Next-Gen PS5 & XSX |OT| Console tEch threaD

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That's quite a detailed reply @BadBreathOfTheWild, as a casual observer it's a bit beyond me technically, but much appreciated.

I was just making a joke that power budget is a thing that would always be thought about and accounted for regardless of whether you are doing the old way or the shifting that PS5 is doing. The only thing that consoles try to ignore is thermals, at least as best they can. But Sony, is still doing that with their method, so nothing changes there. We do need a frame limiter on menus and maps, those type of things.

To add to that, you need to think about TIME and how fast clocks could be adjusting. Smart shift is every 2 millisconds, we dont know the reaction time and how long the downclock is in millisconds for Ps5 (yet).

But think about what work is seen over a frame, it is always up and down for both CPU adn GPU, so its logical to optimise on whats happening at any time within a frame.

Too many posters seem to think things stay at 10.23 or 10 TF.1 potential for the whole game lol, when the reality is likely very fast and many times a frame. Below is 1 frame of spiderman activity....so why not chill when there is little to do, and work harder when there is. ?

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From my understanding of the smartshift implementation. It can run full clocks all the time when its needed, there is no point running max clocks all the time when the jobs at hand need less.
 
From my understanding of the smartshift implementation. It can run full clocks all the time when its needed, there is no point running max clocks all the time when the jobs at hand need less.
Nah it's just based on power draw. If the task requires power draw above budget clocks are adjusted.

There's pretty much no reason not to run at max clocks unless you are going to cause power/thermal issues.
 
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No, no and no. It just means you insert the disc, and the appropriate version of the game gets downloaded and installed.
Isn't that exactly what already happens with crossbuy? You're logged in your account on a PS3, it will download the PS3 version; you're logged in your account on a PS4, it will download the PS4 version and ditto for VITA.
 
I'm not sure where you're getting that information, but the world doesn't agree with that. Several devs have already called that BS out. Can't wait for July event myself to shed more lights on that matter and clear the fog.
Hoping for new IPs from MS studios, not the same old Halo/Gears/Forza. I want to see the power of 12TFs running in (true) real-time on the console and, please, something realistic, not those cartoonish Gamepass fillers.
 
From my understanding of the smartshift implementation. It can run full clocks all the time when its needed, there is no point running max clocks all the time when the jobs at hand need less.

If the code is well optimized then this should be what happens, but it will vary from game to game.
 
Isn't that exactly what already happens with crossbuy? You're logged in your account on a PS3, it will download the PS3 version; you're logged in your account on a PS4, it will download the PS4 version and ditto for VITA.
Yes that's how digital purchases work same with X360/XBO

Cross-buy with disk based games worked in different ways; most used download codes. Although TBH, cross-buy mostly wasn't for disk based games it was for smaller digital only titles.
 
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Isn't that exactly what already happens with crossbuy? You're logged in your account on a PS3, it will download the PS3 version; you're logged in your account on a PS4, it will download the PS4 version and ditto for VITA.

Yes and it's delivering the best version of the game to the console you own, across generations :messenger_winking:
 
ToadMan ToadMan : Did you place that pointing finger right there by accident?


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If not: Well played! Seems like a couple of guys tried to report you, but ended up liking your post. Your cunning plan paid dividends.
If it was unintentional: Nevermind

Totally unintentional!

Of course - that's what I would say lol :messenger_halo::messenger_halo::messenger_halo:


Wouldn't that be affected by screen res and window size and device and... other things?

Maybe the finger always points there lol
 
CDPR spokesperson already confirmed few weeks ago that next-gen upgrades won't be ready until 2021.

So, it's very likely you'll have to play it on current-gen consoles at launch. What a travesty!
 
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  • 4K native and barely any raytracing vs FHD native and lots of raytracing
I prefer the latter option. Gimmie that RT Gi at 1080p instead of 4K with no RT at all.
Even better, gimme 1440p + those alien reconstruction techniques to get 4k + GI(be it Lumen-alike or RT) + 60 fps and i can be happy for the rest of next gen.
 
Just beat God of War again.....god that was amazing. If not my favourite game of all time, it's definitely top 3 for me.
Now I think I'm going to play Spider Man again in preparation for Miles Morales.
This is why PS5 is a must buy for me. I need sequels to these amazing games.

But if XSS is actually around $200...then this gen is gonna be freaking great.

Let's lower our expectations a bit, if I see something close to this in July from xbox then I can give them the benefit of the doubt.

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Something like God of War in visuals in native 4K and a good story. So far to me only Halo Infinite looks like a good game.
 
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CDPR spokesperson already confirmed few weeks ago that next-gen upgrades won't be ready until 2021.

So, it's very likely you'll have to play it on current-gen consoles at launch. What a travesty!

Big ambitious game, first time the dev is doing a FPS. This smells like performance problems.
 
He is basing this on precedence set by Sony. Smaller standalone games like Uncharted LL, Ratchet and Clank have an MSRP of $39.99. That's something Sony has been doing since PS3. They also quickly reduce prices as well for $60 games sometimes a few months after release or a year. The price drops to $39.99 and shortly after to $19.99.
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You shouldn't bank on what was done before. Ratchet & Spiderman are not of the same value. Heck the value doesn't even matter. Are people also expecting the new ratchet to cost $40 because it was last time?

He should STFU and wait for Insomniac & PS to speak. Shitty post like his is why FUD & narratives get spread. Oh its going to be XYZ price. When no one from the product team mentioned price. If there is narrative going around that this game should be cheap.It already messes up their marketing.& their bottom line,etc. Just like that silly remaster miles dlc crap. Insomniac had to come out shut that down.

These twitter guys are leeches & poison at that. You wonder why brands & studios don't talk. Shit stirrers that are on an ego trip. Thinking they are bigger than gaming,
 
Search for the fast resume and loading official demos.

Quick resume seems fine for me. They are running xbox one x games (which has 12GB of ram). Let's say games are using 9.5GB. It was always 6 seconds to change between games.

If we assume the write speed is 2.4GB, it has 3 seconds to write the current state from ram to the ssd, and 3 seconds to load the last one.

2.4GB/s * 3 = 7.2GB

Yet, not enough time (considering 9.5GB). Maybe they're using the some compression to help.

Anyway, very hard to say how much they are transferring. Unless you have completely ignored the fact they also need to write the current state to ssd, I can't see where this is a proof of anything.
 
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Hoping for new IPs from MS studios, not the same old Halo/Gears/Forza. I want to see the power of 12TFs running in (true) real-time on the console and, please, something realistic, not those cartoonish Gamepass fillers.

I hope you get what your looking for. 12TF & the power didn't make that camp happy. I hope you & xbox guys are happy with what they show. Just to stop the the anger projection derailing threads & gaming. Me how i grew up. I judge people by their actions. And its looking shaky & spooky over there.

I really hope you get what your looking for & it makes xbox guys happy. The anger projection thing is getting super toxic & killing the fun. Just my opinion.
 
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Quick resume seems fine for me. They are running xbox one x games (which has 12GB of ram). Let's say games are using 9.5GB. It was always 6 seconds to change between games.

If we assume the write speed is 2.4GB, it has 3 seconds to write the current state from ram to the ssd, and 3 seconds to load the last one.

2.4GB/s * 3 = 7.2GB

Yet, not enough time (considering 9.5GB). Maybe they're using the some compression to help.

Anyway, very hard to say how much they are transferring. Unless you have completely ignored the fact they also need to write the current state to ssd, I can't see where this is a proof of anything.

Well, a SATA 3 SSD with 0.5GB/s and a potato PC does load State of Decay 2 in 16 sec vs 11 sec of XSX vs 52 sec X1X. Until further details we shouldn't really care much about it. H2H comparison are inevitable for multiplats.

PS5's 6 priority levels vs 2 on XSX, and 12 channels vs 4 channels on XSX also help sustainable peak performance both read and write. Plus the DRAM-less SSD of XSX is questionable as DRAM-less SSD's on PC are the cheapest and worst in terms of performance and lifespan.
 
Hoping for new IPs from MS studios, not the same old Halo/Gears/Forza. I want to see the power of 12TFs running in (true) real-time on the console and, please, something realistic, not those cartoonish Gamepass fillers.

Fable remake/reboot/ sequel has to be good. There is so much potential in that game it is a literal gold mine if they get it right.

I can image the show being really good this time, it has to be, they have got all the time and planning they need to deliver, if they don't god help em.

I am going to cry if they open with Gears though, no no no.

Also after xbox game reveals and if it really good i am sure Sony will give us more goodies to look at.

It's win win for everyone .
 
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