New SFV CFN Beta and more content in April

Arcade mode in SFV is the eternal carrot in front of the horses mouth.

AKA it ain't comin b

I think theyre gonna implement it and then folks will complain about "NO TOURNAMENT MODE?!!?!?!" or something like that.
This late in the game's life im not sure how many folks will buy the game due Arcade mode.

But it will definely help with the narrative of "Capcom not caring about the player base".
 
Not very surprised about the character not making it out in April, but it's understandable that they need to finish balancing the rest of the roster before finalizing the new char. I think letting people try the new character for free in the next beta would be an excellent make-good if not for the fact that it's PC only. So, I'm fine with this as a PC player, but I think there will be much grumbling from the majority of the playerbase.
 
At this point I feel that the game gains nothing doing an arcade mode, survival is similar to that and gives you an actual challenge without doing eight cpu matches and an overly broken boss in the end, story wise I don't even know who is supposed to be the big boss in SFV

In the other hand, I would rather to see all the resources being focused in improving online matches, I haven't played one decent match since buying the game 2 weeks ago, even the in the glorious SNK Playmore Netcode in X360 era I had more playable and decent matches than this game
 
I don't think the beta is coming out in April, OP. Whenever it does come out, I predict to be another patented Capcom shitshow, anyway.
 
At this point I feel that the game gains nothing doing an arcade mode, survival is similar to that and gives you an actual challenge without doing eight cpu matches and an overly broken boss in the end, story wise I don't even know who is supposed to be the big boss im SFV

You didn't play the Story mode I guess?

Survival is in no way a replacement. One round? No option to retry after a loss? Don't you see why the majority of people (the casual players) who are clamouring for Arcade Mode dislike Survival?
 
On PS4 you can't use the stuff that you buy through PSN, on your other accounts. I have a pre-order costume for Chun-Li yet I can't use it on my EU account since I've bought it from NA PSN.

I basically can't buy any DLCs for this game, thanks to them locking your PSN contents to one account.



Oh, I see.

That's not my main account. I don't use it for anything else other than buying PS4 games from NA PSN. All of my save files (including everything that I've done with SFV) are on my EU account and that's the account that I use to play with friends. Not to mention that I've had that since my PS3 days. So, it would be a pretty big inconvenience to switch to my NA account now.

I feel your pain and wish they fix this, it's so annoying, I need to change users every time on my PS4 just to play this game.
 
You didn't play the Story mode I guess?

Survival is in no way a replacement. One round? No option to retry after a loss? Don't you see why the majority of people (the casual players) who are clamouring for Arcade Mode dislike Survival?

I only played the individual stories, the global story mode was terrible from the first second that I played it and didn't tried to go any further.

And casual players will not start buying the game now if an arcade mode is included, the only way to attract casuals will be if you manage to make the game an attractive game as service and e-sport to engage
 
You didn't play the Story mode I guess?

Survival is in no way a replacement. One round? No option to retry after a loss? Don't you see why the majority of people (the casual players) who are clamouring for Arcade Mode dislike Survival?

Yeah survival is abject garbage. Honestly I don't think Arcade Mode is every coming, I have no idea what people found inside the game code but it's clearly not real.
 
I only played the individual stories, the global story mode was terrible from the first second that I played it and didn't tried to go any further.

And casual players will not start buying the game now if an arcade mode is included, the only way to attract casuals will be if you manage to make the game an attractive game as service and e-sport to engage

Story Mode is better than Survival.

And I don't know about your last sentence. Every time Capcom posts ANYTHING SFV related on social media, the comments are inundated with people asking "when is Arcade??". The last thing they care about is the game as a service model and esports.
 
I only played the individual stories, the global story mode was terrible from the first second that I played it and didn't tried to go any further.

It's nothing special but it does earn you a decent amount of FM so check it out if you ever need some.
 
Story Mode is better than Survival.

And I don't know about your last sentence. Every time Capcom posts ANYTHING SFV related on social media, the comments are inundated with people asking "when is Arcade??". The last thing they care about is the game as a service model and esports.

Casuals don't give two fucks about esports, or getting destroyed in all holes online. I don't understand someone saying that's what casuals want. Casuals want the Street Fighter experience they've been having for 25+ years. A simple arcade mode.
 
Well that's disappointing. The delay, I mean, but if it results in a more robust and faster CFN then I'm all for it. At least I got Horizon to keep me busy for the time being.
 
Casuals don't give two fucks about esports, or getting destroyed in all holes online. I don't understand someone saying that's what casuals want. Casuals want the Street Fighter experience they've been having for 25+ years. A simply arcade mode.

Casuals also aren't going to buy a season pass model game 2 years after launch, let alone add anything to the online player base at this point.

Best to salvage SF5 as a testing grounds to get everything working and polished, launch SF6 as a complete triple cross-platform game at some point in the future IMO.
 
How can you look forward to something when we don't even know who it is, let alone how they play?

Doesn't matter to me, new content is new content and I already have the season pass.

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[/QUOTE]I have the season pass too but I'm on this weird feeling of "kinda hype but not really".

Real tough to be hyped for something you know nothing about.
 
Until they make this game fun to play alone/online the game will continue to be ass. It's an abysmal game to play alone IMO.
 
Casuals don't give two fucks about esports, or getting destroyed in all holes online. I don't understand someone saying that's what casuals want. Casuals want the Street Fighter experience they've been having for 25+ years. A simple arcade mode.

As a casual, I can attest to this post's accuracy.

Played the story modes, would love to play the game more often. But there's still no arcade mode.
 
As a casual, I can attest to this post's accuracy.

Played the story modes, would love to play the game more often. But there's still no arcade mode.
Can't you just mimic the feel of the arcade mode by making vs. CPU matches? Or going into survival mode? I understand that maybe it's a bit more frustrating to do it this way, but it feels like there are modes in there that closely enough mimic a classic "arcade" mode that it's not a pressing priority for Capcom.
 
The CFN update aims to improve the online experience, so there's that.

I hope it will, I just can't see what they'd do to it to make it significantly improved without overhauling it completely. The loading, time it takes to find an online match and more is still all too long. I recently went to a local in my area and it was a breath of fresh air in terms of realizing that the game is only really good at it's core gameplay (even though I still find that something is missing). So while locals are fun, the game needs to attract casuals with better online and game features which Capcom seems to be ignoring.

Plus this slow roll out of characters and features actually hurts the game IMO, it creates no real excitement. Unlike when a new version of older Street Fighter games would come out, you'd have a lot more to look forward to such as huge balance changes, a handful of new characters all at once and more. This drip feed approach has already gotten old and has driven us all crazy.
 
Can't you just mimic the feel of the arcade mode by making vs. CPU matches? Or going into survival mode? I understand that maybe it's a bit more frustrating to do it this way, but it feels like there are modes in there that closely enough mimic a classic "arcade" mode that it's not a pressing priority for Capcom.

As discussed, nobody likes survival. One round, and no retry option if you lose.

Vs CPU? You'd have to setup your next match after each match, including gradually increasing the difficulty arbitrarily. People don't want to have to bother with that.
 
Or going into survival mode? I understand that maybe it's a bit more frustrating to do it this way, but it feels like there are modes in there that closely enough mimic a classic "arcade" mode that it's not a pressing priority for Capcom.

Survival? lol there is a reason why ps4 players risked their accounts over cosmetic shit last summer by stealing from the PSN store. Still it was funny as hell seeing the Community try to justify it after getting caught.
 
Good to know that at least someone feels the same way.

They should have done it such that if you unlock a char with Fight money its tied to your account.( Since ur technically unlocking just like any other Fighting game , and it might lead to issues since anyone can just create a new account and keep getting a lot of fight money )

But if you actually "Buy" the character or season pass with real money. all accounts should get access to it like any other DLC.
 
Casual SF wasn't sitting around with arcade mode, it was fucking around in vs. with your friends.
.
I would argue casual SF has always been about both those things. Arcade mode was something fun to do when your friends weren't available. And personally I only really knew one guy who gave a shit about fighters growing up so a lot of my time was spent in single player.

I'd actually be more likely to buy DLC if there was an arcade mode because then there's more reason to own characters other then my main. I don't see a point in playing online with characters I suck with but in arcade/ladder modes I like to try everyone.

Team based games get the latitude to be as complex and unforgiving as they want, because of the psychological factor of scrubs blaming everybody else for everything that goes wrong. SF lacks that, and that's the true hill Capcom needs to overcome to get casuals to stick with their fighting games.
Funnily enough fighters are the only genre I ever play online largely because I don't feel I'm bothering anyone by being a bad opponent, they can just mop me up and move on. In team based situations I feel more self conscious that I'm letting my team mates down.
 
Lmao that thread title

I guess that's one way of saying "CFN patch and new character delayed"

I think we can conclude your comprehension skills are poor then. A new beta is happening for a new CFN and there is more content coming for April. I didn't want to long out the title so everything else is in the text.
 
Casual SF wasn't sitting around with arcade mode, it was fucking around in vs. with your friends.

Arcade mode will satisfy a handful of vocal people on places like GAF who like to feel like they "beat" games, but actual casual players are still stuck in a position where local multiplayer isn't as common anymore and online play has people who know combos from YouTube grinding it out at the lowest possible levels.

90% or arcade players of my area only played arcade mode in all the fighters they released. You underestimate greatly how much gamers bought (and still buy) their fighters to play it solo.
 
90% or arcade players of my area only played arcade mode in all the fighters they released. You underestimate greatly how much gamers bought (and still buy) their fighters to play it solo.

You are correct, back in the 90's the street fighter 2 fever in Japan was thanks to the arcade mode, people there were not that hot on the versus aspect of the game

The thing is, those were the days when you could play an arcade game with just 50 cents now you can't sell a 60 dollars game just on an arcade mode alone, which will feel like a barebones compared to other genres, or even other fg like the netherrealm ones which put a lot of emphashis on production.

SFV is a game that was thought as a service game where players spend money on characters, costumes and stages without a high production cost, and considering how slow they have been with the comunication and updates, I seriously doubt that they have a great team working constantly on the game
 
LOL
They should have done it such that if you unlock a char with Fight money its tied to your account.( Since ur technically unlocking just like any other Fighting game , and it might lead to issues since anyone can just create a new account and keep getting a lot of fight money )

But if you actually "Buy" the character or season pass with real money. all accounts should get access to it like any other DLC.
Yeah, that's what I expected them to do as well. But instead they just locked everything :(
 
I would argue casual SF has always been about both those things. Arcade mode was something fun to do when your friends weren't available. And personally I only really knew one guy who gave a shit about fighters growing up so a lot of my time was spent in single player.

I'd actually be more likely to buy DLC if there was an arcade mode because then there's more reason to own characters other then my main. I don't see a point in playing online with characters I suck with but in arcade/ladder modes I like to try everyone.

Bang on. I always played with friends of an equal skill level as a kid, or hammered away at arcade mode where I learned each character. Learning a new character in training mode is not fun for me. Survival is garbage, and I don't want to tailor individual matches with Vs CPU. I just want to play a bunch of matches on a ladder. I feel like that's not an unreasonable request.

I got to a point where I could consistently beat SF2 Turbo's arcade mode on the highest difficulty, using the cheat to enable the highest turbo setting. Gaming glory days. I will never forget how awesome that felt. I will also never forget being 10 years old, and staying up till 5am with my friends at sleepovers playing Street Fighter 2 on the Super Nintendo.

That's my Street Fighter, not online play with people who actually bother practising combos using the training mode. Training mode is for Daigo! I just want to play.
 
I'm still not totally sure I understand Capcom's decision to withhold character announcements while selling season passes. I get that this season's characters are all new and some people might need a trailer to understand how they play, but surely name/art/country/style would be enough to hype some people up into buying a season pass.
 
more than 2 month since the last dlc character, im sure that the people that bought the season pass are so pissed off right now..
 
You are correct, back in the 90's the street fighter 2 fever in Japan was thanks to the arcade mode, people there were not that hot on the versus aspect of the game

The thing is, those were the days when you could play an arcade game with just 50 cents now you can't sell a 60 dollars game just on an arcade mode alone, which will feel like a barebones compared to other genres, or even other fg like the netherrealm ones which put a lot of emphashis on production.

I agree. You need both. Several solo modes to make the casuals interested so you can attract the broadest public. In consequence it increases the chance you have that some few of them will be hooked by the competitive aspect. It's really not smart to only target the hardcore.
 
LOL

Yeah, that's what I expected them to do as well. But instead they just locked everything :(

Yea its seriously annoying , but I am assuming its something thats pretty deeply integrated so it might be changed any time soon. Heck there are so many issues with the game , I really doubt the community would ever make a noise about this.

Hopefully there might be some disc release with DLC on the disc , instead of a download voucher or something.
 
Yea its seriously annoying , but I am assuming its something thats pretty deeply integrated so it might be changed any time soon. Heck there are so many issues with the game , I really doubt the community would ever make a noise about this.

Hopefully there might be some disc release with DLC on the disc , instead of a download voucher or something.

For someone like me who can't access my gaming pc all the time i wish they would allow us to use our cfn account on both ps4 and pc, but i guess that will never happen.
 
From Capcom Cup 2016 through to the end of February , the SFV community team have been getting steadily better but I think they dropped the ball for April. They should have this weeks announcements last week and , should they reveal season 2 character 3 next week , have a release date , even if that character is getting shuffled into the end of May (which is probably the case).

Get the bad news out of the way as early as possible so you can change the conversation. Also, CFN2.0 seemed quite nice from the PC beta but it needs to be on PS4 as well to really stress test it.

Finally adding in that Thailand stage and a few new costumes though, well that's good I guess. I suppose it's also better they delay the big update and do more testing than kicking it out the door too. At some point Capcom needs to convince people that kind of ignored it that it's okay to jump in but it HAS to work first.
 
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