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New PGR4 Hands-on + Pics

I see a trend here...

PGR4 - now with bikes
PGR5 - now with trucks
PGR6 - now with spacecraft
PGR7 - now with Singularity
 
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Wow. :O
 
op_ivy said:
sweet. hope it
works. we all know how chaotic pgr3 could be online... i shudder to think of turn one on a bike :P

Just late brake and head to the outside of the turn if you're in the front of the pack or hold up and wait for everyone to crash if you're in the middle or back. It works every time. I swear to God... when people see the green light it's like a bull seeing red. They go nuts and try to hit the closest thing. :lol There's some deep psychological reality in why people do this.
 
traveler said:
Are we getting a demo of this game with the "Bringing it Home" stuff? I NEED weather coated arcade racing now!

that would be AWESOME, but doubtful. sounds like the press hands on doesnt even have actual races, its just cruising around the citiesin free roam... though that would be fun too
 
Project Midway said:
hot damn, this looks sweet. Day one purchase. I hope they can improve the loading times a bit from PGR3

Everytime I think of PGR3 loading times I get the shivers. Made for some frustrating times! Thank God Forza 2 is competent in this area.
 
Anyone know how they're planning on balancing cars and bikes? I would expect a slight bump will send a bike cartwheeling off the track. I can't really see how they can fix it without giving bikes the virtual weight of cars.
 
DD-11 said:
Anyone know how they're planning on balancing cars and bikes? I would expect a slight bump will send a bike cartwheeling off the track. I can't really see how they can fix it without giving bikes the virtual weight of cars.

Internally our codeword is "Hollywood" when we talk about car-on-bike collisions. Where's the fun if you go flying off your ride every time the guy in the Ferrari clips you? In PGR4, the bike will scrape and judder against the car bodywork in tough corners, just like in car-on-car collisions. However, if you crash hard into a barrier on a bike then expect to taste the tarmac. Generally the rule is: if it's your fault then you'll come off. If it's not, you won't.

http://www.bizarrecreations.com/article.php?article_id=5250
 
ElNino said:
BC answered some of that today,
http://www.bizarrecreations.com/article.php?article_id=5250

Basically, their answer to bike collisions is this,
Hmmm, I'm starting to get somewhat skeptical. Aren't the bikes a little too goofy with their "stunt button"? How about the balance between cars and bikes? It's going to be tough to get that right. I'll give them the benefit of the doubt for the time being though. I'm certainly intrigued.

Macau being in the game is an instant seller for me though! GREAT track!
 
RSTEIN said:
Everytime I think of PGR3 loading times I get the shivers. Made for some frustrating times! Thank God Forza 2 is competent in this area.
I find that the Forza 2 initial track/race load time is about the same as PGR3 was (within a couple of seconds at least). When restarting a race however, Forza 2 is much quicker.
 
ElNino said:
I find that the Forza 2 initial track/race load time is about the same as PGR3 was (within a couple of seconds at least). When restarting a race however, Forza 2 is much quicker.

Agreed. It was just more obvious in PGR3, because it had some very short challenges in its career mode (especially the speed test, and the drift challenges), and 30-second loading times before and after a 30-second race could be pretty frustrating. Maybe this time they will give us something to do or watch during the loading screens (for example like DIRT shows all kinds of statistics).
 
BrokenSymmetry said:
Agreed. It was just more obvious in PGR3, because it had some very short challenges in its career mode (especially the speed test, and the drift challenges), and 30-second loading times before and after a 30-second race could be pretty frustrating. Maybe this time they will give us something to do or watch during the loading screens (for example like DIRT shows all kinds of statistics).
Exactly. It wasn't the length of the load times in PGR3 that was the problem, it was the length relative to the duration of the event... and the likelyhood that you would need to restart it and wait all over again.
 
ElNino said:
Exactly. It wasn't the length of the load times in PGR3 that was the problem, it was the length relative to the duration of the event... and the likelyhood that you would need to restart it and wait all over again.

I've been playing PGR3 again lately and when you restart a race the loading is much quicker than when it first loads.
 
Shnookums said:
I've been playing PGR3 again lately and when you restart a race the loading is much quicker than when it first loads.
Sometimes yes, that is the case. I think it depends on the track and how far you are into it. I've certainly had races where the reload took <5 seconds as apposed to a 15-20 second initial load, but there are some that do take quite a bit longer.
 
Iirr doesn't PGR3 turn the music off during its pre-race load, whereas Forza keeps the music going which might make the wait seem shorter?
 
Fusebox said:
Iirr doesn't PGR3 turn the music off during its pre-race load, whereas Forza keeps the music going which might make the wait seem shorter?
I believe that is true... but if you're using your own custom soundtracks then the music is always playing anyways. :D
 
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