New ROG Xbox Ally Updates: Default Game Profiles Available in Preview

Draugoth

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Default Game Profiles (Preview)


Spend more time playing and less time fine-tuning. Default Game Profiles, available in preview starting today, automatically balance frame rate (FPS) and power consumption for 40 supported games at launch, including Fortnite, Gears of War: Reloaded, Hollow Knight: Silksong, and others, with more coming soon. This means smoother, more enjoyable gameplay and extended battery life, without requiring manual adjustments. For example, in Hollow Knight: Silksong, the Default Game Profile can add nearly an hour of battery life compared to Performance mode while still delivering smooth 120 FPS gameplay.

Default Game Profiles are hand-crafted per-game and only apply when on battery. When you launch a supported game, the system automatically applies a tailored game profile, which sets recommended power (TDP) and a FPS limit specific to the game.
  • If the game falls short of its target FPS, the game profile is designed to boost power to help reach the target FPS, trading a bit of battery life for a smoother gameplay experience.
  • If a game is performing above the target FPS, the game profile is designed to limit FPS at the target rate to save power.
Players can turn these settings on or off in the game using the Armoury Crate Command Center Gare Bar widget, where Game Profiles appear at the top of the widget with an ON/OFF toggle.


You can experience Default Game Profiles in preview mode for supported games, including these first party games, and more:

  • Call of Duty: Black Ops 6
  • Call of Duty: Black Ops 7
  • Call of Duty: Warzone
  • DOOM Eternal
  • DOOM: The Dark Ages
  • Forza Horizon 5
  • Gears 5
  • Gears of War: Reloaded
  • Gears Tactics
  • Halo: The Master Chief Collection
  • Indiana Jones and the Great Circle
  • Minecraft
  • Sea of Thieves
  • Tony Hawk's Pro Skater 3+4
via Xbox Store
 

AutoSR in early 2026

Looking Ahead

Based on early feedback from players, we're actively investing in enhancements like sleep and wake reliability, improved formatting options for microSD cards, and more. Early next year, ROG Xbox Ally X will also introduce exciting AI-powered features such as Automatic Super Resolution (Auto SR) and highlight reels, giving players more ways to enjoy and share their gaming moments.
 
This is better for sure. At a price.
Next year at CES 2026, Nvidia is announcing N1X ARM64 chips that Alienware will use for 16" Gaming Laptop.

If OEMs can start using them in handhelds, we can have ARM64 and DLSS on windows handhelds. Basically a far more powerful switch 2. There's also the Intel/Nvidia APUs in the works.
 

AutoSR in early 2026

Looking Ahead

Based on early feedback from players, we're actively investing in enhancements like sleep and wake reliability, improved formatting options for microSD cards, and more. Early next year, ROG Xbox Ally X will also introduce exciting AI-powered features such as Automatic Super Resolution (Auto SR) and highlight reels, giving players more ways to enjoy and share their gaming moments.

That's what I'm excited for. I'll never have to use garbage FSR again.
 
That's what the Handheld Optimized tag is for. Like on Silent Hill 2 Remake.


Silent Hill F is only "Playable on Handheld".

This is a bit puzzling to me. SH2 seems more technically demanding than SHf, which has somewhat simpler renderings for things like fog.

And they're both UE5 based.
 
This is a bit puzzling to me. SH2 seems more technically demanding than SHf, which has somewhat simpler renderings for things like fog.

And they're both UE5 based.
Probably just timing, the GDK October update brought some new stuff. Although most handheld related stuff was added in the April update. Maybe it wasn't ready on the store backend. Who knows, publishers work in mysterious ways.

But October updated added ARM64 native support for Windows on ARM, and Epic released FortNite ARM64 native version November 3rd and made it Play Anywhere November 18th. So it's all about the timing of when to release stuff. But they have been working on this stuff at least 8-12 months in advance.
 
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