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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Neo Blaster

Member
The general idea floating around is that Xbox somehow MUST be better than Playstation, no matter the circumstances. Not the other way around, EVER.

It's ok, I can live with that and I am sure a lot of Playstation users can live with that; I don't really see how there'll be a massive shifting in user base, if at all, just because marketing talk which is stunted anyway. As I am almost as convinced that Xbox users will not jump in bed with Sony, because some people thought UE5 will not run just as good on their console of choice.

People seem to easily forget that most Xbox/Playstation users have been in their own eco-systems for years and years, granted, there are people easily swayed one side or another, but most players are here to stay, with their own console. Or a lot of them use them both.

So making waves, hoping that anything of note will happen to their respective users is just simply not paying attention to previous generations; most players are in their own walled gardens, and they will stay there.

Click bait press will be click bait press - they will not sell more, they will not be read more, but they will lose face with their stupid and uneducated assumptions.
I think it's easier for people to just buy more than one console than leaving their current ecosystem, even more now that they can keep their catalogs due to BC.
 
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Shmunter

Member
I think it's easier for people to just buy more than one console than leaving their current ecosystem, even more now that they can keep their catalogs due to BC.
MS should make online play free, and encourage payment via a value proposition. This is how you claw back some market share. Many do not want yet another rolling subscription when they don’t even have time to play what they want on their primary system.

Free online and I’ll dip my toe. And may stay long term if I’m delighted.

Hell both should be free, but I appreciate you make the rules when you’re the king, not the court jester.
 
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sircaw

Banned
So... now some Xbox people are saying Geoff is a Sony fanboy because he made clear the Unreal Engine 5 demo was running on PS5. Oh, man, things are getting crazier everyday


They are the most Toxic, disingenuous people in the console gaming community.
It really saddens me that xbox executives go on their channels/videos it is just a really bad look.
 
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Where those equivalences come from when AMD did not relalase RDNA2 yet?

Not to mention that the Series X, and the PS5 will have a custom GPUs (and probably some fearures from RDNA3)
I m just being realistic TF wise. Nvidia 14.5tf is not easy to beat in pure performance .they can make customisation that helps to punch above their weight for console but when it comes to compute power I m sure we are below rtx 2080ti. Ofcourse its my guess
 

Thirty7ven

Banned
John Linneman was hitting 60 fps with a 2080ti so how is 30fps impressive ?


2080Ti, lol

Just a 1.1K graphics card, that by itself consumes more power than a XSX! That videos is hilarious though, it was funny seeing them geek so much over light affecting color. "It's gonna change games!!! The possibilities", lol no it won't. It will make them look more natural, and it will really streamline workflow but that's it.
 
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Ascend

Member
MS should make online play free, and encourage payment via a value proposition. This is how you claw back some market share. Many do not want yet another rolling subscription when they don’t even have time to play what they want on their primary system.

Free online and I’ll dip my toe. And may stay long term if I’m delighted.

Hell both should be free, but I appreciate you make the rules when you’re the king, not the court jester.
Technically, online is not free, but you're not paying for just online either. With Gold you get exclusive game discounts, multiple free games to add to your account per month, and the right to play certain games for free as long as you're a Gold subscriber. So there's more value there.
I guess now that Gamepass is here, they could make online play free for those people. But I doubt they will be making it totally free. The service will take a hit if they do that. Look at the difference in the online service between the free PS3 version and the paid PS+ version on the PS4. The online experience is night and day.
 

Audiophile

Gold Member
John Linneman was hitting 60 fps with a 2080ti so how is 30fps impressive ?


One's an early, unreleased demo for AMD RT hardware that's running variable north of 30fps. The entire console will almost certainly cost ~$499.

The other is a release on Nvidia RTX hardware "hitting 60fps" which will likely have mature drivers and more dev familiarity. A 2080Ti will cost you anwyhere from $1000 to $1700. Even if you took off Nvidia's ridiculous markup, you'd still be paying considerably more for just a GPU.

The 2080Ti is a 14.2TF+ dGPU with 11GB VRAM @ 616GB/s+ and almost certainly more RT hardware. The XSX GPU is a 12.1TF apuGPU with 10GB of its RAM running at 560GB/s, the remainder that is available is 336GB/s and will mostly be used by the CPU/OS. And the there's power consumption...

18-24mths back, most people didn't even believe RT would be in consoles, now we have RT capabilities approaching 2080 levels alongside 10-12TF RDNA2 , 3.5GHz Zen2 CPUS, NVMe SSDS & Custom I/O.

In terms of cost<>performance I'd say it's exceptional; and in terms of relative performance compared to a 2080 Ti for eg. I'd say it's about appropriate.

As the generation goes and we see optimisation; I wouldn't be at all surprised if these consoles pump out results effectively surpassing what we're seeing today on 2080+ GPUs.

I would've loved to have seen some special sauce for the RT so that it could be much more performant, whether AMD or console-specific (preferably the former for the sake of all), but I think we've got about the best we could have reasonably hoped for. I expect there is special sauce in some manner, and that won't be in the hardware specs, but the manner in which devs use and implement the tech when they have a fixed spec to work with, it becomes more standardised and widespread; and have they a budgetary/productivity incentive to do so.
 
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Thirty7ven

Banned
Technically, online is not free, but you're not paying for just online either. With Gold you get exclusive game discounts, multiple free games to add to your account per month, and the right to play certain games for free as long as you're a Gold subscriber. So there's more value there.
I guess now that Gamepass is here, they could make online play free for those people. But I doubt they will be making it totally free. The service will take a hit if they do that. Look at the difference in the online service between the free PS3 version and the paid PS+ version on the PS4. The online experience is night and day.

Online access to F2P games should be free though. And you don't get online access through gamepass games? Like you need Xbox Live on top of that? I didn't know that. PSnow doesn't ask a PS+ subscription for online access.
 
Well, I'm not quite as skeptical but for a different reason. Look, Minecraft is a pretty basic game graphic wise. But with RT on, they don't even hit a stable 30 FPS. Now the video and marketing are obviously trying to drum up excitement by suggesting that if they got all this coolness added to MINECRAFT with ray tracing, just think what Gears 5 or other games will look like! But the fact is..again, Minecraft is a basic game. There's a WORLD of difference between what you need for Minecraft versus what you need for Gears, for example. I think what this truly shows is that raytracing is NOT going to be widely or heavily used this generation. I think it will be used on a very limited basis, if at all. Because the hardware just isn't powerful enough yet.

Interestingly, I think what Sony has done with the I/O on the SSD is in large part because of this fact. The hardware to make raytracing a really big deal is out of reach, so Sony went the route of making it possible to like the UE5 demo...stream in movie class assets directly. It's a way to vastly improve quality without requiring levels of GPU power that just aren't practical yet. At least that's my theory.

As for the Series X and ray tracing, I'm sure there will be more cool demos highlighting that. But I will be very surprised if more modern and advanced games use anywhere near the level of RT that Minecraft did.

Hopefully we'll start seeing more about all of this and about both the Series X and PS5 with real gameplay and other demos starting here in the next couple of weeks!

Really quick question about Ray Tracing. I read that there are different types of Ray tracing and that ray tracing is very taxing on a systems performance.

With that said does all type of Ray tracing severely lower system performance or are there types of Ray tracing that are pretty light?

The answer to this question will probably tell us what type of Ray tracing developers will incorporate in their games.
 

Ascend

Member
Online access to F2P games should be free though. And you don't get online access through gamepass games? Like you need Xbox Live on top of that? I didn't know that. PSnow doesn't ask a PS+ subscription for online access.
There's Game Pass and Game Pass ultimate. The latter includes Gold, the former doesn't.
On PC, there's only Game Pass, because online is still free.
 

FeiRR

Banned
:messenger_tears_of_joy:

Rr5PwIT.png


There's Game Pass and Game Pass ultimate. The latter includes Gold, the former doesn't.
On PC, there's only Game Pass, because online is still free.
Speaking of GP on PC. I've just spent a few minutes trying to figure out why it starts with a black screen and then nothing happens. It turned out that it was trying to log in into the default Microsoft account. Since that is my work account I use with Teams, it failed without any message or information. Nice way to code your apps, Microsoft...
 
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Neo Blaster

Member
The thing is, this way of doing ray tracing is totally dependent on having very fast IO solution, it always was. But the VRAM sizes of the GPUs were never enough to store everything, and HDDs were too slow. Even SSDs with SATA is too slow. It took nvme PCI 4.0 SSDs and custom flash controllers to achieve this way of doing ray traced GI and this can be so much better on the performance compared to crushing hw RT. But since this method isn't using the available hw for RT but still producing really believable lighting, hw for RT can bu used to supplant where this method isn't working so great, like the screen space reflections to produce even better visuals, instead of letting those RT cores lie dormant it can be used for additional corrections on top of software RT.
Yep, using this software GI solution together with hardware RT seems to be the best cost/benefit. Using that UE5 demo with these two solutions and reducing the size of those 8k textures to 4k, I wonder if 1800p60 is achievable.
 

Thirty7ven

Banned
Speaking of GP on PC. I've just spent a few minutes trying to figure out why it starts with a black screen and then nothing happens. It turned out that it was trying to log in into the default Microsoft account. Since that is my work account I use with Teams, it failed without any message or information. Nice way to code your apps, Microsoft...

You gotta handle that manually in the account section. Once I used my personal outlook for GP it used it as default for windows, which threw me in for a loop. If you a have small SSD like I do, and you plan on using an external then you will also have to set up that manually in windows as Gamepass app will install in default and won't let you choose directly. Also keep an eye on optimized files folder, because Gamepass games have an habit of uninstalling but storing all their data anyway in a folder that reserves a ton of memory just so you want to reinstall.

My experience with the app is pretty negative overall, and I hate the achievements popping up on screen on a PC but maybe you can turn those off. It was cool to play some of the games for the price of 1$ but game selection on PC doesn't compare to Xbox, it's a completely different value proposition.
 
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Lacix

Member
What I've found interesting about the Unreal 5 tech demo that I didn't notice any nice reflections in it. They not really showcased it. There was some water reflections but it was not clear enough to judge how it was rendered.
Maybe the ray tracing reflections are not solved yet in this new engine. (The part when she was going through a narrow part between walls would have been more cool if the walls were from some reflective material and her face had been relected on it.)
Is ray tracing compatible with Nanite and Lumen?
 
2080Ti, lol

Just a 1.1K graphics card, that by itself consumes more power than a XSX! That videos is hilarious though, it was funny seeing them geek so much over light affecting color. "It's gonna change games!!! The possibilities", lol no it won't. It will make them look more natural, and it will really streamline workflow but that's it.
This is just what games have pushed for for decades now.... RT done right is kind of a big deal, but the performance has to be better, which is often the case when a new graphic effect is introduced., bump mapping, anti-aliasing, pixel shaders, textures, gouraud shading, etc. all used to be "luxuries".
 

Deto

Banned
2080ti is 13.4 TF only on paper. In reality it's around 16 TF out of the box, and 17.4 TF at 2 GHz clock. So no, there's no way XSX will match 2080ti performance.

Are you trying to define the performance of RDNA2 based on RDNA1 vs Nvidia-Touring on the PC to compare with consoles that don't even exist?

In all console generations, the console delivers much more than the equivalent of the PC.
 
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MS should make online play free, and encourage payment via a value proposition. This is how you claw back some market share. Many do not want yet another rolling subscription when they don’t even have time to play what they want on their primary system.

Free online and I’ll dip my toe. And may stay long term if I’m delighted.

Hell both should be free, but I appreciate you make the rules when you’re the king, not the court jester.

I think pigs would fly before MS endangered any of their subscription based revenue.
 

Thirty7ven

Banned
This is just what games have pushed for for decades now.... RT done right is kind of a big deal, but the performance has to be better, which is often the case when a new graphic effect is introduced., bump mapping, anti-aliasing, pixel shaders, textures, gouraud shading, etc. all used to be "luxuries".

Games have pushed for approximations to real physics. Performance dictates how approximate it is to the real thing.

Yes, Ray Tracing is the end goal because it's the closest approximation we have. But something like Lumen offers incredible approximation at probably a quarter of the cost of path tracing. It's the waterfall question, how approximate to the real thing do you actually need it to be in a video-game?

But if you tell me these consoles can do path tracing in an open world game, middle of a city block with hundreds of NPCs/Cars/Objects/reflections/complex animation, then hey let's do it right now.
 

pawel86ck

Banned
Are you trying to define the performance of RDNA2 based on RDNA1 vs Nvidia-Touring on the PC to compare with consoles that don't even exist?

In all console generations, the console delivers much more than the equivalent of the PC.
Are you trying to suggest 10-12 TF RDNA2 will match 17-18 TF turing? At best we will see 15-20% IPC gains.

Yes I know consoles delivers better graphics than PC with similar hardware, but only because developers are using tricks and gimmicks.
 
Are you trying to define the performance of RDNA2 based on RDNA1 vs Nvidia-Touring on the PC to compare with consoles that don't even exist?

In all console generations, the console delivers much more than the equivalent of the PC.
This is par for the course we have people going around telling us that the consoles are actually RDNA3.
 
My experience with the app is pretty negative overall, and I hate the achievements popping up on screen on a PC but maybe you can turn those off. It was cool to play some of the games for the price of 1$ but game selection on PC doesn't compare to Xbox, it's a completely different value proposition.
Yup, having that stupid xbox gamebar coming back to life ater every windows 10 update is one of the worst side of PC gaming right now, I can't wait enough for this thing to die like the GFWL thing did a couple of years ago. This is one more marketing by nagging effort from MS, if there was a #metoo (I know it's different, but the idea is that they do things to my computers without permission) for PC that would be it.

and that boot time popup that keeps asking you to sign on with a windows account... I just love to click 💖not this time💖 assuming I will ever want tolink my computer to my microsoft account.

I should really install Linux at this point, but I need Windows for the #$%@# games.
 
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Who is sage? Don’t we still have that guy that were butts on a train that speak funny?
The guy you're referring to is SenjutsuSage, a person who pretended to be neutral but he was nowhere near having a neutral stance. He's probably too busy spreading his FUD and ignorance elsewhere just like any other fanboy would. He got stomped on and schooled many times over in here and perhaps decided to take his nonsense to some place else, where there are people who share the arrogant stance he has. He's basically a walking contradiction at this point.
 
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Bo_Hazem

Banned
Speaking of raytracing on XSX, it's a weird thing. There are two sources I know of which show it in Minecradt. One is Digital Foundry who analyse a video provided by Microsoft so I'm going to skip that one. The other is that Austin Evans guy who was the other outlet revealing the console. His video is really weird and it all starts around the 2m44s mark.



He shows Minecraft RT running on XSX but we can see it's not the same tower box he shows in the same video, it's a devbox (in fact, there are 3 stacked next to the TV). So he starts talking about RT but walks around in the normal mode, then stops, switches to RT and... just turns around. I don't get it at all - why not walk around showing the graphics? Those are just 1-2 second periods when we see the image moving, then a cut to the video provided by Microsoft, then another take at RT-less walking and again the same procedure. I don't buy it at all.


Indeed, you can feel it's dropping way under 30fps in those very few moments of movements, he's been given a notice to avoid moving around and only use static presentation of ray tracing. I personally can see it around 20fps mark in those moments or even worse at the the other one moving slowly into a cave.
 

Radical_3d

Member
The guy you're referring to is SenjutsuSage, a person who pretended to be neutral but he was nowhere near having a neutral stance. He's probably too busy spreading his FUD and ignorance elsewhere just like any other fanboy would. He got stomped on and schooled many times over in here and perhaps decided to take his nonsense to some place else, where there are people who share the arrogant stance he has.
I'm pretty sure he's not. It was a guy whos name was butts on a train or something like that. And he wrote unintelligible posts.
 

Corndog

Banned
They are the most Toxic, disingenuous people in the console gaming community.
It really saddens me that xbox executives go on their channels/videos it is just a really bad look.
Can we please talk about the actual subject of this thread? Or is talking about how bad youtubers are that prefer the Xbox platform more important?
 
Can we please talk about the actual subject of this thread? Or is talking about how bad youtubers are that prefer the Xbox platform more important?

Were talking about rabid fanois on either side actually.
Though I gotta admit thats been mostly about Xbox fans in this thread.
Had a hard time fighting both sides on this forum though.
Some Sony fans here are also streching things really far and can't handle it that PS5 might be weaker overall.
 
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You had me until the end. Well played.

Listen having the "weaker" console doens't mean shit.
Sonys first party titles will still dominate.
I haven't seen anything from Microsoft first party studios yet that comes close to them in quality.
So as a Sony fanboi I really don't care if TFLOP matter more then SSD Speed.

Games will decide and I have a hard time believing MicroSoft is going to produce higher quality games then Sony.
 
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DeepEnigma

Gold Member
Listen having the "weaker" console doens't mean shit.
Sonys first party titles will still dominate.
I haven't seen anything from Microsoft first party studios yet that comes close to them in quality.
So as a Sony Fanboy I really don't care if TFLOP matter more then SSD Speed.

Games will decide and I have a hard time believing MicroSoft is going to produce higher quality games then Sony.

They will both have their strengths and weaknesses. There is no "overall".
 

FranXico

Member
No advantages then lists some pretty cool advantages.

I will say this I don't think too many 3rd party devs will use a ton of their resources tweaking games for the superior SSD.

I believe we will only really see it shine in 1st party titles.

But even those non advantage advantages he listed I am good with :)
It's as ridiculous as saying that the XsX will not have any advantages other than higher resolution and a bit better RT. LOL
Ok.
 

HeisenbergFX4

Gold Member
It's as ridiculous as saying that the XsX will not have any advantages other than higher resolution and a bit better RT. LOL
Ok.

Without a doubt.

Its going to be very interesting where 3rd party games land as far as what consoles have what advantages.

Being a Sony fan first I am more interested in what the PS5 can do.

Having a beefy PC already not sure I am buying the XsX but MS doesn't care I am already in their ecosystem with the PC.
 
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