mario Maker 3D all the easier to design! (GamePad was FAR better than the docked Joycon design for part2 )
 
Is there going to be a flat connector sticking out on each side of the screen? Those are going to break fast.

I would assume the connector only comes out once the Joycon is attacked to the side.
maybe a small plastic lever will be pressed down by the joycon while you insert it, and this will move the connector into position.

such a spring loaded lever would also help pushing out the joycon when you press the release on the back to remove them.
 
Looks like a useless gimmick. People do not buy consoles for these archaic control schemes.
Pointer controllers were much better than duel analog for shooters. Far more accurate and some developers allowed you to customize the hell out of them. From how 1:1 you wanted the pointer to be to the border in which you begin to turn.

it's called a gyroscope, and the Switch 1 already has one...
Pointer and Gyro are not the same. Gyro is good as a supplement with duel analog. Allowing you to get more accurate while still using a stick to aim. Pointer replaces the second analog stick altogether.
 
Pointer and Gyro are not the same. Gyro is good as a supplement with duel analog. Allowing you to get more accurate while still using a stick to aim. Pointer replaces the second analog stick altogether.

you can do 99% of the Wii's pointer functionality with a joycon's gyro.

the only thing you can't do is automatically recenter... which you wouldn't need in RE4 specifically because you only ever use the pointer when readying your weapon, therefore the center point could be set to wherever your right joycon is pointed towards at that moment.

in other games just bind one of the buttons to recenter the pointer... done.

also a gyroscope like the one inside the joycons is way more precise than that cheap ass 128x96 resolution IR camera inside the Wii remote, which gets its tracking information from a little, slightly diffused LED...
 
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if it's can be used as mouse mode, i can imagine as FPS tools, but i dont think it will make aiming easier. if used as support like joycon aiming with joycon analog as well, it would still considered as help, for me. i'm using it for zelda or MH
 
Would be really nice for Mario Maker 3 and Etrian Odyssey 6, tbh. And maybe the pattern designer in the next Animal Crossing.

If I remember correctly you couldn't use the touchscreen on the Switch to design patterns in AC? I remember it feeling like a huge step back from my experience from playing AC on my DS Lite. I just absolutely love the idea of Nintendo making a Swiss knife tool out of their joycons.

It also might be the caffeine rush from my green tea talking, but I can't overemphasize what a gamechanger gyro-aiming in BotW was for me. It made shooting arrows go from anxiety-inducing to extremely satisfying. When I play games today that lack that it feels like having my hands tied down. It's going to be very fun to see what Nintendo does with the Switch 2 and I hope they let the toymaker-ness of of it shine this gen. More crazy stuff like Labo pls.
 
If I remember correctly you couldn't use the touchscreen on the Switch to design patterns in AC? I remember it feeling like a huge step back from my experience from playing AC on my DS Lite. I just absolutely love the idea of Nintendo making a Swiss knife tool out of their joycons.

It also might be the caffeine rush from my green tea talking, but I can't overemphasize what a gamechanger gyro-aiming in BotW was for me. It made shooting arrows go from anxiety-inducing to extremely satisfying. When I play games today that lack that it feels like having my hands tied down. It's going to be very fun to see what Nintendo does with the Switch 2 and I hope they let the toymaker-ness of of it shine this gen. More crazy stuff like Labo pls.
You could, but it always felt finicky to me. But I was born and bred on PC, so I am very used to using a mouse. Agreed on the Gyro-aiming, tho. It's awesome for aiming.
 
Looks like a useless gimmick. People do not buy consoles for these archaic control schemes.
Nobody worried about archaic stuff would buy consoles.

Anyway I could swear one of those accessory manufacturer mentioned before that the new joycon had some feature that didn't allow them to cover the whole thing, I wonder if this is related.
 
You could, but it always felt finicky to me.

Indeed, in Etrian mapping with the analog was a huge step back. Sure, you get used to that but having to tap several times and having to keep a button pressed and then use the analog is a massive downgrade compared to just drawing. Can't imagine anyone saying magic board controls are better than point and click ones. That reminds me I should finish 2 and 3 for this years' 52 games, 1 year challenge.
 
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