Who else is hitting this mode hard? How are you doing?
I already hit a brick wall in the first five T_T
Who else is hitting this mode hard? How are you doing?
I think you have tocan anyone help me out? I'm stuck. I'm at the end of Soda Jungle and have beaten all the boards, then you get to the spot where three ghosts are circling the toad hut. I got to this part earlier and it didn't save or I ran out of lives and it moved me back...Now when I get there I beat the Van Gogh level and the one beside it but the map is not opening up.
can anyone help me out? I'm stuck. I'm at the end of Soda Jungle and have beaten all the boards, then you get to the spot where three ghosts are circling the toad hut. I got to this part earlier and it didn't save or I ran out of lives and it moved me back...Now when I get there I beat the Van Gogh level and the one beside it but the map is not opening up.
What're the requirements for 5 stars? I have 4
Beat the game
All levels beaten
All coins through Peach's castle
All 9 star world levels beaten with all star coins
I think those were the four that notified me about stars. I'm assuming the last one is for finding all stage exits and I'm missing one
Already got Walking Piranha Plants and both the ones in the forest of Soda Jungle
The 5th star's text is a rather vague "completely clear Story Mode." Not sure what specifics that entails, but finding every exit and catching Nabbit in every world are two parts of it.
You have to catch Nabbit in every world too.
Challenge mode is a literal gamechanger.
The NSMB series, at least since the Wii game, is very deliberate in how it handles most power-ups. Yoshi can't be used outside of the stages that are specifically designed around him.so this is my first NSMB since the original on the ds, but what's up with the yoshis?
There's the occasional baby yoshis that don't turn into regular yoshi, and then when you find classic saddle ridin' yoshi, he waves goodbye when you finish a level?
I'm wondering if this game is for me. I am enjoying NSMB Wii, but I, er... suck at 2D Mario games. I am struggling with world 3 of the Wii game. I constantly fall off platforms, get hit by enemies, and I sometimes mistakenly spin jump (motion controls, argh!). It's funny, cause I just don't have problems with most other games.
How does the difficulty compare between NSMB Wii and NSMB Wii U? Is there motion controls in Wii U?
NSMBU is pretty similar. If you play single-player, then you have the option of using the Wii U gamepad, which maps the spin jump to a shoulder button instead.I'm wondering if this game is for me. I am enjoying NSMB Wii, but I, er... suck at 2D Mario games. I am struggling with world 3 of the Wii game. I constantly fall off platforms, get hit by enemies, and I sometimes mistakenly spin jump (motion controls, argh!). It's funny, cause I just don't have problems with most other games.
How does the difficulty compare between NSMB Wii and NSMB Wii U? Is there motion controls in Wii U?
It's gotta be your setup. Have you tried playing off just the gamepad screen?Crazy controller-input lag. Don't get it. Some of the most noticeable controller lag I've ever seen. Anyone else experiencing this?
It's gotta be your setup. Have you tried playing off just the gamepad screen?
Crazy controller-input lag. Don't get it. Some of the most noticeable controller lag I've ever seen. Anyone else experiencing this?
Make sure your console is set to match your TV's native resolution, make sure game mode is turned on if you have it, and deactivate any post-processing features on your TV.Not yet. But we have absolutely no lag in any other game on Wii, Wii U, or 360. If it is the setup, what can I do? Heh.
Stop buying shitty TVs, guys.New Super Mario Wii had allot more lag than this.
Make sure your console is set to match your TV's native resolution, make sure game mode is turned on if you have it, and deactivate any post-processing features on your TV.
Stop buying shitty TVs, guys.
if you play with the gamepad, there is only a few parts where you have to use the controller to balance elevator beams. other than that, no motion controls.
NSMBU is pretty similar. If you play single-player, then you have the option of using the Wii U gamepad, which maps the spin jump to a shoulder button instead.
I don't have the game, but can't you place a block on the left right above the ball and chain and jump over the coins that way?
I'm just taking shots with my capture card. Gamepad play is super-convenient for this. I just keep my Wii plugged into my card since I don't need the TV to play.Wait, is there a way to obtain screenshots like these from the Wii U, how are you doing this?
The right spikeball would probably swing back and hit me before I had a safe spot to jump back, but I haven't tried that. I did figure out a way to get past this, but this segment is a pretty funny combination of "Fuck you!":free your mind daniel-san. fall with your block and then jump on the right?
On a good run I can get up to this point with no coins, but I have no idea how to proceed from here. (This stage has the same layout as
Well, I'm legitimately stumped on this one.
On a good run I can get up to this point with no coins, but I have no idea how to proceed from here. (This stage has the same layout asbtw.)Superstar Road 7
If anyone else has any luck with this one, please share.
Yes, but are you aware of what follows immediately after that screenshot?you can run, right?
This is the case, yes.]blacky[;44725628 said:Is it really true, that you cannot play the normal two-player-mode with just one gamepad and one remote?
Also make use of the air spin.free your mind daniel-san. fall with your block and then jump on the right?
To anyone who has 100% the game:
The Toad Houses have infinite uses when the game is 100% completed like in other games, yes? They're the only way to get Propeller Mushrooms and Penguin Suits in World 9 and there are only four houses total there
Very good. Thanks!Yep!
You have to catch Nabbit in every world too.
If you're missing the fifth star and your save file doesn't have a, you need togolden number next to the flagfind some more secret exits. You need 94.