Is it really FUD or a PR statement that's yet to be proven? Many clowns on this forum claimed that because of its SSD the PS5 will be able to output much better looking games than anything on a 10k PC, like it's gonna bypass the GPU and move the CGI-quality assets straight the the TV or something, which only shows how clueless those delusional fanboys are (thankfully most of them were banned long time ago and we don't have to deal with 2-3 new SSD threads per day anymore).
Now take R&C as example - a PS5-only game, clearly build to make the most out of that SSD, but the question is when/where does the SSD actually help the game in terms of the visuals? Obviously the game looks much better than the previous PS4 installment, but that's because the GPU is 5-6 times more powerful this time around, duh. And people even notice pop-ins and LOD swaps, which were said to be gone forever, especially/only on PS5 and its state-of-the-art, game-changing SSD. So again, is it really FUD when it's all there, right in front of your eyes on all the officially released gameplays?
Now, at the same time there's also the upcoming Kena, which looks on par, if not better than R&C, without any fancy SSD I/O, and it will run just perfectly fine on a regular HDD on PC. Or compare R&C to even the recent PS4 titles like TLoU2 for example, which doesn't look that much worse (if at all), and that's a game build for again, HDD, and not even a 2TF GPU. The Medium, another example of fancy SSD usage, and again, the graphics alone aren't something out of this world.
So like I said, all the "absolutely impossible without SSD" narratives are yet to be shown, proven, just because the dev tools and pipeline have changed doesn't mean something can't be done the traditional old way, brute forced if needed.
He didn't trash on Halo Infinite reveal gameplay as the fanboys wanted him to do so, he actually even made an excuse instead on how the game could potentially look much better with a proper lightning. Since then he became the public enemy of SonyGAF.