Can somebody explain to me, as I'm having a a bit of a brain fart here, but if the ps5 is better in every way, how the SX can be higher in flops?
Granted flops isn't the full picture and I understand that, but how can this be possible...?
As for the SSD post above about sea of thieves, the way the game is created is totally different in terms of how assets are loaded into memory. It's a more traditional binary space type affair, which are historically more slow to load anyway. Spiderman is essentially the sort of game that will load everything as base low level lod first then get you ingame. Using trickery, it then calls in higher quality assets to populate the world. The whole thing is seamless, and you don't really notice when that fence 400 feet away pops into a different model a few seconds after loading. That's why a game like Spiderman will load so damn fast and well on an SSD. It's essentially the perfect type of game to show it off. If you can get a next generation COD game loading it's levels in that some of speed, I will be very impressed, as it's not made for this type of memory management. (HOWEVER, now that both consoles have SSD, all games will take advantage of it, so expect a lot of big changes here. But both consoles will be amazing with this).
Anwyay point is, for a game built like Sea Of Thieves, to get it loading that fast is fantastic. Remember - Even SNES and N64 games had loading times in places. Sometimes a black screen, sometimes an actual loading screen