polyh3dron
Banned
This game is kicking my ass big time, and that's why I love it.
You could post them right here.
Yes in the sense of adding longevity to the game and giving me an immense feeling of satisfaction on completing them.
No in the sense that I'm fairly certain I have fewer years left to live after having played them.
Speaking of nsmb2, I'm just amazed at the amount of tricks and secrets they put in the last classics dlc pack. Playing past games levels was not especially exciting for me but by adding the nsmb2 twist it's really something.
This all sounds good to me, it would be nice if the red coin sequences could herald greater rewards than they actually do.Yep, it'd have to be tailored to 2D Mario.
Like: time par, coin par, all red coin sequences completed, and for style maybe hide a 1-up combo somewhere in the course that can be taken at speed.
Also could create several categories of custom goals that are tailored to a particular course type. Like: never fall behind the center of the screen on an auto-scrolling course.
And here's the other kind of red coins that I absolutely despise, it just makes you run around grabbing everything out of sheer necessity and turns the concept into a chore.Let's make players look for red coins, some of which look like yellow coins!
What initially appears to be a rather bare bones grab for nostalgia actually becomes something much more, it was great how they tied it all together and made the basic levels more interesting then they'd usually have any right to be. Plus it was free, any NSMB2 owner should jump on this.Speaking of nsmb2, I'm just amazed at the amount of tricks and secrets they put in the last classics dlc pack. Playing past games levels was not especially exciting for me but by adding the nsmb2 twist it's really something.
The crazier thing here is that NSMBU can be played entirely without motion controls while using the game pad so it seems an even better fit for Pro Controller support.
Not exactly true. There is at least 1 level required to beat the game that uses tilt.peaches castle elevator ride
Nintendo *could* have remapped the tilt controls for that one level to something like the R/L triggers, but they didn't. No tilt control in the UPro controller = can't beat the game with that controller = controller not supported by Nintendo for NSMBU.
It sucks, and is a bit of a self fulfilling prophecy for Nintendo, but its the way it is for now.
Yeah. For me, there's literally no real consequence for dying because I have 99 lives and I'm not even finished with my fourth world yet. Even saying that, when playing these levels and going for all star coins it feels dangerous at times because of the obstacle design. Obviously there isn't anything overwhelming but I can easily see why the game is not a cakewalk for people.In the main game, this game is posing way more of a challenge to me than any previous NSMBU game. I breezed through the others, but there is certainly something different with this one. I love it!
Lives are a BS holdover from the arcade days, anyway. They don't increase challenge; losing all of them just makes you have to repeat stuff that wasn't challenging enough to kill you. The real challenge comes through level design. They should just get on with it and give you infinite lives.Yeah. For me, there's literally no real consequence for dying because I have 99 lives and I'm not even finished with my fourth world yet. Even saying that, when playing these levels and going for all star coins it feels dangerous at times because of the obstacle design. Obviously there isn't anything overwhelming but I can easily see why the game is not a cakewalk for people.
I kind of create my own artificial difficulty. Voluntarily going into stages as small Mario in order to save items for when I really need them, trying to beat a level in as little tries as possible in order to not trigger the Super Guide, going for all star coins on the first try, etc.
No doubt about it, Nintendo has really upped the ante.
People also have a tendency to blame games for things that are their fault. NSMBU is not as easy game, and I would rate the challenge level to be the highest since Mario 3. The level design starts getting really good by the end of the 2nd world and keeps getting better. This game actually had me saying "holy shit" at some of the concepts; difficult star coin placement, massive enemy/obstacle barrage, insane boss fight.
I'm sure if the same people went back and played the past Mario games that they cherish they'd be dying just as little as in this game (probably less because there are no star coins to increase risk). Hell, SMW is lauded as some paragon and it is like the easiest Mario game in the franchise after NSMBDS.
Yeah, SMB3 kicked my ass as a kid even using warps and I never beat it. As an adult I whipped through every level (no warps) and beat the game.
The easy one or the easier one?Fuck that spine coaster stage.
Fuck that spine coaster stage.
Ugh...but I'd have to actually take pictures with my shit camera...
Fine. I'll get some up later.
You need it for an unskippablelevel, too. Really you need the nuance of analog control for those things, so R/L wouldn't cut it.airship
The easy one or the easier one?
Can't wait to try it in 5p and see how badly we all rage D:Flight of the Para-Beetles needs to die in a fire.
What's needed to 5 star the game?
Ahh....I finally obtained all the Star Coins. It was challenging, but that was more of a pain than entertainment I have to say. Don't plan on doing that again, but off tothe Star World now.
Notice that I deliberately stop for a bit after the first set spawns to change the timing for the rest.645 you know when those two sets of torpedo teds collide right before the level opens up at the end? In your vid, the first one coming left goes down, then the second one goes up. This keeps the Torpedo Ted in front of you at a level that makes it possible to swim under.
THIS NEVER HAPPENS FOR ME
Both Torpedo Teds ALWAYS go up. This is infuriating and is making it impossible for me to gold this one.
Notice that I deliberately stop for a bit after the first set spawns to change the timing for the rest.
If you thought that was hard...Superstar Road has levels that have three Star Coins each, too. The second level in particular will probably seem impossible, but don't lose hope! You can do it.
I ended upusing the P Emolga suit thing to get the coins there, but these levels are something fierce... Having trouble just even beating them even without collecting the coins.
Ultra weaksauce, girl! Get some hair on your chest, you haven't really beaten it until you start as normal Mario! (Although it will be easier now that you don't have to get the Star Coins.)
For me, the last set of moving bricks were the worst since I never figured out the timing and usually just got lucky with them.
You don't really have to figure out the timing. If you just nonstop run and jump when you have to you'll make it. The hardest parts are bouncing off that koopa paratroopa to hit that p switch and the part where you have to reverse on a group of moving bricks and walljump to a p switch. Great level.
I suck at this game. SUCK! I've already used 6 continues and just lost a bunch of progress because I didn't get to a castle in time. This savesystem sucks.
It doesn't matter where you land. Just run when you do and jump when you have to.Well what I meant was that hitting the P Switch right before the moving bricks was always variable for me and I never landed in the right spot at the right time. Given another couple tries maybe I could have figured it out.
how do you guys farm 1ups? i suck at the cannon mini game, so what i do is i get a gold star and start the ghost mansion level and try to touch as many rats as i can, i can get 10 ups from one gold star.
I just played the game normally and had like 99 of them by the third world...