Neo Blaster
Member
Wasn't MS the one bragging about crossgen from the start?please dont be cross gen.
Wasn't MS the one bragging about crossgen from the start?please dont be cross gen.
Hoping you're having a blast playing in photo mode.Control photomode says ‘No’
that 1 fph actionHoping you're having a blast playing in photo mode.
And then what happens if a game's engine is raster or ROP bound? What if a specific game's code leads to more cache misses in XSX's GPU due to its lesser cache architecture? As to compute, did you add per CU efficiency or ASYNC compute to the equation? Do these machines have the exact same efficiency in compute, what's the median real world difference about the matter? What do we know about the specifics of PS5's ASYNC compute architecture besides the fact that HWS and ACE blocks run at 22% higher frequency compared to XSX's? What we do about the fact that PS5's GPU has the potential to discard its triangles upto 22% faster and earlier in the pipeline? Before completely ruling out XSX's GPU from the picture we should be a bit more informed about these 'small' matters i think...Im just saying that Controls fotomode benchmark proves that the GPU isn't what's stopping the XSX from beating the PS5. In that situation if a game is compute bound it will have an advantage on the XSX. Just saying because of other factors the games are not vastly superior on the XSX.
I don't know if I'm making any sense.
But the thing is the PS5 isn't maxed out yet like your suggesting. There's still plenty of time for developers to get used to the hardware. Besides it's not like the PS5 doesn't have some difficult components to work with inside it. Saying that we have to wait 5 years for one system to be vastly superior than the other is just silly.
Contradicting himself the very next sentence.Where did I say PS5 was maxed out? Where did I say it would take five years?
We've already seen with Hitman 3 what the potential is.
You've just added a load of stuff I didn't say
Where did I say PS5 was maxed out? Where did I say it would take five years?
We've already seen with Hitman 3 what the potential is.
It's obvious one is going to need more work than the other.
It's really that simple.
You guys seen this?
You guys seen this?
Contradicting himself the very next sentence.
Amazing.
You mean this?
You just called the XSX a console that's difficult to develop for which is your explanation on why it's not vastly ahead of the PS5. As for the 5 years comment when do you think the XSX will pull far ahead of the PS5? If it's anything like the PS3 it will take around 5 years for developers to get used to. That's when I noticed multiplats getting a lot better on the PS3. Although I personally don't believe the XSX is that difficult to develop for. Pretty much developers will take a year or two to get used to each system. It will take longer than that for engines to be built for them.
Anyways the Control GPU benchmark proves that developers have access to those additional CUs. If it's not reflected in actual gameplay it's due to other reasons. If everything was perfect with the XSX it would have clearly won every single multiplat comparisons. That's taking the paper specifications seriously BTW.
If we go with Cerny words.I just talked with Rikychard and he told me PS5 is already at 120%. X is at 65% at best.
I didn't say it was difficult to develop for, I said moving code from the Pro and X1X versions to next gen would be simpler for PS5 based on the spec comparison. They are both AMD RDNA2 based machines so comparing to PS3/360 is redundant.
As for "vastly" ahead, I don't think an 18% GPU difference is going to make for vastly different results, it isn't going to mean doubling of framerates or huge resolution jumps. It will probably just mean with DRS holding a resolution better.
I'll hold judgement until we see next gen only games with all the features of the new consoles being used.
When did Cerny say this about the PS5? Didn't he say this about the PS3? lolIf we go with Cerny words.
“The hardware is an enabler. We are very intentionally trying to make the hardware easy to learn and difficult to master.”
PS5 potential is really not being used yet.
I thought Control wasn't a rushed next gen patch like The Division 2 is. From what I've seen it certainly isn't a copy and paste of last gen ports. Massive differences should have been apparent by now is all I'm saying. But you don't believe they will even exist so I don't get this wait and see approach.
He did not work on PS3 lolWhen did Cerny say this about the PS5? Didn't he say this about the PS3? lol
The PS5's GPU setup was advertised as being easy to utilize than a wider setup.
I'm sure there are aspects of the PS5 that devs have yet to "master", but making any definitive statements about which console is going to get more/less optimization in the future is just silly.
You are all such silly gooses.
We haven't seen any next gen games yet, we'll see what advantages PS5 has with its SSD structure and Xbox with its bigger GPU and RDNA2 hardware support.
Until we see those things in action the jury's out still.
GE is one aspect that is difficult to master, RGT has mentioned this a few times.When did Cerny say this about the PS5? Didn't he say this about the PS3? lol
The PS5's GPU setup was advertised as being easy to utilize than a wider setup.
I'm sure there are aspects of the PS5 that devs have yet to "master", but making any definitive statements about which console is going to get more/less optimization in the future is just silly.
You are all such silly gooses.
Again you're missing the point. EU anti-trust law deals with two primary concerns. One is the abuse of a dominant market position, the second is any other general anti-competitive market practices or agreements.
The purchase of a multi-platform publisher relates not to the former at all (so I have no idea why you keep bringing it up). But it does raise concerns over the latter, and you can bet your ass the EU will be pouring over every detail of this deal to make sure it does not violate the EU legal definition of anti-competitive practice.
They will pretty much 100% approve the deal, but there will be stipulations around how Zenimax under MS continues to do business, such that fair market competition principles are observed.
I'm curious why so many of you think you can conclude anything so authoritatively about how this deal will go down, when it's the first of its kind in history and ya'll aren't anything close to legal experts... lol.
Again i'm not sure why you keep circling back to this strawman. This isn't about MS becoming a monopoly. It's about the potential for anti-competitive practice. The latter doesn't have to preclude the former. And you claim I'm conflating issues.
Lol... wut?
He did not work on PS3 lol
He probably said something similar for PS4.
“ PS5 design is easy for PlayStation 4 developers to get to grips with, but digging deeper into the new system's capabilities, there are many aspects of the PS5 design that PCs will be hard-pressed to match”
Eh - perhaps?But the thing is the PS5 isn't maxed out yet like your suggesting. There's still plenty of time for developers to get used to the hardware. Besides it's not like the PS5 doesn't have some difficult components to work with inside it. Saying that we have to wait 5 years for one system to be vastly superior than the other is just silly.
You guys seen this?
I’m confused now... you asked only two questions.Ok.. so no answer to my question? lol
I asked you where he said this about the PS5. That was my main question, which you have not answered.I’m confused now... you asked only two questions.
“When did Cerny say this about the PS5? Didn't he say this about the PS3? lol”
On EG article I posted.
He did not work on PS3.
Ehh November + 6 months is probably what they meant when they said they're "aiming for launch window"Page was taken down.
Still, based on prior history with Demon's Souls, I'd guess it likely is being released around April/May.
Not really launch window any more then, right Ted?
Eh - perhaps?
Ironically - History may be repeating itself (Bizarro world?) here in similar fashion to what was previously experienced with the PS3 vs X360...
Granted the architecture between those 2 particular platforms were vastly different compared to what these next-gen platforms have delivered.. however, it's becoming somewhat apparent that , in some instances, significant additional time, effort, and tuning is required on the XSX versus PS5.
All of this chatter and arguing around these game comparisons (800% zoom!?!?!) and minor glitches in FPS performance indicators on current cross-gen game architectures (which is, let's be honest, where ALL of these games are currently) will be completely irrelevant 3-5 years from now... and only then will we have relevant information on true actual differences in overall performance between these new platforms..
Of course I have... I even linked lolI asked you where he said this about the PS5. That was my main question, which you have not answered.
And Cerny has talked extensively about the PS3.. no-one said he designed it. My point was he talked about a system he DIDNT design being difficult.
My main point being nobody can say remotely conclusively which system will see greater improvement over time, particularly for 3rd parties.
No you didn't... that's.. not a quote from Cerny. Nor does it even imply what you are claiming Cerny said. PC will be hard-pressed to match PS5... that's.. not anything about how hard those things will be to master. Nor again.. is it a Cerny statement.Of course I have... I even liked lol
You are really crazy lolNo you didn't... that's.. not a quote from Cerny. Nor does it even imply what you are claiming Cerny said. PC will be hard-pressed to match PS5... that's.. not anything about how hard those things will be to master. Nor again.. is it a Cerny statement.
11th june it is officialThe link is dead now for anyone curious.
Ratchet & Clank: Rift Apart arrives exclusively to PS5 on June 11, 2021.
I'm crazy? You did not even quote Cerny lolYou are really crazy lol
It is the same thing.
Does this guy have any track record?
Ratchet & Clank: Rift Apart arrives exclusively to PS5 on June 11, 2021.
You are becoming even more crazy lolI'm crazy? You did not even quote Cerny lol
You quoted Richard from DF...
Ratchet & Clank: Rift Apart arrives exclusively to PS5 on June 11, 2021.
I think that's a pretty far fetched scenario. I mean, I can sometimes go along with false narrative/alternate reality that occupies GAF, but extrapolating it out that far is a bit too much. You're checking hardware components off like a checkbox here like, yep GPU isn't better on XBSX. I also read that I/O, Ram, APIs, and CPU are all better on PS5 as well. Your assertion is silly enough as it is, but then you go on to post this...It's pretty unfortunate that we don't have a die shot yet because that would definitely clear that up. I also read that DX might use up a little more CPU than what the PS5 API does. I've seen people say that this is a side effect of having such good BC.
Whenever we see the XSX fall behind the PS5 its fair to question why because it's marketed as being the superior system. Controls fotomode proves that it isn't because of the GPU. The only thing left is the I/O, ram, APIs and CPU. On those I've read many theories on why the XSX performance can fall behind the PS5 at certain moments.
Which completely goes against your previous claim only minutes earlier.But the thing is the PS5 isn't maxed out yet like your suggesting. There's still plenty of time for developers to get used to the hardware. Besides it's not like the PS5 doesn't have some difficult components to work with inside it. Saying that we have to wait 5 years for one system to be vastly superior than the other is just silly.
Oh yes, sure. The're not even using Ray Tracing dedicated chip yet. Only Ray Tracing in shader-core brute forte to have the same PS5 weak performance.I just talked with Rikychard and he told me PS5 is already at 120%. X is at 65% at best.
Ratchet & Clank: Rift Apart arrives exclusively to PS5 on June 11, 2021.
He basically said you don't have to do anything as a developer and the system will take care of it for you at great performance, but, he also said if they wanted to dig deeper and over the years as they learn more tricks, they can exploit it much further than "out of the box" configs.Maybe that 1/10th is only for one I/O function the CPU does?
I hate to post this hear but I believe Cerny explains quite well the steps that you have to take to pull something from the I/O.
The PS5 has custom hardware that handles every step of the I/O so that the CPU doesn't have to do anything. From my understanding while the XSX does have some hardware to relieve the CPU of I/O work it doesn't take care of everything.
That's all that I can think of really for any I/O related issues on the XSX.
I think that's a pretty far fetched scenario. I mean, I can sometimes go along with false narrative/alternate reality that occupies GAF, but extrapolating it out that far is a bit too much. You're checking hardware components off like a checkbox here like, yep GPU isn't better on XBSX. I also read that I/O, Ram, APIs, and CPU are all better on PS5 as well. Your assertion is silly enough as it is, but then you go on to post this...
Which completely goes against your previous claim only minutes earlier.
So on one hand you're claiming that all sorts of things on the XBSX could likely be maxed out, but that we know for sure that the PS5 isn't maxed out yet. What?
Jeez, how absolutely pitiful it must be to go to such lengths in order to paint the picture you're trying to paint. You've reached the the pinnacle of console warring. There's fanboys of all sorts, but that's really some next level/prestige type fanboying type stuff. I'm actually kind of impressed.
It's bad enough to actually believe the forced narrative that is presented here where the PS5 is outperforming the XBSX in every comparison except for the odd cases when it's obviously due to a glitch, or it's surely a cross gen issue... But to actually believe that to such an extent that you're now attempting to relate it to actual hardware components or APIs is going off the deep end.
I had no idea the rabbit hole was anywhere near that deep.