Absolute dogshit performance for Elden Ring apparently:
No Pro patch, but no stable 60fps in any way via boost mode, and especially pretty damn far from that with RT enabled. Looks like PS4 version via PS5 is still going to be the best way to play the game on console.
The "+20fps above PS5" seen in some games is not at all something to take for granted on every engine.
Not so sure anymore about unpatched Capcom games (RE2R, RE4R, DMC5) holding a stable 60fps at Resolution + RT. Only RE4R test posted so far by that same channel is promising, but in said test it never dropped below 50fps on regular PS5 so it's not critical enough.
Not specifically worried about RE4R as the game is going to receive a dedicated Pro patch, main concerns are RE2R and DMC5. RE7 and RE3R are likely going to be perfect.