VFXVeteran
Banned
Shader bound means AMD should have better performance. Because more compute power. But that's not the case and there are all these silly "AMD vs Nvidia teraflops" arguments.
Teraflops are teraflops, doesn't matter who makes them.
Games on PC are usually CPU bound. That's why all the resolution race: artificially bump up amount of work for GPU.
There really is no such thing as CPU vs. GPU bound since it's a moving target. I don't believe for a second that games on PC (today) are CPU bound. That would mean you can run a game at it's maximum settings and 4k or higher and the FPS wouldn't move on the same GPU.
You can make a game CPU or GPU bound depending on what settings you play at.
Going to 4k will most certainly put you in a GPU situation as all pixel shader code has to run 4x with doubling the resolution. 1920 > 3840 = 2X more shader calls. 1080 -> 2160 = 2X more shader calls. Total of 4X.