I dont know if DF are MS shills. they have their own biases or preferences like everyone in this thread. richard has always had a soft spot for ms. anyone who's seen their face/offs since the early days of ps360 knows this. its hard to refute. the alex guy is new and he seems to be a pc guy but whatever, i dont see how that has translated into any poor coverage from him. just a lot of jerking off over ray tracing which is great because no one else seems to be doing that. john seems to be the only one without a preference. i dont know, i just find it hard to believe that they are all ms fanboys.
what i do find somewhat funny and hypocritical is their fawning over shitty switch ports. i mean these ports are hitting 360p. fucking 360p. we cant even watch youtube videos at 360p nowadays. hell, i back out as soon as i see a pornhub video running at 360p. these guys used to make such a big deal about ps3 games running at sub 720p resolution. it was all ms back then and they pretended as if they needed glasses because of how blurry non 720p games looked on the ps3.
when the ps4 launched and 900p to 1080p became a norm b/w the two consoles, all of a sudden resolution became pointless. it was actually hilarious to see them look for framerate improvements on the x1 versions. i remember the far cry 4 face/off in particular because they focused on a 1-2 fps improvement as if it was a gamechanger. im like you do realize the ps4 is pushing 50% more pixels.
at the end of the day, i would just like them to be consistent. you simply cannot look at zelda and give it a passing grade as a tech site. you need to name and shame the studio. you need to tell your audience to skip the game. you have made your name bitching about 10% difference in pixels during the ps3 era and harp on and on about 1-2 fps difference this gen. you dont get to pick and choose when to unleash the outrage. that is why they get so many accusations of being ms shills, they simply arent consistent when giving games a pass.
as for downplaying tflops, its bizarre but i think they are being smart about it. they have left themselves a lot of room to wiggle out of the low tflops estimates, simply because they havent given us an estimate. they are hinting at sub 10 tflops, but again, i dont see any real claim here. no off the record sources. i dont know why they wouldnt come out and tell us the tflops numbers if they knew. i truly believe they are just as clueless as we are. no offense intended to DF or any of the sub 10 tflops folks here.
You're welcome to think what you like, that's no problem, but I can at least explain why Switch is judged differently - from my perspective.
I don't think it should be judged on the same playing field as PS4 or Xbox One because it isn't those machines. It's a portable system with a very low power draw using a mobile chipset that is throttled down. It's not really about the Switch, however, it's about understanding these limitations and examining what developers were able to achieve.
Doom on Switch is horrible next to playing it on PS4, no doubt, but I don't think it's interesting to say that as it is 100% impossible to match PS4. It cannot be done. The hardware isn't there. Thus, I would judge it by what I feel the development team has achieved on said hardware. I think it's impressive that it was achieved on the Switch. So I like to look at what much more powerful machines have achieved and examine the areas where cutbacks were made, basically.
So that's what to keep in mind when looking at Switch videos - that's where I'm coming from. So, even if you don't agree, you can understand why they are presented this way.
I find that I tend not to make videos aimed solely at 'reviewing' the experience any longer - my approach today has evolved. I'm more interested in examining techniques developers have employed (or at least the areas where cutbacks were made) relative to the platform. It's the same thing that powers DF Retro - it's just an attempt to look at how things were accomplished given less powerful hardware.
If the Switch were capable of matching a PS4 and a port like Doom was released, I'd say it was terrible and have little praise to offer - but that's not what we have.
Of course, I also judged Ark: Survival Evolved VERY harshly on Switch because it WAS very poorly made.
It's a tricky thing - it's all about considering the capabilities of the hardware versus the results that have been achieved. Hopefully there's enough data presented where you could look at a video and say "OK, I see where the port falls short - I don't think this is good enough for me" even if I ultimately am impressed with the results. See what I mean?
you have made your name bitching about 10% difference in pixels during the ps3 era and harp on and on about 1-2 fps difference this gen.
Keep in mind that the DF you're talking about isn't the same. I certainly didn't do that.
I didn't really cover many last gen games since I wasn't part of it at the time but, if you revisit them, it's pretty shocking just how awful many big games truly are in terms of performance. It was hit or miss but this gen is a massive improvement.
I think the key thing to keep in mind is that the approach to covering this stuff has changed so much. I didn't even make videos until late 2015 and only really starting finding what I liked to do with them a couple years later. The approach to coverage now is not at all the same as it used to be.
If you just want the raw numbers, however, I'd say places like VG Tech are excellent for that as they basically offer that - just raw info. I don't personally find that info all that interesting on its own hence why I don't make videos like that but it is definitely out there. I just think development and understanding of techniques is rewarding and interesting to explore.
D
dark10x
is a huge fanboy alright, of retro games, and I'm ok with that
Yeah, this is true ha ha.
I don't really have any passion for the modern systems any longer. It's neat to examine but they don't incite any real emotions.
Older machines, however, with highly specialized hardware that differs greatly from other machines of the era is far more interesting to me. I could talk about that stuff all day.