TSMC will reportedly have their 2nm nodes up and running in 2024. perfect time to slot in a PS5 Slim/Pro if you ask mereally depends on the targeted node shrink.
5nm may make sense or wait for the next node down.
volumes don’t have to be huge, since it’s a pro version. I expect 4 years from now (mid gen).
I know the PS4 pro got a lot of flack for being underpowered, but Microsoft was too late with the One X. By the time it released Scorpio was like 3 years away. Kind of a waste tbh. Mid gen refreshes need like 4 years to be optimal
Sony should aim for higher end like the X, but make it coincide with the node shrink, don’t wait like MS
PS4 vs PS5 in 4K | PlayStation Girl
I'll be surprised if we get a Pro this time round, and I really don't think Sony wanted to do one last time either, but the lost market share from the PS3 meant the PS4 was probably less than they wanted it to be to show their software plans in their best light - especially VR - and with Xbox already talking about the generation-less plan, the Pro was a pre-emptive strike against that IMO - that worked perfectly well.really depends on the targeted node shrink.
5nm may make sense or wait for the next node down.
volumes don’t have to be huge, since it’s a pro version. I expect 4 years from now (mid gen).
I know the PS4 pro got a lot of flack for being underpowered, but Microsoft was too late with the One X. By the time it released Scorpio was like 3 years away. Kind of a waste tbh. Mid gen refreshes need like 4 years to be optimal
Sony should aim for higher end like the X, but make it coincide with the node shrink, don’t wait like MS
TSMC will reportedly have their 2nm nodes up and running in 2024. perfect time to slot in a PS5 Slim/Pro if you ask me
I'll be surprised if we get a Pro this time round, and I really don't think Sony wanted to do one last time either, but the lost market share from the PS3 meant the PS4 was probably less than they wanted it to be to show their software plans in their best light - especially VR - and with Xbox already talking about the generation-less plan, the Pro was a pre-emptive strike against that IMO - that worked perfectly well.
It effectively confirmed what Sony hoped, that gamers on mass weren't going to leave their true platform - the base PS4 - for either their mid-gen refresh, or the competitions, just for a little more performance or resolution - when games at Full HD were already matching the IQ - just at a lower resolution. And without a Pro being a new generation, the gain was marginal to the wider market - that had already outlaid their hardware budget for the generation. I suspect it was an additional loss to both Playstation and Xbox for the mid-gen refreshes and muddied their store presence and marketing.
As for the PS5, I think a slim is going to need two years for the costs to drop so that they can just repackage smaller with a vapour chamber and a larger SSD, and so a Pro is less likely IMO - unless they charge big money like +£750.
By the time 5nm becomes available I would expect that to be used for a PS5 Super slim - copying the PS2 and PS3 strategy with major revisions. With PSVR2 presumably in the mix too, and the PS5 being plenty good enough for that without a Pro or addon box, I don't think they'll want to go with an expensive Pro option taking up valuable shelf space in stores. I think their aim will be to get the PS5 sold quick, and drive the price down as quick as possible, so that a very cheap £200 PS5 can be bundled for £450 with PSVR2 at the earliest point and help them grow the Playstation VR market.
Pretty lame...thats precisely why the comparison holds. both are cutscenes. I purposefully picked the fancier slipstream footage instead of the god awful Halo infinite gameplay demo to keep things nice and balanced.
I couldve been a dick and made this comparison instead.
Playstation 5 cross gen
Xbox Series X cross gen
The biggest problem would be making a PS5 Pro powerful enough to justify it's existence. Doubling fps would not be possible, due to the CPU on PS5 already being fast, so it would come down to a faster GPU, but I think a jump from lower dinamic 4K to a higher dinamic 4K (since dinamic resolution is more common) would result in a minor improvement. Better ray-tracing would be noticeable, but that would mean more work for developers than a simple performance improvement.I still doubt a PS5 Pro (like the PS4 Pro) is possible to launch by 2024 for just $500.
Sony will have a hard enough time getting the cost of the PS5 down, building a slim model, and meeting demand.
They are not mutually exclusive.I’m assuming that Blue either knows that Bc on Xbox is ran through software emulation with specific tweaks, but chooses to disregard it. Or he’s a total numnut who pulls stories out of his ass and tries to pass them as facts. Both conditions lead to the same outcome in this situation. Blue is a moron.
I don't agree that there are no downsides, because you end up with split development effort, because of the two different hardware SKUs- even just from a testing perspective, never mind SDK support, etc - costs more money for the platform holder and 3rd party developers, and gets a potential backlash when the Pro doesn't get enough bonus benefits over the base model.Slim will be a thing too regardless.
I think another Pro is a lock. There’s little to no downside
If similar to PS4 Pro, it'd look like this:Slim will be a thing too regardless.
I think another Pro is a lock. There’s little to no downside
You want me to compare horizon, a 2021 title, to a game that launched in 2019? people would've jumped down my throat.Pretty lame...
Gears of war 5 is a better example of cross gen that has actually released.
And most gamers don't even care about the stuff they'd use to market it. Other than a larger SSD, a Pro would have almost no real improvement over the PS5 for most users.The biggest problem would be making a PS5 Pro powerful enough to justify it's existence. Doubling fps would not be possible, due to the CPU on PS5 already being fast, so it would come down to a faster GPU, but I think a jump from lower dinamic 4K to a higher dinamic 4K (since dinamic resolution is more common) would result in a minor improvement. Better ray-tracing would be noticeable, but that would mean more work for developers than a simple performance improvement.
Is it actually a new PS5 version with a separate file? Or did they just patch it?Division 2 is not BC on PS5 anymore... it's just a bad port.
How would I or anyone here know that?Is it actually a new PS5 version with a separate file? Or did they just patch it?
Bullshit excuses dude. yeah go ahead and compare horizion ( a game that hasn't released yet) to Gears 5. Gears 5 still looks better imo. Also MS has released other cross gen games. Control doesn't really scale as well as other games.You want me to compare horizon, a 2021 title, to a game that launched in 2019? people would've jumped down my throat.
Doesn't matter if it got a next gen patch, so did gow and control. It doesn't make them cross gen games. Cross gen is games releasing across generations.
Halo is literally the only Xbox exclusive that qualifies.
Like in the UI of the PS5... does it say PS5 game? Is there now 2 versions of The Division 2 to play?How would I or anyone here know that?
It's a game compiled for PS5, therefor it's not BC.
Some articles misled me; you are right.. the "Games media" keeps calling these things next-gen updates/versions.Like in the UI of the PS5... does it say PS5 game? Is there now 2 versions of The Division 2 to play?
There's a PS5 version of Rainbow Six Siege and Miles Morales and Call of Duty, etc. Those have separate download files for the PS5 versions.
But like God of War and Ghost of Tsushima and Rocket League do not have PS5 versions. Ghost got patched to 60 but its still labeled a PS4 game in the OS.
I don't agree that there are no downsides, because you end up with split development effort, because of the two different hardware SKUs- even just from a testing perspective, never mind SDK support, etc - costs more money for the platform holder and 3rd party developers, and gets a potential backlash when the Pro doesn't get enough bonus benefits over the base model.
The main product for sale is the base console, so with ever smaller shelf space for gaming in stores, you potentially lose sales by having just the expensive SKU left on the shelf - if you guess demand wrong - or potentially lose sales by a layperson game consumer asking for a PS5 and being spooked by the question; "Which one?".
We've probably seen it with the Xss and XsX, that the Xss has actually hampered the total sales of XsX they could have had, as XsX stock would have completely sold out instantly, instead of the Xss models.
I would also say it makes it harder to make the case for an eventual PS6 IMO, and with UE5 type visuals already intended for the base model, how would they make the case for a Pro - when they are already beyond polygons, and most of the lighting that fills the screens in UE5 will presumably be lumem accompanying foreground RT?
It will be interesting to see how they'd graphically differentiate a Pro, if it happens this time round. Visual I doubt it would be easy to discern a difference without hobbling the base PS5, and just doing the fidelity 30fps version at 60fps on a handful of applicable games doesn't sound like it would be enough for all of the PS4 Pro niche consumers.
I was just wondering. I know you have a PS5 and I got the impression you had checked it out.Some articles misled me; you are right.. the "Games media" keeps calling these things next-gen updates/versions.
Horizon FW wasn’t CGI, the graphics weren’t even that big a difference from Zero Dawn. It’s just cleaner, has an improved character model and more detail on screen which should be expected for a next-gen sequel.but... neither are in game so who cares. maybe i missed the point you were making?
are you saying CGI videos have a relation to console power?
you fanboys are weird
Different situation, looked up vids of Division 2 running on PS5 prior to patch, fog intact. Post patch, fog missing. Conclusion, bug in patch.Other Ubisoft games have shown similar issues when running in BC mode on PS5. I think it's just something with their engine.
Lol you really think gears compares to horizon forbidden west? Go ahead, stop crying and make that comparison then.Bullshit excuses dude. yeah go ahead and compare horizion ( a game that hasn't released yet) to Gears 5. Gears 5 still looks better imo. Also MS has released other cross gen games. Control doesn't really scale as well as other games.
How fast does it load? It's kinda shit running it from external for me and i don't think its worth taking up space on the consoles internal.Loads faster as well, just better.
Horizon FW looked so good they even fooled me into thinking it was next gen.Horizon FW wasn’t CGI, the graphics weren’t even that big a difference from Zero Dawn. It’s just cleaner, has an improved character model and more detail on screen which should be expected for a next-gen sequel.
i think people who say this just forget how good looking Horizon was on the PS4.
If anything the graphics will only improve from what we saw from the original trailer.
Someone could explain? They really believe we will have DLSS like in consoles without Tensor Cores or equivalent ?
But did they even say if this was gameplay?.... I would not be surprised if this game looks slightly better than the first game and the next gen editions just get a 4K at 60 FPS boost.Horizon FW looked so good they even fooled me into thinking it was next gen.
It looks pixar quality to me. No idea how people can even compare this to Gears 5.
Her last gen character model was very impressive, but you can tell the new one is a massive improvement over this:
now there is a good chance they will downgrade the shit out of it to get it to run on base consoles, but right now the difference is pretty substantial. i hope they send the ps4 version out to die like CD project did with cyberpunk. sub 720p with running at 15 fps like the base x1 version of cybperpunk.
When ASML will send machines, Japan send photoresists and mask probably they will start.TSMC will reportedly have their 2nm nodes up and running in 2024. perfect time to slot in a PS5 Slim/Pro if you ask me
I have a hunch that the scalability of Playstation cross-gen exclusives will be significantly better than what we are seeing with third-parties. The Sony first party studios rarely disappoint when it comes to the stability and performance of their games.Horizon FW looked so good they even fooled me into thinking it was next gen.
It looks pixar quality to me. No idea how people can even compare this to Gears 5.
Her last gen character model was very impressive, but you can tell the new one is a massive improvement over this:
now there is a good chance they will downgrade the shit out of it to get it to run on base consoles, but right now the difference is pretty substantial. i hope they send the ps4 version out to die like CD project did with cyberpunk. sub 720p with running at 15 fps like the base x1 version of cybperpunk.
To be frank , even rdna 2 at a base level has 4 and 8 bit integer acceleration built into the CU’s . Int 4 & 8 are ideal for doing Ml acceleration at the chip level . It doesn’t have to necessarily imply that an Ml chip is present in the hardware and there’s no way to tell if there is one when the gpu, caches & cpu take most, if not all of the space in the die, leaving little to no space whatsoever to house a dedicated chip for ml acceleration. Arm has the Ethos lineup of Npu’s for ml acceleration and their top of the line, the N78 is capable of up to 10 TOPS, which is a farcry from the number Microsoft claims for the series X. So it’s not an arm chip like blue(who apparently doesn’t do his research) likes to claim.MS did reference some sort of ML hardware capabilities during their keynote..
Not sure how relevant it is to the slide(s) noted above however..
Xbox Series X Gets Ray Tracing & Machine Learning Specs, Boasting 3-10X Performance Improvement
Microsoft did a system deep dive for the Xbox Series X architecture at the Hot Chips virtual conference, revealing some juicy tidbits.wccftech.com
From the article:
"In a separate slide titled 'Other tricks', Microsoft confirmed that machine learning inference acceleration hardware is available on the Xbox Series X for 'resolution scaling'. We already knew that the engineers added 'special hardware support' for 8-bit and 4-bit integer operations, which are often enough for inference algorithms, and the Xbox Series X is capable of 9 TOPS for 8-bit integer operations and 97 TOPS for 4-bit integer operations according to the official spec sheet.
This slide however gives us a hint as to the kind of machine learning techniques that may be actually used. The two examples given are resolution scaling, most certainly a DLSS-like technique, and 'character behavior', which seems to be related to Artificial Intelligence. Microsoft says it spent only a 'very small' area of the die on ML acceleration hardware, while it expects a 3-10x performance improvement from it, just like for ray tracing."
Now, Arm didn't specify under what precision those 10 TOPS fell into. Microsoft says from 9 (int 8 ) to 97 TOPS (int 4). The peak is a lot higher than what's available in the Ethos N78. So i doubt they're using any Arm NPU in their silicon.To be frank , even rdna 2 at a base level has 4 and 8 bit integer acceleration built into the CU’s . Int 4 & 8 are ideal for doing Ml acceleration at the chip level . It doesn’t have to necessarily imply that an Ml chip is present in the hardware and there’s no way to tell if there is one when the gpu, caches & cpu take most, if not all of the space in the die, leaving little to no space whatsoever to house a dedicated chip for ml acceleration. Arm has the Ethos lineup of Npu’s for ml acceleration and their top of the line, the N78 is capable of up to 10 TOPS, which is a farcry from the number Microsoft claims for the series X. So it’s not an arm chip like blue(who apparently doesn’t do his research) likes to claim.
So where does that leave us?
Xbox either leverages the int4/8 acceleration present in the rdna 2 architecture and uses directML to further tap into the nooks and crannies it has to offer(highly likely) OR Microsoft developed their own NPU to handle ML acceleration (very unlikely).
For all we know maybe Microsoft makes use of the capabilities present in Cpu and Gpu clusters present in the apu in conjunction with directML to help push ML acceleration.
Sony AI Could Change The Way Games Balance Enemy Difficulties
Sony AI Could Change The Way Games Balance Enemy Difficulties
Sony submits a patent detailing the use of AI learning to balance video game difficulty in real time, potentially changing video game fundamentals.gamerant.com
Looking at the PSU like this, makes me wish that power bricks makes comeback, it's so tiny for how much power it outputs and everything is "shoveled together", not the mention heated by console itself : D
You don't know whether or not its going to be too big or too power hungry yet.If similar to PS4 Pro, it'd look like this:
PS5 Pro
$500 / $400 (digital)
November 2023 launch
~ 300 mm^2 custom SoC, TSMC 5 nm
custom Zen2/Zen4 CPU, custom RDNA2/RDNA4 GPU
8 CPUs (16 T) @ ~ 4.0 GHz max
72 CUs @ ~ 2.35 GHz max
16 GB GDDR6 @ 18 Gb/s, 576 GB/s bandwidth
1.65 TB SSD @ 5.5 GB/s raw (PCIe Gen4x4)
UHDBD drive (opt)
HDMI 3.0 Out (8K@120Hz, HDR10, VRR)
Ethernet
2x USB-C @ 10 Gb/s, 1x USB-A 2.0
2x USB-A @ 10 Gb/s
~ 400 W internal PSU, ~ 250 W draw
~ 42 x 28 x 11 cm, ~ 5.0 kg (~ 16.5 x 11 x 4.3 in, ~ 11 lb)
I just can't see that happening. Seems way too expensive, and too big and power hungry, and fairly unnecessary.
The downsides for Sony are increasing game dev cost, maybe delaying the PS6 launch, and the risk of potentially losing a lot of money.
Yeah but other people keep bitching about it. I personally won't mind having a power brick if that means easy change and more efficiency. My PS4 Pro never changed its spot in 4 years. Also some of people having coil whine with their PS5's power supply could easily replace them.
Agreed. I have zero problems with a power brick. Use the space in the console for cooling a SoC that is as powerful as possibleYeah but other people keep bitching about it. I personally won't mind having a power brick if that means easy change and more efficiency. My PS4 Pro never changed its spot in 4 years. Also some of people having coil whine with their PS5's power supply could easily replace them.
Then take the latest Halo infinite screenshots. Those are actually known to be in-game, unlike that CGI underwater cut-scene you posted.You want me to compare horizon, a 2021 title, to a game that launched in 2019? people would've jumped down my throat.
Doesn't matter if it got a next gen patch, so did gow and control. It doesn't make them cross gen games. Cross gen is games releasing across generations.
Halo is literally the only Xbox exclusive that qualifies.
You think Halo Infinite is gonna look better than Horizon Forbidden West?Then take the latest Halo infinite screenshots. Those are actually known to be in-game, unlike that CGI underwater cut-scene you posted.
Its not CGI if its in-engine. Everything ever shown of Horizon Zero Dawn matched graphically the final game.Then take the latest Halo infinite screenshots. Those are actually known to be in-game, unlike that CGI underwater cut-scene you posted.
Its not CGI if its in-engine. Everything ever shown of Horizon Zero Dawn matched graphically the final game.
Forbidden West on PS5 will look the same as that trailer.
Exactly. Pretty much every big AAA PS4 game Sony showed off at E3s and shows fully delivered the same graphics (or even better) in the final game.Miles Morales matched and even surpassed in certain areas in the final game on PS5 when compared to the June event announce trailer!
Not always, GoW and TLOU2 both had downgrades compared to their demoes. They are still great looking games but they definitely didn't match their E3 demo exactly. There are other examples of this too, Uncharted 4 had that one teaser trailer that was far from the final game, the original TLOU demo was also quite different from retail. They are by no means the only examples of this in the industry, a lot of games don't live up to their early demoes, but Sony studios do have a history of this.Exactly. Pretty much every big AAA PS4 game Sony showed off at E3s and shows fully delivered the same graphics (or even better) in the final game.
"Was"Old?
Because Embracer Group already set the deal at $1.3b.
Ohhhhh... a non-story."Was"