What's everyone's thoughts on this?
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
If anything I wouldve expected the PS5 to drop frames like this based of all the pre-release hysteria over the variable clocks. People were convinced that the PS5 was actually 8-9 tflops because Cerny had said that the clocks would drop if the power consumption went above the power budget of the cooling system. Many bans were handed out, and I guess time has proven those bans legit because clearly this thing isnt 8-9 tflops and the 12 tflops console with fixed clocks is the one struggling to maintain performance in several games now.
I wish we had a PC release for this because then i could compare the performance against my rtx 2080 which MS said is equivalent to the xsx GPU based on their Gears 5 tests.