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Next Gen Cel-Shading

i can't begin to imagine what they're gonna get it to look like come next gen, but if developers can pull off graphics / style that looked as nice as this stuff, we'll, we'd be in some form of heaven i think.

harlockgettinhammered.jpg

Golgo_27.jpg

040624jojo.jpg

FN-E03.jpg


games i'd love to see celshaded next gen....

Snatcher
Kid Icarus
Double Dragon (but only if it looked as good as Fist)
Fire Emblem
Rolling Thunder (using the same style from the games original art)
Skies of Arcadia

i'd also love to see some celshading go down in next gen zelda. chunk of the game, or the whole game, makes no difference. i just like the way the Zelda universe can look when celshaded. celshaded zelda with mature theme would look awesome as hell i think.

anyways, what type of graphic quality are you expecting from next gen celshading, and what are some series you'd like to see go this route next gen?
 
I want realtime graphics that look like the celshaded-CG in Breath of Fire: Dragon Quarter and Gungrave. When developers start making games that look like that the whole way through I will be able to die happy.

Shogmaster said:
Next gen Cel shading is supposed to look like badly drawn 80's Anime? I'll pass. :lol

Hey, it's classic. Old anime is the only anime I can stomach these days-- so much of the current stuff is such flashy trash.
 
Johnny Nighttrain said:
sorry you can't appreciate beautiful style.

Dude, I grew up on those (especially Captain Harlock, which I saw when they came out first in the 70's), but I don't have any fucked up rose colored view of those shows.
 
I believe his point was we already know that devs can imitate ultra-pristine modern anime with celshading-- it would be interesting to see someone nail the gritty old school style of Golgo 13 and the like. Celshading is played out-- we need something experimental and different to spice things up.
 
Shogmaster said:
Dude, I grew up on those (especially Captain Harlock, which I saw when they came out first in the 70's), but I don't have any fucked up rose colored view of those shows.

How about you show us how its done then buddy boy. What would you like to see next-gen cell-shading look like?
 
SolidSnakex said:

I also want celshading that actually looks like 2D animation (wasn't that the point in the first place?) and not fakish outlined 3D like in ZOIDS and the new Transformers (and above). To me this is just adding more detail and not doing anything to innovate the actual technique.
 
God, 80s anime... *shudder*

SolidSnakex said:
Give me Rogue Galaxy 2 at this quality and i'm set

rogue7wh.jpg

rogue10hy.jpg

God yes. So, so good... This I think will at least be closer to the goal we'll reach than any other suggestion.


And, heh, aiming for real-time cel-shading at Spirited Away or Princess Mononoke levels? I guess if you aim super, ridiculously high...

...you'll almost always miss your target and be disappointed. But at least you tried! And that's what counts.

I think next-gen cel-shading will be be closer to the Rogue Galaxy stuff, but I'd be happy to be proven wrong. Games like Okami and Wind Waker show me there's always crazy methods waiting to be tried, and they might just blow you away...
 
the miyazaki films this is what i want games to look like on next gen!

would be awsome to have a game that has graphics just like an anime movie.

or if you look at the Gorillaz music videos, imagine playing in an inviroment like that, oh man that would be a dream come true fo me
 
Well, I guess it isn't realistic to hope for Ghibli-quality graphics this gen, but I hope it will be possible soon. I believe we had a discussion about this a long time ago. I remember talking with Johntv about it, but I think it was at the old forum :/.

Also, I'd like something styled like this:

cat-soup-12.jpg


cat-soup-5.jpg


cat-soup-1.jpg


spatula_027.jpg
 
I really want to see some more cel-shaded games. The style looks really cool. But my friend didn't want to play Zelda because it was cel-shaded, so I can see why there probably won't be that many. He didn't want to play the first Teenage Mutant Ninja Turtles game because it was cel-shaded, too, so he's pretty dumb.
 
MomoPufflet said:
I believe his point was we already know that devs can imitate ultra-pristine modern anime with celshading-- it would be interesting to see someone nail the gritty old school style of Golgo 13 and the like. Celshading is played out-- we need something experimental and different to spice things up.

yeah. Cellshading doesn't match old anime because it's way to perfect. Animation is too smooth, shading/curves are too soft and lack all the littles details (small lines, ...). Devs should add some kind of randomness into the shading/animation routines to get imperfect result.

and just FYI

http://www.cs.utah.edu/npr/ lots of papers about NPR (Non Photorealistic Rendering)
http://www.red3d.com/cwr/npr/ even more papers
http://www.cc.gatech.edu/cpl/projects/artstyling/ for some sample video
 
Hmm, I think Okami and Killer7 need more mentioning in this thread.
 
Some of those examples (the LOTR statue) are awesome-looking. If that stuff ever comes about in realtime (no reason for it not to), I'd be excited.
 
I have high hopes for next gen cel-shading. I hope capcom creates a game using the killer 7 style.
My dream is a game looking something like this.
detective_story01.jpg
 
The problem with cel shading is that publishers think there is no market for non photorealistic games. Cel shading (or any art style that is not photoreal) is percieved as kiddy or niche, and nobody want to risk greenlighting such a project. I've been trying to convince my boss that there is a market for comic book style art (after all the comic book demographics matches pretty well with the gaming demographics) but he won't hear it.
I'm very interested in seeing how well Ultimate Spiderman does. If one cell shaded title is a big success, the floodgates will open.

Bottom line: go buy US when it comes out!
 
SolidSnakex said:
Give me Rogue Galaxy 2 at this quality and i'm set

rogue7wh.jpg

rogue10hy.jpg

If the next gen cel looked like this i would be infinitely pleased. I mean, this generation some games made it look pretty good but if it could be like this, id play alot more cel shaded games.
 
Shogmaster said:
I think Appleseed movie would have been a better example because the characters are actually cell shaded 3D, where as GITS:Innocense is hand drawn characters.

bscap000.jpg

bscap001.jpg


i want the character/wind effects/sky and the entire inviroment to have a "look" like it actually was hand drawn!
god how sweet would that be:)
 
Unfortunately... there are a few more things than just a sudden gradation of tones that makes hand drawn animation different to 3D animation...

most importantly is that with hand drawn techniques, individual elements and details are warped and bent accordingly to the situation, mood and feeling the artist wishes to convey.

Things like the shape of eyes, the size of eyes, even the lighting on the characters face are able to change or stay consistent on an arbitary basis.

On the otherhand, while it isn't impossible to do for a composited pre rendered 3D cel shaded scene, comes across as almost impossible in a dynamically generated 3D cel shaded scene.

for example...

rogue7wh.jpg


in this image, you'll see that the look of the girl is actually pretty decent... but once in motion, the quality and movement of the different areas of skintone will sharply indicate that it is indeed a 3D model... not necessarily a bad thing... until you get to the details; with hand drawn animation, artists are able to create a soft feel in the characters hair through the way they highlight and shade the hair... but with the 3D model, because the lighting is consistently rendered, it suddenly becomes a rather hard inorganic thing on the cel shaded characters.

Also note how the male characters face looks slightly off... in a hand drawn scene, artists would probably choose to leave off the shadow to the right of the nose, that runs to the mouth, which gives the character a kinda... well... stupid look really. Also they would probably not include the third, darker, bluish tone to the left of the nose and around the mouth...

but those are the details that you can't control in real time... and those are the details in amount that make up the charm of hand drawn animation... compared to 3D animation.

But still, cel shading isn't an entirely bad half step towards recreating some of the charm that exists in hand drawn animation... I just think you guys have to realise that, even as we increase the fidelity of the models, the textures, lighting, etc, without some serious research into the other aspects of the hand drawn problem, we still won't achieve the kind of look that we find desirable. Even with the research, solutions aren't guaranteed.
 
pcostabel said:
The problem with cel shading is that publishers think there is no market for non photorealistic games. Cel shading (or any art style that is not photoreal) is percieved as kiddy or niche, and nobody want to risk greenlighting such a project. I've been trying to convince my boss that there is a market for comic book style art (after all the comic book demographics matches pretty well with the gaming demographics) but he won't hear it.
I'm very interested in seeing how well Ultimate Spiderman does. If one cell shaded title is a big success, the floodgates will open.

Bottom line: go buy US when it comes out!


This is reason I think I likely quite gaming soon or just end up playing two titles a year. FPS/GTA/PR only games selling well while anything creative or nondepressing is somehow kiddie. It really makes this industry look juvenile when mass players feel threatened in that way, especially when that was the crux of gaming in 8-bit/16bit days. DQ8 is going to be huge marker to determine just how bad things are. Do wish before I retire to see games actually reflect beautiful artist drawings like Keith Parkinson and other artists, book covers, etc.
 
Next gen cel shading is what im really looking foward to... im hoping sega is cooking up a next gen jet set radio game... high poly models with cel shading.. i can't wait.
 
Rei_Toei said:
Therefore, better examples are needed:

spiritedaway.jpg


spirited-away.jpg


mononokeii0pm.jpg



Is that movie called spirited away?
i saw it ages ago but am just guessing at the name.

i think i would like to buy it.

any links to get it in English on DVD ?????

and if that is notthe name then do you know the name of the movie with the big ass baby and the girl?
 
i hope it doesn't look like Rogue Galaxy or Appleseed. That shit looks terrible IMO. Totally lifeless. They should shoot to make it look like ACTUAL cartoons, not CG with some outlines and shit.
 
Dude, I grew up on those (especially Captain Harlock, which I saw when they came out first in the 70's), but I don't have any fucked up rose colored view of those shows.

I disagree, because you're you.

No, honestly - some of the older anime; much like older American pop culture trash (Marvel / DC comics) has a certain appeal / flair to it. Tetsuo Hara's thick brush and heavy blacks from FotNS has the same wacky appeal of Jack Kirby comics, etc.
 
The Take Out Bandit said:
I disagree, because you're you.

No, honestly - some of the older anime; much like older American pop culture trash (Marvel / DC comics) has a certain appeal / flair to it. Tetsuo Hara's thick brush and heavy blacks from FotNS has the same wacky appeal of Jack Kirby comics, etc.

Well, you had something going for you until you called old Marvel/DC pop culture TRASH.

Die.
 
Admittedly, I just don't see the connection between cel-shading and 80s anime. Nothing wrong with that anime style, but it looks NOTHING like cel-shading, imho. If anything, too damn many shades of color!
 
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