Next-Gen PS5 & XSX |OT| Console tEch threaD

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These drawn out reveals of the nextgen consoles have been anti-hype and is to the point of annoying now.

This has been going on since E3 2018 when Spencer announced Scarlet. 1.5 years of blue balls. Shit is as tired as the Batman game marketing.

The worst part is there will be nothing surprising when they are properly revealed (if they are properly revealed). We have speculated exhaustively about every possible permutation these things could turn out to be. I'm bored of it. It's boring. When can we get this over with?
 
Before I leave for the day I'll remember that the back in 2012 two numbers and two numbers only were floating around 1.2 and 1.8. And they turned out to be right on the money (except when MS up-clocked to 1.3 at the last minute 'cause the OG X1 was shit)

The two numbers we see floating around this time are 12 and 9.2. Until reveal, I'm just going to go with what history (in the era of infinite communication) teaches us.
 
Do you know when the reveal of either console will be? Im not asking for you to say the date, just if you yourself know the date

I honestly do not know a date but just guessing I am afraid those who are expecting a full spec reveal in Feb might be let down.

Now that truly honestly is a guess on my part.
 
Maybe just a console reveal, then prices and specs around E3 time?

Syco this stuff isn't hard to guess there's history behind this. It's common sense Sony is trying to wait out giving certain hard numbers until Microsoft does especially pricing. Tht won't come till around or after Microsoft shows its hand at E3. Most of these ppl are guessing like we are based on prior history
 
What do y'all have to lose by revealing everything you know?

it's not like your sources know your username/IP address on a gaming site.
Just say it wasn't you

😩😩😩😩😩🤣
 
Before I leave for the day I'll remember that the back in 2012 two numbers and two numbers only were floating around 1.2 and 1.8. And they turned out to be right on the money (except when MS up-clocked to 1.3 at the last minute 'cause the OG X1 was shit)

The two numbers we see floating around this time are 12 and 9.2. Until reveal, I'm just going to go with what history (in the era of infinite communication) teaches us.

No insider is floating around 12 and 9.2, only xbox fans are. Goodluck if you think xbox is beating PS5 by 3tflops :messenger_tears_of_joy:.
 
Syco this stuff isn't hard to guess there's history behind this. It's common sense Sony is trying to wait out giving certain hard numbers until Microsoft does especially pricing. Tht won't come till around or after Microsoft shows its hand at E3. Most of these ppl are guessing like we are based on prior history

A lot of people are indeed guessing especially off the PS4 Pro reveal timing but there is a lot more at stake this time, when the Pro was revealed it had no competition launching in the same window.
 
These are good numbers and I trust OsirisBlack OsirisBlack here. He knows way more then me on the software side.

Expect I think those numbers are reversed ;)
OsirisBlack OsirisBlack
First of all, thank you very much for all your comments here. Regardless of who believes or doesn't believe in what you said, just by commenting here, it makes this community a more lively community.

One question, if you can answer it is clear:
Do you believe that, with PS5 having the best GPU, Best RT and SSD solution faster, (according to what you told us), this will turn into much better multiplatform games on PS5?
 
What do y'all have to lose by revealing everything you know?

it's not like your sources know your username/IP address on a gaming site.
Just say it wasn't you

😩😩😩😩😩🤣

they did reveal what they know .. I don't think they have more than that in terms of price , real specs and games
 
OsirisBlack OsirisBlack
First of all, thank you very much for all your comments here. Regardless of who believes or doesn't believe in what you said, just by commenting here, it makes this community a more lively community.

One question, if you can answer it is clear:
Do you believe that, with PS5 having the best GPU, Best RT and SSD solution faster, (according to what you told us), this will turn into much better multiplatform games on PS5?

The numbers are so close being thrown around the diff will be negligible from what we've been hearing besides what the ray tracing and ssd do.
 
OsirisBlack OsirisBlack
First of all, thank you very much for all your comments here. Regardless of who believes or doesn't believe in what you said, just by commenting here, it makes this community a more lively community.

One question, if you can answer it is clear:
Do you believe that, with PS5 having the best GPU, Best RT and SSD solution faster, (according to what you told us), this will turn into much better multiplatform games on PS5?

Not sure if you wanted me or OsirisBlack OsirisBlack to comment but I will throw my thoughts out there anyhow.

Since these systems are so close in power and performance with diminishing returns at these power levels literally some place like Digital Foundry will have to pause a game, zoom in 300% and count who has the most blades of grass.

In my opinion there is not going to be a gulf of where one system runs 1080p vs the other running close to 4k.

The best place to play multi plats will indeed be whatever platform you enjoy the most and have the most friends on.
 
Thats not what I said.

I said most of what I was hearing was in line with the 12 tf number.

But one person that I trust keeps saying he is quite certain that 12 tf number is what MS has calculated to measure against current consoles when in fact that number is single digits of Navi.

If I was a betting person I would bet the 12 but I only bet when I am totally certain.

Bonus thoughts regardless I do not believe the PS5 will hit 13 no matter how its measured.

Afternoon thoughts.

Even though I said I wasnt saying much until reveals I want to make sure what I did say was repeated accurately.

Sorry but I scrolled down yer post history and saw this first:

I have heard from this one little voice in my head ;) that PS5 is about 9.5 and XsX is actually about 10 both measured in RDNA TFs.

Take with as much salt as needed because this dude is the only one saying this.

But I didnt see what you were originally claiming.
 
OsirisBlack OsirisBlack
First of all, thank you very much for all your comments here. Regardless of who believes or doesn't believe in what you said, just by commenting here, it makes this community a more lively community.

One question, if you can answer it is clear:
Do you believe that, with PS5 having the best GPU, Best RT and SSD solution faster, (according to what you told us), this will turn into much better multiplatform games on PS5?


didn't he already mention he won't comment on the specs until the reveal ?
 
One thing seems to be for certain, and that is that both consoles will be powerful and a massive upgrade to current gen, so next gen will be a blast either way.
I wonder what Sonys 'secret' feature will be that they havnt announced yet - the SSD was demonstrated already, backwards compat to PS4 is mandatory at this point.
So besides full BC to all gens, what could it be?

refering to this qoute:
"But you know. There are still more unique elements for PlayStation 5 to come that separate it from previous consoles. The 'bigger differences' have yet to be announced. But you know. There are still more unique elements for PlayStation 5 to come that separate it from previous consoles. The 'bigger differences' have yet to be announced. "
 
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Me trying to decipher fact from fiction on here.
giphy.gif
 
A lot of people are indeed guessing especially off the PS4 Pro reveal timing but there is a lot more at stake this time, when the Pro was revealed it had no competition launching in the same window.

PS4 Pro and Xbox One S were released in 2016, 3 months apart
 
Can somebody explain to me, as I'm having a a bit of a brain fart here, but if the ps5 is better in every way, how the SX can be higher in flops?

Granted flops isn't the full picture and I understand that, but how can this be possible...?

As for the SSD post above about sea of thieves, the way the game is created is totally different in terms of how assets are loaded into memory. It's a more traditional binary space type affair, which are historically more slow to load anyway. Spiderman is essentially the sort of game that will load everything as base low level lod first then get you ingame. Using trickery, it then calls in higher quality assets to populate the world. The whole thing is seamless, and you don't really notice when that fence 400 feet away pops into a different model a few seconds after loading. That's why a game like Spiderman will load so damn fast and well on an SSD. It's essentially the perfect type of game to show it off. If you can get a next generation COD game loading it's levels in that some of speed, I will be very impressed, as it's not made for this type of memory management. (HOWEVER, now that both consoles have SSD, all games will take advantage of it, so expect a lot of big changes here. But both consoles will be amazing with this).

Anwyay point is, for a game built like Sea Of Thieves, to get it loading that fast is fantastic. Remember - Even SNES and N64 games had loading times in places. Sometimes a black screen, sometimes an actual loading screen ;)
I see your point and concur. My hope is that devs will use this tech in new revolutionary ways, but my fear is that the sheer speeds of those SSD's will become a pollow of sorts.. A bit like how things are on PC (compared to consoles) Like they don't have to optimize their code 'cause the SSD's are so fast anyways that they just go the "brute-force" route, instead of elegant code solutions that's always been req. on consoles to squeeze that extra bit of juice out of the hardware.

I can see that angle get used by most devs during the initial launch titles at least, and then, maybe after a few years, the games have outgrown the initial "unlimited power" ( -Palpy) feeling, they'd have to get back to micromanagement and optimizing again to keep up with the times. Let's hope I'm wrong.

Edit: Sry.. forgot to address your flop question:-/ TFlops are a measurements like meters, cm, feet, pint, foot etc. It simply means how many flops (floating points, comming from 'float' wich is a datatype. Compared to integer, wich is whole numbers, floats are numbers that are between those "whole" numbers.. like all numbers in between 1 and 2 for instance)
Computers are usually slower at these calculations than whole numbers (integer) But these foat values are crucial for 3D graphics (vectors). That's why they started to measyre in flops... megaflops, gigaflops and now, terraflops. It states how many float calculations the processor (cpu or gpu) can do in one second. Just that. Since RDNA is more efficient overall than previous arch. GCN, ppl are saying that RDNA tflops are "worth" more than GCN tflops. Wich is, in it self, quite stoopid to say, since the mass of one object is the same even if it weighsless on the moon because og less gravity.
That's why everyone is saying that you cant use tflops anymore to compare to last gen.

On the point that if "Series X has more tflops than the PS5, but still won't be more powerfull" I guess they are talking about that IF PS5 have a better RT implementation than the X, the X have to use more of those tflops at hand, to leverage the same RT quality. This is just theoretical since we still don't know the whole specs og each console, but say if a game don't use RT thatn much, then the X will be able to render scenes faster than the PS5. I guess this is why everyone states that both boxes will be quite similar... Thay both have their strenghs and weaknesses, it's just up to the devs to hide those weaknesses:)
 
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[QUOTE = "HeisenbergFX4, publicação: 256672008, membro: 642031"]
Não tenho certeza se você quer que eu ou [USER = 416651] OsirisBlack OsirisBlack [/ USER] comentem, mas eu mostrarei meus pensamentos de qualquer maneira.

Como esses sistemas são tão próximos em potência e desempenho, com retornos decrescentes nesses níveis de potência, literalmente em algum lugar como a Digital Foundry terá que pausar um jogo, aumentar o zoom em 300% e contar quem tem mais folhas de grama.

Na minha opinião, não haverá um abismo de onde um sistema roda 1080p vs outro rodando perto de 4k.

O melhor lugar para jogar multiplas plataformas será de fato qualquer plataforma que você mais goste e tenha mais amigos.
[/QUOTE]
[/CITAR]
Obrigado pelo seu comentário. Você é uma das pessoas mais lúcidas que temos aqui.
Ainda sou apenas um "jogador" que adora novas tecnologias, acho que você também.
E, olhando para esse cenário, vejo muito mais trabalho da Microsoft para conquistar novos fãs para o Xbox, do que a Sony na manutenção ou aprimoramento da marca PS, ainda mais do que a geração PS4Xone.
 
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I THINK the SoP will be middle of Feb near the conclusion of the Playstation Celebration going on.

Again those truly are guesses as trying to get real info on this Sony has their shit locked down.

Someone else also mentioned this few weeks back and thts my guess as well. Hopefully it comes to fruition and when it does Sony gives us some ballpark number (thy don't need to give us exacts just some thing like "it's in the double digits gpu wise" even though I doubt even tht will happen).
 
Before I leave for the day I'll remember that the back in 2012 two numbers and two numbers only were floating around 1.2 and 1.8. And they turned out to be right on the money (except when MS up-clocked to 1.3 at the last minute 'cause the OG X1 was shit)

The two numbers we see floating around this time are 12 and 9.2. Until reveal, I'm just going to go with what history (in the era of infinite communication) teaches us.

You're missing an extremely important detail: this time around there is no SuperDAE hack and leak.
 
Before I leave for the day I'll remember that the back in 2012 two numbers and two numbers only were floating around 1.2 and 1.8. And they turned out to be right on the money (except when MS up-clocked to 1.3 at the last minute 'cause the OG X1 was shit)

The two numbers we see floating around this time are 12 and 9.2. Until reveal, I'm just going to go with what history (in the era of infinite communication) teaches us.

I'm gonna bookmark this because I think you are right. (nearly 12 not 12..)

It's difficult to decode what they are saying but I don't think any of our insiders are right, and that includes Klee .. and not because I distrust them .. I suspect non-final, probably GCN or Vega based early dev kits have muddied the leaks, especially concerning TF and relative performance,, causing a lot of confusion.
 
PS5: 4.21 TF confirmed
XSX: 6.11 TF CONFIRMED
So Sony only managed a 0.01 tf increase over the pro, while MS managed a 0.11 tf increase over the x. I'm pretty sure, if my math checks out (which it must as I learned my math from the Phil meant 12tf gcn people), that makes the XSX 11 times better than the PS5.
 
I do think we are getting that soon in the form of a State of Play that reveals the box and some game demos.
Will we have to listen to that minnie mouse voice in state of play or will they upgrade the narrator to next gen samuel jackson?
Cuz that whole state of play the way its presented is an insult .
 
I do think we are getting that soon in the form of a State of Play that reveals the box and some game demos.

I could see that. Sony is under different leadership now that both at the time of PS4 and the Pro so they may not necessarily follow the procedures of the past. There's no rule.

Although I do think if they don't reveal before GDC, the specs will leak in a major publication.
 
I honestly do not know a date but just guessing I am afraid those who are expecting a full spec reveal in Feb might be let down.

Now that truly honestly is a guess on my part.

This is in line with a previous thought you mentioned. You wondered if people would be bothered if we didn't get specs, just other info and videos.

I would not expect specs until closer to May/June. I am thinking they wouldn't want those specs out there until at least then.

I stand by thinking it's going to be a long set of months if that is the case because people will use that to insist that it must be because the PS5 isn't as powerful or whatever else they want to say.
 
This is in line with a previous thought you mentioned. You wondered if people would be bothered if we didn't get specs, just other info and videos.

I would not expect specs until closer to May/June. I am thinking they wouldn't want those specs out there until at least then.

I stand by thinking it's going to be a long set of months if that is the case because people will use that to insist that it must be because the PS5 isn't as powerful or whatever else they want to say.

Yeah specific specs will most likely not be revealed in the rumoured February event. Just the console, controller, some of its capabilities and a few games with demos.
 
One thing seems to be for certain, and that is that both consoles will be powerful and a massive upgrade to current gen, so next gen will be a blast either way.
I wonder what Sonys 'secret' feature will be that they havnt announced yet - the SSD was demonstrated already, backwards compat to PS4 is mandatory at this point.
So besides full BC to all gens, what could it be?

refering to this qoute:
"But you know. There are still more unique elements for PlayStation 5 to come that separate it from previous consoles. The 'bigger differences' have yet to be announced. But you know. There are still more unique elements for PlayStation 5 to come that separate it from previous consoles. The 'bigger differences' have yet to be announced. "

Psvr2 probably plays a big role in tht. As well as further innovating in "SHAREPLAY" which imo was one of the best and most innovative features this Gen. Thyll probably have a new feature like thy like to push every Gen last Gen was share button and shareplay and also psvr as well as playing games while downloading or choosing parts of games to download which thy did first. Sony doesn't it get all the credit its due when it comes to innovating and pushing gaming forward on the console front.
 
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My guess is that Sony starts things off simple and strong for the full PS5 reveal. Games, release date, and price would be enough to push the hype forward. That also allows them to open up pre-orders.

I'm honestly not expecting a deep dive on specs there or even a mention of TF count. We might learn how much RAM PS5 will offer, but otherwise I think they'll let the games speak for the box.
 
Thy were incompetent enough to have the biggest console fail in history via rrod then come with another console less powerful with a big ass power brick but you know thts just history 😉😁🤦‍♂️🤷‍♂️ but it's gd thy watched wgat theumir competitors were doing thy all learn from eachother.

Jet engine idea sounds gd if it'll help the console 👍😉

Say what you want about Microsoft, truth is they learn from their mistakes. X360 was an overheating mess, but the X-Box One (X) doesn't have any heating issues (the majority of units, anyway).

X-Box One's pitch was about TV and no games. Now MS conferences show twice the games Sony does on its own (though quantity doesn't necessarily mean quality).

While I'll always be a Sony fanboy at heart, credit is where credit's due.
 
Psvr2 probably plays a big role in tht. As well as further innovating in "SHAREPLAY" which imo was one of the best and most innovative features this Gen. Thyll probably have a new feature like thy like to push every Gen last Gen was share button and shareplay and also psvr as well as playing games while downloading or choosing parts of games to download which thy did first. Sony doesn't it get all the credit its due when it comes to innovating and pushing gaming forward on the console front.

Shareplay was such a novel idea that I saw virtually no one talk about after the initial announcement. Have you used it much? I'd honestly love something like that to be refined for next-gen consoles.

My biggest hope is that we see suspend/resume features buffed up considerably on PS5 and Series X. I believe that Microsoft has already confirmed we can run/suspend multiple games on the Series X. That's exactly what I wanted as I often jump between SP and MP games.

I hope for the same on PS5 as my PS4 was much more reliable with keeping games suspending in standby mode. My One X will regularly close or restart suspended games which can be a bit frustrating.
 
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It's important to note that the 360 really didn't have heat or design issues at the engineering level, however the UK's move to ban lead in mass produced products created issues. The lead-free solder chosen was popping loose with continued operation, the chips themselves never hit critical temps. The error was not noticing and correcting the issue during QA.
 
Shareplay was such a novel idea that I saw virtually no one talk about after the initial announcement. Have you used it much? I'd honestly love something like that to be refined for next-gen consoles.

My biggest hope is that we see suspend/resume features buffed up considerably on PS5 and Series X. I believe that Microsoft has already confirmed we can run/suspend multiple games on the Series X. That's exactly what I wanted as I often jump between SP and MP games.

I hope for the same on PS5 as my PS4 was much more reliable with keeping games suspending in standby mode. My One X will regularly close or restart suspended games which can be a bit frustrating.

I've used shareplay from day one and let's not get into how my son is 12 and how everytime he gets a new game his friends don't have or vice versa thy immediately go to shareplay to pass the controlling virtually to eachother. Besides some minor image degradation here and there it works awesome. My son also uses it when there's hard bosses and thy need help thyll help eachother via shareplay. On top of tht in most games you can have someone join in on mp without having the game. Shareplay is a dope feature, which has a robust feature set within itself, very innovative, you'd be surprised how much use it actually gets especially amongst the younger crowd.

Also we know sony and it's pioneering of remote play from ps3/psp days tht later others copied. Thy always have goodies in store.
 
It's important to note that the 360 really didn't have heat or design issues at the engineering level, however the UK's move to ban lead in mass produced products created issues. The lead-free solder chosen was popping loose with continued operation, the chips themselves never hit critical temps. The error was not noticing and correcting the issue during QA.

There are tons of articles tht came out later on due to the class action lawsuit stating tht Microsoft knowingly knew about these issues prior to release and during their quality and control runs but decided to push the systems out to beat Sony to the punch so I don't know about all that. Initially they denied the issue completely dodging consumers and being shady until the court cases forced their hand.
 
It's important to note that the 360 really didn't have heat or design issues at the engineering level, however the UK's move to ban lead in mass produced products created issues. The lead-free solder chosen was popping loose with continued operation, the chips themselves never hit critical temps. The error was not noticing and correcting the issue during QA.

mmh no - the OG xbox360 had a GPU with just a 1cm high Al heatsink, no heat pipe, and no dedicated fan - that's why.

it was running too hot, and the strain due to thermal expansion eventually popped the solder jonts

the initial fix was to put a proper heatpiped heatsink on the GPU, which had the fins directly in the air path within the box ..

[note - Everyone in the industry had to use the lead free solder, including Sony, but only the component with the inadequate cooling solution broke .. don't blame the solder]
 
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