Next-Gen PS5 & XSX |OT| Console tEch threaD

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When Mark Cerny was talking about having already seen a PlayStation 5 game running ray-traced reflections with only "modest costs" on the GPU, did he mean just ray-traced reflections or that combined with ray-traced audio, GI and shadows?
It think he only was talking about reflections but doesnt should be a problem use in the same time things like audio as this require much less rays, maybe even you should be able to use GI wich looks like is not so expensive as I though but in the end I an just guessing.
 
It is not because of the space or SSD or whatever. You don´t create rooms or landscapes, if players don´t have any intensions of going and being there. It is just a waste of development costs. Why would someone visit a house, if there is nothing to do? Because the developers could? No....they won´t go there or maybe one time and than move on.

I agree. It has to make sense in the goal of the game. But you can never say that that kind of game will never come.

I could see an open world zombie game set in a city and suburb where the most skyscrapers and most houses are explorable. Or the next final fantasy game having much larger town and explorable house interiors. They could do it next-gen without compromising graphical fidelity and without having to worry about micro managing memory and streaming.
 
I do wonder though....why have a "series" 🤔?
Also true, having the name series must mean there are others. We'll just have to wait for their event in May. Probably within the next 3-4 weeks we'll know more
 
Logo for console packaging.


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I like it so for lockhart will be the same just with a S in the end
 
I do wonder though....why have a "series" 🤔?

Maybe it's a range of Xboxs?


Example with Lockhart

Series X Streaming

But I think that's way to confusing for consumers.

Series S

That's what I'm expecting for their Lockhart if it does exist.

But my doubts about Lockhart's existence comes from the fact that Tim keeps saying that it will be revealed. And then it doesn't happen. He was spot on with the X but he seems with off with Lockhart for some reason. It could be that it doesn't really exist and he's just getting bad info. Maybe on the other side of the spectrum the fanboy in him wants Microsoft to have a cheaper console than Sony so they can best them in sales.
 
Isn't that technically full ray-tracing then? Since it includes audio, GI, shadows and reflections, his wording kinda confused me when he said "how far can we go?" and then talked about running ray-traced reflections without mentioning full ray-tracing as if that's a completely different thing.

No, because the forward pass would still use the rasterization pipeline for primitive rendering/aliasing and surface visibility. RT can handle objects with thickness or could be objects that are formulaic, etc, whereas the current rasterization pipeline for primitives is for polygons without thickness approximating objects. Path tracing (Full RT) will have a totally coherent image, whereas faux-RT might exhibit issue where the lighting layer and forward pass vary from each other in precision of aliasing.
 
low-end journalism


He spent last night on RDX podcast speaking shit about the ps5, all of the members found way to downplay the ps5 SSD that being not utilized by 3rd party dev, and even first party dev won't utilize it because Sony will release their games on PC. I mean bruh 🤦🤦🤦

I have no comment towards the amount of misinformations & nonsense that being said on that podcast.
 
I've seen some of that lasting test on server class SSDs. In the early days consumer class used to last less. Maybe that has change since then. Even so, you are consuming the bandwidth needed to make up for the lack of RAM. How much of the 4.8GB/s would recording take? And of the 9GB/s? Although with a footprint of 3GB in the SX RAM for the OS, I'd say Xbox is still using the RAM to record.

Yeah, things have changed a LOT, even in the past 5 years. High end enterprise servers are coming now with SSD's. More expensive, but touting way higher MTR, etc. Not sure how the logic works about using 'bandwidth needed to make up for the lack of RAM?' Do you mean you think there's more cost to performance streaming to a disk or SSD than into RAM? Even if you do stream to RAM you still have to write it to the disk at some point and yes, that will use some of your drive bandwidth. Not any real way around that unless you want to not have that feature. With the increased speeds of the SSD's over traditional HD's I don't think this will be an issue for either platform. I mean, they are writing to disk TODAY and with plain old regular hard drives. I haven't seen anyone complain that this is hammering game performance. With the vastly increased speeds any impact would just be lessened dramatically.

As for Xbox RAM, I thought people were claiming MS had gotten that down to 1GB? I'm confused. But either way I expect both platforms to use the speedy SSD's to their advantage, whether that's running the OS or part of it from the drives or doing other tricks to help make more memory available for developers to use. We will see. Should be pretty cool!
 


This is a question that has been lingering in my head since the all the PS5 talk began in the past few months. Should we buy the console in the first few days/weeks of purchase? I know most people are eager to get their hands on the console but usually the first batches which are sent out have minor technical issues, although I'm curious because we know Sony are hard at work on the PS5's internal and external design, my hope is that the launch models will have minimal to zero technical issues. I guess another factor is the launch exclusives, if they have a killer line up then I'm defiantly going to grab the launch day model.
 
The devs that actually have accurate and pertinent info are not talking.

Any "dev" comments we are getting are either second/third hand, assumptions, or coming from people that don't know what the fuck they are talking about.

But in the console war their credibility is dictated by which console they chose to praise.

Seems we would have learned our lesson about "insider" and random twitter comments....but I guess not.
 


This is a question that has been lingering in my head since the all the PS5 talk began in the past few months. Should we buy the console in the first few days/weeks of purchase? I know most people are eager to get their hands on the console but usually the first batches which are sent out have minor technical issues, although I'm curious because we know Sony are hard at work on the PS5's internal and external design, my hope is that the launch models will have minimal to zero technical issues. I guess another factor is the launch exclusives, if they have a killer line up then I'm defiantly going to grab the launch day model.

Launch PS4 with zero issue and very quiet... last checkup: yesterday.
 
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This is a question that has been lingering in my head since the all the PS5 talk began in the past few months. Should we buy the console in the first few days/weeks of purchase? I know most people are eager to get their hands on the console but usually the first batches which are sent out have minor technical issues, although I'm curious because we know Sony are hard at work on the PS5's internal and external design, my hope is that the launch models will have minimal to zero technical issues. I guess another factor is the launch exclusives, if they have a killer line up then I'm defiantly going to grab the launch day model.


I'm not hesitating to pre-order both the moment they become available for pre-order online. This decision is as easy as breathing for me; I'm not rich, but $1000 is not much money for such purchases, considering that people drop such money on smart phones.
 
He spent last night on RDX podcast speaking shit about the ps5, all of the members found way to downplay the ps5 SSD that being not utilized by 3rd party dev, and even first party dev won't utilize it because Sony will release their games on PC. I mean bruh 🤦🤦🤦

I have no comment towards the amount of misinformations & nonsense that being said on that podcast.
But this dude Chris Grannell said what is written in the article? Or the article's guy made up?

Because there is a public podcast so it is easy to check.

BTW he confirmed on twitter that he never had access to PS5 Devkit.
 
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Launch PS4 with zero issue and very quiet... last checkup: yesterday.
Yep. Same here. I also still have my launch day PS3, and it works just as well as the day that I got it. I think a lot of people became more worried about things like that because of the Xbox 360, but in reality defective launch consoles are far less common than people think.
 


This is a question that has been lingering in my head since the all the PS5 talk began in the past few months. Should we buy the console in the first few days/weeks of purchase? I know most people are eager to get their hands on the console but usually the first batches which are sent out have minor technical issues, although I'm curious because we know Sony are hard at work on the PS5's internal and external design, my hope is that the launch models will have minimal to zero technical issues. I guess another factor is the launch exclusives, if they have a killer line up then I'm defiantly going to grab the launch day model.


Sony has proven to be a competent hardware designer/manufacturer, I'm sure they will be fine. You might see some Xbox fans joke about impending manufacturing problems (myself included), but that is just a little facetiousness for dramatic effect. I'm sure everything will be fine with both systems, launch units held up well on both from what I've read. As have launch systems from most console launches, the 360 is the outlier.
 


This is a question that has been lingering in my head since the all the PS5 talk began in the past few months. Should we buy the console in the first few days/weeks of purchase? I know most people are eager to get their hands on the console but usually the first batches which are sent out have minor technical issues, although I'm curious because we know Sony are hard at work on the PS5's internal and external design, my hope is that the launch models will have minimal to zero technical issues. I guess another factor is the launch exclusives, if they have a killer line up then I'm defiantly going to grab the launch day model.

Without pre-ordering it you probably won't be able to buy one during the first few days, weeks or even months depending where you live. They already said there will be less PS5s available day one than PS4.
 


This is a question that has been lingering in my head since the all the PS5 talk began in the past few months. Should we buy the console in the first few days/weeks of purchase? I know most people are eager to get their hands on the console but usually the first batches which are sent out have minor technical issues, although I'm curious because we know Sony are hard at work on the PS5's internal and external design, my hope is that the launch models will have minimal to zero technical issues. I guess another factor is the launch exclusives, if they have a killer line up then I'm defiantly going to grab the launch day model.


Picked my launch ps4 from Gamestop on release and no issues for most of its life besides tht stupid eject issue where it randomly spits out a game lol
 
Yeah, things have changed a LOT, even in the past 5 years. High end enterprise servers are coming now with SSD's. More expensive, but touting way higher MTR, etc. Not sure how the logic works about using 'bandwidth needed to make up for the lack of RAM?' Do you mean you think there's more cost to performance streaming to a disk or SSD than into RAM? Even if you do stream to RAM you still have to write it to the disk at some point and yes, that will use some of your drive bandwidth. Not any real way around that unless you want to not have that feature. With the increased speeds of the SSD's over traditional HD's I don't think this will be an issue for either platform. I mean, they are writing to disk TODAY and with plain old regular hard drives. I haven't seen anyone complain that this is hammering game performance. With the vastly increased speeds any impact would just be lessened dramatically.

As for Xbox RAM, I thought people were claiming MS had gotten that down to 1GB? I'm confused. But either way I expect both platforms to use the speedy SSD's to their advantage, whether that's running the OS or part of it from the drives or doing other tricks to help make more memory available for developers to use. We will see. Should be pretty cool!
I mean that this is the tiniest jump in RAM memory ever. SSDs in both platforms are supposed to make up for that. If they are writing in the HDD now they are writing, what? 1080 @ 30? And heavily compressed (at least PS4 footage looks like s***). If they want to give a quality jump in that department (and the create button suggest that) it'll take 8x more bandwidth than previous the generation.

And the RAM usage are numbers of Microsoft. I haven't see that 1GB figure.
 
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I mean that this is the tiniest jump in RAM memory ever. SSDs in both platforms are supposed to make up for that. If they are writing in the HDD now they are writing, what? 1080 @ 30? And heavily compressed (at least PS4 footage looks like s***). If they want to give a quality jump in that department (and the create button suggest that) it'll take 8x more bandwidth than previous the generation.

And the RAM usage are numbers of Microsoft. I haven't see that 1GB figure.

Yeah, I haven't been able to confirm that 1GB thing either. Bottom line, I don't THINK that having the machines save video like they do today will be a big deal or drain on the system. If it IS, I'm sure we'll hear developers complaining about it. But we'll just have to see once the curtain's been lifted a good deal higher than it has been today!
 
Yeah, I haven't been able to confirm that 1GB thing either. Bottom line, I don't THINK that having the machines save video like they do today will be a big deal or drain on the system. If it IS, I'm sure we'll hear developers complaining about it. But we'll just have to see once the curtain's been lifted a good deal higher than it has been today!
I'm waiting for the devs as well. Who knows, maybe they are ok with 16 GB.
 


This is a question that has been lingering in my head since the all the PS5 talk began in the past few months. Should we buy the console in the first few days/weeks of purchase? I know most people are eager to get their hands on the console but usually the first batches which are sent out have minor technical issues, although I'm curious because we know Sony are hard at work on the PS5's internal and external design, my hope is that the launch models will have minimal to zero technical issues. I guess another factor is the launch exclusives, if they have a killer line up then I'm defiantly going to grab the launch day model.

Buying at launch this time definitely has a lot of value. The console is sold at a (slight) loss(you get more for what you pay), backwards compatibility means you got plenty to play even if launch line-up doesn't tickle you and the ssd means less time wasted waiting and more spent enjoying the games.
 
But this dude Chris Grannell said what is written in the article? Or the article's guy made up?

Because there is a public podcast so it is easy to check.

BTW he confirmed on twitter that he never had access to PS5 Devkit.
What article?? He is a dev he was working with guerilla games, he shouldn't talk from articles. If you see the podcast you will know what I mean. Plus, if he doesn't have ps5 devkit he should never assume that the ps5 has no VRS.

First he said first party games will shine on next gen, then Dealer Gaming started his fanboyism and said "well, but Sony will release their 1st party games on PC" then that guy (Chris Grannell) changed his tone and started speaking nonsense.
 


This is a question that has been lingering in my head since the all the PS5 talk began in the past few months. Should we buy the console in the first few days/weeks of purchase? I know most people are eager to get their hands on the console but usually the first batches which are sent out have minor technical issues, although I'm curious because we know Sony are hard at work on the PS5's internal and external design, my hope is that the launch models will have minimal to zero technical issues. I guess another factor is the launch exclusives, if they have a killer line up then I'm defiantly going to grab the launch day model.

You will never find a new product with zero technical issues always will exist a rate of failure.
 


This is a question that has been lingering in my head since the all the PS5 talk began in the past few months. Should we buy the console in the first few days/weeks of purchase? I know most people are eager to get their hands on the console but usually the first batches which are sent out have minor technical issues, although I'm curious because we know Sony are hard at work on the PS5's internal and external design, my hope is that the launch models will have minimal to zero technical issues. I guess another factor is the launch exclusives, if they have a killer line up then I'm defiantly going to grab the launch day model.

I wouldn't care about minor technical issues, you can be unlucky but most of them will be just fine. Look at the launch line up, if that's worth the buy, then you should buy the system. Otherwise wait a few months and maybe by then you can buy a nice bundle for the same price.
 
What article?? He is a dev he was working with guerilla games, he shouldn't talk from articles. If you see the podcast you will know what I mean. Plus, if he doesn't have ps5 devkit he should never assume that the ps5 has no VRS.

First he said first party games will shine on next gen, then Dealer Gaming started his fanboyism and said "well, but Sony will release their 1st party games on PC" then that guy (Chris Grannell) changed his tone and started speaking nonsense.
The twitter you quoted are saying this article made quote of things he didn't say.


And yes he said he doesn't have devkit even the article saying he has.



I'm trying to understand what he said and what not... what is made up.
 
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The devs that actually have accurate and pertinent info are not talking.

Any "dev" comments we are getting are either second/third hand, assumptions, or coming from people that don't know what the fuck they are talking about.

But in the console war their credibility is dictated by which console they chose to praise.

Seems we would have learned our lesson about "insider" and random twitter comments....but I guess not.
Exactly my point.

Sadly on the previous Gen there was a member on the ICE Team at Naughty Dog with a twitter account (cowboy profile pic forgot his name), tweeting from time to time about the PS4 and the graphics libraries.
 
I'm waiting for the devs as well. Who knows, maybe they are ok with 16 GB.
They definitely will be ok with 16GB. We talk about this being the smallest jump in RAM, but the jump from 512MB to 8GB was disproportionate as well. We basically jumped from 512MB to 8GB for going from 720p to 1080p. So we got a 16x RAM increase for a 2.25x increase in pixels.
 
Regarding Minecraft, in case you haven't seen it on PC, it's the heaviest RT app around right now and it's a full path traced game, not just one effect. Just to compare, Metro Exodus does GI using a single bounce will Minecraft does 8 bounces and on top of that like a million other RT stuff because the game is 100% ray traced. So yeah, Minecraft isn't exactly a looker, but the RT work it requires to run is heavier than any AAA game implementation of a single RT effect.
So it's like spending thousands on HiFi equipment and then blowing pop over it.
 
So it's like spending thousands on HiFi equipment and then blowing pop over it.
It turns out if you polish a turd.... some people for some reason think it's not a turd anymore.

(I don't get it, these low-fi RT things are cool from a tech perspective but are ugly AF lol)
 
The twitter you quoted are saying this article made quote of things he didn't say.


And yes he said he doesn't have devkit even the article saying he has.



I'm trying to understand what he said and what not... what is made up.

That's why I'm telling you to watch the podcast.
 
You know what's interesting? Sony did not produce or release a cool console reveal video as MS did but instead revealed their console's highlights via GDC, a "deep dive". Now, I'm interested in what Sony will reveal (similar to the Series X reveal) later on but I'd love to see a "deep dive" by MS. They did have a tech video but I mean one of the intelligent engineers giving a presentation as well. That would be pretty awesome.
 
OK OK O FREAKING K!!!

This is what I've been saying for a very long, actually, since the time when the Lockhart was rumored more than a year ago, I told people that Lockhart would downgrade the whole baseline for the next-generation of games, but fanboys and arm-chair guys didn't want to listen, they just say "it's just scaling don't worry" and "it's already done on PC you ignorant"....

Now we have someone who worked on games and knows about this stuff, saying this on REEEEEE!!!!

Looks like I won, guys who were against me take the L.

YXdAVji.jpg
 
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He spent last night on RDX podcast speaking shit about the ps5, all of the members found way to downplay the ps5 SSD that being not utilized by 3rd party dev, and even first party dev won't utilize it because Sony will release their games on PC. I mean bruh 🤦🤦🤦

I have no comment towards the amount of misinformations & nonsense that being said on that podcast.

Jezuz you are sensitive AF over a plastic box. I saw the same podcast and they didn't come off as trying to shit-talk the SSD to me. However it's already been accepted at large that the absolute peak capabilities of the SSDs won't be fully leveraged outside of 1st-party titles and some select 3rd-party exclusives (or 3rd party games big enough in budget to leverage those specific advantages).

That's the "downplaying" you're referring you, a literal common-sense conclusion. There are latent benefits to a fast SSD (faster SSD in PS5's case) that games just naturally benefit from since the hardware has the headroom to essentially push that performance transparently, but full-scale optimization for such will mainly be the domain of 1st-party developers and some 3rd-party titles.

Turn the sensitivity dial down a few notches bud.



Timestamp of him claiming PS5 won't be able to do real-time ray tracing

Dude's trying to save face after saying nonsense


Pretty sure they were just saying it won't be able to do it as effectively. Which, ignoring the influence on clock speeds, isn't wrong, since RT as we know it on RDNA2 is strongly tied to the CUs themselves.

Again, there's going to be specific situations where both systems' RT are more appropriate than the other, but there'll be lots of "tricks" they can use to simulate in whatever extremely niche aspect of RT they may lack in for those given situations. Calm down, people.
 
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When the people tell you the SSD will not change the games. From the user 'Hey Please' of Era


Star Citizen! So far it looks bland, but I hope it succeeds. I'm waiting for Beyond Good & Evil or a new Mass Effect.

I understand that but for me a new generation makes the wow factor...
But that is for somebody that already has a base console... if I did not have any console and choose to buy one in 2016 then I should buy Pro over PS4.

I just don't see mid-gen upgrades as upgrades... just as a new purchase for these that doesn't have the base.

I would say the opposite, mid-gen refreshes are the best thing happened to the current gen. I really hope for something similar and can't wait to get my hands on a butterflied-chiplet PS5 Pro. But you know, preferences.

Yeah, from what I can gather and understand, Xbox Lockhart seems like it will be a cash grab console, a console that Microsoft made just to get more sales and make Xbox gain relevancy again.

But this made me think, doesn't that FLY IN THE FACE OF EVERY XBOX FANBOY WHO ARGUED THAT SALES DO NOT MATTER & THAT XCLOUD IS THE FUTURE?!

There's their answer right there, just a thought that came to my mind, nothing serious, what about you guys? Bo_Hazem Bo_Hazem and @Rusco Da Vino 😂😂😂

I would say that next gen is the last gen we see an xbox console if they ever ship that lockhart. Both will get a double-kick by PS5. So far I can't see Lockhart going less than $350, and I can't see XSX going below $550-500, but I can easily see Sony going $450-400 which can make a nasty hit for both, and a much devastating gap than current gen. First 2 years PS4 Slim and PS4 Pro would easily outsell Lockhart, along with PS5.

halo infinite will be a launch game, and issue with launch games for most of the gens is that they are not that impressive (not taking full advantage of the hardware) compared to end of gen titles, for me if games next gen can look like cut scenes in ghost of Tsushima I will be a happy man, with reduced load times and rt

I would be more interested in the quality of the gameplay/story of Halo though, might give it a shot on my PC with a 1 month gamepass "if downloadable" or buy it on later stages. Not that I can't afford it, just to minimize how much money they get out of me. :lollipop_tears_of_joy:
 
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OK OK O FREAKING K!!!

This is what I've been saying for a very long, actually, since the time when the Lockhart was rumored more than a year ago, I told people that Lockhart would downgrade the whole baseline for the next-generation of games, but fanboys and arm-chair guys didn't want to listen, they just say "it's just scaling don't worry" and "it's already done on PC you ignorant"....

Now we have someone who worked on games and knows about this stuff, saying this on REEEEEE!!!!

Looks like I won, guys who were against me take the L.

YXdAVji.jpg
Exactly that is why things like Book of the Dead can run in a PS4 pro even when looks almost impossible to do in PS4.


Also this can affect in some strange ways a game like Gears 5, the game run to 60 fps in Xbox one X compare to only 30 of Xbox one but the CPU is not the double of
powerful than the budget console so, they should mean they underutilized the CPU of the base console in order to get 60 fps in the Xbox one X.
 
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Pretty sure they were just saying it won't be able to do it as effectively. Which, ignoring the influence on clock speeds, isn't wrong, since RT as we know it on RDNA2 is strongly tied to the CUs themselves.

Again, there's going to be specific situations where both systems' RT are more appropriate than the other, but there'll be lots of "tricks" they can use to simulate in whatever extremely niche aspect of RT they may lack in for those given situations. Calm down, people.

The wording is quite clear. He even claims Cerny wasn't talking about Real Time Raytracing in that segment. He was talking about old technology (whatever that means)
 
So, what's more determinative of graphical quality? Texture resolution, level of detail, and draw distance? Or screen-output resolution?

When you say that the PS5 will run games at resolutions 10-18% lower than the XSX, do you mean that texture resolution, level of detail, and draw distance will be the same but screen-output resolution will be lower?
I think 18% lower render resolution something like 1950p while keeping all the settings you mentioned intact would produce the best results.
 
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