Next-Gen PS5 & XSX |OT| Console tEch threaD

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Well it's impossible to just add 4K textures and ray tracing on the fly. If it was that easy, a lot of remasters wouldn't take this amount of time or money.

I do agree, that it isn't EXTREME, that's a bit of an exaggeration. It is amazing what they are doing with their BC program though. Even if 5 exclusive first party games would release at launch, they would still have done everything they do now with BC. And it's a lot more than their competitors are doing.

Yes Xbox is dioing nice things with compatability, thats not under dispute - they kind of had to go abstract when they changed from EDRAM in xb1 to GDDR, but MS put that abstraction layer to good use.

its DF and the exageration that is biased.

They would get more respect if DF stuck to the facts like they used to do years ago. The titles are becomming more click bait.
 
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She's a real doll isn't she?
Is that her? Because if she is, I think we're dati9ng the same girl and she's cheating on us both.

 
If you guys REALLY want some entertainment about "Real Dolls", watch this:

Despite being on YouTube, the content is NSFW, but it's educational / a documentary:

 
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Is that her? Because if she is, I think we're dati9ng the same girl and she's cheating on us both.

REALISTIC lol
 
Is that her? Because if she is, I think we're dati9ng the same girl and she's cheating on us both.

these ones are even shorter real doll's could go up to 5'10 these max out at 5'7
 
What is the first game you will be playing when you get your new console?

Assasins creed?
Not sure if I'm going to buy Valhalla. I've never played Forza Horizon 4, so I'll be checking that out now that it's enhanced. Good games don't age, and it's only been out for 2 years, so that's going to be great.

Yes Xbox is doing nice things with compatibility, thats not under dispute - they kind of had to go abstract when they changed from EDRAM in xb1 to GDDR, but MS put that abstraction layer to good use.

it's DF and the exaggeration that is biased.

They would get more respect if DF stuck to the facts like they used to do years ago. The titles are becoming more click bait.
Do you mean titles like:
The Last of Us Part 2 tech review: a Naughty Dog masterclass - Raising the bar
God of War is another tech powerhouse for PS4 - Spectacular work from Santa Monica Studio
Death Stranding: a unique vision delivered by state-of-the-art technology - Setting a new benchmark for this console generation

They exaggerate on everything that is amazing.
 
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Is that her? Because if she is, I think we're dati9ng the same girl and she's cheating on us both.



By the way not the TFLOPS I'm after (tittyflops)

That one I bet has some stability issues.......trying to keep it on topic :D
 
Not sure if I'm going to buy Valhalla. I've never played Forza Horizon 4, so I'll be checking that out now that it's enhanced. Good games don't age, and it's only been out for 2 years, so that's going to be great.


Do you mean titles like:
The Last of Us Part 2 tech review: a Naughty Dog masterclass - Raising the bar
God of War is another tech powerhouse for PS4 - Spectacular work from Santa Monica Studio
Death Stranding: a unique vision delivered by state-of-the-art technology - Setting a new benchmark for this console generation

They exaggerate on everything that is amazing.

tenor.gif
 
I'm just going to say it now, so far PS5 is shitting on MS in the visuals department, it's not even funny, save for Craig, that shit is still hysterical.
But Series X has yet to show next-gen games. That's like comparing Killzone Shadowfall to ... I don't know, Gears 3? And say that Sony is shitting on MS so far.
 
Hi guys.. Im looking for a non expensive but good soundbar to go along my tv. Just good enough to feel more immersed playing PS5 with its 3d audio tech.

Things are Very expensive here right now and I Just cant further than a 2.1 soundbar😅. Maybe a 3.1 LG sl6y at Max!!

There are só many soundbars from different branda that I have no Idea what to choose. Could anyone give any light?

Thanks in advance. PM If possible.
 
By the way not the TFLOPS I'm after (tittyflops)

That one I bet has some stability issues.......trying to keep it on topic :D
But Cerny said It's dangerous to relay on tittyflops. A 48 DD tittyflops are equal to 36 DD tittyflops, but 36 DD with faster stroke is better. Thus narrow and fast architecture is better. A rising tide raises all titties.
 

Can't believe this insane first year of actual next gen games - you know, the thing ya buy a next gen console for - is trying to be buried by the media under backwards compatibility, hardware specs and multiplatform Gamepass talk for Xbox.

I mean Sony couldn't have realistically did much better of a prospective transition aside from making Horizon, Miles Morales etc next gen only, but that's my preference.
 
Hi guys.. Im looking for a non expensive but good soundbar to go along my tv. Just good enough to feel more immersed playing PS5 with its 3d audio tech.

Things are Very expensive here right now and I Just cant further than a 2.1 soundbar😅. Maybe a 3.1 LG sl6y at Max!!

There are só many soundbars from different branda that I have no Idea what to choose. Could anyone give any light?

Thanks in advance. PM If possible.
If you're wanting to go for immersion, the Pulse 3D headset it your best option. With that, you'll be able to get the best use of the tempest engine from day one. Like Cerny said in the Road to PS5 video, soundbars and surround systems are not going to be optimized until later on, and even then I doubt they will be as immersive as headphones.
 
If you're wanting to go for immersion, the Pulse 3D headset it your best option. With that, you'll be able to get the best use of the tempest engine from day one. Like Cerny said in the Road to PS5 video, soundbars and surround systems are not going to be optimized until later on, and even then I doubt they will be as immersive as headphones.

I'm sure the Pulse Headset will be fine, but you can for sure get a much higher quality headset that will be compatible, If you're willing to pay
 
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I'm sure the Pulse Headset will be fine, but you can for sure get a much higher quality headset that will be compatible, If you're willing to pay
Oh, no doubt. 3D audio and HRTF support should work with any headphones. The guy I was answering mentioned getting something cheap, so that's why I mentioned the Pulse headset. I'm an audiophile and work in music, and I have headphones much more expensive than the Pulse, but I'm willing to give them a shot to see what $100 will get for headphones that are "tuned" for 3D audio.
 
correct me if I'm wrong, but are GoW Ragnarok and R&C the only new PS5 exclusive games that can be bought?
Meaning all other titles, that can be bought, are available on other platforms?

You're wrong. Returnal and Gran Turismo 7 at the very least are also PS5 exclusive.
 
Definite:
Demon Souls
Miles Morales
Ratchet & Clank
Kena
Gran Turismo
Horizon
God of War

Probable:
Destruction AllStars
Little Devil Within
Solar Ash

Undecided:
Sackboy
Deathloop
Stray

That's a solid first year for me. I'm sure a bunch of indie titles will appear that will garner a purchase from me too.
 
If you're wanting to go for immersion, the Pulse 3D headset it your best option. With that, you'll be able to get the best use of the tempest engine from day one. Like Cerny said in the Road to PS5 video, soundbars and surround systems are not going to be optimized until later on, and even then I doubt they will be as immersive as headphones.

I understsand. But I am looking for something that is not exclusive for game Sessions (for movies and music also). I'd like to have something that can improve the sound of the enviromment as a whole, not Just for my ears, You know?

I want to give that boost on the sound from TV wich is weak, since It hasnt much volume, Bass and immerseviness.
 
So raw 6 gb/s ssd did not do any magic in the Spidey remaster ? 😂

I would love someone to explain why draw distances and pop in (post game load ) would be eliminated by a faster ssd.
 
Not sure if I'm going to buy Valhalla. I've never played Forza Horizon 4, so I'll be checking that out now that it's enhanced. Good games don't age, and it's only been out for 2 years, so that's going to be great.


Do you mean titles like:
The Last of Us Part 2 tech review: a Naughty Dog masterclass - Raising the bar
God of War is another tech powerhouse for PS4 - Spectacular work from Santa Monica Studio
Death Stranding: a unique vision delivered by state-of-the-art technology - Setting a new benchmark for this console generation

They exaggerate on everything that is amazing.

Its all crap I agree, DF did not used to be like that. What went wrong /
 
I just saw MLiDs new video . So at this point it's pretty much confirmed that all RDNA2 cards will have high clocks (>2Ghz). Also apparently they're very power efficient. Now I wonder why the heck Microsoft decided to go with a 1.8Ghz GPU clock in their console? Could it be because the 52 CUs would draw too much power, even with RDNA2s efficiency? Doesn't look like that imo.

Edit: to be honest, it seems to me like RDNA2 actually improves performance/efficiency with higher clocks, otherwise why would AMD clock them so high?
 
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Ok so i watched the Kingthrash video.

I will give my honest thoughts on it.

I don't think it was his best work, especially going back to the older stuff, the video is just way too long. i think it's better to break these types of things down into smaller more manageable bite-sized bits.

In regards to digital foundry I will try to say this in the nicest possible way. I personally believe he is on to something in regards to them and Microsoft, i think there definitely is some sort of partnership or pro quo going on there, however, proving it is near impossible.

I remember watching the ori and the forest 2 video they put out before the patch, the games frame rates were disgusting, i mean there were dips down to the lower 20s, this is a 60 fps game i think, they were so blase about it. I remember watching a video for PlayStation a week later, i can't recall which one but in that, a ps4 game drop like 3-4 games and they said it was unacceptable. they really hammered that game to pieces. There seems to be such a big difference in standards, one made sony look bad the other avoided or glossed over something.

Another issue is where they had another video coming out explaining why halo looked like it did, the whole lighting thing, that to me was way beyond the call of duty, what was going on there. Just like the Eastwood video why the hell is digital foundry making excuses like that. It just does not sit well with me, at all.

Like @FunkMiller said today i wish they would disclose who or what their ties are with these companies, but i doubt they won't.

I want to believe that digital foundry are legit, 100% unbiased, but we have seen the way Microsoft is, that woman had 7 fucking consoles in her cupboard, she is not even a games journalist, what lengths would Microsoft go to please the premier go-to games analyst channel on the planet. I hope i am wrong, i seriously do but i have major trust issues with them.

I have no proof that something dodgy is going on, its just something that keeps popping up whenever i see their videos.

all i know is i have a bad gut feeling about this, something stinks and for once its not me. :messenger_grinning:

Fish rule
xxxx
Digital Foundry police out for Sircaw now. Say hi to Bo_Hazem.
a0zzhKe.jpg
 
Sorry but that guy's video about DF was bull fucking shit in every way!

Digital Foundry doesn't give a fuck about console wars, so naturally:


Digital Foundry.....................Action...........................Reaction.

1......................................Praise Xbox game.........Sony fanboys get mad.
2.....................................Praise Sony game.........Xbox fanboys get mad.


There isn't any possible way, but the one guy who I kinda have a problem with is Alex Battaglia if I'm being honest, he generally comes off as a PC elitist and he participates in that "Xbox Era" Discord too, and his halo Infinite (pay attention: HIS Halo video) was full of excuses and Bullshit to the point in a DF Direct after it, John Linneman voiced his concerns and he came off more correct than Alex Battaglia, Battaglia should stick to PC and Ray Tracing analysis.
 
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Oh, no doubt. 3D audio and HRTF support should work with any headphones. The guy I was answering mentioned getting something cheap, so that's why I mentioned the Pulse headset. I'm an audiophile and work in music, and I have headphones much more expensive than the Pulse, but I'm willing to give them a shot to see what $100 will get for headphones that are "tuned" for 3D audio.

ahh, for the price I'm sure they'll be quite nice. I enjoyed the OG pulse headset way back in the day, even if it was fragile
 
I just saw MLiDs new video . So at this point it's pretty much confirmed that all RDNA2 cards will have high clocks (>2Ghz). Also apparently they're very power efficient. Now I wonder why the heck Microsoft decided to go with a 1.8Ghz GPU clock in their console? Could it be because the 52 CUs would draw too much power, even with RDNA2s efficiency? Doesn't look like that imo.

Edit: to be honest, it seems to me like RDNA2 actually improves performance/efficiency with higher clocks, otherwise why would AMD clock them so high?
I've mentioned this a few times, I think it comes down to design philosophy, Sony would achieve multiple objectives with the 36 CU's clocked really high such as faster GPU performance and backwards compatibility amongst others.

Microsofts approach seem's to be slower but wider, giving the developers a huge amount of GPU processing power. Microsoft also using these same chips for cloud servers as well but I'm not well versed in those kinda things.
 
I just saw MLiDs new video . So at this point it's pretty much confirmed that all RDNA2 cards will have high clocks (>2Ghz). Also apparently they're very power efficient. Now I wonder why the heck Microsoft decided to go with a 1.8Ghz GPU clock in their console? Could it be because the 52 CUs would draw too much power, even with RDNA2s efficiency? Doesn't look like that imo.

Edit: to be honest, it seems to me like RDNA2 actually improves performance/efficiency with higher clocks, otherwise why would AMD clock them so high?

They've been really big on keeping the console quiet, maybe the high clocks are power efficient but make the system much louder?

If the XSX is indeed full RDNA2 like the PS5 it would be interesting to see MS say screw it and put out an update to the console upping the clocks substantially sacrificing the quietness of the machine.

If that's even possible i wonder what the TF could climb to if the upped the clocks?
 
Excited for these new consoles but at the same time not looking forward to having to buy new lower cost (TCL) TV's this time next year to get the HDMI 2.1 120fps and other benefits.. it's gonna be an expensive gen all around, esp with the storage upgrades for both consoles etc
 
So raw 6 gb/s ssd did not do any magic in the Spidey remaster ? 😂

I would love someone to explain why draw distances and pop in (post game load ) would be eliminated by a faster ssd.

The game is still in development and who knows when this clip was recorded. Could still look like shit at launch but that would likely mean engine limitations, and wasn't worth the cost/time to completely rewrite the engine for a bundled Remaster.

As for SSD loading, this has been covered so much in this and other threads but basically:
  1. The entire game engine for Spiderman was built around streaming in 20MB of data at max per tile due to extremely slow HDD speeds and seek latency.
    1. Spiderman's in-game speed was capped, and number, quality, and variety of assets were limited.
    2. 1GB of assets turned into 11GB due to duplication on disk, which also helped with data streaming.
  2. Faster SSD and no seek latency means data can be transferred into RAM as fast as the controller/decompressor can work (6-15GB/s)
  3. When an engine/game is built around those speeds, like Spiderman 2 likely will be, that 20MB/tile could be 100X larger, so more and higher detailed assets/LODs can be rendered on screen, and LOD transitions can be smoother.
    1. The only "game" that's been built around a fast I/O and fast SSD is the UE5 demo, and I believe Nanite streaming data was ~750MB/s.
  4. Then the limitations become how fast the GPU can render RAM data, memory bandwidth, and ultimately install size.
 
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