• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Next Gen Cel-Shading

Ok here's something to make Shog go all crazy ;) but I'd like to see this kind of NPR...

mikelium.jpg


Yes Shog I know this uses textures scanned from a comicbook but it was still done with a 3d model underneath it all :P
 
Yeah. the problem with having a 80ies style cel-shading would be the backgrounds as they are handpainted in different shades etc. The characters though could be done.
 
Personally I love cel-shading specially if done right,

some of my favorites with cel-shading are

dragon_quest_8_01.jpg

dragon_quest_8_07.jpg

I love Toriyama's style and in DQVIII his art style looks fucking amazing. I said in another thread that I'll not buy this game on release day, but after browsing these pictures fuck it count me in on release day ^_^

0225_zeldawindbreaker21.jpg

zerudadec13emb4.jpg

yeah it's been said a lot of times but if they can improve cel-shading and the animation this game had next gen, oh boy I'm so there

can't wait to see what next gen can offer in terms of cel-shading
 
pringles said:
I have high hopes for next gen cel-shading. I hope capcom creates a game using the killer 7 style.
My dream is a game looking something like this.
detective_story01.jpg

Hell yeah. That blew me away as far as any animation goes. Wantababe's amazing in his animation experiments. This one, the dog fights in Bebop, the martial arts in Knockin on Heavens Door, A Kid's Story skectch style, sword fights in Champloo, Lebron James animation for the shoe, Animation for Linkin Park music video.. Can't wait to see what he does next.

anime_gallery_detective_1.jpg


anime_gallery_detective_2L.jpg


animatrix185.jpg


animatrix81vx.jpg


This in motion was just awe inspiring.
 
I love cel-shading, how anyone can hate it is beyond me. Damn anyone who ever used the phrase "Celda".

Hopefully next-gen we'll see developers embrace cel-shading as opposed to shunning it, especially in games where it is especially appropriate, like comic book adaptations and adaptations of properties like Mickey Mouse and Scooby Doo.

Skies of Arcadia cel-shaded would be incredible. I still maintain that that game is one of the most beautiful ever made (and I'm speaking artistically, not technically) right next to Wind Waker.
 
Next-gen Cell Shading?

Look at the lastest Apple Seed movie. This is nice cell-shading. I even doubt we are going to get this quality next-gen.
 
Shogmaster said:
Dude, I grew up on those (especially Captain Harlock, which I saw when they came out first in the 70's), but I don't have any fucked up rose colored view of those shows.

I generally find the art styles featured in 80's anime much more appealing than most of the stuff produced nowadays. (I also think there was more stylistic diversity back then.) I'd take classic designs by Mikimoto, Yas, or Tsukasa Hojo over 99% of the stuff that's released nowadays, regardless of all the advances since the days of hand-painted cels. Does that mean I have a 'fucked up rose-colored view' of the animation from that period, just because I don't equate 'most recent' to 'best'? That holds true in some things, like technology, but art is one of those fields where the new doesn't automatically invalidate the old. As someone who works in the art field, Shog, I'd've expected you to be the first to realize that.

Amir0x said:
God, 80s anime... *shudder*

I daresay 99.9% of all anime makes you shudder, no matter when it was produced. :p
 
Cel Shading goes over with some people depending on the subject matter.

Sly works because of its presentation and story. Where Zelda people wanted something darker and more realistic, so they hated it. We have so many people wanting Ultimate Spider Man because of its look, which I think is really nice.

But we also get lots of DQVIII hate because of the cel shading.

I cant wait to see more cel shaded stuff done well, not just for the sake of it.
 
I think one of the bigger points when it comes to this stuff is not about how cell shading techniques can MAKE stuff anime but more how cel shading techniques could in future generations aid in creating 2d visuals with the believability of a hand made illustration.

Cell shading in 3d for film is still on a whole rather limited and often falls apart in motion, it is a very complex thing to do well because the beauty of hand made work is the minor flaws and the freedom to make minor changes from one scene to another in order to make it work, 3d doesn't give this freedom in the same degree right now but it is getteing there, when I can see a game rendered like the panel art in something like ashley wood's pop bot with a variety of styles depending on the scene we will truely have the ability to make lush illustrated games.
 
Fafalada said:
Ok here's something to make Shog go all crazy ;) but I'd like to see this kind of NPR...

mikelium.jpg


Yes Shog I know this uses textures scanned from a comicbook but it was still done with a 3d model underneath it all :P

Oh joy, something that looks far worse than bad 80's anime.... bad 90's comic art! :lol
 
Miyazaki's movies animate like shit, why would anyone want next-gen cel-shaded games to be miyazaki-quality? :P
 
pcostabel said:
The problem with cel shading is that publishers think there is no market for non photorealistic games. Cel shading (or any art style that is not photoreal) is percieved as kiddy or niche, and nobody want to risk greenlighting such a project. I've been trying to convince my boss that there is a market for comic book style art (after all the comic book demographics matches pretty well with the gaming demographics) but he won't hear it.
I'm very interested in seeing how well Ultimate Spiderman does. If one cell shaded title is a big success, the floodgates will open.

Bottom line: go buy US when it comes out!

I couldn't agree with this more. That's exactly why we dont see many games with the kind of style depicted in this thread, they're afraid their games won't sell because of the mistaken notion that cel-shaded = kiddy.
 
Shogmaster said:
Oh joy, something that looks far worse than bad 80's anime.... bad 90's comic art!
Hey I said nothing of the quality of art - just the shading/detail in itself. And at least I used an actual 3d render, even if it was made in a... 'creative' way :P
 
StRaNgE said:
yeah i know i am invisable and all but let me try once more.






http://www.xerez.demon.co.uk/anime/spiritedaway.jpg

http://www.tiff.ro/photos/2002/filme/spirited-away.jpg

http://img285.imageshack.us/img285/...nonokeii0pm.jpg









Is that movie called spirited away?
i saw it ages ago but am just guessing at the name.

i think i would like to buy it.

any links to get it in English on DVD ?????

and if that is notthe name then do you know the name of the movie with the big ass baby and the girl?

The 2 first pics are from Spirited Away. Buy there : http://www.amazon.com/exec/obidos/t...1/102-2333089-6240118?v=glance&s=dvd&n=507846

The last is from Princess Mononoke. Buy there :http://www.amazon.com/exec/obidos/A...11828/sr=11-1/ref=sr_11_1/102-2333089-6240118

I'm pretty sure you can find better deal but here you go
 
Did everyone just ignore the fuck out of my posts?

Seriously. Outside of the problems I mention, cel shading stops posing any sort of trouble for next gen machines. Texture fidelity through the roof, polygon fidelity through the roof... etc etc.

Hell, it would be damn close to the rogue galaxy cel shade quality, but no one's gonna mistake that for a proper hand drawn animation, and you'll still here idiots and ass faces bitching about cel shading and how it's not like hand drawn animation enough. In this very thread no less.
 
I'm hoping for a Sullivan-Bluth renaissance from American developers - can't wait to see what Sucker Punch will do, despite the fact that I personally find each Sly game gets a little further away from how luscious the first one looked. If BottleRocket survive taking a bath on Rise of the Kasai - and going by the fact that they're hiring plenty of staff I'm guessing they have - I think they'll do something really special too.

It's a shame Kronos are gone, as they could have really gone to town on their trash art.

Does anyone know who was doing the cancelled Midway game Crank The Weasel?

edit:

GrimReaper said:

After The Last Express, I don't think anyone's going to rotoscope a game again. Which is a shame.
 
AssMan said:
mononokeii0pm.jpg


What's this from? I like the use of color.

Why, it's from Mononoke Hime one of the best movies ever (mind you, i didn't say "anime") by Hayao Miyazaki's studio Ghibli. By far the best in traditional 2D animation.
And i am not into anime.

Yeah. the problem with having a 80ies style cel-shading would be the backgrounds as they are handpainted in different shades etc. The characters though could be done.

That's not a problem at all; they should just use hand drawn, detailed textures for backgrounds instead of making them looking like they're cel shaded too: which is a very common mistake with cel shaded games; but mind you, capturing an anime feel takes a lot of polys; a lot of developers seem to think cel shading helps reducing the polycount, but it really doesn't if that's the result you're aiming at.
 
Top Bottom