----------Data Transfer Rates--------- (More data per unit time is better)
PlayStation 5
Uncompressed Data Transfer Rate of PS5's SSD: 5.5GB/s = 5500 MB/s = 5500MB/1000ms = 5.5MB/ms
Compressed Data Transfer Rate of PS5's SSD: 8GB/s = 8000 MB/s = 8000MB/1000ms = 8MB/ms
Compressed Data Transfer Rate of PS5's SSD: 9GB/s = 9000 MB/s = 9000MB/1000ms = 9MB/ms
Xbox Series X
Uncompressed: Data Transfer Rate of XSX's SSD: 2.4GB/s = 2400MB/s = 2400MB/1000ms = 2.4MB/ms
Compressed: Data Transfer Rate of XSX's SSD: 4.8GB/s = 4800MB/s = 4800MB/1000ms = 4.8MB/ms
----------Time that it takes each console's I/O system to transfer a full 4K frame's worth of uncompressed data to RAM---------- (Less time is better)
Size of 4K Frame with 32Bit Color Depth = 33.2MB
PlayStation 5
@5.5GB/s (
uncompressed): 33.2MB/(5.5MB/ms) = 6.036ms
@8GB/s (
compressed): 33.2MB/(8MB/ms) = 4.15ms
@9GB/s (
compressed): 33.2MB/(9MB/ms) = 3.69ms
Xbox Series X
@2.4GB/s (
uncompressed): 33.2MB/(2.4MB/ms) = 13.83ms
@4.8GB/s (
compressed): 33.2MB/(4.8MB/ms) = 6.92ms
----------Time that each console's GPU has to read the data from RAM and render it while maintaining a render rate of 60 frames per second---------- (More time is better, because it's more time to get the work done)
1 second = 1000ms
1000ms/60 frames = 16.67ms
PlayStation 5
16.67ms - 6.036ms = 10.634ms (for
uncompressed data)
16.67ms - 4.15ms = 12.52ms (for
compressed data)
16.67ms - 3.69ms = 12.98ms (for
compressed data)
Xbox Series X
16.67ms - 13.83ms = 2.84ms (for
uncompressed data)
16.67ms - 6.92ms = 9.75ms (for
compressed data)
----------Number of pixels that each console's GPU can render in the amount of time that it has to read the data from RAM and render it while maintaining 60 frames per second---------- (More pixels are better)
PlayStation 5
64 ROPs x 2,230 x 1000 = 142,720,000 pixels per second = 142,720 pixels/ms
(142,720 pixels/ms) x 10.634ms = 1,517,684.48 pixels (after processing
uncompressed data at 5.5GB/s)
(142,720 pixels/ms) x 12.52ms = 1,786,854.4 pixels (after processing
compressed data at 8GB/s)
(142,720 pixels/ms) x 12.98ms = 1,852,505.6 pixels (after processing
compressed data at 9GB/s)
Xbox Series X
64 ROPs x 1,825 x 1000 = 116,800,000 pixels per second = 116,800 pixels/ms
(116,800 pixels/ms) x 2.84ms = 331,712 pixels (after processing
uncompressed data at 2.4GB/s)
(116,800 pixels/ms) x 9.75ms = 1,138,800 pixels (after processing
compressed data at 4.8GB/s)
----------Number of texels that each console's GPU can render in the amount of time that it has to read the data from RAM and render it while maintaining 60 frames per second---------- (More texels are better)
PlayStation 5
144 TMUs x 2,230 x 1000 = 321,120,000 texels per second = 321,120 texels/ms
(321,120 texels/ms) x 10.634ms = 3,414,790.08 texels (after processing
uncompressed data at 5.5GB/s)
(321,120 texels/ms) x 12.52ms = 4,020,422.4 texels (after processing
compressed data at 8GB/s)
(321,120 texels/ms) x 12.98ms = 4,168,137.6 texels (after processing
compressed data at 9GB/s)
Xbox Series X
208 TMUs x 1,825 x 1000 = 379,600,000 texels per second = 379,600 texels/ms
(379,600 texels/ms) x 2.84ms = 1,078,064 texels (after processing
uncompressed data at 2.4GB/s)
(379,600 texels/ms) x 9.75ms = 3,701,100 texels (after processing
compressed data at 4.8GB/s)