Bo_Hazem
Banned
This is so apt.
I know COVID has messed up many production schedule but 2020-21 from Microsoft and Nintendo has been/shaping up to be absolutely abysmal.
This is so apt.
I know COVID has messed up many production schedule but 2020-21 from Microsoft and Nintendo has been/shaping up to be absolutely abysmal.
Just joking around, I like the dude and his content is nice. I saw people mentioning his jaw during one of his QA-sessions and only then i noticed he has a real masculine jaw.Moore’sJawlineOfDeath?
I agree generally but what's the source or confirmation fot the "lesser FPU capability", may i ask?Having the GE is enough with the lesser FPU capability of the console, and we know very little as to what the GE can do as it needs investment from developers to get the most out of it, and that I assume won't be seen for another 2 years a least. then there's scrubbers to take into account, and the Kraken Compression tech.
Cerny's goal was to eliminate bottlenecks no point having a shit ton of TFLOPS if they're getting choked/staved waiting for data/putting that data onto the screen.
I assume if Xbox Series consoles have retained the full FPUs seen in RDNA 2 it's related to ML/Cloud based capabilities.
I think Sony made a smart move freeing up the CPU having 2 IO Co-Processors.
Liquid “the GE is the answer to humanities problems” RexHaving the GE is enough with the lesser FPU capability of the console, and we know very little as to what the GE can do as it needs investment from developers to get the most out of it, and that I assume won't be seen for another 2 years a least. then there's scrubbers to take into account, and the Kraken Compression tech.
Cerny's goal was to eliminate bottlenecks no point having a shit ton of TFLOPS if they're getting choked/staved waiting for data/putting that data onto the screen.
I assume if Xbox Series consoles have retained the full FPUs seen in RDNA 2 it's related to ML/Cloud based capabilities.
I think Sony made a smart move freeing up the CPU having 2 IO Co-Processors.
This seems like the MS guy realising what Sony has done and why ... “oh so that’s how they could get the clocks so high - remove redundant features to reduce power consumption ”
which reminds me of this
Well all those campaigns have 2 things in common. For starters, they all succeed in bringing more attention towards ps5 and not away from it like most are aiming to do and 2, they (mostly) fail in slowing down or reducing demand for that platform. So all in all, those people doing misinformation campaigns are unaware that they’re diverting more attention towards that console, which I’ll assume isn’t the outcome they’re expecting but oh well. It is what it is I suppose.I don't know if through the console history any other console than PS5 faced this much of a misinformation campaign. Wave after wave, attack en masse. Just incredible.
so the deal is done.
Another studio/franchises to be destroyed by EA...
Yea but the Xbox update has textures for both the Series X and Series S......74.7% (corrected) bigger update on Xbox Series S|X vs PS5.
Yea but the Xbox update has textures for both the Series X and Series S......
I've noticed this guys tweets on here a few times, who is he?
I was going so say they're now applying the iRacing model then, but fortunately it's just a memeoh shit memes already! haha.
I've noticed this guys tweets on here a few times, who is he?
I beat them by 3 hoursDoes it matter who the person is as long as the information is factual? No it does not.
Reconfirmed no 1080p/60fps RT mode coming to Control.
Also no filesize reduction.
The developers of the game/Thomas Puha were already proven to be wrong by Photo Studio Alyx.I beat them by 3 hours
I beat them by 3 hours
I was going so say they're now applying the iRacing model then, but fortunately it's just a meme
Yes GE will save us all from Silicon Hell.Liquid “the GE is the answer to humanities problems” Rex
So, for you, if Sony haven't talked about said tech, it just does not exist inside PS5 on any form?Because it’s very easy for Sony to say look, they use VRS, we have this solution , , and they use Meshshading and do it like this . We do it like this. They have SFS , we do that like this ... but they haven’t..
Instead they let you guys make everything up ..
I think that’s weird and not transparent at all.
For example they fully disclosed their SSD solution.
Or it's a cue to MS: 'do you want the game? Pay for it!!'What a clickbaity tweet. They're just saying "not yet". Come on, everybody already knows how this works, it's a timed exclusive.
A lot of controversy brewing in the Twittersphere. Recently Moore'sLawIsDead threw shots at RedGamingTech about some of the PS5 info he leaked which turned out to be false or something (I think.) RGT responded by saying how MLiD has been taking RGT's leaks and passing them off as his own including the RDNA 3 and GE information as well the Metal Gear Solid remake.
Funnily enough I actually made a severel posts on here last year in which I suspected that we should be careful of MLiD and some of his PS5 leaks because it seemed like he was just getting information from RGT and passing it off as his own. It explains why a lot of people were annoyed at MLiD especially Matt Hargett (PS5 engineer). Anyway it seems like the cat is out the bag now.
I think people should rationalize that both of these consoles use the RDNA 2 APU variant +/- features vs RDNA 2 Desktop.
Fuzzy logic ? See al these pages and you call it clear ?So, for you, if Sony haven't talked about said tech, it just does not exist inside PS5 on any form?
Fuzzy logic...
He's gonna buy majority stake in all those companies and turn their games into PlayStation exclusives.Wtf has Bo_Hazem been up to.
Like have been said before, they are the market leaders, they don't have to if they don't want. And looks like what they want is for the results to do the talking.Fuzzy logic ? See al these pages and you call it clear ?
Sony could have easily cleared it up.
Bigger doesn't always mean better. I think the differences are that one uses Primitives and the other uses Mesh in their engines.Geometry engine ..the same? Isn't it the ps5 geometry engine hardware quite bigger in size than the series X?Or I remember wrong?
I am also highly suspicious of that claim, doesn't seem to be the case size wise, PS5's GE is supposed to be customized to be fully programmable to enable very early culling. Maybe he is talking about the rasterizer and prim unit blocks of the front end.Geometry engine ..the same? Isn't it the ps5 geometry engine hardware quite bigger in size than the series X?Or I remember wrong?
I think this comes from having Primitive Shader being programmable. But, Mesh shader extends this further by simplifying the process.I am also highly suspicious of that claim, doesn't seem to be the case size wise, PS5's GE is supposed to be customized to be fully programmable to enable very early culling. Maybe he is talking about the rasterizer and prim unit blocks of the front end.
The process described here seem to use prim units and CUs, GE itself doesn't even seem to be in the process diagram. I don't think this the very same technique described by Cerny and Matt Hargett to which GE situated within the central cluster (togheter with GCP and ACEs+HWS) of the die plays a crucial role as far as i understand.I think this comes from having Primitive Shader being programmable. But, Mesh shader extends this further by simplifying the process.
https://www.resetera.com/threads/primitive-shader-amds-patent-deep-dive.186831/
This guy Calo is a SenjustuSage's ALT account troll. He's misinformed about PS5's Primitive Shaders, as he argues they're the same as the first gen Vega PS, which they aren't.I think this comes from having Primitive Shader being programmable. But, Mesh shader extends this further by simplifying the process.
https://www.resetera.com/threads/primitive-shader-amds-patent-deep-dive.186831/
i love how 90% of the posters in that thread are now banned.This guy Calo is a SenjustuSage's ALT account troll. He's misinformed about PS5's Primitive Shaders, as he argues they're the same as the first gen Vega PS, which they aren't.
His whole diatribe lays out accurately how PS and MS are described by AMD/NVidia, and then he jumps to some bizarre conclusion at the end with no reasoning or evidentiary justification to back up why he thinks MS >> PS. He doesn't seem to grasp that Suface Shaders on the AMD RDNA side replicate the functionality of Task Shaders on the NVidia side. So his argument that MS >> PS because of Task Shaders is bunk.
In reality, while Mesh Shaders differ in implementation from Primitive Shaders, the objective and results are the same.
here's to all the fallen heroes...i love how 90% of the posters in that thread are now banned.
Of course they are.Seems like Series X CUs are rally RDNA 2 by James Stanard.
He did not reply about other parts not being RDNA 2.