Next-Gen PS5 & XSX |OT| Console tEch threaD

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True, but some use the fact that PS5 removed I/O bottlenecks as proof that XSX did not. Which is not true. Both systems virtually eliminate bottlenecks.

Well I didn't/haven't done that. What I do see a lot of is like what just happened with RGT. He says he's hearing the PS5 APU has some future GPU features and is jumped on for no reason. Paul even says he has also heard Microsoft influenced the GPU roadmap with the XSX APU but can't get confirmation yet to talk about it.

Now he is basically called a fraud by a number of very familiar Xbox fans we all know from here and even had Alex DM him to clear things up. It is pretty poor form wouldn't you agree?

At this point I want to see a first-party next-gen only AAA game. I think going by rumoured dates we have (MS first-party in mid-June? and Sony around end May-June 4th) we might just see a PS5 game first. That will give us a much better idea of what all the specs mean in reality.
 
Well, at this point I can say a no-brainer. The PSVRC must share characteristics with the DS.

Also, personal doubt, I am not clear that the controls are going to be sold together with the headset (in time or in a package). I repeat, my guess. No confirmation.

Well, I believe that having the controllers bundled with every headset is absolutely ESSENTIAL to fully utilize PSVR potentiality. If there will be even only one versione of the headset sold standalone, that would force developers to create games around joypad, and, at best, having additional (but not fundamental) controls by dedicated vr controllers. But that would be a huge letdown: the only advantage console vr has over pc vr is the possibility to develop games around a definite standard. Dedicated controlers would allow the development of gameplays that can be much, much more deep and wide that anything has been done till now. Dedicated controllers have the standard controls and buttons of joypads, and, in addition, it's possible to add space manipulation of object (distance, rotation, grabbing, releasing, launching, gesturing...), mimicking various weapons and instruments, etc. And if you add eye-tracking, in addition to some glorious foveated rendering, other never-seen gameplay features are open to games.
You game developer working on VR projects should really send your advices to push Sony to make mandatory having dedicated controllers bundled with every headset. It will make or mar the entire vr generation.
 
See, Xbox guys, nothing new here. MS just put a name to it.

Reminds me of Quadra-Drive in Jeep Grand Cherokee then I get stock in beach sand every time I slow down and need a fisherman with an old Land Cruiser pickup (LC70) with no fancy words for 4x4 and moving around me like he's on asphalt back in 2005. Of course, I don't need to describe how reliable Jeeps are, they're the best for people who are moneyphobic and hate their money.
 
Do you think they'll re-re-release GTA V? I'm ashamed to say I'd probably buy it again if there are graphical leaps and all DLC items, etc. included in single player.
 
Sony is pushing the boundaries. No room for mediocrity. Wonderful tech! Can't wait for the new PSVR2 and the tools along with it.

What I luv about Sony is they bring the games, great software features and os and are pushing innovation in hardware and tech. Perfect equilibrium imo. They try to cover most corners.
 
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Do you think they'll re-re-release GTA V? I'm ashamed to say I'd probably buy it again if there are graphical leaps and all DLC items, etc. included in single player.

Who knows... after RDR2 is quite possible. Like milking Skyrim. People complain, but works very well for the company.
 
People who believe there will be an issue don't understand how it will actually work for devs. Am I saying that I do? Nope.

So you type that huge wall of text saying how YOU believe things are going to work for Xbox Series X, trying to convince everyone how YOU know what you're talking about, like a real professional in this field... and then you say you also have no idea what you're talking about?

Do you even realize how that sounds? :messenger_tears_of_joy:
 
Awesome! Did I miss the ps5 launch lineup announcement? What games are Sony bringing to the ps5?
What is the need to be ironic with his comment? He was talking about Playstation in general, not just the PS5. Furthermore, it is clear that several franchises will return/continue on PS5, knowing that his excitement is valid.
 
The source of all drawcalls begin in the CPU. Game logic runs on the CPU, how can the data for that workload begin in the 10GBs?
The CPU needs a very small amount of data that the GPU has and vice versa, that's why shard pools for CPU and GPU on consoles with a shard memory are very small. For instance in KZ:SF the shard pool between the CPU and GPU was just 128MB out of the PS4's 5GB available for games, that's 2.5% out of the available memory and 1.5% of the total memory. So yeah, shard data will be written to the 10GB.

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Matt, who is a mod on other site said, Sony have similar offering akin to smart-delivery. Maybe someone can dig up that post.

They haven't ascribed a nomenclature for it, or they have, we just don't know it yet. Expect a confirmation to arrive whenever they do a full-reveal event for PS5. Cross-buy across both digital/physical purchase have been a feature for a while now on PS4/PS3/PSVita, so the precedent is there.
What Matt had said was that Sony has cross-buy, so PSN has the technical ability to provide the same service to publishers as Smart-Delivery but he doesn't know if Sony is pushing for it or not, just that they can do it if they like to. In short, it's a business decision for Sony, they can do it anytime they like.

I am still expecting PS5 use a faster memory than only 448 GB/s, Cerny says the devs needs be careful when work with tempeste engine as this can eat a big part of the bandwidth 20%,
DF actually said 20% in the video and 20GB/s in the written article. I'm assuming 20GB/s is the right number, 20% is a huge amount, although 20GB/s is also pretty insane for a sound block.

Lets not forget that PS5 is using Kraken which is more efficient than Zlib used in Series X.

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XSX has two hardware decompressor blocks, one for Zlib which is general-purpose and inferior to Kraken which is also general-purpose, the other is BCPack which specializes in textures and has better compression ratio than both Zlib and Kraken. PS5's storage advantage comes from its' raw speed, not from its' decompression block. MS's decompression block actually narrows the gap, but even after compression the gap remains big.

PS5's Tempest Engine Is Hardware Accelerated, Will Be A Huge Boost To CPU – Hellpoint Dev

"3D audio has been around for a long while," Jutras said. "You could have it running on existing consoles easily… but not a lot of game do, because it pretty much takes too much CPU time. Until now, it had to run software."

"But now it's hardware accelerated," he continued. "It means there's no reason not to use it. For us, it will most likely mean PS5 might sound better with the flick of a switch. Assuming you have the audio system to handle that. Also means we could have a CPU thread freed from heavy audio computation! Even if both consoles had exactly the same CPU, having a specific task being hardware accelerated can be a huge boost for the CPU."

It's actually true for both because both offload audio into a dedicated sound block.
 
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The CPU needs a very small amount of data that the GPU has and vice versa, that's why shard pools for CPU and GPU on consoles with a shard memory are very small. For instance in KZ:SF the shard pool between the CPU and GPU was just 128MB out of the PS4's 5GB available for games, that's 2.5% out of the available memory and 1.5% of the total memory. So yeah, shard data will be written to the 10GB.

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What Matt had said was that Sony has cross-buy, so PSN has the technical ability to provide the same service to publishers as Smart-Delivery but he doesn't know if Sony is pushing for it or not, just that they can do it if they like to. In short, it's a business decision for Sony, they can do it anytime they like.


DF actually said 20% in the video and 20GB/s in the written article. I'm assuming 20GB/s is the right number, 20% is a huge amount, although 20GB/s is also pretty insane for a sound block.


XSX has two hardware decompressor blocks, one for Zlib which is general-purpose and inferior to Kraken which is also general-purpose, the other is BCPack which specializes in textures and has better compression ratio than both Zlib and Kraken. PS5's storage advantage comes from its' raw speed, not from its' decompression block. MS's decompression block actually narrows the gap, but even after compression the gap remains big.


It's actually true for both because both offload audio into a dedicated sound block.

BCPack offers a higher compression ratio - which means it can compress any given texture file into a smaller file size. Means you can cram more texture data into a given amount of VRAM. Its not enough to really overcome the ridiculously high bandwidth of the PS5's SSD.
Also, it seems as though the PS5's hardware decompression block could be faster - equivalent to 9 Zen 2 cores, vs. the XSX's decompression block which I think has the equivalent decompression performance of 5 Zen 2 cores.
Not sure how much of a difference that will ultimately make.
That remains to be seen.
 
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BCPack offers a higher compression ratio - which means it can compress any given texture file into a smaller file size. Means you can cram more texture data into a given amount of VRAM. Its not enough to really overcome the ridiculously high bandwidth of the PS5's SSD.
Also, it seems as though the PS5's hardware decompression block could be faster - equivalent to 9 Zen 2 cores, vs. the XSX's decompression block which I think has the equivalent decompression performance of 5 Zen 2 cores.
Not sure how much of a difference that will ultimately make.
That remains to be seen.
The data sits compressed on the SSD and is decompressed by the decompression block inside the APU into the memory once it's called. It doesn't sit compressed inside the memory, the GPU needs it uncompressed. So it doesn't save on RAM, it saves on SSD space and makes the SSD transfer rates faster. That's why BCPack closes the gap a bit, but because PS5's raw transfer speed is so high, PS5's overall speed is still much faster.

Regarding the decompression block speed, it only has to be as fast as it's being fed. Because the PS5's raw bandwidth is so much higher, PS5 needs a much faster decompression block. But different compression methods decompress at different rates, for instance, Kraken decompresses x4 faster than Zlib on the same CPU, so it's hard to tell if the PS5's block actually needs to be more powerful or it's just naturally faster because Kraken decompresses faster than BCPack.
 
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Do you think they'll re-re-release GTA V? I'm ashamed to say I'd probably buy it again if there are graphical leaps and all DLC items, etc. included in single player.
Not gonna lie if they did a proper version that took full advantage I probably would too. But I assume they will focus on GTA6.
 
The CPU needs a very small amount of data that the GPU has and vice versa, that's why shard pools for CPU and GPU on consoles with a shard memory are very small. For instance in KZ:SF the shard pool between the CPU and GPU was just 128MB out of the PS4's 5GB available for games, that's 2.5% out of the available memory and 1.5% of the total memory. So yeah, shard data will be written to the 10GB.

...
That is a complete strawman. You can't keep trying to use a unified memory HSA systems like the PS4 to argue a false point about asymmetric memory access on XsX that is using the DirectX API. If this is the best source of information you have to support your side of the argument, then it looks like you've reached a dead end.
 
XSX has two hardware decompressor blocks, one for Zlib which is general-purpose and inferior to Kraken which is also general-purpose, the other is BCPack which specializes in textures and has better compression ratio than both Zlib and Kraken. PS5's storage advantage comes from its' raw speed, not from its' decompression block. MS's decompression block actually narrows the gap, but even after compression the gap remains big.
XSX has one hardware decompression block capable of 6+GB/s that supports Zlib and BCPack compression system with an estimated 50%+ texture size reduction. 2.4GB with a 50% reduction in size = 4.8GB

PS5 has one hardware decompression block that supports Zlib and Kraken capable of up to 22GB/s

Microsoft is not narrowing the gap between PS5 compression block they are making effective use of their own compression block which is capable of 6+GB/s. PS5 decompression block is capable of 22GB/s and you better believe developers will find ways to compress their data to take advantage of it.

This gen a lot of developers bypassed the zlib decompressors in PS4 and Xbox One and used oodle kraken on the CPU because it was better than using the built in decompressors. That is explicitly why Sony added a ridiculously fast hardware support for Kraken.
 
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XSX has one hardware decompression block capable of 6+GB/s that supports Zlib and BCPack compression system with an estimated 50%+ texture size reduction. 2.4GB with a 50% reduction in size = 4.8GB

PS5 has one hardware decompression block that supports Zlib and Kraken capable of up to 22GB/s

Microsoft is not narrowing the gap between PS5 compression block they are making effective use of their own compression block which is capable of 6+GB/s. PS5 decompression block is capable of 22GB/s and you better believe developers will find ways to compress their data to take advantage of it.

This gen a lot of developers bypassed the zlib decompressors in PS4 and Xbox One and used oodle kraken on the CPU because it was better than using the built in decompressors. That is explicitly why Sony added a ridiculously fast hardware support for Kraken.

I didn't say the quoted, it was DrKeo DrKeo not me 🤷‍♂️

You must have wrongly quoted me 😅
 
If the game uses more than 10GB of RAM, then Xbox developers will simply use the other available 3.5GB of RAM? lol. 10GB on the GPU optimal side will be plenty for next gen games for years to come, unless people think an RTX 2080 on the PC won't be enough for next gen titles. The 2080 Ti has 11GB for its framebuffer. And then there are things like the Xbox Series X's Sampler Feedback Streaming, which takes the idea of a 10GB limitation and entirely turns it on its head. If Xbox Series X titles that use this are actually using quite a bit less RAM for textures, leading anywhere to the physical memory multiplier effect of 2-3x (possibly higher) that Microsoft has said will be possible, then Series X owners have even less to worry about regarding RAM and the console's bandwidth utilization.

Assassin's Creed Valhalla is going to be one demanding ass game, and if the Xbox Series X out the gate is potentially murdering this title even before Sampler Feedback Streaming is a play, I have zero doubts about the Series X continuing to be a monster deep into the gen.
Valhalla is designed for last gen. It's going to be the Black Flag of this gen, prettier visuals but even unoptimized the new machines will not break a sweat. It will be year two or three years before 3rd party developers have a firm handle on maximizing the machines.
 
That is a complete strawman. You can't keep trying to use a unified memory HSA systems like the PS4 to argue a false point about asymmetric memory access on XsX that is using the DirectX API. If this is the best source of information you have to support your side of the argument, then it looks like you've reached a dead end.

But XSX is a HSA system with unified memory. :messenger_squinting_tongue: The memory system being unified (sharing a bus) has nothing to do with the asymmetric module setup. Both systems will utilize memory in much the same way the current gen is, they just have more of it and the SSDs will provide better asset streaming.
 
I remember when I bought Flight of the Amazon Queen, one of the final games Amiga games I got before I caved to the FF7 adverts on TV, and was told by the staff working in the shop that an HDD was required for it. Lucky for me, I'd recently bought a 2.5" HDD (120MB...!), so no disc swapping for me.

I bet that cost a pretty penny! I remember my first ram upgrade in my 486 machine cost me $200 bucks for 4 mb. Well worth it to play Doom with 8 mb of ram! What a beast of a machine.
 
PS5 has the raw SSD speed advantage, I'm not nearly as willing to give them the implementation advantage just yet. Microsoft is doing some work around the usage of that SSD that are very impressive and that I feel many aren't appreciating. They've created a new I/O system specifically for gaming, they've designed a technique with custom texture filter hardware (not standard in RDNA2) around better utilization of textures of and physical RAM, the SSD is used like virtual RAM with 100GB instantly accessible by developers, they created a new compression systems specifically for gpu textures.

Moving on, they are far from limited to just 10GB. It's 13.5GB available to games. People are treating RAM as if everything is 100% dedicated to graphics processing. It isn't. Not every part of a game requires the highest speed access to memory. Many parts of a game that go into RAM on these consoles will also be the basic stuff that just makes the title work outside of just graphics processing. The gameplay systems, animations, enemy behaviors, combat mechanics and systems etc etc. And, again, Sampler Feedback Streaming for the visual part of titles literally changes the dynamic of how textures are loaded into memory. For games that utilize it, and I'm sure it will be more as time goes on, only the specific sections of a texture that's actually visible in the game will ever actually be loaded into physical RAM. So traditionally if 4GB or 6GB worth of RAM would be filled up with textures, Xbox Series X with SFS (Sampler Feedback Streaming) has the ability to cut that potential memory usage down to 2GB and 3GB respectively. As Microsoft said, it leads to a 2-3x multiplier in how physical RAM is used. In other words, Xbox Series X will have no issue with RAM, and there are games right out the gate at launch that will prove just that.

People think that it's the launch games that will be the easiest on the platform and the later titles where the memory setup will prove to be an issue? Wrong. Any issue, if any exists, will be on earlier titles since they won't necessarily all be designed to take advantage of SFS unless Microsoft somehow finds a way to make it automatic without developers having to code or modify their engine for it. The Xbox RAM setup is far from "not ideal." Any apparent issue is oversold on that front. Xbox will have absolutely no limitation for games this gen in that area. People who believe there will be an issue don't understand how it will actually work for devs. Am I saying that I do? Nope. But I know enough to know that people are going to be disappointed if they actually think this is going to hold Xbox Series X back in any meaningful way.

Take a PC title like Assassin's Creed Odyssey. It goes up to 6GB of VRAM usage at 4K at max quality settings. Gears 5 was hitting north of 5GB at 4K ultra quality on PC, and that is one of the most impressive titles on PC out there.

Here are some more examples.


Far Cry 4 4K Ultra with AA enabled 5.7GB VRAM
Witcher 3 4K Ultra with AA 3.2GB VRAM
Battlefield 4 4K Ultra with AA 2.9GB VRAM
Shadow of Mordor 4K Ultra with AA 5.4GB VRAM
GTA5 4K Ultra with AA 6.3GB VRAM

Some of these games are older, but don't think for a second that they didn't bring it on texture quality on their PC versions. We will only now be approaching what some of these older PC games did with VRAM on PC with these consoles. It's why I cited Assassin's Creed Odyssey in there, to reference a newer game. And the VRAM needs haven't changed drastically in newer titles. In fact, in specific cases, the texture usage is down on some more impressive titles. . Even the Resident Evil remakes VRAM requirements, while high, are exaggerated.

All the games you mentioned were meant with console in mind and are ported to the PC. As we know from PS4 the max devs were allowed as 5.5GB for games. Whatever budget they have to work with they will work around it. I am sure if price was not the issue we would be getting 16ghz RAM and having twice the size as well. Because other component have got pretty big upgrade except the RAM. So I guess compromise had to be made somewhere.


If 8 *2 provided better performance at a cheaper price, they'd have gone that way. Comparing unified access to a video card is irrelevant. 99% of the time the GPU and CPU will not share memory cycles on either system, doing so comes at a severe bandwidth penalty (for the GPU) on both.

He was giving the example of how the asymmetrical bus width will effect once the RAM runs out of it. But anyways let us assume his theory is wrong. The only reason I think Microsoft went with this setup is that they do not think more than 10GB will not be used this gen ?
 
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Anyone know why Sony is so quiet regarding PS5 ??

I'm not comparing them to Microsoft who have been very vocal on anything (or most things) regarding next gen.

I'm wondering if Sony is keeping this quiet as a marketing tactic so they have 'more to say' when they do eventually reveal PS5.

Sony's silence compared to how they handled PS4 reveal is quite remarkable. Stark difference between 2013 and now.

Anyone have any ideas as to the reason for the Sony mute button being enabled?
 
Anyone know why Sony is so quiet regarding PS5 ??

I'm not comparing them to Microsoft who have been very vocal on anything (or most things) regarding next gen.

I'm wondering if Sony is keeping this quiet as a marketing tactic so they have 'more to say' when they do eventually reveal PS5.

Sony's silence compared to how they handled PS4 reveal is quite remarkable. Stark difference between 2013 and now.

Anyone have any ideas as to the reason for the Sony mute button being enabled?

Maybe it's because once Sony starts to talk for real the whole world will pay attention to them instead of Microsoft. So they are probably waiting to make most of their announcements closer to launch.

I'm pretty sure that once Sony starts showing the next gen games people will change their opinion about their silence.
 
Maybe it's because once Sony starts to talk for real the whole world will pay attention to them instead of Microsoft. So they are probably waiting to make most of their announcements closer to launch.
This doesn't answer the question. The same was the case in 2013 and they were more vocal.
 
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Anyone know why Sony is so quiet regarding PS5 ??

I'm not comparing them to Microsoft who have been very vocal on anything (or most things) regarding next gen.

I'm wondering if Sony is keeping this quiet as a marketing tactic so they have 'more to say' when they do eventually reveal PS5.

Sony's silence compared to how they handled PS4 reveal is quite remarkable. Stark difference between 2013 and now.

Anyone have any ideas as to the reason for the Sony mute button being enabled?

It seems pretty close to 2013, actually. Other than the games show off at the 2013 PS Meeting we know just about as much about the PS5 now as we did the PS4 back then. We didn't get the full blowout til E3 2013 in June. We should also be getting more PS5 info within the next month.

It's also worth remembering that whatever Sony did have planned for this year got tossed out the window due to Covid. Even still, we're in a remarkably close situation to 2013, minus the game reveals.
 
It seems pretty close to 2013, actually. Other than the games show off at the 2013 PS Meeting we know just about as much about the PS5 now as we did the PS4 back then. We didn't get the full blowout til E3 2013 in June. We should also be getting more PS5 info within the next month.

It's also worth remembering that whatever Sony did have planned for this year got tossed out the window due to Covid. Even still, we're in a remarkably close situation to 2013, minus the game reveals.
Minus the game reveals
Minus a proper Cerny presentation and not a GDC dev talk.
 
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Anyone know why Sony is so quiet regarding PS5 ??

I'm not comparing them to Microsoft who have been very vocal on anything (or most things) regarding next gen.

I'm wondering if Sony is keeping this quiet as a marketing tactic so they have 'more to say' when they do eventually reveal PS5.

Sony's silence compared to how they handled PS4 reveal is quite remarkable. Stark difference between 2013 and now.

Anyone have any ideas as to the reason for the Sony mute button being enabled?

tlTxCUZ.jpg

We must trust in the Great and Powerful Cerny!
 
This doesn't answer the question. The same was the case in 2013 and they were more vocal.
Well I certainly don't believe in the more crazy theories such as Sony is scared of Microsoft or that they have nothing to show.

I personally believe that they are changing how do their announcements this time around. Once they reveal the system things should clear up for most people.
 
It seems pretty close to 2013, actually. Other than the games show off at the 2013 PS Meeting we know just about as much about the PS5 now as we did the PS4 back then. We didn't get the full blowout til E3 2013 in June. We should also be getting more PS5 info within the next month.

It's also worth remembering that whatever Sony did have planned for this year got tossed out the window due to Covid. Even still, we're in a remarkably close situation to 2013, minus the game reveals.

I have a feeling that some people are just impatient because Microsoft has been talking about their system. Once the PS5 is fully revealed most of this will be forgotten.
 
Maybe it's because once Sony starts to talk for real the whole world will pay attention to them instead of Microsoft. So they are probably waiting to make most of their announcements closer to launch.

I'm pretty sure that once Sony starts showing the next gen games people will change their opinion about their silence.

It seems pretty close to 2013, actually. Other than the games show off at the 2013 PS Meeting we know just about as much about the PS5 now as we did the PS4 back then. We didn't get the full blowout til E3 2013 in June. We should also be getting more PS5 info within the next month.

It's also worth remembering that whatever Sony did have planned for this year got tossed out the window due to Covid. Even still, we're in a remarkably close situation to 2013, minus the game reveals.
I thought the opposite or maybe i have poor memory of 2013 because I do remember at the time the hype regarding Xbox One and PS4 and i was a member of Gaf back then always following the news.

Like i say maybe my recollection of that time is a little hazy but this year especially i feel Sony is being very tight lipped on PS5. Devs are also having to be cautious on what they regarding the system.

I do value Microsofts approach to next gen. Without all these Xbox Series X news, we'd all be foaming at the mouth and bouncing off the walls. I have said before i'm a Sony fan but i do see the awesome work Phil Spencer and team Xbox is doing going into this next gen. I will most likely pick up PS5 on launch but if Xbox Series X has killer launch apps, I'd settle for one and pick up PS5 at a later date. It all depends whats coming and i hope Sony knocks it out of the park.

This silence has got to mean they have good stuff cooking and I want to be WOW'ed by both companies.
 
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Minus the game reveals
Minus a proper Cerny presentation and not a GDC dev talk.

Between Cerny's GDC talk and the Wired articles and the Dualsense reveal we are pretty much at parity with 2013 for everything but the games, and those should be coming soon enough.
 
Without all these Xbox Series X news, we'd all be foaming at the mouth and bouncing off the walls.

That's still happening due to the lack of PS5 news.

But people just have to remember how well they are ending the PS4s generation. I don't doubt that they have some very good plans concerning their next console.

If there's one thing that people should keep in mind is that they won't repeat another PS3 gen after having so much success with the PS4. Sony are not that stupid and people really shouldn't worry about them next gen.

They will release a great console with great games that will satisfy millions of gamers around the globe. That's the future of PlayStation.
 
I thought the opposite or maybe i have poor memory of 2013 because I do remember at the time the hype regarding Xbox One and PS4 and i was a member of Gaf back then always following the news.

Like i say maybe my recollection of that time is a little hazy but this year especially i feel Sony is being very tight lipped on PS5. Devs are also having to be cautious on what they regarding the system.

I do value Microsofts approach to next gen. Without all these Xbox Series X news, we'd all be foaming at the mouth and bouncing off the walls. I have said before i'm a Sony fan but i do see the awesome work Phil Spencer and team Xbox is doing going into this next gen. I will most likely pick up PS5 on launch but if Xbox Series X has killer launch apps, I'd settle for one and pick up PS5 at a later date. It all depends whats coming and i hope Sony knocks it out of the park.

This silence has got to mean they have good stuff cooking and I want to be WOW'ed by both companies.

The argument can be made that Microsoft is all but done pushing anything significant for the current gen so that frees them up to get their next gen narrative going earlier. By contrast Sony is having an incredibly strong final year for the PS4 with heavy hitters like FF7 Remake, TLOU2 and Ghost of Tsushima so they're giving those games some room to breathe without getting steamrolled by the next gen hype cycle.

Ideally PS would've wanted TLOU2 out by now but shit happened and it got pushed back a couple of times so it'll probably still get caught up in the hype for next gen. Fortunately TLOU2 is a strong enough IP that comparisons to next gen games shouldn't really hurt it.
 
That's still happening due to the lack of PS5 news.

But people just have to remember how well they are ending the PS4s generation. I don't doubt that they have some very good plans concerning their next console.

If there's one thing that people should keep in mind is that they won't repeat another PS3 gen after having so much success with the PS4. Sony are not that stupid and people really shouldn't worry about them next gen.

They will release a great console with great games that will satisfy millions of gamers around the globe. That's the future of PlayStation.
Yep Sony is not stupid. PS4 is still their cash cow and will be for the next couple years until PS5 adoption is strong.

I do wish they were a little bit more open when it comes to the PS5. That said I don't mind the silence as we do have MS who is atleast showing something and something for me is better than nothing.
 
I know are just rumors nothing more but if something of this is accurate ..... oh my god the jump in graphics this year will be glorious
and with this in my personal opinion again Nvidia will the top in graphics.

Yes! of fuck my wallet will suffer. :lollipop_pensive:


Also the compression accelerated by tensor cores is something I want to see become true just for the concept.:goog_grin_eyes:

Let me dream.
 
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Yep Sony is not stupid. PS4 is still their cash cow and will be for the next couple years until PS5 adoption is strong.

I do wish they were a little bit more open when it comes to the PS5. That said I don't mind the silence as we do have MS who is atleast showing something and something for me is better than nothing.

You just need to be patient. Sony won't release the PS5 without a proper reveal. It's coming the only question is when?
 
I don't think Sony would wanna do a console design reveal/teardown and talk about games during the same event. If I were to guess when a hardware reveal event is happening, a week or two after this week's Inside Xbox stream. And they'll probably do another event in June which will be focused on the games coming to PS5. What I'm not sure of right now, is whether they'll have a specific event maybe in late-June or even July to discuss OS features and pricing or that's gonna be part of one big event in June with the focus being on games, OS features and pricing.
 
Obviously we will have the Xbox event, that's a given, but I'm pretty confident we will get some news about both consoles this week. And hopefully will be something more than just a new third party game coming to PS5.

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