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What do you mean 'now'? They advertised that from the beginning.So now the narrative is super-fast load times![]()
What do you mean 'now'? They advertised that from the beginning.So now the narrative is super-fast load times![]()
I haven't seen Microsoft give us that number yet so I am questioning it.
Yes that's right, the faster your streaming the less buffering allocation in ram needed, resulting in more ram you have for what's to be rendered in front of you.The XSX claims it can do the same thing, streaming from the SSD. Yes. The PS5 is faster. Yes, the streaming itself cannot be matched by a slower system. But consider what it means in practice.
Streaming is not a new thing. That's what's been done all the time from hard drives. But hard drives are slow. It has been stated clearly that the slow hard drive means filling up RAM with data for at least the next 30 seconds or so.
Now let's jump to the SSDs... So if the PS5 can load data in 0.3 seconds for example, the XSX would need 0.6 seconds, roughly speaking. The expected difference at this point is that the PS5 needs lower RAM allocation than the XSX, because the additional data that would need to be loaded in that 0.3 seconds, would simply be put in RAM beforehand instead. The XSX will have less efficient RAM usage, and at this point that is the only main known drawback in practice for the XSX regarding the whole SSD & I/O aspect. How significant it will be, once again, remains to be seen.
You might want to look back, because the PS4 OS was also barebones, Microsoft was just much faster in adding new features and way more transparent where they gave the community the possibility to vote for features they wanted.At the start of the generation, the Xbox One OS was so barebones, of course they added features more quickly (and most of those catching up to PS4 OS). They only got it more feature-rich than PS4 in the last couple of years.
So something did happen today.
Not exactly what we want but I'll take it.
Worst Sony Tuesday ever : (So something did happen today.
Not exactly what we want but I'll take it.
What do you mean 'now'? They advertised that from the beginning.
they copy - paste whatever sony is doing. what they are going to do if they don't have any identity...So now the narrative is super-fast load times![]()
4,8GB/s + 50% Bpack = 7,2GB/s![]()
New start up sound.
This is playing silly games with the numbers. Actually thinking about the numbers..... On PS5 it seems Kraken takes 5.5GB/s and compresses by ~60% overall? = 8.8GB/s hence the 8-9GB/s figure. No way then does 2.4GB/s get 100% compressed to 4.8GB/s with Zlib (10% worse than Kraken?) so must already include what BCPack brings for textures? Even if this brought 50% you can't just add both together consecutively right!? These numbers games are a mess!
Someone please explain it so I understand.....
"How do modern companies work in 2020"Microsoft Long Term Debt 2010-2024 | MSFT
Microsoft long term debt from 2010 to 2024. Long term debt can be defined as the sum of all long term debt fields. <ul style='margin-top:10px;'> <li>Microsoft long term debt for the quarter ending December 31, 2024 was <strong>$39.722B</strong>, a <strong>11.59% decline</strong>...www.macrotrends.net
$70B in debt
Sony Long Term Debt 2006-2020 | SNE
Sony long term debt from 2006 to 2020. Long term debt can be defined as the sum of all long term debt fields. <ul style='margin-top:10px;'> <li>Sony long term debt for the quarter ending December 31, 2020 was <strong>$7.078B</strong>, a <strong>21.78% increase</strong>...www.macrotrends.net
$5.8B in debt
don't try to make sense of these numbers. those delusional fanboys just glued what ever numbers they could find.This is playing silly games with the numbers. Actually thinking about the numbers..... On PS5 it seems Kraken takes 5.5GB/s and compresses by ~60% overall? = 8.8GB/s hence the 8-9GB/s figure. No way then does 2.4GB/s get 100% compressed to 4.8GB/s with Zlib (10% worse than Kraken?) so must already include what BCPack brings for textures? Even if this brought 50% you can't just add both together consecutively right!? These numbers games are a mess!
Someone please explain it so I understand.....
2.4GB/s to 4.8GB/s represents 50% compression. Let's say you have 4.8GB of data and you compress that 50%, you'd have 2.4GBs of data.
Your table is not aligned right. It should be:Not quite, for the last time, probably ;-)
Raw: 2.4GB/s Vs 5.5GB/s
Typical: ??? Vs 8/9 GB/s
Max theoretical: 4.8GB/s | 6GB/s (for textures) Vs 22GB/s
You are all going to be shocked at how fast Sony's SSD is compared to MS's. The biggest difference is going to be in the typical numbers. And we don't know XSX typical numbers.
It's not an odd number, it's in GiB which means there are 9 digits after that 1.How are you getting an odd number using a base 2 multiplier? Has to be an even number.
they copy - paste whatever sony is doing. what they are going to do if they don't have any identity...
The 6 GB/s is the theoretical maximum throughput of the hardware decompression block. So it's a hard limit. The 4.8 is typical. Similar to how the 22GB/s is the maximum for the PS5 block.Your table is not aligned right. It should be:
2.4GB/s raw VS 5.5GB/s raw
4.8GB/s typical vs 8GB/s - 9GB/s typical
??? max vs 22GB/s max
It's actually not that clear what the 6GB/s figure is but if I had to guess, it's the BCPack typical. The final typical is 4.8 because Zlib lowers the average.
Is that going to be the XBOX boot screen? I think Sony should resuse their old one fromHere's your random Tuesday news
It can't be, it doesn't make sense to the compression ratio of Kraken, Zlib and BC if the typical is 4.8GB/s.The 6 GB/s is the theoretical maximum throughput of the hardware decompression block. So it's a hard limit. The 4.8 is typical. Similar to how the 22GB/s is the maximum for the PS5 block.
Okay that makes sense but then why does PS5's 5.5GB's only become 8-9GB/s when it uses Kraken which is said to be 10% better? Numbers are being fudged somewhere!
It can't be, it doesn't make sense to the compression ratio of Kraken, Zlib and BC if the typical is 4.8GB/s.
Our second component is a high-speed hardware decompression block that can deliver over 6GB/s," reveals Andrew Goossen. This is a dedicated silicon block that offloads decompression work from the CPU and is matched to the SSD so that decompression is never a bottleneck
BCPack is rumored to be more performant at image compression by 10 or 15%. Kraken is generally around 35 -40% on images, those are the typical numbers that Sony went with. On ascii to binary compression, Kraken can be a stellar performer, zlib not so good there. Sony covers the spread in raw performance, they are champs in this area, any noise to the contrary is just that.
Interesting. Given this, and until we get more details, I'm going to assume the 4.8GB/s figure includes BCPack and Zlib.
New start up sound.
Its little nuances. While one can argue its the same thing, but their wording is not. Sony has stuck with elimination of load times.
![]()
Power Your Dreams with Xbox Series X, Available Holiday 2020 - Xbox Wire
Xbox Game Studios unveils Senua’s Saga: Hellblade II, a new chapter in the award-winning Hellblade story from Ninja Theory For eighteen years and three console generations, the Xbox community has shown us the power both games and fun can have on all of us. As we enter a new generation of gaming...news.xbox.com
" our next-generation SSD will virtually eliminate load times "
![]()
Xbox Series X: A Closer Look at the Technology Powering the Next Generation - Xbox Wire
A few months ago, we revealed Xbox Series X, our fastest, most powerful console ever, designed for a console generation that has you, the player, at its center. When it is released this holiday season, Xbox Series X will set a new bar for performance, speed and compatibility, all while allowing...news.xbox.com
" Developers will also be able to effectively eliminate loading times "
![]()
Defining the Next Generation: An Xbox Series X|S Technology Glossary - Xbox Wire
[Editor’s Note: Updated on 10/21 at 11AM to ensure it is now reflective of the capabilities across both of our next-gen Xbox consoles following the unveil of Xbox Series S.] As we enter a new generation of console gaming with Xbox Series X and Xbox Series S, we’ve made a number of technology...news.xbox.com
" They will showcase unparalleled load-times "
" effectively eliminates loading times "
" Game worlds are larger, more dynamic and load in a flash "
"But they didn't want the I/O system to be just about your games loading faster"
"The most noticeable of these is loading times, which will be greatly decreased thanks to the processing power of Xbox Series X "
I don't know about you, but there is a difference between 'eliminate load times' and these words, at least for me.
It's mostly pr. May have to wait for launch to see how it all shakes out.Its little nuances. While one can argue its the same thing, but their wording is not. Sony has stuck with elimination of load times.
![]()
Power Your Dreams with Xbox Series X, Available Holiday 2020 - Xbox Wire
Xbox Game Studios unveils Senua’s Saga: Hellblade II, a new chapter in the award-winning Hellblade story from Ninja Theory For eighteen years and three console generations, the Xbox community has shown us the power both games and fun can have on all of us. As we enter a new generation of gaming...news.xbox.com
" our next-generation SSD will virtually eliminate load times "
![]()
Xbox Series X: A Closer Look at the Technology Powering the Next Generation - Xbox Wire
A few months ago, we revealed Xbox Series X, our fastest, most powerful console ever, designed for a console generation that has you, the player, at its center. When it is released this holiday season, Xbox Series X will set a new bar for performance, speed and compatibility, all while allowing...news.xbox.com
" Developers will also be able to effectively eliminate loading times "
![]()
Defining the Next Generation: An Xbox Series X|S Technology Glossary - Xbox Wire
[Editor’s Note: Updated on 10/21 at 11AM to ensure it is now reflective of the capabilities across both of our next-gen Xbox consoles following the unveil of Xbox Series S.] As we enter a new generation of console gaming with Xbox Series X and Xbox Series S, we’ve made a number of technology...news.xbox.com
" They will showcase unparalleled load-times "
" effectively eliminates loading times "
" Game worlds are larger, more dynamic and load in a flash "
"But they didn't want the I/O system to be just about your games loading faster"
"The most noticeable of these is loading times, which will be greatly decreased thanks to the processing power of Xbox Series X "
I don't know about you, but there is a difference between 'eliminate load times' and these words, at least for me.
If your typical decompression rate is 4.8GB/s (which means the BCPack average decompression rate is much higher than 4.8Gb/s), your max is way over 6Gb/s. Your average max might be 6-7 GB/s, but not the BCPack decompression max. Even Zlib can hit x3 compression ratio here and there (7.2GB/s).Seems pretty clear from the DF article:
Interesting. Given this, and until we get more details, I'm going to assume the 4.8GB/s figure includes BCPack and Zlib.
So now the narrative is super-fast load times![]()
Then why is it smaller then the binary 1 TB number. Should be larger not smaller.Your table is not aligned right. It should be:
2.4GB/s raw VS 5.5GB/s raw
4.8GB/s typical vs 8GB/s - 9GB/s typical
??? max vs 22GB/s max
It's actually not that clear what the 6GB/s figure is but if I had to guess, it's the BCPack typical. The final typical is 4.8 because Zlib lowers the average.
It's not an odd number, it's in GiB which means there are 9 digits after that 1.
You might want to look back, because the PS4 OS was also barebones, Microsoft was just much faster in adding new features and way more transparent where they gave the community the possibility to vote for features they wanted.
And then you see that in their official loading time tech demo they dont include a stopwatch because they dont want you notice that it takes around 11s (pop ups include) to load a low resolution game.
![]()
Its little nuances. While one can argue its the same thing, but their wording is not. Sony has stuck with elimination of load times.
![]()
Power Your Dreams with Xbox Series X, Available Holiday 2020 - Xbox Wire
Xbox Game Studios unveils Senua’s Saga: Hellblade II, a new chapter in the award-winning Hellblade story from Ninja Theory For eighteen years and three console generations, the Xbox community has shown us the power both games and fun can have on all of us. As we enter a new generation of gaming...news.xbox.com
" our next-generation SSD will virtually eliminate load times "
![]()
Xbox Series X: A Closer Look at the Technology Powering the Next Generation - Xbox Wire
A few months ago, we revealed Xbox Series X, our fastest, most powerful console ever, designed for a console generation that has you, the player, at its center. When it is released this holiday season, Xbox Series X will set a new bar for performance, speed and compatibility, all while allowing...news.xbox.com
" Developers will also be able to effectively eliminate loading times "
![]()
Defining the Next Generation: An Xbox Series X|S Technology Glossary - Xbox Wire
[Editor’s Note: Updated on 10/21 at 11AM to ensure it is now reflective of the capabilities across both of our next-gen Xbox consoles following the unveil of Xbox Series S.] As we enter a new generation of console gaming with Xbox Series X and Xbox Series S, we’ve made a number of technology...news.xbox.com
" They will showcase unparalleled load-times "
" effectively eliminates loading times "
" Game worlds are larger, more dynamic and load in a flash "
"But they didn't want the I/O system to be just about your games loading faster"
"The most noticeable of these is loading times, which will be greatly decreased thanks to the processing power of Xbox Series X "
I don't know about you, but there is a difference between 'eliminate load times' and these words, at least for me.
It's basically just loading the Xbox One X version of the game correct?
If the games visuals were upgraded to Series X levels wouldn't the loading times be longer?
I'm just assuming an increase in asset size when we move into Next Gen.
The smaller is the binary. Storage volume is advertised in GB but in the OS itself you see all the numbers in GiB. That's why every 1TB drive on the market is actually 931GiB. That's why XSX 1TB drive is actually 931GiB and PS5's 825GB is actually 768GiB.Then why is it smaller then the binary 1 TB number. Should be larger not smaller.
Both are doing it, Sony can do it faster. I'm not sure how the faster streaming of the PS5 will eventually look like in non-exclusive games. I mean, the SSD can stream x2 more textures, models, and other forms of data but all that extra data needs to sit in memory and PS5 doesn't have more or faster memory than XSX. And the CPU and GPU also need to be able to handle all of that stuff in order to render it to screen, but PS5 doesn't have a more powerful CPU and GPU. So I guess we will have to wait and see how these things will affect next-gen, it's going to be really interesting.
If your typical decompression rate is 4.8GB/s (which means the BCPack average decompression rate is much higher than 4.8Gb/s), your max is way over 6Gb/s. Your average max might be 6-7 GB/s, but not the BCPack decompression max. Even Zlib can hit x3 compression ratio here and there (7.2GB/s).
It's basically just loading the Xbox One X version of the game correct?
If the games visuals were upgraded to Series X levels wouldn't the loading times be longer?
I'm just assuming an increase in asset size when we move into Next Gen.
I'm pretty sure if 7.2GB/s was correct it would be the number we see in the specs instead of 4.8GB/s.
This is wrong for two reasons.4,8GB/s + 50% Bpack = 7,2GB/s![]()
It's mostly pr. May have to wait for launch to see how it all shakes out.
Lol now we counting Current Gen loading time on Next Gen![]()
They do have load times though. They're just hidden behind long walking sections, crawl spaces, elevators,etc. The PS5's SSD will be able to eliminate all of these kinds of things, and allow developers to do more with their games. Lots of developers have expressed how excited they are for this, and how this opens up much more possibilities in game design. That being said, as far as I know, we haven't seen anyone praising the XSX SSD yet. We'll have to wait and see how first party games differ this gen, and if the Xbox will be able to keep up in those aspects.U read way to much into this lol.
Both consoles can have zero load times perfectly fine if they choose for it. The only advantage that sony SSD has is faster load times in games that do require load times because of how they are designed.
People keep forgetting that seamingless worlds without load times have already been a thing since forever even on HDD's.
That is exactly my point. Some users say that the game was not optimized for that tech demo without providing any evidence about that claim, but they "forget" to mention that the game has low resolution assets and still it takes 11 sec to be fully loaded.It's basically just loading the Xbox One X version of the game correct?
If the games visuals were upgraded to Series X levels wouldn't the loading times be longer?
I'm just assuming an increase in asset size when we move into Next Gen.
I agree this is mostly PR. There is a thin line between PR and lying. PR has to adhere to laws / legal department.
My post was to show the difference between PR of two companies. MS circles around the word "eliminate load times" while Sony directly says "eliminate load times".