So the 10TF GPU in the PS5 is performing worse than a 7+TF PC GPU?Those lazy devs
Just stop it, stop it now.Could it be the variable clocks?
No, it would never drop to/below 7.9TF with the variable clocks.Could it be the variable clocks?
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There are a lot of games in that score range that I’ve enjoyed. And a lot of games in that score range that should be more lower at the same time, lol.60-75 like any Blooper game, however I like them very much.
I agree, I don't want to sound hipsterish, but probably most of the games, which I hold dear close to my heart are at this scale.There are a lot of games in that score range that I’ve enjoyed. And a lot of games in that score range that should be more lower at the same time, lol.
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Just think people you could be one day, interacting with a dead person.
Doncabesa gives it 10 LOL's out of 10!IGN 11 out of 10
Windows Central 14 out of 10
DarkMage619 300 out of ten
Riky 500 out of ten with VRR
Karack 6.5 out of Ten
Err that's my guesses.
Ps i did give bugsnax a ten out of ten FFS
You really, REALLY like us don't you Fishy. I think I'm going to have fishsticks in your honor tonight.IGN 11 out of 10
Windows Central 14 out of 10
DarkMage619 300 out of ten
Riky 500 out of ten with VRR
Karack 6.5 out of Ten
Err that's my guesses.
Ps i did give bugsnax a ten out of ten FFS
I was spreading love, i reckon it will be a 7.5You really, REALLY like us don't you Fishy. I think I'm going to have fishsticks in your honor tonight.
I'd wager the Medium will get an 80/100 as long as the gameplay holds up. As far as I know it will hit PS5 at some point too so don't knock the game just because it's on Xbox at the moment.
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Just stop it, stop it now.
No, it would never drop to/below 7.9TF with the variable clocks.
I read it more like it would drop frequencies a tiny amount if a code was intentionally written to absolutely hog the APU, not like something that would happen with unomptimized code.Cerny did say that if a game wasn't optimized correctly it could cause an unnecessary workload which would drop the clocks.
Are we going down this road again? Seriously. I’m honestly asking if you’re genuinely trolling and trying to play nice guy on here all the time, because you and I personally have been through this before.Cerny did say that if a game wasn't optimized correctly it could cause an unnecessary workload which would drop the clocks.
Cerny did say that if a game wasn't optimized correctly it could cause an unnecessary workload which would drop the clocks.
In fact it spends most of its time at that frequency.
That doesn't mean all games will be running in 2.23 GHz and 3.5 GHz when that worst case game arrives it will run at a lower clock speed but not too much lower to reduce power by 10% it only takes a couple of percent reduction in frequency.
Are we going down this road again? Seriously. I’m honestly asking if you’re genuinely trolling and trying to play nice guy on here all the time, because you and I personally have been through this before.
You were balls up to the neck deep in this thread with all of us since the very beginning, you know the same song and dance has been repeated countless times that it won’t drop like that. Not even close.
Hitman 3 is not the fucking barometer of system performance when there are far more technically advanced and taxing games shitting all over it performance wise.
Seen you do this before in the past, then get corrected. So either you’re trolling or have really bad memory.
Just stop, before mods crack down on the nInE tIdDyFlOpS hurr durr, again.
You can have shitty performance and not have anything to do with “dropping clocks.” Nor would they drop to the levels you’re trying to insinuate. WTF man!If the developers do a shitty job with the code the clocks can drop which will impact performance. Games that are well designed won't really do that unless the workload is genuinely high.
We had some pretty close comparisons until now. If Hitman is just an outlier it would be nice to know what's going on with the game.
You can have shitty performance and not have anything to do with “dropping clocks.” Nor would they drop to the levels you’re trying to insinuate. WTF man!
The performance in unoptimized episodic jankfest games are not a new phenomenon.
Game is dropping large frames on the XSX as well, does that mean it’s dropping clocks on a fixed clock rate machine?
Just sounds like typical unoptimized software from non AAA skilled developers.
No.... he didn't say that at all.Cerny did say that if a game wasn't optimized correctly it could cause an unnecessary workload which would drop the clocks.
Aren't the PS5 and Series X versions of Hitman 3 based off their PS4 Pro and One X siblings anyway?You can have shitty performance and not have anything to do with “dropping clocks.” Nor would they drop to the levels you’re trying to insinuate. WTF man!
The performance in unoptimized episodic jankfest games are not a new phenomenon.
Game is dropping large frames on the XSX as well, does that mean it’s dropping clocks on a fixed clock rate machine?
Just sounds like typical unoptimized software from non AAA skilled developers.
He did say that there could be a corner case of very power hungry instructions that at one point also managed 100% utilisation would lead to that, but he said older consoles would just shut down or worse in similar scenarios (hint: 100% utilisation especially with some high throughput high latency power hungry instructions is not nearly as easy to encounter, quite the opposite, as people think).No.... he didn't say that at all.
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To me it looks to like pretty much all hardware except the PS5 when looking at benchmarks. It runs fairly well on last gen systems and older desktop GPUs. It is a curious case though, because the way i see it XSX performs pretty much as i expected whereas PS5 performs below what i expected in terms of resolution and settings.Well maybe the engine for whatever reason likes the XSX hardware better. Doesn't mean that all games will be this way.
Haven't posted cause ya know games. But I feel like people debating performance could probably use this quote from developer Matt Phillips right about now because it's pretty spot on with what's currently happening.
"No one statistic is a measure of power of a console, there are too many variables, and no one calculation to produce a result. It varies per game, per engine, per firmware, per development team, and per patch and it always will."
It's certainly a possibility as even changing API on PC's have a varying effect on performance, or maybe the engine just uses the hardware in the X more efficiently. No real way to know unless you're the devs.I remember someone saying that the engine seems to like Direct X alot more. Maybe that's the case with the game?
I remember seeing other games using different engines produce results that are alot closer.
Yes you're right, but this isn't something you'd see in a shipping game. It'd be picked up either in QA or during platform certification and corrected.He did say that there could be a corner case of very power hungry instructions that at one point also managed 100% utilisation would lead to that, but he said older consoles would just shut down or worse in similar scenarios (hint: 100% utilisation especially with some high throughput high latency power hungry instructions is not nearly as easy to encounter, quite the opposite, as people think).
GE engine isn't for 3d audio. The tempest is. And Sony themselves said it's gonna be a little bit before devs figure it out and implement it. Guessing it will start with horizon or some game in 2022So with Hitman 3 RT update, will is be know as Raytracing mode running at 30fps on XSX and XSS and where does that leave the PS5.
Another thing, is the Tempest Engine actually utilized on Hitman 3 or is it just idle....I mean there's additional processing power when not using the Engine for the 3D Audio it's intended for.
For anyone that has played Hitman 3 on PS5... How is the audio?
Im pretty sure its implemented to some extent in Demons Souls, the soundstage feels wider and more accurate, like listening to a pair of headphones with a wider soundstage. It only applies to headphones for now unfortunately, i think the plan is to make it work better for soundbars next and 5.1 setups last.GE engine isn't for 3d audio. The tempest is. And Sony themselves said it's gonna be a little bit before devs figure it out and implement it. Guessing it will start with horizon or some game in 2022
He meant the dedicated audio chip I thinkIm pretty sure its implemented to some extent in Demons Souls, the soundstage feels wider and more accurate, like listening to a pair of headphones with a wider soundstage. It only applies to headphones for now unfortunately, i think the plan is to make it work better for soundbars next and 5.1 setups last.
You're referring to tempest not GEIm pretty sure its implemented to some extent in Demons Souls, the soundstage feels wider and more accurate, like listening to a pair of headphones with a wider soundstage. It only applies to headphones for now unfortunately, i think the plan is to make it work better for soundbars next and 5.1 setups last.
He meant the dedicated audio chip I think
Ah, yes, im referring to Tempest, the original post was mixing them up and I made it even worse!You're referring to tempest not GE
Yup.quick question.
On ps5, the ps plus collection is only available to me as long as I subscribe? So if I will buy a month, the games will only be playable for a month?
Congrats - and I finally found a Dualsense Charger stand!!! MOAR stock inbound!!!Finally managed to order an XSX.
Yes. But your best bet is to just buy the full year from cdkeys. It's $32quick question.
On ps5, the ps plus collection is only available to me as long as I subscribe? So if I will buy a month, the games will only be playable for a month?
Between 69 - 78 purely based on the developer Bloober Team's previous work.
However, there must be a reason MS got behind it to push it as their big launch exclusive. So maybe 85-86/100.
I'm sure it'll be entertaining, just not GOTY-tier.
Cerny said what? Where did you read that? He said the exact contrary, the kit tools save the profile of all the games to keep the choice of the best performance possible with the optimal variable frequency.Cerny did say that if a game wasn't optimized correctly it could cause an unnecessary workload which would drop the clocks.
You expected a 40 % of gap with a 20 % of more power? Man seems a lot of people is quite convinced Cerny is a total idiot then.It's certainly a possibility as even changing API on PC's have a varying effect on performance, or maybe the engine just uses the hardware in the X more efficiently. No real way to know unless you're the devs.
But as per my post that certainly applies to a few things we've already seen occur. Personally, this is about what I expected out of the consoles when they are used to their full. I and again this is imo can't notice a difference in shadows unless they are side by side. Even more so on resolution as that gap is even more miniscule. Also have a theory if they changed shadow detail the X would lock 60. But who knows, i'm just trying to enjoy games. All this my box is superior mumbo jumbo doesn't interest me.
nice, thanks for the tipYes. But your best bet is to just buy the full year from cdkeys. It's $32
Can you provide more info on this? It's the first time I heard about itIn fact, the RDNA 2 cards compile Mesh Shaders into Primitive Shaders
LeviathaGamer2 tweeted a while back. Here:Can you provide more info on this? It's the first time I heard about it
That's an important consideration and a pretty damning downside to subscription based Netflix-style models.I would say they just need to feed GP. Doesn't matter if it is good as long as the dev accepts MS deal.
LeviathaGamer2 tweeted a while back. Here:
80 metascore is not happening. The game looks to be in the 70s.You really, REALLY like us don't you Fishy. I think I'm going to have fishsticks in your honor tonight.
I'd wager the Medium will get an 80/100 as long as the gameplay holds up. As far as I know it will hit PS5 at some point too so don't knock the game just because it's on Xbox at the moment.
Agreed.I'd just boil Hitman down as a rushed port. They're developing for 7+ platforms. Probably too much workload to be getting the most out of each platform. I'd imagine they had more time working with DirectX too.