Next-Gen PS5 & XSX |OT| Console tEch threaD

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Because it was developed by 2 teams within 343i.

How can Tomb Raider run on Xbox One and PS4 while also running on Xbox 360?
Tomb raider (Xbox 360 ps3)
Tomb raider definitive edition (ps4 Xbox one)
It's not a cross gen title the PS4/XO version came out one year later.
Try again son
 
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Taking no prisoners


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LOL! So you took 2 things from that entire list of sentences that are completely accurate and use those to discredit what I heard? LOL!

So let me get this straight, my sources have to be 100% correct even if they do work in the industry and get their info themselves from other sources?

Yea, I'm a fraud then.. don't believe ANYTHING I say again. Great, put me on ignore...and while you are at it, can you show me an insider that gave as much information and was 100% accurate?

Your sources are fucking with you and probably talk shit behind your back with your delusions :messenger_tears_of_joy:
 
You guys still believe VFX Veteran is an "insider"??

Dude keeps trying to convince others he knows people, is constantly acting like a PC fanboy, is very active on this forum, was banned from another, likes to be demeaning of others and tries really hard at being a voice of authority.

When he gets something wrong he still says he was right. Rumor doesn't pan out? He was right. His observation of a tech is wrong? He was still right, in a sense.

I follow his advice though. Ignore.

Nah, he's funnier when not ignore, one of the few ones though. On a slow day, some posts are entertaining.
 
Not an unreasonable question. After all, 1080p can be transposed to 1800p by simply pressing the keys in the wrong order when typing. This is the first time I've seen a console dev offer that resolution.
Nope, it has been used before in many games. Check this list:

 
So that was only 5.5GB/s raw speeds, no 9-22GB/s! Imagine doing all of that with SSD's "thumb" only. :messenger_winking_tongue:

What it means is that 100 GB game has all its artwork compressed (a bit like Jpeg is you want an easy way to consider it for BCn formats from orignal artwork). and its converted it GPU format BCn, then its all Kraken compressed and put on disk.

So it could be you disk is now 50 or 60 GB, the ps5 IO will be the same rate, its just got less to load so again more efficiency.

Oodle It will help with game sizes and effective speed for IO of textures. I bet all the exitsing Ps5 demos were also not using oodle, yet.

Note oodle can also be used on XSX and PC, its universal, its compressing the original artwork.

Goimg to add to that, in that oodle is lossy and you loose a tiny bit of detail but who can see it anyway. So if your texture BCn data is say 40 or 50 % smaller, that could also help RAM bandwidth (If the BCn is smaller) as well as IO and game size. Its a no brainer really.
 
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If someone is interested, the PS5 weighs 4.8kg (10.58 lbs) including the box, according to Amazon. That would be almost the same weight as the PS4 PRO. PS4: 4.3kg (9.48 lbs), PS4 Slim: 2.8kg (6.17 lbs).
 
Sony is opening their war chest again after that $229 million of cold cash for only one studio (Insomniac) instead of "talking" about it:

(Timestamped)





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I thought the most it could be is what it's the spec sheets. But it looks like the differences might even be greater.

It's pretty crazy what Sony managed to achieve with their SSD then. I don't know why Microsoft is that far behind with their I/O. This really doesn't make any sense to me.
Rumour has it MS wasn't even going to use a SSD in XSX, but came to know Sony would then rushed for a market solution. There was no budget to go beyond or the console would be too costly.
 
That's funny because my track record as far as insider information has been 100% accurate.
It's already annoying to be honest
I didn't see a single thing that you would say correctly and it wasn't seen anywhere else before

The Russian journalist, not you, was the first to say about the PC port of horizon. Stop, damn you, counting it for yourself.
This is so ugly that you should be ashamed of it
Each of us, literally everyone, can take any rumor and say that we have also heard about it. So are we all insiders or what?
Please show at least one piece of information that came only from you(At the very beginning) and was confirmed
I'll wait
 
Please show at least one piece of information that came only from you(At the very beginning) and was confirmed
Or tell us specifically what else will come out on the PC from PS4 exclusives. All these conversations about "my sources" are already sore. In the end, no one asked for specific names for these sources. He has never confirmed anything. And if so, then the penny is worth to all his insiders. Most likely he just plays fortune-telling and guessing and nothing more.
 
I thought the most it could be is what it's the spec sheets. But it looks like the differences might even be greater.

It's pretty crazy what Sony managed to achieve with their SSD then. I don't know why Microsoft is that far behind with their I/O. This really doesn't make any sense to me.

BcPack is RDO compression of textures into BCn
Oodle is RDO compression of textures into BCn

Its the stuff you do on artwork before you use that in a game, so EVERONE will have it. The only difference to PC is consoles have additional Kraken and Zlib compression as I can see......

So everyone will benefit. 40 % Lamda gives texture files half the size and buggered if I can see much difference.

Yes Ps5 will still be 2 x faster IO than XSX minumum, as Kraken > Zlib and Ps5 has more coprocessors for latency elimination.


Go above link, select 40 and left click on images to see native vs half size, I cant see jack shit
 
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You guys still believe VFX Veteran is an "insider"??

Dude keeps trying to convince others he knows people, is constantly acting like a PC fanboy, is very active on this forum, was banned from another, likes to be demeaning of others and tries really hard at being a voice of authority.

When he gets something wrong he still says he was right. Rumor doesn't pan out? He was right. His observation of a tech is wrong? He was still right, in a sense.

I follow his advice though. Ignore.

My question is why hasn't he been banned yet and why do Mods allow the (Vetted) in his tag? Was he correct in some things before? Was wondering.
 
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off subject do ps5 and series x games have 7.1 surround or is it still 5.1? Are surround sound headphones worth it?

You don't need 7.1 surround in PS5 as it's HRTF, "true", GPU-based 3D audio so any stereo 2.0 channel headphones will deliver it without fake 3D simulation with hundreds of raytraced audio sources. What's been shown so far XSX will use CPU-based 3D audio, so 7.1 Channel, Dolby Atmos would be needed for best audio experience for a handful (probably 18-32 sound sources) in the XSX. For concrete details, wait until release.
 
Because the whole bottleneck, phat pipe thing is BS.
I could say the PS5 is bottlenecked by its weaker RAM bandwidth compared to the XSX. You could say the XSX is bottlenecks by the SSD.
Reality is neither are bottlenecked.
Both Sony and Microsoft know what a bottleneck is, and they have both designed their system to not have one.
Be happy about that.

Come on man



I think you have the ram bandwidth backwards. The XSX will have trouble because it has split ram configuration.
The PS5 ram bandwidth limit its not a bottleneck. Thats the limit of the system. The PS5 will access it frequently. The XSX however will not be able to maximise its usage. The split ram being easy example. Then the SSD. Its just a bottlenecked device.When compared to the PS5. Just what it is.
Accept it & move on.

Overall the XSX has had no talk of fixing bottlenecks & no talks of sorting the pipeline. Stop the Comparison. They are not the same. REAL DEVS say The PlayStation 5 is a masterpiece of systems design, "Insert other superlative". nobody calls the xbox that. Just let it go. XSX is bottlenecked. its just what it is. xbox is weak here. Its strength is else where. At some point Xbox will show its strength with real footage captured on XSX and we can talk about its 12Tf & GPU advantage. Champion that. Its lost the I/o section.
 
Without speaking for or against @VFXVeteran credibility here, but many people seem to underestimate the unpredictability of real inside information. I was lucky to have friends at Apple a few years ago who provided me with good and credible information. In the end it was frightening how much of these information did not turn out to be "true". This was not because my contacts were fake, but because it is normal in this industry for plans to be changed, postponed, paused, or even canceled altogether. And the sooner this information is passed on, the higher the chance that it will ultimately not be as true as specified by the insider.

I would therefore also like to reiterate that the information from January 20th, which @VFXVeteran had confirmed, were partially correct. It is difficult for outsiders to understand which of this information was actually planned in January. At that time, covid19 was also not up to date, which made changes to plans even more likely afterwards. When evaluating alleged leaks, it should never be ensured that ALL (!) Information are correct, but rather that part of them are correct or at least comes close to reality.

I'll second this. After working in the industry, plans change daily at times and the information given is sometimes both right and wrong specifically to cover tracks.

I don't know VFX veteran at all but it seems wherever he's getting his information is usually given by someone trying to make sure they aren't caught.
 
Come on man



I think you have the ram bandwidth backwards. The XSX will have trouble because it has split ram configuration.
The PS5 ram bandwidth limit its not a bottleneck. Thats the limit of the system. The PS5 will access it frequently. The XSX however will not be able to maximise its usage. The split ram being easy example. Then the SSD. Its just a bottlenecked device.When compared to the PS5. Just what it is.
Accept it & move on.

Overall the XSX has had no talk of fixing bottlenecks & no talks of sorting the pipeline. Stop the Comparison. They are not the same. REAL DEVS say The PlayStation 5 is a masterpiece of systems design, "Insert other superlative". nobody calls the xbox that. Just let it go. XSX is bottlenecked. its just what it is. xbox is weak here. Its strength is else where. At some point Xbox will show its strength with real footage captured on XSX and we can talk about its 12Tf & GPU advantage. Champion that. Its lost the I/o section.


That's pretty Brutal. Do you not have a soul? :messenger_smiling_horns:
 
I was browsing the internet and came across this, PS5 India Pre-Order Registrations Now Live on Amazon, Flipkart.

It's interesting to see PS5 information go live on Amazon India and Flipkart first before Sony's own retail site or other independent retail chains like Games The Shop which put up its own PS5 listing a day later complete with a registration link that directs you to a Google Docs page unlike Amazon or Flipkart.

This time around, we speculate that not every Indian retailer may stock the PS5 at launch if we're to go by the scant few online stores that have PS5 banners from Sony, most of which have changed the 'Holiday 2020' release window to 'Late 2020' including Amazon India.

"We wanted to list the PS5 on our social channels a few months ago," said one Delhi-based retailer on the condition of anonymity . "No price has been given to us and we just wanted to do this so customers could tell us if they're interested. However Sony India told us it would be on the expensive side when it hits and has asked us to focus on PS4 instead."

Very intriguing, Amazon and Flipkart are the two biggest retailers in India. We are perhaps few weeks away from pre-orders going live all across the globe. Also, interesting to point out, that it seems to be a parallel launch with rest of the world as the tentative date is 'Late 2020'.

With PS4, it launched couple of months late in January 2014, with a price of Rs 39990, which on conversion comes at ~$650 back then. Curiously, the PS4 Pro also launched couple of months late in February 2017, with retail price of Rs 38990, which on conversion comes at ~$585.

Difficult to gauge the pricing of PS5 in that market but I suspect it'll be very costly.

Some screens from those pages, what is again curious is that all the sites seem to share the same info graphics. (Perhaps this promo is something made by Sony India?)

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Come on man



I think you have the ram bandwidth backwards. The XSX will have trouble because it has split ram configuration.
The PS5 ram bandwidth limit its not a bottleneck. Thats the limit of the system. The PS5 will access it frequently. The XSX however will not be able to maximise its usage. The split ram being easy example. Then the SSD. Its just a bottlenecked device.When compared to the PS5. Just what it is.
Accept it & move on.

Overall the XSX has had no talk of fixing bottlenecks & no talks of sorting the pipeline. Stop the Comparison. They are not the same. REAL DEVS say The PlayStation 5 is a masterpiece of systems design, "Insert other superlative". nobody calls the xbox that. Just let it go. XSX is bottlenecked. its just what it is. xbox is weak here. Its strength is else where. At some point Xbox will show its strength with real footage captured on XSX and we can talk about its 12Tf & GPU advantage. Champion that. Its lost the I/o section.


To be fair I expect the XSX to be a brute on last gen / cross gen, there the games are already made for slow IO and the 10 GB VRAM could probably fit most of the game.

So a game like borderlands 3 remasterd I would expect XSX to be better. Cross gen check, low IO check, not much VRAM need check. Nextgen only games Ps5 will pull back.

However, for ground up next gen games that have no chance running on a ps4, that 10 GB VRAM limit is low, games already use 11 GB VRAM on PC with high textures of older games, that split will become more of a bottleneck the more expansive the game IMO.
 
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To be fair I expect the XSX to be a brute on last gen / cross gen, there the games are already made for slow IO and the 10 GB VRAM could probably fit most of the game.

However, for ground up next gen games that have no chanve running on a ps4, that 10 GB VRAM limit is low, games already use 11 GB VRAM on PC with high textures of older games, that split will become more of a bottleneck the more expensive the game IMO.
They probably know that and that is why they are focusing on scalability and not building games from the ground up for next gen...
 
Come on man



I think you have the ram bandwidth backwards. The XSX will have trouble because it has split ram configuration.
The PS5 ram bandwidth limit its not a bottleneck. Thats the limit of the system. The PS5 will access it frequently. The XSX however will not be able to maximise its usage. The split ram being easy example. Then the SSD. Its just a bottlenecked device.When compared to the PS5. Just what it is.
Accept it & move on.

Overall the XSX has had no talk of fixing bottlenecks & no talks of sorting the pipeline. Stop the Comparison. They are not the same. REAL DEVS say The PlayStation 5 is a masterpiece of systems design, "Insert other superlative". nobody calls the xbox that. Just let it go. XSX is bottlenecked. its just what it is. xbox is weak here. Its strength is else where. At some point Xbox will show its strength with real footage captured on XSX and we can talk about its 12Tf & GPU advantage. Champion that. Its lost the I/o section.


I keep seeing people claim they the Xbox Series X has bottlenecks. However I'm not seeing any proof that supports them. Some people may consider that console warrior bait so if you have proof could you please share it?

I honestly don't want anyone getting into trouble over this. Just like how people cant make the 9.2TFs claim I don't see why the bottlenecking claim is any different without any proof.

Edit: The only thing that im aware of is how the split ram can cause issues if the game requires more than 10GBs. I'm wondering if there's anything else besides that.
 
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They probably know that and that is why they are focusing on scalability and not building games from the ground up for next gen...

Yes MS will know that, and as they have to service game pass I expect allot of cross gen games and phil blabbing about 60 FPS for the next year or 2. Phil has already done a couple of feel interviews which paves the way for more cross gen games.

Problem is they will look like ps4 games on a PC do today, same limited enemies and animations, limited density and details...., and games like HZD FW, Ratchet and even MEDIUM will make them look last gen in scope and complexity. Probably Medium and hellblade 2 but who knows....?

You know the battlecry will be how many 60 FPS games are shown from MS, and they will all be Jaguar in scope except Medium I recall.. Maybe Helblade 2 and.....?????

Its not hard to predict the battlelines....The battle begins,
 
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Yes MS will know that, and as they have to service game pass I expect allot of cross gen games and phil blabbing about 60 FPS for the next year or 2.

Problem is they will look like ps4 games on a PC do today, same limited enemies and animations, limited density and details...., and games like HZD FW, Ratchet and even MEDIUM will make them look last gen in scope and complexity.

You know the battlecry will be how many 60 FPS games are shown from MS, and they will all be Jaguar in scope except Medium I recall.. Maybe some others but you get the narrative.

Its not hard to predict the battlelines....The battle begins,
I was just saying how Fallen Order has so many cracks in walls and elevators and other gimmicks to hide loading..... even when you come out of saves, the enemies take a few seconds to appear.

Who knows how fast the assets streaming has to be to overcome all of these problems and with asset quality going up, it will be more demanding. I was annoyed that PS5 was below XSX in teraflops but now, considering everything, they definitely made the right call and I hope they can push the I/O and SSD further in the midgen refresh and the following gens.
 
I keep seeing people claim they the Xbox Series X has bottlenecks. However I'm not seeing any proof that supports them. Some people may consider that console warrior bait so if you have proof could you please share it?

I honestly don't want anyone getting into trouble over this. Just like how people cant make the 9.2TFs claim I don't see why the bottlenecking claim is any different without any proof.

Edit: The only thing that im aware of is how the split ram can cause issues if the game requires more than 10GBs. I'm wondering if there's anything else besides that.

I have seen one, MS mentioned using less CPU cores on IO, however if MS are using CPU during IO thats still taking RAM bandwidth away from doing other things even if the CPU is only using half a core or whatever, so when doing IO you slow down other stuff thats waiting patiently and using up cycles.........

Ps5 has no CPU on IO other than initiating it (obviously), its all handled directly SSD to RAM, Ps5 GPU could be rendering other shit using the memory bandwidth while ps5 is pumping in new assets and not be interupted or stalled....

IS XSX IO efficient - hell yes it is infinetly better than PC even with INMe and >>>> this generation - but Ps5 is even more efficient.....so its not a critisism, both have spent their budgets where they believe will matter.

Its all about how many cycles you use up doing stuff in the time of a FRAME, and if those cycles stop other things from happening in parrallel then its sort of a bottleneck. But if Ps5 uses less cycles for some stuff, but XSX has more compute, maybe we will see similar .........end results

Anything that uses CPU that does not need to is wasting cycles both for CPU and the shared memory bandwidth / bus.

Then there are coherency and cache scrubbers, if you dont have them = more cycles. These are only the hints, we have heard of so far, there will be more and Cerny seems to have gone 100 % crazy on removing them, maybe it will all balance out vs more power approach (who would of guessed :messenger_beaming: )
 
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The Unreal PS5 demo is the best example of its SSD usage. Developers are going to have to completely change the way they design games if they truly want to make use of PS5's SSD. Things like that take time. They're gonna have to shift their thinking. Also, keep in mind, PSVR2 is probably around the corner someplace, so I'm positive it will have a much greater impact on that front.
About VR, I've been reading reviews complaining about how Marvel's Iron Man VR is being limited by PSVR/PS4 aging tech. I'm really hoping we get enhanced versions of current PSVR games using PS5 horsepower/IO before we get PSVR2. Even with its lower resolution, I'm sure we could see great benefits with current version.
 
I completely acknowledge that the waiting times would have been longer, but to me cutting down time for loading assets isn't revolutionary it should be a given with SSD's and something we have know for years now. Everything harks back to loading assets quicker, which was already on PC.

I don't want an advantage peddled to me like I am some clueless schmuck when PC had this sort of benefit for years.
Except these assets will load much faster than any SSD solution currently available on PC, at least on PS5, just like UE5 demo showed. About a revolution, just wait some more time, the way devs design games won't change from night to day, fast loading is just the first perk we'll see.
 
I was just saying how Fallen Order has so many cracks in walls and elevators and other gimmicks to hide loading..... even when you come out of saves, the enemies take a few seconds to appear.

Who knows how fast the assets streaming has to be to overcome all of these problems and with asset quality going up, it will be more demanding. I was annoyed that PS5 was below XSX in teraflops but now, considering everything, they definitely made the right call and I hope they can push the I/O and SSD further in the midgen refresh and the following gens.
If you where annoyed that PS5 was below XSX in TF's don't be about the SSD, they already addressed your concerns before

 
I was thinking before what Sony might /could/should show to mitigate the xbox event coming up soonish..

I think they should show the following...

Instant load and boot up times demo. - we have seen examples of crazy speed in ratchet and clank but they should really show us a game loading in a second and maybe switching games in a second too.

Another photorealstic game. - we have seen some games that look amazing and some look close but I think a further example would hit home. Obviously UE5 we have seen and looks better than anything but again just to hit home and steal thunder.

Show off a game running at high frame rate. - this is where MS is probably going to try and show where the xbox is different. Even though we have seen some games at 60 a further example from Sony would reduce that impact.

Then the xbox is harder pressed to show what it does different, to justify that most powerful tag if weve basically already seen everything that it shows us.

I imagine Sony are holding back some aces up their sleeves but what does anyone else think? What will they do? What narrative will MS push?

I would fucking love an OS menu demonstration runthrough, personally.

Bonus if it has a mic drop moment where some PS1-2-3-4 games that aren't on PSNow/PS2 Classics (E.G. immediaely identifiable as confirming 'backwards compatablity') are just sat there in the recently played list like 'Oh Hi! What are we doing here?'
 
I have seen one, MS mentioned using less CPU cores on IO, however if MS are using CPU during IO thats still taking RAM bandwidth away from doing other things even if the CPU is only using half a core or whatever, so when doing IO you slow down other stuff thats waiting patiently and using up cycles.........

Ps5 has no CPU on IO other than initiating it (obviously), its all handled directly SSD to RAM, Ps5 GPU could be rendering other shit using the memory bandwidth while ps5 is pumping in new assets and not be interupted or stalled....

IS XSX IO efficient - hell yes it is infinetly better than PC even with INMe and >>>> this generation - but Ps5 is even more efficient.....so its not a critisism, both have spent their budgets where they believe will matter.

Its all about how many cycles you use up doing stuff in the time of a FRAME, and if those cycles stop other things from happening in parrallel then its sort of a bottleneck. But if Ps5 uses less cycles for some stuff, but XSX has more compute, maybe we will see similar .........end results

Anything that uses CPU that does not need to is wasting cycles both for CPU and the shared memory bandwidth / bus.

Then there are coherency and cache scrubbers, if you dont have them = more cycles. These are only the hints, we have heard of so far, there will be more and Cerny seems to have gone 100 % crazy on removing them, maybe it will all balance out vs more power approach (who would of guessed :messenger_beaming: )

Fs why is everything in Russian on this website. Simple English dammit.

Don't mind me.
 
In recent DF video John mentions that Richards was invited to this discussion too, but he is busy with "PS5 stuff". They haven't released anything PS5 related for a while, so maybe something big is coming (like a teardown?).

 
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all this talk people on here are doing about ps5 being so far ahead yet all the games have been 30 fps
You must have been reading the wrong thread, I see many people here saying both consoles will be practically the same, just like many devs already did, and there are Xbox fans who push the power narrative like 'XSX will be 4k60 with RT and PS5 will be 1080p30 without RT'(yeah, I'm stretching just to make the point). I haven't seen one single case of a game being 60fps on XSX and 30fps on PS5 so far.
 
Well I bookmarked some of VFX Veterans posts so I could come back to it and I found a lot of BS to be honest.
(Sorry dark mode users)

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Well we already know what here is BS such as there being only one version of the PS5 and that Legendz game and the games that were not teased at the PS5 event.

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Okay so according to the perfect insider we have two PS5 models one being the base PS5 at 9TF and the PS5 Pro which will rival the 12TF XSX. But also the PS5 Pro is coming out at launch ... but he has no dates for when the PS5 Pro will launch.

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Okay so now the perfect insider tells us that the PS5 pro which is launching at the same time as the base PS5 which is launching in 2020 might be launching two years after the base PS5 which is a massive contradiction. He also tells us that this mysterious PS5 Pro and the XSX might cost as high as $800 which is obviously bullshit. Also it doesn't make sense for this hypothetical PS5 Pro to be less powerful than the XSX if there is a two year gap between the two.

Now you may be wondering what did VFX say after the PS5 spec reveal.

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If your wondering what Mr Perfect is saying here is that the 10.28TF PS5 is probably the PS5 Pro version he was talking about before :messenger_tears_of_joy:

Anyways you can see for yourself above what he has said but I don't know about you guys but I'm coming to the conclusion he is just another fraud insider like Tommy and O'dium and Osiris and whoever else has come along with insider information.

Sorry for the long post but most of you guys probably scrolled past anyways :messenger_tears_of_joy:
Tommy F. Was a troll, o'dium an attention seeker, osiris was sometimes right but his sources were bad. VFX is just a very pedant and condescending PC guy.
 
If you where annoyed that PS5 was below XSX in TF's don't be about the SSD, they already addressed your concerns before



Form MS web site

DirectStorage
– DirectStorage is an all new I/O system designed specifically for gaming to unleash the full performance of the SSD and hardware decompression. It is one of the components that comprise the Xbox Velocity Architecture. Modern games perform asset streaming in the background to continuously load the next parts of the world while you play, and DirectStorage can reduce the CPU overhead for these I/O operations from multiple cores to taking just a small fraction of a single core; thereby freeing considerable CPU power for the game to spend on areas like better physics or more NPCs in a scene.

Ps5 eliminates CPU need for the part in red and the bandwidth interupting / using cycles.

Ps5 can stream while rendering without CPU asking / interupting for some time please to help with IO....

IO streaming independent of CPU and GPU has more benefit that just IO speed, its letting other components get on without loosing cycles.

The ps5 co processors and all that IO hardware stuff is not just about IO speed or latency, it is SELF SUFFICIENT which means if frees up the CPU / GPU.....that is the important bit people miss ESPECIALLY on a common memory bus....thats the killer.

It will make no difference for cross gen games, XSX will be superior.

But for games with high assets and lots of streaming ps5 and XSX will be closer than the TF deficit and there maybe surprises in performance. NO its not secret sauce, its listed above in black and white.
 
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About VR, I've been reading reviews complaining about how Marvel's Iron Man VR is being limited by PSVR/PS4 aging tech. I'm really hoping we get enhanced versions of current PSVR games using PS5 horsepower/IO before we get PSVR2. Even with its lower resolution, I'm sure we could see great benefits with current version.
I really hope Sony goes all out on PSVR2. I would love a remastered take on Ace Combat 4 and 5.
 
You'll just have to wait and see like all the other accurate rumors I've told that went unnoticed until an official announcement was made.
That's funny because my track record as far as insider information has been 100% accurate.
There is a word for someone who in the face of evidence still repeats the same bald faced lie.

You wrote "My sources verified to me on the phone that everything this guy mentions is 100% true" "PS5=9TFLOPS and XSX 10TFLOPS"
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In what world is that accurate? PS5 reveal date was wrong, release date is unverified, price is unkown but has been speculated to be $499, launch games are unknown but MLB is a yearly franchise, GT7 rumored for a long time and some have speculated a late 2020 or early 2021 release Demon Souls remake has been rumored for a long time various thread on this forum about it, Godfall is a known launch titlee, Legendz was not shown or teased, Horizon Zero dawn was 2 was known and expected for a while, no Spidernan 2 and PS5 slogan is Play Has No Limits. What exactly is accurate when majority of the above have been proven false and those that seem plausible were speculations and rumors that have been going around for a while.

You said there will be 2 PS5 SKU revealed and one would be the Pro and more powerful than the other and that is false. Then the story changed to this one released is the pro and you don't believe a pro will be released 2 - 3yrs after. Xbox lockhart had been rumored since GPU codenames were found in driver updates.
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Now you say it was a mistranslation. For the record i think we will see another mid gen refresh so you don't get to claim that is what you meant.

Xbox Series X and PS5 Pro =800$
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You are full of it. Last time i called you out then you started changing your story.

You

It's 1080 performance. A friend of mine at ND told me. Expected.

#6 Nvidia GeForce GTX 1080 Ti (pie in the sky Sony bois)
#14 Nvidia GeForce GTX 1080 (my prediction)
Less than 10TFLOPS in AMD numbers you said
GTX 1080 performance. Compute whatever that would be but it'll be > 10TF if using AMD numbers.

Someone said
GTX 1080 performance is roughly the current 5700 XT GPU for desktop. Both next gen console GPUs will be more powerful than that. We're looking closer to 1080ti/RTX 2070 Super/RTX 2080 (vanilla) level power. Trust ;)
And you said
Nope. Not going to happen.

Don't count on it. Running this game on a PC with a 1080 GPU, SSD, and 16G of RAM is about what SP5/Scarlet will give you. Basically 1080p@ 60FPS or 1440p@ 30fps. Some settings my be lower as well.

This is enough evidence that you claimed next gen consoles will not be more than 1080 performance and less than 10TFLOPS

Story changes from 1080 to between 1080 and 1080Ti

My source has always told me between 1080 and 1080Ti. In real world calculations, that's not very powerful to me. There are several games that still struggle to hit 60FPS on the 2080Ti. Trying to run a game like Control on a 1080 with some RT cores isn't going to do much to the look. You'd have to drop so many samples to get it to run at 1080p/30FPS. I'm convinced that the consoles' weakest part is the GPU. It's just not powerful enough for another 6 years.

Oh but you are redeemed because PS5 is really only just 9TF
So am I redeemed. And DF. Also my source is redeemed about the PS5 at 9TF. Just around the 1080 mark.
Lmao
 
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Don't know how maths works, 4K (native) = 8m pixels, 4K CBR = 4m pixels, 1080p = 2m pixels.

Man, your quote is very old. I went to uncle google and searched for more accurate mathematics, check the post again. That old post wasn't accurate because it doesn't calculate everything together.
 
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REAL DEVS say The PlayStation 5 is a masterpiece of systems design, "Insert other superlative". nobody calls the xbox that.

except maybe AMD, you know they have called xbsex a pinnacle of innovation

The Xbox Series X is going to be a beacon of technical innovation leadership for this console generation...

Sebastien Nussbaum, Corporate Vice President & Senior Fellow, Semi-Custom Products and Technologies at AMD
 
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Well I bookmarked some of VFX Veterans posts so I could come back to it and I found a lot of BS to be honest.
(Sorry dark mode users)

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Well we already know what here is BS such as there being only one version of the PS5 and that Legendz game and the games that were not teased at the PS5 event.

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Okay so according to the perfect insider we have two PS5 models one being the base PS5 at 9TF and the PS5 Pro which will rival the 12TF XSX. But also the PS5 Pro is coming out at launch ... but he has no dates for when the PS5 Pro will launch.

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Okay so now the perfect insider tells us that the PS5 pro which is launching at the same time as the base PS5 which is launching in 2020 might be launching two years after the base PS5 which is a massive contradiction. He also tells us that this mysterious PS5 Pro and the XSX might cost as high as $800 which is obviously bullshit. Also it doesn't make sense for this hypothetical PS5 Pro to be less powerful than the XSX if there is a two year gap between the two.

Now you may be wondering what did VFX say after the PS5 spec reveal.

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If your wondering what Mr Perfect is saying here is that the 10.28TF PS5 is probably the PS5 Pro version he was talking about before :messenger_tears_of_joy:

Anyways you can see for yourself above what he has said but I don't know about you guys but I'm coming to the conclusion he is just another fraud insider like Tommy and O'dium and Osiris and whoever else has come along with insider information.

Sorry for the long post but most of you guys probably scrolled past anyways :messenger_tears_of_joy:
Thank you for your extensive research. I appreciate it.
 
I was thinking before what Sony might /could/should show to mitigate the xbox event coming up soonish..

I think they should show the following...

Instant load and boot up times demo. - we have seen examples of crazy speed in ratchet and clank but they should really show us a game loading in a second and maybe switching games in a second too.

Another photorealstic game. - we have seen some games that look amazing and some look close but I think a further example would hit home. Obviously UE5 we have seen and looks better than anything but again just to hit home and steal thunder.

Show off a game running at high frame rate. - this is where MS is probably going to try and show where the xbox is different. Even though we have seen some games at 60 a further example from Sony would reduce that impact.

Then the xbox is harder pressed to show what it does different, to justify that most powerful tag if weve basically already seen everything that it shows us.

I imagine Sony are holding back some aces up their sleeves but what does anyone else think? What will they do? What narrative will MS push?
In the same day as Xbox event, before it, PlayStation Twitter account makes this post:

299/399

That's it, I can't think of a bigger megaton.
 
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Of course he is a fraud.. he was ban from era for spreading bulshit and he is a well know pc fanatic.. that vetted tag only serves to confuse newcomers that don't know his track record.. for me he is a troll nothing more than that..
I thought he was a verified insider based on the tag. I was like wtf why aren't more people talking about this guy his predictions are wild
 
About VR, I've been reading reviews complaining about how Marvel's Iron Man VR is being limited by PSVR/PS4 aging tech. I'm really hoping we get enhanced versions of current PSVR games using PS5 horsepower/IO before we get PSVR2. Even with its lower resolution, I'm sure we could see great benefits with current version.

I love PSVR games. I think the best we can do as users is setup everything correctly and stay within that box. The biggest mistake I see people make is cam placement.

I had to "train" my kids how to use it. The camera field of view, lighting in the room, etc.. PSVR2 really should eliminate all of our problems and make VR much better.
 
Tomb raider (Xbox 360 ps3)
Tomb raider definitive edition (ps4 Xbox one)
It's not a cross gen title the PS4/XO version came out one year later.
Try again son
Rise of the Tomb Raider.
 
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Without speaking for or against @VFXVeteran credibility here, but many people seem to underestimate the unpredictability of real inside information. I was lucky to have friends at Apple a few years ago who provided me with good and credible information. In the end it was frightening how much of these information did not turn out to be "true". This was not because my contacts were fake, but because it is normal in this industry for plans to be changed, postponed, paused, or even canceled altogether. And the sooner this information is passed on, the higher the chance that it will ultimately not be as true as specified by the insider.
Your source lied to you, it happens. Some plans only changes if there is something unforeseen that is insurmountable before the due date. Your Apple source was lying to you, Apple is very strict when it comes to leaks. Kuo uses supply chain sources and manages to predict Apple releases a year and in some cases 2 years in advance and they happen like clockwork. We don't get to use plans change as an excuse when someone has been repeating the same lies for months and then all of a sudden plans changed. If you get your basic details like PS5 being 9TF and XSX being 10TF wrong, did plans change and they were able to increase the performance by near 2TF the last minute? They planned 2 SKU one more powerful than the other then all of a sudden something happened and they scrapped the more powerful PS5 and instead just removed the Bluray drive and kept performance the same?
 
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