Look at the PS4's OG Pastebin specs.
2011
15th December 2011 An article is posted on Pastebin, claiming to be information about the PS4 and new Xbox, here are some key points of the Pastebin: *PS4 codename = Orbis *Due to launch holiday se…ps4history.net
18th January 2013
Eurogamer release details on the PS Orbis, here are the specifications they give:
*8 Core 1.6ghz AMD processor.
*Radeon HD with 18 compute units at 800MHz.
*4GB GDDR5 Ram with 512mb reserved for operating system.
Info
23rd January 2013
Kotaku receive a leaked email containing information on PS Orbis Dev Kits, thanks to the infamous SuperDaE, here are specifications of the Dev Kit DVKT-KS000K:
*System Memory: 8GB
*Video Memory: 2.2 GB
*CPU: 4x Dual-Core AMD64 “Bulldozer” (so, 8x cores)
*GPU: AMD R10xx
*Ports: 4x USB 3.0, 2x Ethernet
*Drive: Blu-Ray
*HDD: 160GB
*Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels
That's actually quite different from the final hardware, itneresting.Interesting that they were honing in by January, but in some ways were pessimistic. Also what is it with Sony consoles and dual ethernet rumors lol
Interesting that they were honing in by January, but in some ways were pessimistic. Also what is it with Sony consoles and dual ethernet rumors lol
Found on ERA.
3840SPs (60CUs) @ 1.68Ghz = 12.9TFs
But it is only tales from his ass lol
They better not waste a single byte of that precious fast memory on the OS20GB of high bandwidth GDDR6 solely for games with no OS footprint.
Let us know when you have an erotic nightmare about the PS5!Yo I just woke up from a nice dream the PS5 having 80 CUs.
Spread this leak. I'm gold verified.
I did wake up with a boner, If that helps.Let us know when you have an erotic nightmare about the PS5!
Honestly, with a SSD that fast 12-16gb of RAM for games are more than enough. More than that is actually an expensive waste, which might be the reason for Sony to invest in expensive SSD tech, that ends up being cheaper that bulking on even more expensive GDDR6. When it takes 1-2 seconds to fill the RAM cache from the SSD, too much memory is just wasting money, die space, increasing price, heat and power consumption.They better not waste a single byte of that precious fast memory on the OS
20GB would be 4x the memory in PS4 coupled with fast SSD cache devs should be able to build giant interactive and persistent worlds
Yea that's weird.
PS5 Pro and not PS5 lol
This type of logic reminds me offHonestly, with a SSD that fast 12-16gb of RAM for games are more than enough.
If it's not in pastebin form I won't believe itYo I just woke up from a nice dream the PS5 having 80 CUs.
Spread this leak. I'm gold verified.
In all fairness - the speculation about devkit speeds has a ton of historical precedent. It's really uncommon for devkits to be at final (or even close to final) clock-speeds this far out. And these deltas are often bigger than 20%. Ie. the leaks centering on the frequencies being dead on are actually less believable on that note - unless of course we're back on the 2019 launch train...But it is only tales from his ass lol
But it's true. If you have 3GB/s+ transfer rate to the RAM, you don't need a lot of RAM because you can keep it constantly full compared to the pathetic 50MB/s from previous gen, and you can save $$$ for other parts of the console.This type of logic reminds me off
Fuck it! 4GB should be enough with the magic SSD
In a world with near penalty free Virtual memory (which is what the magic of SSD is bringing us closer to) you need less than 64MB of memory for basically flawless image density (something like pixel sized polygons and a dozen or so texture stages with 1:1 pixel:texel ratio each, on screen) - and that's at 4k resolution.Fuck it! 4GB should be enough with the magic SSD
But it's true. If you have 3GB/s+ transfer rate to the RAM, you don't need a lot of RAM because you can keep it constantly full compared to the pathetic 50MB/s from previous gen, and you can save $$$ for other parts of the console.
Going by this logic you would only use 1GB Vram and 20GB of slow DDR4. Slow 3GB/s nand flash is not a replacement for ram let alone fast ramBut it's true. If you have 3GB/s+ transfer rate to the RAM, you don't need a lot of RAM because you can keep it constantly full compared to the pathetic 50MB/s from previous gen, and you can save $$$ for other parts of the console.
I highly doubt that is the case, PCs already have huge DDR4 caches (16GB-32GB) and yet VRAM is ever growingGranted that's not all the memory usage you need in an application - but the point is that if we actually designed software from ground-up around 3GB/s+ storage being always available, 16GB of Ram is in fact completely unnecessary.
Sure, but Sony customizations with the sram and other things will help lower latency and games don't use all RAM data instantly. With good management and coding taking advantage of the SSD, 16gb for games should be enough.DDR4 latencies are measured in nanoseconds. It's typically somewhere under 20ns.
SSD latencies are measured in microseconds. The fastest SSDs are in the region of 25μs.
Fast SSDs help things but they're no replacement for in-RAM working sets. Any asset miss would incur a 1000x latency penalty on NVMe vs plain old DDR4, an eternity for the CPU or GPU. Always streaming in what you need next before you need it is easier said than done, you have to account any user behavior and so many variables.
"Enough" is a hard thing to define, developers will work to the hardware spec, but more RAM is...More.
Most software today is engineered around 2-3GB of VRam and mechanical drive filling the storage, no other memory caches. And that's basically the high-end.I highly doubt that is the case, PCs already have huge DDR4 caches (16GB-32GB) and yet VRAM is ever growing
I ran the numbers backwards from physical limitations of a 4k display, and inflated requirements to fully unique data on every pixel-element(about 20x over, to approach 64MB). This is orders of magnitude removed from fidelity we have on display today, though admittedly 'fully unique' data is overkill in 99% of scenarios.Also your imagination is limited to current gen game design scope
I agree Sapphire cards are awesome. Maybe they'll show Navi desktop gaming cards and Zen 2 at Computex and do soft reveal for Next-box at E3?Sapphire imo make the best custom AMD graphics cards.
But probably E3 of Xbox/AMD will split the beans.
AMD Navi RX 3080 Specs Leaked - 8 Shader Engines, 2560 SPs & 256-bit Bus
The countdown to AMD's upcoming next generation Zen 2 & Navi announcement on the 27th of May is quickly ticking down. We're now less than four days away and the leaks just keep on coming. Today's leak pertains to the company's upcoming mid-range Navi GPU, which some sources pin as Navi 10 whilst...wccftech.com
16GB of GDDR6 would be no slouch. 24 GB would be outrageous.I'll be disappointed if PS5 has less than 24GB of memory / RAM. The xbox one x already has 12gb, plus I expect the PS5 OS to require more space reserved and for games to require more memory as well.
They can flag certain games that really need it. Most likely next-gen AAA open world games (like GTA6).What i wonder is if they'll have to block external hard drives, if games are to be remade to take full advantage of an SSDs architecture then they'd perform even worse on HDDs than just the increase in size for next gen, which could push load times into unacceptable for them. And what about external SSDs.
Adding this to the other rumors (more RAM cache per terabyte of NAND than normal by double - and now it may be SRAM instead of DRAM, plus PCI-E 4 doubling available throughput, possibly using the Phison E16 controller), and we have the blueprints for a very high throughput SSD indeed, enough that I'd go ahead and call calling it the "broadband" SSD not bullspeak lol.
What i wonder is if they'll have to block external hard drives, if games are to be remade to take full advantage of an SSDs architecture then they'd perform even worse on HDDs than just the increase in size for next gen, which could push load times into unacceptable for them. And what about external SSDs.
Navi 10 has 40 CUs... 8 SEs with 5 CUs each from the rumors.For anybody bored here's the pre-launch run up of Polaris from 5/14/2016. They had already sent invites to the premier of Polaris 10 at Computex. Makes me think the Sapphire guy spilled the beans and we will see the 2 Navi 10 variants at Computex, Navi 10 XT(a little faster than 2070) and Navi 10 Pro(a little faster than 2060). They said in the article, "provides 390/390x performance at half the power consumption." In real life it was 282W(R9 390) vs 168W(RX 480), and the RX 480 was ~%5 weaker than the 390.
I'm starting to wonder if the Sapphire rep story is real, and we'll see maybe a lower amount of CUs than expected, improved gaming efficiency, high core speed, high power consumption, and high price. Navi 10 Pro = "2060+" $399/~190W/40CU, and Navi 10 XT = "2070+" $499/~210W/44CU. Polaris 10 power consumption was ~10% higher than listed TDP.
Make a new threadPlayStation’s Dominic Mallinson on next-gen VR, wireless, gaze tracking, foveated rendering, and AR
VentureBeat interview: Dominic Mallinson, senior vice president of R&D at Sony, talks PSVR, wireless, gaze tracking, foveated rendering, and AR.venturebeat.com
We'll see if that pans out. Did they mention whether the 40CU was the XT or Pro?Navi 10 has 40 CUs... 8 SEs with 5 CUs each from the rumors.
Full Navi (64CUs) only next year.
XT.We'll see if that pans out. Did they mention whether the 40CU was the XT or Pro?
Make a new thread
That's just like 390/390X. Probably gonna be 44/40 or 40/36.XT.
It is only one chip Navi 10 with 40CUs... the difference how many units are enabled and clocks.
Brother you seem a bit upset I'm not fanboying over the Xbox One. You alright there? Sip on some Cucumber smoothie, it'll cool you down. It's not like Microsoft is going to change their business plans based on one random person's comment on a forum for your gaming experience to be ruined. Lol.If you have a PC than consider your wish granted. But just because YOU don't play it doesn't mean that 50 Million others don't. Microsoft came out on the wrong foot this gen and the previous gen was much better for them. But just because you don't do as great as your competitor selling consoles, doesn't mean you didn't make money selling games. You don't just exit the console market when you have over $10 Billion in revenue in gaming alone.
Sorry, I wouldn't know. I don't fuck bitches that ask for an El Monterey's family value pack of chimichanga's in exchange for sex.250 an hour is a lot
20GB + SSD should be even better then, why settle for less?Sure, but Sony customizations with the sram and other things will help lower latency and games don't use all RAM data instantly. With good management and coding taking advantage of the SSD, 16gb for games should be enough.
Games today are designed around consoles which have 5GB total memory. PCs have huge memory caches faster than any SSD in the form of DDR3/DDR4 and yet there are current gen games that use more than 5GB of vram.Most software today is engineered around 2-3GB of VRam and mechanical drive filling the storage, no other memory caches. And that's basically the high-end.
You are thinking only of current gen games running at 4kI ran the numbers backwards from physical limitations of a 4k display, and inflated requirements to fully unique data on every pixel-element(about 20x over, to approach 64MB). This is orders of magnitude removed from fidelity we have on display today, though admittedly 'fully unique' data is overkill in 99% of scenarios.
DDR4 is enough to refill 64MB per frame, why use VRAM at at all? The math is simple really GPU manufacturers should only include 1GB VRAM and let DDR4 do the rest.Is 3GB/s enough to refill 64MB per frame? The math is pretty simple really - but we do need to write solutions that actually utilize it first.
256-bit bus =(
They are midrange 40CU parts, only the high end has 384bit bus256-bit bus sounds low... but we need to know the rest of the GPU. There are some changes, so let's wait and see.
It would be fine, but 20/24GB will produce much more impressive results and have a bandwith advantage16GB of GDDR6 would be no slouch. 24 GB would be outrageous.
I’m not even mad. But your comment about how MS should stop making consoles was odd say the least. It would be a pretty dumb move on there part and would reverse everything they worked for to get this far. (edited)Brother you seem a bit upset I'm not fanboying over the Xbox One. You alright there? Sip on some Cucumber smoothie, it'll cool you down. It's not like Microsoft is going to change their business plans based on one random person's comment on a forum for your gaming experience to be ruined. Lol.
They are midrange 40CU parts, only the high end has 384bit bus
It would be fine, but 20/24GB will produce much more impressive results and have a bandwith advantage
At 256 they are still looking at 576GB/sThey are midrange 40CU parts, only the high end has 384bit bus
It would be fine, but 20/24GB will produce much more impressive results and have a bandwith advantage