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New Virtua fighter 5 Info

crunker99

Member
The magazine shares first details on one of the two new characters to be featured in VF5. The masked wrestler character from the Amusement Machine Show trailer is called El Blaze and he uses the Lucha Libre fighting style (also performed in Dead or Alive 4... by a similarly masked character). El Blaze uses acrobatic movements and throws to fight his opponents. Story-wise, there appears to be a connection between El Blaze and Wolf.
Gameplay details are still being kept under wraps, but the Famitsu story does reveal that we can expect a few new gameplay systems. One new system is hinted at by some of El Blaze's moves, which allow the wrestler to leap over and beyond downed opponents.

Don't worry about your favorite fighting game being tinkered with by inexperienced designers -- VF5 is being developed by veteran AM2 staffers. Serving as "game director" is Daichi Katagiri, who's been with the series since the start. The title's "overall director" is Makoto Osaki, who's worked on the development of Daytona USA and various other racing titles out of Sega.

The creators reveal that Virtua Fighter 5 will not feature Online fights. While it's technically possible, they feel that doing so would create something other than Virtua Fighter. Instead of allowing for direct fights, they hope to build upon the network functionality featured in VF4, allowing for greater player communication and building up a strong community.

tidbits at best but still, the game looked great on that lindbergh trailer

http://ps3.ign.com/articles/661/661575p1.html
 
No Online feature in VF5 makes me VERY sad.

Can't wait to play as El Blaze. Has the potential to be my favorite character.
 
rastex said:
Racing:60FPS = Fighting:Online Play

Yes, yes yes yes. This is the same as Gran Turismo not having Online. The potential is there, you know it can be done...but was decided not to be implimented. I hope they change their stance at one point. Maybe when Sonys Online plan becomes more appearent?
 
IJoel said:
WTF... no online?



This is an extremely ridiculous reason.

Suzuki mentioned with VF4 that they'd tested networks but couldn't get it where there's no lag so they didn't bother with it. You could get it online, but any lag in VF would throw timing off completely. And in the sense, it'd no longer be VF.
 
SolidSnakex said:
Suzuki mentioned with VF4 that they'd tested networks but couldn't get it where there's no lag so they didn't bother with it. You could get it online, but any lag in VF would throw timing off completely. And in the sense, it'd no longer be VF.

:O

That actually does makes alot of sense.
 
SolidSnakex said:
Suzuki mentioned with VF4 that they'd tested networks but couldn't get it where there's no lag so they didn't bother with it. You could get it online, but any lag in VF would throw timing off completely. And in the sense, it'd no longer be VF.


While it does sound like an "excuse", it's basically true. This isn't DOA, even the tiniest bit of lag would make half the roster useless.
 
no online mode is gonna hurt sales i think, i mean in this day and age a game built for 2 players that does not go online is more or less a joke.. even if it has an online "community" part, i mean i hope they reconsider.. most other fighting games do fine online, they even have SF tourneys on Xbox Live. Mayeb they shoudl talk to the tecmo guys about how they did doa or the capcom guys about how they did sf. Then againk, sony doesnt have the equivalent of Xbox live, so it may be impossible.
 
crunker99 said:
no online mode is gonna hurt sales i think, i mean in this day and age a game built for 2 players that does not go online is more or less a joke.. even if it has an online "community" part, i mean i hope they reconsider.. most other fighting games do fine online, they even have SF tourneys on Xbox Live. Mayeb they shoudl talk to the tecmo guys about how they did doa or the capcom guys about how they did sf. Then againk, sony doesnt have the equivalent of Xbox live, so it may be impossible.

No online mode is not going to hurt the sales of a AAA title like VF at all. Online might help it... but lack isn't going to do anything... VF fans are legion. In SF and DOA timing isn't nearly as integral to gameplay as it is to playing VF. The VF pros will tell you that.
 
SF on Xbox live has pretty noticable lag... and in a game like VF, it'd ruin it even more than Street Fighter in my opinion.
 
The main issue with VF is that there are moves that have to done in a single frame like Akira's Knee. How the hell are you going to pull that off with latency?

They could add online and people could just have fun messing around with each other, but VF is a very technical tournament style fighter. Any lag at all will basically neutralize that.

Anyhow, from not actually reading the article and just going from the quote above it seems they are talking about the ARCADE VERSION not having online which makes sense. Maybe the home console port will?
 
DarienA said:
No online mode is not going to hurt the sales of a AAA title like VF at all. In SF and DOA timing isn't nearly as integral to gameplay as it is to playing VF. The VF pros will tell you that.

may be i cant confirm or deny that i don tplay vf just sf and some doa, but im mostly a 2d guy and in SF as well there are some things that can only be done during only 1 frame of animation and yet we can pull them off online and with anythign above an almost indisinguishable amount of lag we coudl not pull of that sort of thing.

parrying in SF3 comes to mind

lag is lag, there are moves in all games that require precise timing.. especially in SF and we still rock it hard online and accept it as it is.. sounds like a plain old excuse to me
 
Thats BS.

Online SF is still seen as SF.... just with lag.

True that the gameplay does indeed see a change in that even a small amount of lag adds things to the game that just wouldnt happen in an arcade or when playing in person but I wouldnt go so far as to say it's a completely different game.
 
We've been over this before. There's no truly no point to having VF online unless you can be sure of zero lag 100% of the time.

...
 
PhatSaqs said:
Thats BS.

Online SF is still seen as SF.... just with lag.

True that the gameplay does indeed see a change in that even a small amount of lag adds things to the game that just wouldnt happen in an arcade or when playing in person but I wouldnt go so far as to say it's a completely different game.

It's not BS, VF purists would have a f'n cow if Sega put VF online with the lag issues that we occasionally see in something like SF.

I say do it only if they can guarantee no lag issues... and in today's world I don't see how they can do that.
 
DarienA said:
It's not BS, VF purists would have a f'n cow if Sega put VF online with the lag issues that we occasionally see in something like SF.

I say do it only if they can guarantee no lag issues... and in today's world I don't see how they can do that.

jsut liek sf pursists didnt like the lag at first either but gues what.. they rock it now all the time.. took som egetitng used to but it still gets played by the hardcore crowd

besides the fact put it in and if the purists dont want to use it they dont use it... tourneys are ususally hosted locally anyway the online ones arent really considered serious
 
I still say this is a cop out excuse by Sega.

I'm not playing VF5 to get into tournament fighting. Online is there for extra mode to play more people. Especially in a genre dieing and stagnant like the fighting game genre. Let the tournament people play their VF5 at tournaments. Let those of us who want to play for fun play online and 'cope' with the small lag at times.
 
Mrbob said:
I still say this is a cop out excuse by Sega.

I'm not playing VF5 to get into tournament fighting. Online is there for extra mode to play more people. Especially in a genre dieing and stagnant like the fighting game genre. Let the tournament people play their VF5 at tournaments. Let those of us who want to play for fun play online and 'cope' with the small lag at times.


if you want to button mash please stay with your little doa okay?
 
crunker99 said:
jsut liek sf pursists didnt like the lag at first either but gues what.. they rock it now all the time.. took som egetitng used to but it still gets played by the hardcore crowd

besides the fact put it in and if the purists dont want to use it they dont use it... tourneys are ususally hosted locally anyway the online ones arent really considered serious

Timing is not nearly as critical in playing SF as it is in VF. Not even close.
 
For the record, I think Soul Calibur should have online play. The people who play VF, though, are the most likely to piss and moan about lag.

Oh, and they should put Ryo and Lan Di in, even if they're clones of Akira and Lau respectively.
 
The End said:
For the record, I think Soul Calibur should have online play. The people who play VF, though, are the most likely to piss and moan about lag.

Shit Soul Calibur III should have been multi-platform too....
 
Mrbob said:
I still say this is a cop out excuse by Sega.

Sega are perfectionist when it comes tot his series. It's one reason Sega fans still hold it so high. While Sonic has had problems over the years, you can always count on Sega making sure VF is just right. This is no different, if they can't get VF running online properly they aren't doing it at all.
 
sp0rsk said:
if you want to button mash please stay with your little doa okay?

Scared I would beat you in a match I see. :D

I have VF4 for PS2. Not like I hate the series. I would buy VF5 day one with an included online mode.

I still don't see how adding online mode would ruin the VF5 experience. If you don't want to play the game online just play it offline!
 
DarienA said:
It's not BS, VF purists would have a f'n cow if Sega put VF online with the lag issues that we occasionally see in something like SF.
Let them have a f'n cow then. You dont have to play online. But pissing away the option completely for those who would absolutely enjoy it regardless is BS. I know plenty of people who wont play SF online because of the lag. But guess what? There are plenty of peeps who enjoy it and play it as well.
 
sp0rsk said:
if you want to button mash please stay with your little doa okay?

the guy has a point. if the purists can't deal with the lag, they don't HAVE to play online. but there's plenty of non-purist VF fans who can deal with the lag issues and who couldn't care less about Akira's 1-frame knee or whatever.

Choice is better than no choice.
 
The End said:
No it won't.

SC4 will be, no doubt, but they're not going to port 3 around at all.
*Sigh*

Yes they will. SC3 will be ported to most likely Xbox/Xbox 360 and probably PS3. Namco will wait another 2-4 years before coming out with SC 4 because they have to work on Tekken 6 for PS3.
 
its not "purists" vs whoever its playing the game the way its supposed to be played as opposed to some retards wanting developers to waste time on a feature they will only play for a week and then get tired of because they just sit and mash buttons all the time.
 
VictimOfGrief said:
Namco will wait another 2-4 years before coming out with SC 4 because they have to work on Tekken 6 for PS3.

You do know that the Soul Calibur and Tekken teams are different don't you?
 
Anyways back on Topic..... VF5 not being online seems a little fishy as Sega has had VF3 online over in Japan many moons ago. It would seem like NOT putting it online is a disservice to the fans and the system it goes on.

EDIT : Snake - yes I do, but it would not make sense for Namco to come out with Tekken 6 and SC4 at the same time now would it?
 
VictimOfGrief said:
Anyways back on Topic..... VF5 not being online seems a little fishy as Sega has had VF3 online over in Japan many moons ago.

if this is true it woudl seem to shoot that "lag woudl make it not VF" excuse full of holes
 
IIRC, Tekken 4 and SC2 were released within 6 months of each other.

I'd expect a newish (TTT2 or something similar) Tekken near PS3 launch, with a new SC game coming out early 2007.

Porting to Gamecube or Xbox would be pointless (and is probably covered in the exclusivity agreement) and porting to X360 or PS3 would be underwhelming.

edit: The system in japan was a direct-dial system, like Capcom's matching service. I don't need to explain why that wouldn't work in the US.
 
VictimOfGrief said:
*Sigh*

Yes they will. SC3 will be ported to most likely Xbox/Xbox 360 and probably PS3. Namco will wait another 2-4 years before coming out with SC 4 because they have to work on Tekken 6 for PS3.
Actually while I was at the Xbox 360 showroom last week I overheard 2 MS France people talking about Soul Calibur 4 being on Xbox 360 and being released next year. When I asked them about this they wouldn't say anything. It's certainly not a confirmation since I don't even know them except that they work for the Xbox division, but still it's interesting.
I repeat before people start copy/pasting this on other forums like it happened a few times already (and got me in trouble), this is *no* confirmation of anything.
 
VictimOfGrief said:
EDIT : Snake - yes I do, but it would not make sense for Namco to come out with Tekken 6 and SC4 at the same time now would it?

Why would it be at the sametime? What would be a waste of time is having the Soul team port a game to another system several months down the line instead of working on the next gen follow up to the series.
 
crunker99 said:
if this is true it woudl seem to shoot that "lag woudl make it not VF" excuse full of holes
Well I'm sure some would argue that the network was "local" IE in "their" pond. I remember when I went down to San Fran to playtest VF4 for GA, there was talk about networking VF4 with arcades from US and Japan. Unfortunately, that never came to fruitition.

The excuse of "lag" over say Xbox Live or PlayOnline seems pretty weak hearted. Sega's PRIMARY mistake would be this: Making the game first, adding the network portition later.

I can hear people screaming if that happens. Like DoA:U and Team Ninja did was develop both at the same time to reduce and optimize, it can be done, just takes a little more care and effort on Sega's part.
 
Blimblim said:
Actually while I was at the Xbox 360 showroom last week I overheard 2 MS France people talking about Soul Calibur 4 being on Xbox 360 and being released next year. When I asked them about this they wouldn't say anything. It's certainly not a confirmation since I don't even know them except that they work for the Xbox division, but still it's interesting.
I repeat before people start copy/pasting this on other forums like it happened a few times already (and got me in trouble), this is *no* confirmation of anything.
So you're confirming this news? :lol :D
 
sp0rsk said:
if you want to button mash please stay with your little doa okay?

Right, because there's only 2 types of fighting game fans the hardcore 1-frame purists or the complete scrub button mashers. NO MIDDLE GROUND!! Ugh, it's SF3 Online all over again, except this time we're not even getting the online!
 
Blimblim said:
Actually while I was at the Xbox 360 showroom last week I overheard 2 MS France people talking about Soul Calibur 4 being on Xbox 360 and being released next year. When I asked them about this they wouldn't say anything. It's certainly not a confirmation since I don't even know them except that they work for the Xbox division, but still it's interesting.
I repeat before people start copy/pasting this on other forums like it happened a few times already (and got me in trouble), this is *no* confirmation of anything.

Then why are you posting it? It must be true O_O

*runs to B3d, IGN, Gamespot to post info*

:p
 
As with SC3 its just not possible in any meaningful way. It will be crippled beyond any use unlike most other fighters.
 
I just don't understand how they will ever expect to get it right if they don't try...and the only other option is to wait twenty years until we all have fat pipes that guarantee lag-free action? Does not compute, they need to get beter at writing net code anyway, and just like the gt4 fiasco, this is a black eye no amount of foundation can cover up, if true.
 
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