MasterCornholio
Posting this here since the Ratchet thread was closed before I could submit my reply.
The I/O isnt bullshit but PCs can brute force anything, even Ratchet. Both Cerny and MS talked about how the decompression engines in their I/O blocks were equivalent to something crazy like 12 zen 2 cores decompressing data. Well, you can get a 24 core Zen 3 CPU right now. Hell, you can get a 48 core threadripper.
Nvidia is also bringing decompression into their 3000 series GPUs so it really doesnt matter if PCs dont have the I/O block because their GPUs are already 2x more powerful than the PS5. yes, they will take a hit but there is more than enough power here to do the heavy lifting on the GPU.
Load instantaneously, experience vast worlds with endless views and rich detail, and further improve gameplay by leveraging the power of GeForce RTX 30 Series graphics cards and NVIDIA RTX IO.
www.nvidia.com
Then you have extra System RAM on every single PC. The 6800xt has 16 GB of VRAM, but you could and should have at least 16 GB of system RAM on your PC. Id imagine 32GB for next gen. Devs can load half of the game in the System ram and move the levels in and out from system ram into vram as they desire without ever even looking at the ssd.
A good example of just how powerful PCs are is the 3080. It only has 10 GB of VRAM compared to the 13.5 GB available to games on the XSX and maybe the PS5. But that doesnt mean it will struggle to run games designed on the PS5 because a lot of the VRAM on the PS5 is being used for things other than rendering. Game logic, A.I, what have you. So that 10 GB wont really be a bottleneck because almost no PS5 game would be using 13.5 GB for VRAM alone.
Here is KZ Shadowfalls' VRAM usage. Only 3 of the 5GB available was used for graphics.