New Splinter Cell will be open world (similar to Halo), and a more stealthy Assasin's Creed

I miss those sweet times when games had intricate, carefully designed levels. Just like original SC trillogy. It feels like they're incapable of creating anything like that anymore.
Actually, only Chaos Theory seemed to have intricate designed levels, the previous 2 were quite linear, although they were all enjoyable on first plathrough.
 
It worked for Metal Gear I guess. But I'm skeptical. I'd still like a new entry so I guess we'll see how it goes.

I think fans will convince themselves its a failure before it comes out though and then miss it when its gone. Same thing happened to Conviction and Blacklist.
Conviction was bad but Blacklist was a good return to form. It was ironic that the series ended on a good entry of all fucking things. Only real bad thing about Blacklist was no Ironside.
 
Conviction was bad but Blacklist was a good return to form. It was ironic that the series ended on a good entry of all fucking things. Only real bad thing about Blacklist was no Ironside.
I definitely prefer Blacklist over Conviction. But almost all the core gameplay is exactly the same. I enjoyed Conviction for what it was. Going for something like 24, which is one of my favorite shows ever. The level design and flexibility in Blacklist definitely was a large step up though.
 
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Fuck you Ubisoft if true. We know it will be some Wildlands, Breakpoint shite. Cluttered with shit everywhere.
 
I personally don't really have an issue with open world games. Many times, I actually prefer them to more closed corridor type games. I feel that many times, an open world game allows for a more organic playstyle vs something scaled down.

But not Splinter Cell. No no no no no no no no no... Splinter Cells bread and butter is entering a level and figuring out how to work your way through it. The level itself can be large like the CIA headquarters mission, or it can smaller like some of the levels from the first one, or conviction. But open worlds simply doesn't work with splinter cell. I think Metal Gear pulled it off they updated and added a lot of new features and gameplay elements that worked well in that sort of environment. I find it hard to believe there's even a single person here who believes Ubisoft is capable of making such changes for SC without totally screwing the pooch.
 
Conviction was bad but Blacklist was a good return to form. It was ironic that the series ended on a good entry of all fucking things. Only real bad thing about Blacklist was no Ironside.
I'm a diehard Splinter Cell fan that bought every entry since I discovered it day one. Yet, to this day I haven't touched Blacklist in protest to them dropping Ironside.

If they want to write Ironside out as Sam Fisher retiring and passing the torch or something, that's fine. What they can't do, is try and sell me a Sam Fisher SC entry voiced by some goober, and act like I won't notice or something. If Ubisoft wanted to be able to hire any ole schmuck to voice Fisher, then they should've never hired such an iconic voice actor such as Ironside in the first place.

But they did, so now they gotta deal with it.
 
I'm of the camp that I don't actually mind open world games (when done well). But I don't like ubisoft open world games because they are generic and empty, but also filled with a million collectables.

If it was more along the lines of the wither 3, where side missions have good stories and quite in depth, and it had decent proper set pieces, them I'd be happy. Doubt it though.
 
It worked for Metal Gear I guess. But I'm skeptical. I'd still like a new entry so I guess we'll see how it goes.

I think fans will convince themselves its a failure before it comes out though and then miss it when its gone. Same thing happened to Conviction and Blacklist.

As expected people are crying over "open-world" when MGSV and the Hitman trilogy are the best stealth games of the last decade

It did not work for MGSV. Everything that had to do with the open world aspect brought the game way down.

I hate open world games, all they do is add shitloads of traversal and nothing else. I'd prefer to have a ffviii style overworld rather than these endless paths with horseriding/driving that accomplish nothing and are actually detrimental to the story.

Snake getting important parts of the story in fucking tapes was one of the lowest points in the franchise.
 
It did not work for MGSV. Everything that had to do with the open world aspect brought the game way down.

I hate open world games, all they do is add shitloads of traversal and nothing else. I'd prefer to have a ffviii style overworld rather than these endless paths with horseriding/driving that accomplish nothing and are actually detrimental to the story.

Snake getting important parts of the story in fucking tapes was one of the lowest points in the franchise.
Personally I think the story in MGS series is kind of a joke. I was just in it for the gameplay, and MGS V had the best in the series, by far. I like the open world because it kind of lets you roleplay as a stealth soldier in the field. You have to find your destination and get there, then slowly sneak up to it and scout it with your binoculars to see all the enemies. Felt like Rambo. Thought it was awesome. Also made it extra fun to get picked up by the chopper.
 
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I definitely prefer Blacklist over Conviction. But almost all the core gameplay is exactly the same. I enjoyed Conviction for what it was. Going for something like 24, which is one of my favorite shows ever. The level design and flexibility in Blacklist definitely was a large step up though.
I accept Conviction as I accept RE4 nowadays, but when I was a teenager I raged a bit too hard. Blacklist shows the way Conviction could have ended up if they weren't strapped for cash on the project due to the scrapped Bourne version of that game. Which I still want to see some day...

All they had to do from the start was always support the Ghost style, while adding the Panther style. They decided to throw out what they already had for story!
I'm a diehard Splinter Cell fan that bought every entry since I discovered it day one. Yet, to this day I haven't touched Blacklist in protest to them dropping Ironside.

If they want to write Ironside out as Sam Fisher retiring and passing the torch or something, that's fine. What they can't do, is try and sell me a Sam Fisher SC entry voiced by some goober, and act like I won't notice or something. If Ubisoft wanted to be able to hire any ole schmuck to voice Fisher, then they should've never hired such an iconic voice actor such as Ironside in the first place.

But they did, so now they gotta deal with it.
Lol, the game's pretty great. you should play it!
 
I accept Conviction as I accept RE4 nowadays, but when I was a teenager I raged a bit too hard. Blacklist shows the way Conviction could have ended up if they weren't strapped for cash on the project due to the scrapped Bourne version of that game. Which I still want to see some day...

All they had to do from the start was always support the Ghost style, while adding the Panther style. They decided to throw out what they already had for story!

Lol, the game's pretty great. you should play it!
I agree, Blacklist is much better. But Conviction was kinda fun, and has the same gameplay for the most part as far as the Panther only. I gave them a little credit for doing something new with the stealth genre. They created the mark system that everyone has now copied, from MGS to Uncharted.
 
Personally I think the story in MGS series is kind of a joke. I was just in it for the gameplay, and MGS V had the best in the series, by far. I like the open world because it kind of lets you roleplay as a stealth soldier in the field. You have to find your destination and get there, then slowly sneak up to it and scout it with your binoculars to see all the enemies. Felt like Rambo. Thought it was awesome. Also made it extra fun to get picked up by the chopper.

The story in MGS is silly but very entertaining, in an anime kind of way. It's fine if you are only there for the gameplay, but its biggest claim to fame of this franchise is the story and the characters, there's no denying that. Having said that, does it really add so much to your immersion to have to traverse 15 minutes to your destination?
 
The story in MGS is silly but very entertaining, in an anime kind of way. It's fine if you are only there for the gameplay, but its biggest claim to fame of this franchise is the story and the characters, there's no denying that. Having said that, does it really add so much to your immersion to have to traverse 15 minutes to your destination?
I could live without it, but I tolerated it in MGS V because I was kind of roleplaying in my head I guess. The feeling of getting off my horse, and slowly crawling up to a mountain where I could finally see a base in the distance was awesome. Sometimes I'd scout for like 30 min before even going in, just kind of pretending I was in Predator or something before they storm the base, or Rambo. I can see how the downtime is annoying for people, but it didn't bother me because of the total package they delivered in terms of gameplay. The chopper also feels great when you get picked up because you traveled that distance to get in the first time. You feel the relief more.
 
The story in MGS is silly but very entertaining, in an anime kind of way. It's fine if you are only there for the gameplay, but its biggest claim to fame of this franchise is the story and the characters, there's no denying that. Having said that, does it really add so much to your immersion to have to traverse 15 minutes to your destination?
Well, while I agree that the open world is a bit disappointing, it does give you the ability to choose entry points, and set up sniper positions, and plan out things from far away, stuff like that, which fits the game well.
 
More condensed open worlds like Halo is fine I guess but Ubi need to revisit how they approach open world. Every open world game they make is basically the same.
 
My dream for a splinter cell game is for it to be like the Bourne Identity.

And other on the run professional movies e.g mission impossible, shooter, bond, looper etc


This was actually the original vision for splinter cell conviction

 
Of we are talking open world like Hitman, with extremely intricate level design then this could be awesome. If we are talking huge FarCry map then I'm doubting their ability to pull it off without a ton of bloat and losing the gameplay that made it work in the past
 
New Hitman isn't open world. Nobody and especially not Ubisoft would call that self contained level design so. It's a sandbox stealth action game, yes, sandbox isn't interchangeable with open world. There's no freaking world, just the mission area. That's how it's always been, how it should be 🧑‍🏫
 
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Well, while I agree that the open world is a bit disappointing, it does give you the ability to choose entry points, and set up sniper positions, and plan out things from far away, stuff like that, which fits the game well.

I mean, we are going to have to agree to disagree. Anyway, you could even have that aspect of scoping out the site for 30 minutes if you'd like while trimming out the unnecessary travelling.

To me, if a developer adds something to a game, it has to have a purpose. So far, all open world games have added is travelling, sterile landscapes and useless collectathons (I thought we all agreed with Donkey Kong 64 that those were bad).

Seriously, there is zero benefit to all of that empty space, just take the player to where the action was happening. Can you imagine a DMC where Dante had to travel for 15 or 20 minutes before encountering enemies to fight? Yet that is implemented in every game out there these days. At least GTA has actual content to fill out its massive map, the rest? Just take it out instead of annoying your players.
 
"How else are we gonna justify our microtransactions you muppets?"
Just as a example, new interesting mission levels could be something for microtransactions. They aren't that "micro" last I looked into their shop. DLCs seem to be cheaper after all than those "currency" stuff you can buy to buy other stuff.

Small add-ons where you take down a villain. It doesn't need to be rescue the world every time.
 
There is open world, and there is Ubisoft's Open World.
I think this is the actual concern.

Conceptually, there's nothing wrong with an open world. Quite a few recent games nailed it, like MGSV and Spider-Man.

But Ubisoft releases a lot of games following a very similar template that feel very very similar. I always feel like their open worlds are just 'here's a bunch of shit to mark off a list'.

Bleh. I'd love to be proven wrong though, Chaos Theory is still king of the hill in my book.
 
All for it. More open world games the better.

For people who dont like 80 repetitive side quests, that's totally understandable. But nobody has to do them. Just focus on the main quest and skip the side missions. Just because a random NPC in Skyrim runs up to you saying clear out a bandit camp doesnt mean you have to do it.

Bethesda RPGs have so much content nobody finishes it all. But the main quest is also long and nice. Unless you are a speedrunner running past every monster beating the game in a shallow way in 90 minutes, you'll still get your moneys worth.
 
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ok open world, fine... but dont make the world huge. make it small, dense, dynamic, intricate, and interconnected.

quality, not quantity.

otherwise itll probably be trash like far cry and ghost recon.
 
I don't think open worlds themselves are bad. I just dont like them when they're grind-fests/boring/trying to sell me something extra to make the game more manageable. That being said, I'd prefer a tighter, smaller world with a lot more interaction and really good ai than an open, lifeless, pointless world
 
Odds of seasonal operators being announced for this.... similar to Halo open world Assassin's Creed like ....Splinter Cell?

The icing on the cake would be extreme mountain bike racing events. with a big emphasis on RPG stat building and loot drops. And a sidekick pet animal. Oh and bring in Bob Odenkirk to play the villain.

I'm only half kidding on some of these things - the multiplayer component of some older Splinter Cell games had playable characters that were not Sam Fisher - potentially opening the door for UBIsoft to introduce "operator" like characters in a season pass. RPG/stats/grinding loot drops seems to be a staple of building a shop/microtransactions systems as seen with what happened to Ghost Recon.

High Profile actors/Guest stars in a UBIsoft game are not unusual - Michael Ironside basically defined Splinter Cell as a franchise, while actors like Dennis Haysbert also popped up in the franchise. Jon Bernthal headlined Ghost Recon Breakpoint. Giancarlo in Far Cry, and so forth. Angela Bassett was in Rainbow Six (in digitized cutscene form - IIRC ), Idris Elba popped up in a Rainbow Six commercial.

Odenkirk's a pretty strong character actor with a likable personality that will score massive internet points. Or Walter Goggins.

The sidekick pet animal from Far Cry should actually be more like an eventual crossover from other UBIsoft franchises. The Terminator crossed over with Ghost Recon after all.

Though I'll admit, assuming UBIsoft carries on their love of franchise crossover missions/guest spots in games - if David Hayter popped up voicing a certain character in a Splinter Cell game that would probably cause a lot of fans to faint.
 
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