Stuart360
Member
Oh i get you. I very much doubt it though.Just thinking of what would be surprising. To me, it's that or 3rd party PS5 runs better.
Or both can have 'surprise' tech.
Oh i get you. I very much doubt it though.Just thinking of what would be surprising. To me, it's that or 3rd party PS5 runs better.
Or both can have 'surprise' tech.
Reconstruction all the way. Any AAA running native is leaving fidelity on the table and needs to go back and rethink their life choicesIt only runs at 1440p/60 on PC with a 2080 Super and Ryzen 5 3600X that's considerably more powerful than both consoles, Series X and PS5 will both be upscaled 4k@60 for sure.
Thats probably on ultra settings though, which the consoles wont be close to imo.It only runs at 1440p/60 on PC with a 2080 Super and Ryzen 5 3600X that's considerably more powerful than both consoles, Series X and PS5 will both be upscaled 4k@60 for sure.
Reconstruction all the way. Any AAA running native is leaving fidelity on the table and needs to go back and rethink their life choices
Fish Fed -check
Talked a lot of crap on neogaf today -check
Tried to piss of @geordiemp again- check
Still can't believe x-fighter and the packaging saga- check
fish rule -check
Bedtime + dream about Amanda Cerny- Double check.
Sweet dreams all- CHECK.
Thats probably on ultra settings though, which the consoles wont be close to imo.
do you have the console?I can confirm it is a 2.1 cable.
depends on whether the native has clean AA.What IF... dynamic 4K 'looks better' than native. Like what's perceived with DLSS on Death Stranding.
Ooh thanks for posting that, i should be good to go at 1080p/60 High.That's enthusiast settings, very high preset, but there's no way the consoles are going to hit 2160p native @ 60fps.
Dynamic 4K + Temporal Injection/Other reconstruction techniques should be the new standard, we've seen the results and it' looks the same as native 4K.What IF... dynamic 4K 'looks better' than native. Like what's perceived with DLSS on Death Stranding.
Native is not worth it for AAA games on consoles IMO.
So Polygon say the PS5 design is that bad they had to try and hide it because it doesn't fit in with their other stuff
Must be awesome thenSo Polygon say the PS5 design is that bad they had to try and hide it because it doesn't fit in with their other stuff
So Polygon say the PS5 design is that bad they had to try and hide it because it doesn't fit in with their other stuff
Some more info:
Im sorry but before they complain about the PS5 design....:So Polygon say the PS5 design is that bad they had to try and hide it because it doesn't fit in with their other stuff
Noticed by our friends on reddit: When the protag backstabs the soulless fucker and kicks him away, he crushes a PART of the bench, not the entire bench.
At the risk of being wrong and what Geordiem says:
VARYING EFFECTIVE RESOLUTION BY SCREEN LOCATION BY ALTERING RASTERIZATION PARAMETERS
(like VRS)
US Patent for Varying effective resolution by screen location by altering rasterization parameters Patent (Patent # 10,685,425 issued June 16, 2020) - Justia Patents Search
In graphics processing data is received representing one or more vertices for a scene in a virtual space. Primitive assembly is performed on the vertices to compute projections of the vertices from virtual space onto a viewport of the scene in a screen space of a display device containing a...patents.justia.com
GRADIENT ADJUSTMENT FOR TEXTURE MAPPING TO NON-ORTHONORMAL GRID
(saving non-orthogonal textures by gradient) An effect similar to Shamper Feedback Streaming
US Patent Application for GRADIENT ADJUSTMENT FOR TEXTURE MAPPING TO NON-ORTHONORMAL GRID Patent Application (Application #20200160584 issued May 21, 2020) - Justia Patents Search
In a computer graphics processing unit (GPU) having a texture unit, when pixel sample locations are based on a non-orthonormal grid in scene space, the texture unit receives texture space gradient values directly, e.g., from a shader unit or generates them from texture coordinates supplied...patents.justia.com
Fragment shaders perform vertex shader computations:
(Like Mesh Shaders)
US Patent for Fragment shaders perform vertex shader computations Patent (Patent # 10,733,691 issued August 4, 2020) - Justia Patents Search
Graphics processing may include implementing a vertex shader and a pixel shader with the GPU. Vertex indices output from a vertex shader may be written to a cache. The vertex indices written to the cache may be accessed with the pixel shader and vertex parameter values associated with the vertex...patents.justia.com
Scheme for compressing vertex shader output parameters:
(Enhanced mesh shaders with compression)
US Patent for Scheme for compressing vertex shader output parameters Patent (Patent # 10,740,867 issued August 11, 2020) - Justia Patents Search
A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values may be compressed with the vertex shader and compressed vertex parameter values may be written to a cache. The pixel shader may access the compressed vertex parameter values that...patents.justia.com
Are already all the patents of VRS Mesh Shaders + compression + SFS supported in PS5 and RT, it is not necessary to mention or demonstrate anything.
we are all RDNA2 can we focus once on the hardware ???that is the important?
Looks like a halfway house. I bet if you glanced up at the ceiling you'd see "BROOKS WAS HERE" etched into one of the beams.So Polygon say the PS5 design is that bad they had to try and hide it because it doesn't fit in with their other stuff
That shows how much Richard feel about PS5.
They will keep pushing the narrative even with the console in hands lol
A Ryzen 5 is only a 6 core Zen 2. Consoles have 8 cores. More like Ryzen 7 3700X but clocked a bit lower.It only runs at 1440p/60 on PC with a 2080 Super and Ryzen 5 3600X that's considerably more powerful than both consoles, Series X and PS5 will both be upscaled 4k@60 for sure.
ArcaneNLSC you put the moz on us mate, walked into JB on Wed (lockdown in Melb finished the day before) an d they won't take a deposit for PS5, nor know when they'll have floorstock or when the next delivery of stock will happen.
We're in the fucking dark here. Not sure why they can't just keep taking preorders and fill those orders when they get stock.
I don't think that was a good decision - I wish they'd implemented a better dead enemy ragdoll animation. Instead of rubber spine bending back.im Talking about physics, they are unaltered, confirmed by developers. That you are describing can be a bug, or sacrifice for performance or any thing
This is a game? I thought they were little toy figurines.
Scorn looks pretty good too but I might be a biased because I love Giger's work.I finally sat down and watched a lot of nextgen footage on my TV in 4K instead of in my laptop.
Dude.
- Dirt 5 looks like crap and yeah I watched the DF video. If the others look worse I can't even imagine. The image quality mode is FILLED with tearing, the screen seems to be moving, makes me feel sick tbh. And the 120fps mode has such simplistic graphics that it's insane. NO THANKS. Rocks are square, shadows and LODs appear 5 meters from the screen. The trees and foliage look hideous. Absolutely trash. To say everything sucks would be harsh so I'll say that the sounds are good enough. Maybe.
- GT7: cars and reflections actually look ok but I noticed a lot of pop in especially in shadows, and trees still look bad. GT always improves immensely closer to release tho so I don't think these things will be a problem.
- Demon's Souls looks much better than anything else it's not even a fair comparison. And that's the dynamic 4K performance mode. Can't imagine how good the cinematic mode with native 4k and RT will look like.
- WRC5: can't really say much since (at least on my tv set) contrast is all fucked up. Apparently looks better than Dirt 5 though.
Scorn looks pretty good too but I might be a biased because I love Giger's work.
I'm afraid it ends up being like Agony but visually speaking the game looks good.
can you please tell me which interview mentioned improved lighting?This stuff was clarified in a few interviews today.
Performance Mode:
Dynamic 4k
60fps
Fidelity Mode:
Native 4k
30fps
Ray traced shadows and lighting, and improved tessellation
This is a game? I thought they were little toy figurines.
I was referring to extreme fans, that goes for team blue too, i too am interested in gpu technology in ps5, but sony won't divulge for it, it does not sound like them. The only way we can know more about ps5 gpu is, when cerny talk to game devs in one of the event in the future like " the road to ps5 part 2".I get what you're saying and I agree it truly is all about games at the end of the day but some of us (whether we're green, blue, red or some color in between) have a genuine interest in the technology that makes all this possible. So while I agree some folks absolutely do have an agenda and try to throw shade at others, some of us are actually curious and excited by these feature sets and what it could mean with regards to future computing performance or enabling new experiences in gaming.
I know you're probably just referring to the fanatics but I thought I'd throw that out there.
Richard: "Virtually nothing has been revealed about PS5"
What?
at the end they mention platform comparison surprises, i wonder what that means? maybe not much difference at all in 3rd party games? either way looking forward to both now, this gen is gonna be great!
Things that would surprise me with multiplats.
1. The I/O is better in the XSX
2. PS5 running games better
3. PS5 having a higher resolution than XSX.
That's really what I'm not expecting to happen and would really surprise me.
Welp, there ya have it, the console wars are over.
Maybe Richard is @X-Fighter.That was Richard's little tribute to X-Fighter.
Maybe they discovered there's a PS3 in every retail PS5. And that's why they're massiveThermals and noise would come under comparisons though, because unless you compare them to XSX, what could be surprising?.
This is a weird one actually lol
How he smile anything Xbox related.
Welp, there ya have it, the console wars are over.
Digital Foundry
"PS5 is really heavy"
PS5 - 4.5kg or 9.9lbs
XSX - 4.45Kg or 9.81lbs
Those 50 grams must weight a ton
What's the problem here? Sorry I haven't been following. Are you guys arguing the new DS trailer isn't 4k60?yikes, embarrassing for you here bud
(sorry, i am gonna do this to everyone that wasted my time)
It’s at around 3:00 in this video. Improved tessellation, real time lighting, and real time shadows.can you please tell me which interview mentioned improved lighting?
It’s at around 3:00 in this video. Improved tessellation, real time lighting, and real time shadows.