skit_data
Member
This gave me some ideas... I really want to play the Forza games. Shouldn’t be too hard to find one that has one of those issues that can be fixed quite easily a few years down the line
Did you say anything political maybe!?!Heh.. I don't really care and am not planning on arguing it or anything.
Just literally want to know; not sure what I'm supposed to do.. I've been pretty chill the last couple days so no clue WTF I'm supposed to avoid doing lol
I got warned for "Inappropriate behavior" half hour ago, with no link to a post.. anyone here know how to tell WTF you got warned for?
I'd ask somewhere else.. but.. there's no place I can tell to ask questions like that.
Looks so fucking amazing.
I'm so happy Capcom give us back the Resident Evil we used to love.
View point doesn’t change the experience for me but a genre change yes.The RE I used to love was 3rd person.
nxgamer guessing its not cb on ps5 "ps5 looks to be rendering at native resolution and saving that cost in terms of inner triangles and alpha effects in terms of artifacts around the edges thats why its cleaner sharper image than ps4pro"
What's everyone's thought on this?
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
If anything I wouldve expected the PS5 to drop frames like this based of all the pre-release hysteria over the variable clocks. People were convinced that the PS5 was actually 8-9 tflops because Cerny had said that the clocks would drop if the power consumption went above the power budget of the cooling system. Many bans were handed out, and I guess time has proven those bans legit because clearly this thing isnt 8-9 tflops and the 12 tflops console with fixed clocks is the one struggling to maintain performance in several games now.
I wish we had a PC release for this because then i could compare the performance against my rtx 2080 which MS said is equivalent to the xsx GPU based on their Gears 5 tests.
Hair more real than reality.Yep. Fifa 21 did this at native 4k 30 fps.
In gameplay, it's native 4k 60 fps with 22 of these guys on screen at once albeit at lower LODs, but also thousands of crowd. Imagine what they can do with 4kcb and 30 fps which should give them at least 4x more rendering power.
Rehairlity^^Hair more real than reality.
I got warned for "Inappropriate behavior" half hour ago, with no link to a post.. anyone here know how to tell WTF you got warned for?
I'd ask somewhere else.. but.. there's no place I can tell to ask questions like that.
What's everyone's thought on this?
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
If anything I wouldve expected the PS5 to drop frames like this based of all the pre-release hysteria over the variable clocks. People were convinced that the PS5 was actually 8-9 tflops because Cerny had said that the clocks would drop if the power consumption went above the power budget of the cooling system. Many bans were handed out, and I guess time has proven those bans legit because clearly this thing isnt 8-9 tflops and the 12 tflops console with fixed clocks is the one struggling to maintain performance in several games now.
I wish we had a PC release for this because then i could compare the performance against my rtx 2080 which MS said is equivalent to the xsx GPU based on their Gears 5 tests.
Could PSHome be making a comeback via Sony's next generation VR tech.
Do you want it to return...
10 month dev cycle (under perfect circumstances), 5 new platforms to optimize for, and Covid with lockdowns in Cali while trying to work from home.What's everyone's thoughts on this?
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
If anything I wouldve expected the PS5 to drop frames like this based of all the pre-release hysteria over the variable clocks. People were convinced that the PS5 was actually 8-9 tflops because Cerny had said that the clocks would drop if the power consumption went above the power budget of the cooling system. Many bans were handed out, and I guess time has proven those bans legit because clearly this thing isnt 8-9 tflops and the 12 tflops console with fixed clocks is the one struggling to maintain performance in several games now.
I wish we had a PC release for this because then i could compare the performance against my rtx 2080 which MS said is equivalent to the xsx GPU based on their Gears 5 tests.
I got warned for random thoughts in this thread just an FYI.I just didn't know if there was a thread dedicated to such things.
But yes, this is our random thoughts thread lol
The explanation is simple. A SONY conspiracy!!What's everyone's thoughts on this?
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
If anything I wouldve expected the PS5 to drop frames like this based of all the pre-release hysteria over the variable clocks. People were convinced that the PS5 was actually 8-9 tflops because Cerny had said that the clocks would drop if the power consumption went above the power budget of the cooling system. Many bans were handed out, and I guess time has proven those bans legit because clearly this thing isnt 8-9 tflops and the 12 tflops console with fixed clocks is the one struggling to maintain performance in several games now.
I wish we had a PC release for this because then i could compare the performance against my rtx 2080 which MS said is equivalent to the xsx GPU based on their Gears 5 tests.
Based on the timing of the release the game was in development before the new consoles came out. The Xbox GDK was known to be immature and it has caused lots of developer issues hence all the complaints before release.What's everyone's thoughts on this?
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
If anything I wouldve expected the PS5 to drop frames like this based of all the pre-release hysteria over the variable clocks. People were convinced that the PS5 was actually 8-9 tflops because Cerny had said that the clocks would drop if the power consumption went above the power budget of the cooling system. Many bans were handed out, and I guess time has proven those bans legit because clearly this thing isnt 8-9 tflops and the 12 tflops console with fixed clocks is the one struggling to maintain performance in several games now.
I wish we had a PC release for this because then i could compare the performance against my rtx 2080 which MS said is equivalent to the xsx GPU based on their Gears 5 tests.
Even next gen gaming will get you on the Ban List. I was warned a few days ago about it.I got warned for random thoughts in this thread just an FYI.
Got to stick to next gen gaming or reply ban.
That fast travel is amazing though, glad the switch to SSD’s made it in this gen
He always said that. When there is a performance issue on Xbox, it's software relative hearing him. ps5 has some hardware advantage and sometimes could show it. Just depending of the engine. Series X GPU is superior in the compute calculation but not in everything. CPU is equal. About the bandwidth well the data management is very important so I guess ps5 could have a more efficient uses of it. Anyway it happens occasionally not every time.What's everyone's thoughts on this?
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
If anything I wouldve expected the PS5 to drop frames like this based of all the pre-release hysteria over the variable clocks. People were convinced that the PS5 was actually 8-9 tflops because Cerny had said that the clocks would drop if the power consumption went above the power budget of the cooling system. Many bans were handed out, and I guess time has proven those bans legit because clearly this thing isnt 8-9 tflops and the 12 tflops console with fixed clocks is the one struggling to maintain performance in several games now.
I wish we had a PC release for this because then i could compare the performance against my rtx 2080 which MS said is equivalent to the xsx GPU based on their Gears 5 tests.
Yeah i think we get it now on how those DF guys works:He always said that. When there is a performance issue on Xbox, it's software relative hearing him. ps5 has some hardware advantage and sometimes could show it. Just depending of the engine. Series X GPU is superior in the compute calculation but not in everything. CPU is equal. About the bandwidth well the data management is very important so I guess ps5 could have a more efficient uses of it. Anyway it happens occasionally not every time.
Just one tidbit here - but the clock delta between respective CPUs is practically irrelevant - it was like that last gen, and it only got smaller this time around.What's everyone's thoughts on this?
...
the CPU clockspeed is higher.
What's everyone's thoughts on this?
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
If anything I wouldve expected the PS5 to drop frames like this based of all the pre-release hysteria over the variable clocks. People were convinced that the PS5 was actually 8-9 tflops because Cerny had said that the clocks would drop if the power consumption went above the power budget of the cooling system. Many bans were handed out, and I guess time has proven those bans legit because clearly this thing isnt 8-9 tflops and the 12 tflops console with fixed clocks is the one struggling to maintain performance in several games now.
I wish we had a PC release for this because then i could compare the performance against my rtx 2080 which MS said is equivalent to the xsx GPU based on their Gears 5 tests.
This bgm sounds like Stranger Things.
FidelityFX is a set of algorithms/tools available for developers using AMD hardware.... it is available to use since the hardware supports it.
Said that you need look at the names... MS announce and these being used in PS5 REVIII are different.
FidelityFX Contrast Adaptive Sharpening (CAS)
FidelityFX Single Pass Downsampler (SPD)
FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO)
This is interesting.
Cerny's secret magic sauce.What's everyone's thoughts on this?
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
If anything I wouldve expected the PS5 to drop frames like this based of all the pre-release hysteria over the variable clocks. People were convinced that the PS5 was actually 8-9 tflops because Cerny had said that the clocks would drop if the power consumption went above the power budget of the cooling system. Many bans were handed out, and I guess time has proven those bans legit because clearly this thing isnt 8-9 tflops and the 12 tflops console with fixed clocks is the one struggling to maintain performance in several games now.
I wish we had a PC release for this because then i could compare the performance against my rtx 2080 which MS said is equivalent to the xsx GPU based on their Gears 5 tests.
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
Sony did a damn good job on the competitor's machine.What's everyone's thoughts on this?
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
If anything I wouldve expected the PS5 to drop frames like this based of all the pre-release hysteria over the variable clocks. People were convinced that the PS5 was actually 8-9 tflops because Cerny had said that the clocks would drop if the power consumption went above the power budget of the cooling system. Many bans were handed out, and I guess time has proven those bans legit because clearly this thing isnt 8-9 tflops and the 12 tflops console with fixed clocks is the one struggling to maintain performance in several games now.
I wish we had a PC release for this because then i could compare the performance against my rtx 2080 which MS said is equivalent to the xsx GPU based on their Gears 5 tests.
Wow. One guy did this in Unreal Engine in just a few months.
It's not realtime, but it's inengine. Imagine what first party AAA studios can do if they are not shackled to last gen consoles.
Yeah the Pro vs OneX and the PS5 vs XsX performance profiles are a head scratcher. You shouldn’t need to go out of your way to get decent results on the more modern console. I’m adamant it’s the 10/6 memory setup causing issues, and without proper care to optimise it’s letting the system down.What's everyone's thoughts on this?
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
If anything I wouldve expected the PS5 to drop frames like this based of all the pre-release hysteria over the variable clocks. People were convinced that the PS5 was actually 8-9 tflops because Cerny had said that the clocks would drop if the power consumption went above the power budget of the cooling system. Many bans were handed out, and I guess time has proven those bans legit because clearly this thing isnt 8-9 tflops and the 12 tflops console with fixed clocks is the one struggling to maintain performance in several games now.
I wish we had a PC release for this because then i could compare the performance against my rtx 2080 which MS said is equivalent to the xsx GPU based on their Gears 5 tests.
40% more GPU TFLOPS alone doesn't translate to 40% more performance. Resolution is probably more affected by that, but fps depends on the CPU as well which is not that different between Pro and X1X. Maybe they could up the resolution a bit more on the X1X and even the frame rate.1X isn't as far ahead as it should be (definitely no 40% advantage) either. This is likely just a case of the game being built from the ground up for Sony apis and then ported to DirectX. The 1X can push ahead of PS4 Pro in spite of that because there is such a large difference performance between the two systems. The XSX and PS5 are obviously much closer with both trading a 15 - 20% advantage on opposite sides of the pipeline.
Wow. One guy did this in Unreal Engine in just a few months.
It's not realtime, but it's inengine. Imagine what first party AAA studios can do if they are not shackled to last gen consoles.
Why people are so willing to 'completely' ignore PS5's GPU advantages when a specific game/scene is running better in this machine is beyond me. It's like people are desperately wanting XSX to more powerful in real gaming scenarios to reach some kind of inner peace, including quite a substantial number of Sony fans. That's hilarious.
Why people are so willing to 'completely' ignore PS5's GPU advantages when a specific game/scene is running better in this machine is beyond me.
It is consistent now across many titles so I have asked myself the same question. One thing that potentially could explain the difference is the difference in cache memory. The PS5 has both significantly more cache per CU (fewer CUs for the L2 cache and smaller arrays so more L1 cache per CU as well),and it is also faster. The higher up in the cache hierarchy you need to go to get information as a CU the longer it takes (L0>L1>L2>VRAM).I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
I just speaking as someone who talked to engineer of my past team (KC: D) and MS introduced shit ton of new APIs, like that you are basically rewriting games, not from scratch, but it's considerable effort, we didn't discuss any of the game performance, I was just curious about GDK. I was explained, that kind of have to do it, because GDK now can compile straight to windows binaries, so there is need for different APIs which then base on what you have in manifest do xbox or PC versions. However, you are not required to use them, sure Visual Studio will warn you, but you can compile last-gen API code by GDK without an issue. Which gives XSX version 12 TF of GCN (this expression sucks, but hopefully you get the point), because it does not use APIs for those RDNA features. Based on inner document this is going to get fixed, but it does not matter when since it's already too late and games moves to another engines.What's everyone's thoughts on this?
This only happens in cutscenes when they up the graphics quality and use hero assets and better lighting. Richard said it's because the game is not yet optimized for xbox. And yet the xbox one x version outperforms the PS4 Pro like you'd expect it too.
I have brought this up several times now so this might seem like a broken record, but is there a bottleneck somewhere in the XSX? If so, where? The ram bandwidth is higher. the CPU clockspeed is higher. The GPU is more powerful. Clearly the DirectX vs whatever openGL libraries they are using for the PS4 versions are not the factor since the xbox one x version is outperforming the pro like it should.
If anything I wouldve expected the PS5 to drop frames like this based of all the pre-release hysteria over the variable clocks. People were convinced that the PS5 was actually 8-9 tflops because Cerny had said that the clocks would drop if the power consumption went above the power budget of the cooling system. Many bans were handed out, and I guess time has proven those bans legit because clearly this thing isnt 8-9 tflops and the 12 tflops console with fixed clocks is the one struggling to maintain performance in several games now.
I wish we had a PC release for this because then i could compare the performance against my rtx 2080 which MS said is equivalent to the xsx GPU based on their Gears 5 tests.
I also see the cache architecture and speed as one big contributor to the overall performance picture but of course not as the only one. I personaly don't think that XSX has 'a special and mysterious bottleneck' but it is less efficient and slower, thus perfoms more or less as it should.It is consistent now across many titles so I have asked myself the same question. One thing that potentially could explain the difference is the difference in cache memory. The PS5 has both significantly more cache per CU (fewer CUs for the L2 cache and smaller arrays so more L1 cache per CU as well),and it is also faster. The higher up in the cache hierarchy you need to go to get information as a CU the longer it takes (L0>L1>L2>VRAM).