Decontamination Silo
Banned
Hope there's a Battle Royale mode.
Actually, only Chaos Theory seemed to have intricate designed levels, the previous 2 were quite linear, although they were all enjoyable on first plathrough.I miss those sweet times when games had intricate, carefully designed levels. Just like original SC trillogy. It feels like they're incapable of creating anything like that anymore.
Conviction was bad but Blacklist was a good return to form. It was ironic that the series ended on a good entry of all fucking things. Only real bad thing about Blacklist was no Ironside.It worked for Metal Gear I guess. But I'm skeptical. I'd still like a new entry so I guess we'll see how it goes.
I think fans will convince themselves its a failure before it comes out though and then miss it when its gone. Same thing happened to Conviction and Blacklist.
I definitely prefer Blacklist over Conviction. But almost all the core gameplay is exactly the same. I enjoyed Conviction for what it was. Going for something like 24, which is one of my favorite shows ever. The level design and flexibility in Blacklist definitely was a large step up though.Conviction was bad but Blacklist was a good return to form. It was ironic that the series ended on a good entry of all fucking things. Only real bad thing about Blacklist was no Ironside.
I'm a diehard Splinter Cell fan that bought every entry since I discovered it day one. Yet, to this day I haven't touched Blacklist in protest to them dropping Ironside.Conviction was bad but Blacklist was a good return to form. It was ironic that the series ended on a good entry of all fucking things. Only real bad thing about Blacklist was no Ironside.
Can't wait for: Splinter Cell wasn't just killed, it was MURDEREEED!!!
It worked for Metal Gear I guess. But I'm skeptical. I'd still like a new entry so I guess we'll see how it goes.
I think fans will convince themselves its a failure before it comes out though and then miss it when its gone. Same thing happened to Conviction and Blacklist.
As expected people are crying over "open-world" when MGSV and the Hitman trilogy are the best stealth games of the last decade
Personally I think the story in MGS series is kind of a joke. I was just in it for the gameplay, and MGS V had the best in the series, by far. I like the open world because it kind of lets you roleplay as a stealth soldier in the field. You have to find your destination and get there, then slowly sneak up to it and scout it with your binoculars to see all the enemies. Felt like Rambo. Thought it was awesome. Also made it extra fun to get picked up by the chopper.It did not work for MGSV. Everything that had to do with the open world aspect brought the game way down.
I hate open world games, all they do is add shitloads of traversal and nothing else. I'd prefer to have a ffviii style overworld rather than these endless paths with horseriding/driving that accomplish nothing and are actually detrimental to the story.
Snake getting important parts of the story in fucking tapes was one of the lowest points in the franchise.
I accept Conviction as I accept RE4 nowadays, but when I was a teenager I raged a bit too hard. Blacklist shows the way Conviction could have ended up if they weren't strapped for cash on the project due to the scrapped Bourne version of that game. Which I still want to see some day...I definitely prefer Blacklist over Conviction. But almost all the core gameplay is exactly the same. I enjoyed Conviction for what it was. Going for something like 24, which is one of my favorite shows ever. The level design and flexibility in Blacklist definitely was a large step up though.
Lol, the game's pretty great. you should play it!I'm a diehard Splinter Cell fan that bought every entry since I discovered it day one. Yet, to this day I haven't touched Blacklist in protest to them dropping Ironside.
If they want to write Ironside out as Sam Fisher retiring and passing the torch or something, that's fine. What they can't do, is try and sell me a Sam Fisher SC entry voiced by some goober, and act like I won't notice or something. If Ubisoft wanted to be able to hire any ole schmuck to voice Fisher, then they should've never hired such an iconic voice actor such as Ironside in the first place.
But they did, so now they gotta deal with it.
I agree, Blacklist is much better. But Conviction was kinda fun, and has the same gameplay for the most part as far as the Panther only. I gave them a little credit for doing something new with the stealth genre. They created the mark system that everyone has now copied, from MGS to Uncharted.I accept Conviction as I accept RE4 nowadays, but when I was a teenager I raged a bit too hard. Blacklist shows the way Conviction could have ended up if they weren't strapped for cash on the project due to the scrapped Bourne version of that game. Which I still want to see some day...
All they had to do from the start was always support the Ghost style, while adding the Panther style. They decided to throw out what they already had for story!
Lol, the game's pretty great. you should play it!
Personally I think the story in MGS series is kind of a joke. I was just in it for the gameplay, and MGS V had the best in the series, by far. I like the open world because it kind of lets you roleplay as a stealth soldier in the field. You have to find your destination and get there, then slowly sneak up to it and scout it with your binoculars to see all the enemies. Felt like Rambo. Thought it was awesome. Also made it extra fun to get picked up by the chopper.
I could live without it, but I tolerated it in MGS V because I was kind of roleplaying in my head I guess. The feeling of getting off my horse, and slowly crawling up to a mountain where I could finally see a base in the distance was awesome. Sometimes I'd scout for like 30 min before even going in, just kind of pretending I was in Predator or something before they storm the base, or Rambo. I can see how the downtime is annoying for people, but it didn't bother me because of the total package they delivered in terms of gameplay. The chopper also feels great when you get picked up because you traveled that distance to get in the first time. You feel the relief more.The story in MGS is silly but very entertaining, in an anime kind of way. It's fine if you are only there for the gameplay, but its biggest claim to fame of this franchise is the story and the characters, there's no denying that. Having said that, does it really add so much to your immersion to have to traverse 15 minutes to your destination?
Well, while I agree that the open world is a bit disappointing, it does give you the ability to choose entry points, and set up sniper positions, and plan out things from far away, stuff like that, which fits the game well.The story in MGS is silly but very entertaining, in an anime kind of way. It's fine if you are only there for the gameplay, but its biggest claim to fame of this franchise is the story and the characters, there's no denying that. Having said that, does it really add so much to your immersion to have to traverse 15 minutes to your destination?
Hope there's a Battle Royale mode.
I REALLY wanted more indoor environments from MGS V. Hopefully Ubi won't ruin this. (they most likely will).I'm tired of open world games, but I wouldnt mind an open world Splinter Cell game
Basically MGS V, but urban environment
Well, while I agree that the open world is a bit disappointing, it does give you the ability to choose entry points, and set up sniper positions, and plan out things from far away, stuff like that, which fits the game well.
Just as a example, new interesting mission levels could be something for microtransactions. They aren't that "micro" last I looked into their shop. DLCs seem to be cheaper after all than those "currency" stuff you can buy to buy other stuff."How else are we gonna justify our microtransactions you muppets?"
I think this is the actual concern.There is open world, and there is Ubisoft's Open World.
That's sorta what Dragon's Dogma is, but I get your point. You're not wrong really.Can you imagine a DMC where Dante had to travel for 15 or 20 minutes before encountering enemies to fight?
My dream for a splinter cell game is for it to be like the Bourne Identity.
And other on the run professional movies e.g mission impossible, shooter, bond, looper etc