Yup however Sony 1st party has been preparing for PS5 for 3 years now, almost 1.5 years with the 2 different iterations of devkits and a target system even much before that, so new gen software will start to arrive for PS5 as soon as it is released. On MS side there were already "new-gen" games are announced which are actually coming out on the older systems too so they are cross-gen, on the other hand there are no cross gen game announced from Sony first party studios, and my point is there won't be.
oh buddy really wrong take but I see you are corrected by others anyway
1st party-> not only match the details of that technical engine demo, but one up it. You must have realized that all those statues were static right? And the only character that moved looked generic even though very detailed? Well think those statues actually moving to stop you. Like Harry Potter had that wizard chess but with giant statues that Harry ridden on, think that sized and detailed while still moving. An example from a recent game come to mind, the vault protectors in the recent Jedi Fallen Order game, they were even not that detailed but moved and fought with certain movements, now apply that to the statues in UE5 demo, detailed and fighting you with their shields and spear. That is one upping the demo.
Also the main character was looking generic since they used market assets probably and she wasn't worth the time to be hero level detailed like main game protagonist for a tech demo, so in that aspect too there will be improvements. It can be most felt in VR though, as current solutions can only render hands and do that in a blocky pixelated fashion, now think next gen poly counts for a VR that you can interact in, and your whole body can be rendered not just your hands.
Also set pieces were always far in between as they were hard to do with all the animation and baking and all that, now there is possibility of having more and more as their iteration is easier to produce and finalized.
Thanks for taking the time to answer. I too expect a wireless VR soon from them, maybe a standard version with improvements on PSVR1 and a wireless version at a higher price.
Well actually the polygons are still there, but light isn't! The lighting and therefore the shadow maps jittered from an accretion of frames is missing in the very first frame since well it is the very first one and the GI solution needs more than one frame to light and cast shadow on minute details. This scene is where the top hatch is being opened and the shadow is passing over the assets. Those assets are lit and can only seen by the existence of reflected light and for the first frame voxels were big and not small enough to correctly light the protrusions and shadow the indents, so the details seem like missing, however the source of those assets as always are there in high poly count. This can be seen with a cut to an already lit statue having all the details preserved even in the initial first frame since unchanging light doesn't need jitter and the light and shadows remain unchanged and high poly asset can be seen even in the first frame.
I guess even though you claim to be neutral and not saying anything bad about PS5 SSD, cherry picking and choosing only the few frames that makes your case with your version of half-truths are needed to justify the neutral mask you are wearing while actually specifically pointing something to spread FUD. I won't engage more but if you can find the same thing happening to first and second frame after the cut while the light is not changing, then we can talk.