Riky
$MSFT
120 is great but lets hope games don't remain looking last gen to be able to continue with such high framerates
Hopefully we will get extra performance options like Dirt 5, so everyone is happy.
120 is great but lets hope games don't remain looking last gen to be able to continue with such high framerates
No they can't. Ps5 uses low API coding, virtual coding is out of the question; the reason to use low API it's to give more benefit for next generation development.I get it, its just crazy how different the they approached the whole situation. I'm sure Sony could've done the exact same thing and had all these games run at 120fps
Not only massive GPU difference, but also a lot less (almost half) memory size and bandwidth. It's not about resolution. It's basic game design that's affected. As Remedy dev said, it's not just scaling down the graphics.The XSS has the exact same feature set as XSX. Unless the game is focused entirely on being 4K the XSS isn't an issue.
I'm impressed with the amount of nonsense you came up with, ngl. Just wanted to add that the real reason is 'game optimization bad'. Keep on truckin'.The main reason is that Xbox GPU is not "more powerful" and both CPUs are virtually identical according to some devs. The higher bandwidth might not make a difference in many games like this one.
We know PS5 is a more efficient machine. But why? Essentially it has more cache by CUs than Xbox GPU, particularly of the new L1 cache (which is the main upgrade RDNA got compared to GCN and explain most of the performance gains according to some). In some games (more than in others) Xbox might be seriously cache starved compared to PS5, causing a lot of inefficiencies.
I don't know if you all know this, probably not, but Xbox RDNA2 Rops are actually cut down (less powerful) versions of RDNA1 Rops included in PS5 (that's on top of the clocks difference). RDNA2 Rops are maybe cut down because RDNA2 GPUs have Infinite cache that could compensate somehow the downgrade in performance (because ROPs performance is very much dependant of ram bandwidth). But as XSX has not Infinite cache, the downgraded Rops could be a problem in many cases.
Outside the CUs, GPU on series X has nothing more. It's the only reason because the TFs number is ahead. The whole GPU raw performance is not bounded to the only CUs counts.I'm impressed with the amount of nonsense you came up with, ngl. Just wanted to add that the real reason is 'game optimization bad'. Keep on truckin'.
Dirt 5 is still cross gen.Hopefully we will get extra performance options like Dirt 5, so everyone is happy.
What are you programming if I may ask? I don't think we have dedicated thread for this.lol i love how passionate he is about getting it to work on the first build. as a programmer, i sympathize with that. i am almost shocked when my code changes, let alone any new apps work on the first try. you always miss something, so Sony's tools must have been very well documented and simplified for it to just 'work'.
One of the big shifts for Playstation 5 is the significantly more capable CPU, how has that freed you up or in what ways have you been able to take advantage of just having a lot more CPU grunt along with the GPU power?
I think the interesting part is you know we've had to really look at what our threading solution is and we basically have a job system that we've had to revisit a couple of times basically now I'll kinda say it's like a job system on steroids but the challenge is finding work to parallelise but there is enough processing power that we're not able to utilise it efficiently as we'd like to and so there's more power there than we use"
Based on what?Indeed, 10% of one core of XSX's CPU is reserved for I/O processing, which i find to be a rather conservative figure.
Indeed, 10% of one core of XSX's CPU is reserved for I/O processing, which i find to be a rather conservative figure.
Yup less memory and bandwidth and features like sampler feedback streaming, variable rate shading and velocity architecture all which mitigate memory issues along with the SSD which is also the same as the XSX. There are plenty of PCs which don't meet the spec the XSS has. The XSS is not the weak link this generation.Not only massive GPU difference, but also a lot less (almost half) memory size and bandwidth. It's not about resolution. It's basic game design that's affected. As Remedy dev said, it's not just scaling down the graphics.
I guess those devs at remedy, Id tech, etc are just concern trolling their issues with having the series s as the baseline for the generation then?Yup less memory and bandwidth and features like sampler feedback streaming, variable rate shading and velocity architecture all which mitigate memory issues along with the SSD which is also the same as the XSX. There are plenty of PCs which don't meet the spec the XSS has. The XSS is not the weak link this generation.
Does the Switch count as this gen?The XSS is not the weak link this generation.
The XSS is not the weak link this generation.
am I missing something, I don't see him say the PS5 is?But the PS5 is?
I don't see how that's possible but maybe you can explain that to me.
am I missing something, I don't see him say the PS5 is?
wonder who "thewire" is
well, you also cut the 1st half of his post out which says "there are plenty of PCs which don't meet the spec the XSS has. The XSS is not the weak link this generation"'Well he's saying the XSS isn't the weak link this generation. So if it isn't the XSS then which platform is? I mean the XSS is the weakest current gen console unless I'm missing something. Haven't seen the XSS edge out the other two in any comparison so that's proof that it's the weakest system out of the three. As for "the wire" I have no idea who he is. Lots of new accounts appear on this site so I don't know which one are alts.
well, you also cut the 1st half of his post out which says "there are plenty of PCs which don't meet the spec the XSS has. The XSS is not the weak link this generation"'
kinda says it right there. anyway carry on.
well, you also cut the 1st half of his post out which says "there are plenty of PCs which don't meet the spec the XSS has. The XSS is not the weak link this generation"'
kinda says it right there. anyway carry on.
Bit of a pointless statment then. PC would always be the weak link based on that logic
anyway, I just didn't see where he said the PS5 was the weakest link. that's all, happy fishingBut games are not designed for PCs from 20 years ago though. I mean if you want you can include consoles from previous generations.
anyway, I just didn't see where he said the PS5 was the weakest link. that's all, happy fishing
Well we need to check which minimum specs are next-gen PC games having nowadays.Bit of a pointless statment then. PC would always be the weak link based on that logic
Exactly, it's the move to a unified GDK that people are missing, on that scale the minimum requirement on PC will be below the Series S.well, you also cut the 1st half of his post out which says "there are plenty of PCs which don't meet the spec the XSS has. The XSS is not the weak link this generation"'
kinda says it right there. anyway carry on.
Well we need to check which minimum specs are next-gen PC games having nowadays.
Obvious crops-gen games that supports old PS4/XB1 will have minimum lower on PC parts. Let’s wait and see where these minimum will be when they drop PS4/XB1.
Well cross-gen Cyperpunk 2077 already has mininum higher than Series S.
Exactly, it's the move to a unified GDK that people are missing, on that scale the minimum requirement on PC will be below the Series S.
Not always. Sometimes developers can incorporate lower settings into the console versions that are not available on PC. So it is possible to have minimum specifications be above the XSS.
PC follow minimum console similar specs and are hold back during the whole generation... it receives a big jump in minimum specs when a new generation of consoles releases.I think the issue is that PCs always evolve throughout the generation while consoles always remain static. Developers can choose to abandon older hardware by increasing the minimum specifications while with consoles they have to make sure the game is playable on the weakest platform.
There are plenty of devs that have said the XSS is not a problem. You think those devs are lying but your devs of choice are being honest? If a developer uses the features available to them they won't have an issue. I'd love to see that ID developer's comments now that the system is actually out vs comments made before the system came out. The improvements in the GDK go a long way too. Development will improve as the generation continues.I guess those devs at remedy, Id tech, etc are just concern trolling their issues with having the series s as the baseline for the generation then?
Please point out where I mentioned the PS5 at all. I NEVER said anything about the PS5. Low end PCs are a much bigger drag on gaming than the XSS. People don't remember that every game that hits Xbox hits PC too. How can the XSS be holding things back but PCs with traditional hard drives and GTX 1060s aren't a problem at all. This is all about dumping on MS vs an actual concern.But the PS5 is?
I don't see how that's possible but maybe you can explain that to me.
Ding ding ding! We have a winner! The PC is always the weakest link because games developed for them have no set spec to code to. You have to hit a moving target where on consoles there is a fixed spec and you know exactly what performance you can expect. It's a reminder that people complaining about the XSS are being disingenuous.Bit of a pointless statment then. PC would always be the weak link based on that logic
Which PC game has minimum requirements above the Series S spec?
In practice, I have found that this new LOD sorting is typically producing an effect lower than PC's lowest setting. It's worth pointing out that this is fairly minor stuff in terms of the overall presentation.
Please point out where I mentioned the PS5 at all. I NEVER said anything about the PS5. Low end PCs are a much bigger drag on gaming than the XSS. People don't remember that every game that hits Xbox hits PC too. How can the XSS be holding things back but PCs with traditional hard drives and GTX 1060s aren't a problem at all. This is all about dumping on MS vs an actual concern.
Well like the lowest LOD settings for control for example.
In this case the PS5s LOD is set lower than the PCs lowest settings. This is something that we will see more of as the gen goes on which is typical of consoles.
So it's indeed possible for these consoles to have to run these games at settings lower than the minimum on PC.
PS5 isn't relevant as it has its own SDK. Series S now runs a GDK with the PC versions, which game has higher minimum settings on PC than the Series S? Hitman 3 for example has a minimum spec of a HD7870, that's a 2gb Vram 360 era card.
What is the example here?Well the PS5 is more powerful than the XSS so the XSS can't run those LOD settings higher than the PS5 can. It's an example of one game that has a setting lower than the PC minimum settings.
Well the PS5 is more powerful than the XSS so the XSS can't run those LOD settings higher than the PS5 can. It's an example of one game that has a setting lower than the PC minimum settings.
What is the example here?
Which is totally irrelevant like I said as it's a separate SDK.
Once again the Series S is now part of a unified Microsoft GDK with PC development. So developers would need to set the minimum spec higher than the Series S for it be the lowest specced machine. Once again which game released so far has a higher minimum spec than a Series S?
Dragon Ball Xenoverse as well.Then why is Controls LOD settings lower on consoles than PC?
Then why is Controls LOD settings lower on consoles than PC?
Cool, given the factor that the min specs of Control on pc isControl with it's LOD settings being lower on consoles than PC.
What's that have to do with games being held back by the lowest common denominator? That game was originally developed on last gen consoles and has just been patched for next gen. It didn't have the new machines in mind when originally developed. That might just be a hangover from the PS4/X1 development.
Why would PCs hold anything back since developers can choose to ignore old hardware? Which is something they already do BTW and you proved that with Hitman's minimum specifications.
The reason why 1080p, is still the most common rez on PC is becasue of high refresh rate monitors, and most PC users preffering higher framerates over higher resolutions. And most PC users have at least SATA SSD's. Plus PC users tend to have more ram to play with compared to consoles, reducing the need for super fast SSD's.What the minimum spec is would be probably more market dependent than anything else, they would want to target as many PC owners as possible for sales reasons, so since all Series S games will be on PC it will be set by where the majority of PC owners are. I think most PC owners are still on 1080p according to Steam and I would guess that the majority still use a mechanical HDD as well.
What the minimum spec is would be probably more market dependent than anything else, they would want to target as many PC owners as possible for sales reasons, so since all Series S games will be on PC it will be set by where the majority of PC owners are. I think most PC owners are still on 1080p according to Steam and I would guess that the majority still use a mechanical HDD as well.
My statements about the cache and the RDNA2 Rops are information available publicly. Just do a bit of digging and you'll see.I'm impressed with the amount of nonsense you came up with, ngl. Just wanted to add that the real reason is 'game optimization bad'. Keep on truckin'.