Graphics look amazing, as do all the different skills/tools/ways to use the environment/enemies to progress. Makes me think more of something like the original Mana game/Final Fantasy Adventure/Mystic Quest with a dose of BOTW/TOTK to make it more freeform in gameplay style (for example you can hop over short obstacles like small elevation differences or fences that otherwise blocked your way and you had to go around in these top down style adventure games of the past) while still locking progress behind acquiring skills and tools like a top down Metroidvania of sorts (you need something to light your way in those dark underwater parts etc.).
My only worry is about how enemy encounters/bosses may feel without the core Zelda combat mechanics, the puzzle/sandbox skills I find too clumsy in most games that try to use them in real combat in fun ways even if their potential is cool, so without the core mechanics that TOTK/BOTW maintained on top of the rest I dunno how it will work. See Crystal Bearers on Wii, that game had all it needed to be a super fun, groundbreaking despite the Wii take on the FF formula but they cockblocked it with not having any normal combat options and making you use the clumsy grab, point and shoot system like a magical take on HL2's gravity gun that didn't quite work right (mostly because they messed up the controls, if it controlled like Metroid Prime 3 instead of independed cursor to camera control relegating the latter to the freaking d-pad of the remote it'd be better but still).