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new Viewtiful Joe Scratch! (Double Trouble) screens

Man... Nintendo EAD, Clover Studio, Sonic Team and Square Enix Dept. 2 have really nailed DS 3D. Why's everyone else having so many problems?
 
jarrod said:
Man... Nintendo EAD, Clover Studio, Sonic Team and Square Enix Dept. 2 have really nailed DS 3D. Why's everyone else having so many problems?

Don't forget Vicarious Vision's Tony Hawk's American Sk8land
 
ge_joe09.jpg

That's the new hotness.
 
wow that looks hot...

I might import that


EDIT: it makes you wonder why games like Resident Evil on DS look so ehhhh. I hope that by the time that game hits, it looks a lot nicer.
 
Culex said:
Don't forget Vicarious Vision's Tony Hawk's American Sk8land
Yeah, VV seems like the only wetsern team besides NST to manage impressive 3D. They rocked GBA and PSP as well.
 
Hands on impressiosn from kotaku

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Viewtiful Joe Double Trouble was amazing. The game plays and looks just like the GameCube version. I played through the first level and was impressed with the level of graphics and how true to the original the DS version managed to stay. That being said, the plot is completely different.

In the short time I played the game the top screen seemed to only be used to display what was going on in the bottom screen, but zoomed in. While it looked kind of cool, it seemed like a sort of useless function.

Many of the power attacks in the DS version remain the same as the one found in the original, though I saw one of what I would suspect are several touch-screen enabled FX abilities. I wasn’t too impressed with the one I saw, which required you to hold in a trigger and scratch the screen over bad guys. Doing it correctly is supposed to drop rocks on the bad guys’ heads, which in itself is pretty non-sensical. To top it off, I had a lot of trouble getting it to work.

Despite the wanky use of the top screen and the ultra-silly touch-screen-enabled power-ups, it looks like anyone who’s a fan of action games and cel-shading is gonna love this game. The controls were tight, the graphics near identical to the cube version and game play fast and fun.

http://www.kotaku.com/gaming/viewti...ful-joe-and-mario-luigi-ds-handson-132912.php


More impressions

Mario Kart DS and Animal Crossing Wild World http://www.kotaku.com/gaming/mario-...animal-crossing-wild-world-handson-132909.php
DDR Mario and Shadow the Hedgehog http://www.kotaku.com/gaming/shadow-the-hedgehog/shadows-packing-and-marios-dancing-132910.php
 
I wasn’t too impressed with the one I saw, which required you to hold in a trigger and scratch the screen over bad guys. Doing it correctly is supposed to drop rocks on the bad guys’ heads, which in itself is pretty non-sensical. To top it off, I had a lot of trouble getting it to work.

That's because he was HOLDING the trigger. It's tap the R trigger to activate, tap it again to deactivate.
 
damn that does look good when does this come out again give me a date some one dont tell me november christ november is going to be a painfull month
 
4 AAA game IMO next month. I'm buying them all on DAY 1.

Mario Kart DS--Nov 14
Sonic Rush--Nov 22
Mario and Luigi Partners in Time--Nov 28
Viewtiful Joe: Double Trouble--Nov 29
 
beat em ups on a portable is always a huge plus in my book.

if only we got some Technos love on the system. this will definitely be a great addition though.
 
I don't mean to troll or bring down the DS' thunder or anything (honestly I don't), but is this the same title as the PSP VJ? Or is that a different one?

And if this is something else, what are the differences between the two?
 
Heian-kyo said:
I don't mean to troll or bring down the DS' thunder or anything (honestly I don't), but is this the same title as the PSP VJ? Or is that a different one?

And if this is something else, what are the differences between the two?

This is basically a portable VJ. The PSP version is the 4-player fighting game. Battle Carnival was it? It'll also be on the GC (an odd platform combination, I know)
 
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