3-3.3Ghz appears to be the sweet spot for consoles
Yeah even at 7nm EUV i expect CPU clock to be no more than 3.3GHz and use the power savings towards GPUKinda makes the whole 3.2Ghz stuff from last year make sense. Close to the far end of the perf/watt ramp up (3.3).
3-3.3Ghz appears to be the sweet spot for consoles
54CUs @1800Mhz = 12.4TF (DUV)Just waiting on the 1.8GHz GPU clock now.
Very close to the sweet 1550 MHz target... SonGoku redeemed!Some interesting undervolting and downclock tests on 5700XT over on Ree. 15% downclock cut average watts usage by 85.
10-11TF minimum should be no problem especially with EUV.
Yeah, what I've been preachingSome interesting undervolting and downclock tests on 5700XT over on Ree. 15% downclock cut average watts usage by 85.
10-11TF minimum should be no problem especially with EUV.
Nah. He's using software monitoring, a game that doesn't push the GPU(this game run 4k/30fps/X1X and averages around 1100MHz clock on RX 480). I was using software to monitor my GPU consumption and it reported 105W on DOOM, then I got a kill-a-watt and it's easily over 150W. 5700 Pro comes undervolted to .98 V and runs around 1.7GHz while pulling ~166W, while XT is 1.2V. What voltage is he running?Yeah, what I've been preachingCrustyBritches about lower clocks and voltage
5700XT @1686Mhz = 105W average - 120W Peak
That doesn't explain the drop in power consumption compared to stock values (Peak 214w and average 190w). Still an impressive dropNah. He's using software monitoring, a game that doesn't push the GPU(this game run 4k/30fps/X1X and averages around 1100MHz clock on RX 480). I was using software to monitor my GPU consumption and it reported 105W on DOOM, then I got a kill-a-watt and it's easily over 150W. 5700 Pro comes undervolted to .98 V and runs around 1.7GHz while pulling ~166W, while XT is 1.2V. What voltage is he running?
It explains it just fine. You can watch a video where anandtech takes a 5700 Pro that comes undervolted at .98v and 1.6GHz-1.7GHz and paired it with an undervolted Zen 2 8c undervolted and underclocked to 3.2GHz and ~32W consumption, and the system draw on kill-a-watt was well over 200W, likely ~250W under load. That's 36CU.That doesn't explain the drop in power consumption compared to stock values (Peak 214w and average 190w). Still an impressive drop
Its paints a positive picture for the 11TF dream on DUV, even if the readings are higher than reported, this applies to both stock and UVIt explains it just fine. You can watch a video where anandtech takes a 5700 Pro that comes undervolted at .98v and 1.6GHz-1.7GHz and paired it with an undervolted Zen 2 8c undervolted and underclocked to 3.2GHz and ~32W consumption, and the system draw on kill-a-watt was well over 200W, likely ~250W under load. That's 36CU.
I told you how I underclocked and undervolted a RX 480 and gave FH4 benchmarks results months ago. Don't try.
Nah. I told you this months ago and gave you results and you were dead against the idea that X1X had only ~150W consumption...May 19th.Its paints a positive picture for the 11TF dream on DUV
If a undervolt/downclock can shave almost 100W from peak (120 vs 214) on a young 7nm process at 1680MHZ
A 54CU console APU at 1592MHz could potentially hit the 200W sweet spot on a more mature process or refinement (7nm Pro) with the hobbit method as bonus
On 7nm EUV 11TF becomes the minimum baseline
You can get X1X's 4k/30fps FH4 result with RX 480 1305MHz(core)/2150MHz(mem), -12% power limit, and slight undervolt. Average core speed is 1125MHz with mem clock balls to the wall. 156W peak draw, average much lower. 150-160W peak draw is probably a best-case for next-gen GPUs.
How about you quote my full response"No offense I'm skeptical" was your response.
My skepticism was towards your claim that a rx480 matched the X GPU.No offense but im skeptical, this is the first time i hear of the X GPU under performing a rx 480 most (including DF) put it up there with the 580
The X is limited by its CPU so fps count wont tell the whole story without diving into every effect used and its effect on performance
The context of the whole discussion was that I was telling you the X1X has ~150W peak GPU consumption and you were adamant it was higher. So I gave you power limited(underclocked)/undervolt FH4 results explaining why that is months ago. Nice flip flop. I'll wait for more comprehensive tests, thanks.How about you quote my full response
My skepticism was towards your claim that a rx480 matched the X GPU.
I never claimed the X GPU pulled more, my argument was the x GPU being on par with 200W+ GPUsThe context of the whole discussion was that I was telling you the X1X has ~150W peak GPU consumption and you were adamant it was higher. So I gave you power limited(underclocked)/undervolt FH4 results explaining why that is months ago. Nice flip flop. I'll wait for more comprehensive tests, thanks.
You claimed X1X performance reflected a RX 580(200W avg consumption). I showed why it reflected a RX 480 underclocked/undervolt in the same FH4 with 1120MHz avg, ~150W RX 480, 4k/30fps/near ultra. If I end up with ~150W at 1120MHz with a GPU that starts at 166W at 1266MHz, then there is a problem with your math. That's all. 5700 Pro is your underclocked/undervolted 5700 XT, but less 4CUs and it still pulls ~166W avg, just like RX 480. I bet a good tuning would yield around ~150W just like my results. Anandtech's results match this as well.I never claimed the X GPU pulled more, my argument was the x GPU being on par with 200W+ GPUs
Please quote the post in question if you are so confidentYou claimed X1X performance reflected a RX 580(200W avg consumption)
I have bog standard aib RX 480 that matches 90% of results. Silicon lottery with rando results from software, in FH4, and with no listed voltage doesn't cut it. I showed you underclocked/undervolted FH4 results months ago. I'll stand by my results and what I've seen from anandtech.Please quote the post in question if you are so confident
My argument has always been the same: Consoles can outperform 200W cards by going with a wider/slower
If your 6TF RX480 was the norm the stock RX580 would consume a lot less. Likewise if that 160W Radeon 7 was the norm, AMD would have released Radeon 7 with lower voltagesI have bog standard aib RX 480 that matches 90% of results. Silicon lottery with rando results from software, in FH4, and with no listed voltage doesn't cut it. I showed you underclocked/undervolted FH4 results months ago. I'll stand by my results and what I've seen from anandtech.
I do it on purposeYour phone is changing Hovis to hobbit, unless I missed the joke then disregard.
3-3.3Ghz appears to be the sweet spot for consoles
You think a bandwidth bottleneck is the reason for diminishing returns beyond 3.3Ghz?Isn't that graph actually showing CPU speed starting to outpace (bottleneck) memory at 3.3 GHz - so position actually memory (speed) dependent - hence diminishing (perf.) returns with power (watts)
You think a bandwidth bottleneck is the reason for diminishing returns beyond 3.3Ghz?
Well memory was 3.2 GHz (DDR4-3200) ..
Like I mentioned I'd need to see what was going on with voltages .. but I think so yes.
Well in that case GDDR6 should provide more bandwidth than DDR4 but it depends of the CPU bus (PS4 was 20GB/s)[edit] I might not be a conventional bottleneck, but more to do with CPU frequency exceeding the "synched" 1:1 frequency point
Well memory was 3.2 GHz (DDR4-3200) ..
Like I mentioned I'd need to see what was going on with voltages .. but I think so yes.
definitely from 14Tf to 10Tf you can't miss, maybe at some time you went to 16/15 can't remember.My thesis for next gen consoles has always been consistent throught this thread
yea he's all over the place consistentlydefinitely from 14Tf to 10Tf you can't miss, maybe at some time you went to 16/15 can't remember.
This vid has a 3700X with downclock and undervolt running at 3.2GHz with ~34W consumption. Hard to read, but looks like .9V. He's running 16GB DDR4 3400. He seemed to have some issues in Exodus, perhaps related with too low a voltage, but everything else was fine. I think it's reasonable to say that consoles will use something like that.
That was when Mr. McMahon saw the OQA leak.That gif hahahaha
I've been set on 11-13TF pretty consistently, now with news of Navi matching Turing game Perf/FP I've made individual DUV & EUV estimates.definitely from 14Tf to 10Tf you can't miss, maybe at some time you went to 16/15 can't remember.
lol i just saw this, is it related to the video?
Every time Mr. McMahon sees a PS5 leak he likes, he orders that this gif gets posted by his PR team.lol i just saw this, is it related to the video?
With the kind of 8K graphics that Project Scarlett and the PS5 can offer, the file size for a game like Red Dead Redemption 2 could balloon to 400 GB, Hamlin estimated.
56K Warning.
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GameStop Is Happy PS5 And Scarlett Have Disc Drives
The retailer is excited about the prospect of physical games on next-generation consoles where file sizes could be 400 GB.www.gamespot.com
Gamestop should just stick to talking about games, they are clueless. Truly56K Warning.
![]()
GameStop Is Happy PS5 And Scarlett Have Disc Drives
The retailer is excited about the prospect of physical games on next-generation consoles where file sizes could be 400 GB.www.gamespot.com
Oh so that's why those consoles are coming with a 4TB PCIe 4.0 m.2 SSD. loooooooooooool56K Warning.
![]()
GameStop Is Happy PS5 And Scarlett Have Disc Drives
The retailer is excited about the prospect of physical games on next-generation consoles where file sizes could be 400 GB.www.gamespot.com
Only thing running at 8K is going to be Pong
Weekly DLC Challenges
A reminder that all the challenges we release are planned to stay unlocked indefinitely
- "Drifter's Run" is our first challenge involving our bike! Gather all the bandages in the harsh volcanic area of Crater Lake
- Avoid burned down houses, Freakers, and the Horde to gather bandages as fast as you can and make it to the finish line!
- Use ramps to score extra points and utilize your Nitrous Boost as much as can
Progression Issues
General Fixes
- Players should be able progress properly in "It's A Rifle, Not a Gun"
- General awareness of the NPCs have been adjusted for all modes
- If you were killed right after burning down a nest, the nest should repopulate properly
- Picking up a group of items near an ammo box will now also grab the ammo box
- Adjustments to scoring on the DLC challenge "Drifter's Run"
- Correct number of bolts crafted is shown in the player's menu
- Fixed issues involving Survival Vision and enemy outlines during Survival Mode
- The "Dead Don't Ride" custom accent should be appear in the Mechanic's menu in this patch
![]()
GameStop Is Happy PS5 And Scarlett Have Disc Drives
The retailer is excited about the prospect of physical games on next-generation consoles where file sizes could be 400 GB.www.gamespot.com
Uhh, you're sure that's just for that particular patch and not compared to a vanilla release? The patches are cumulative, so if you want to get version X, you also have to install the ones that came before.Patch size 16GB
They should give us an option to stick to 1080p assets, no matter what. 4K is already ridiculous size-wise and 8K is gonna be even worse.Well 4k textures should be 4x the size of 1080p textures, so a quadrupling of memory requirements isn't unrealistic. (8k should be 16x memory compared to 1080p) .. I expect maps to grow too (or have smallest ground poly unit to half too - which is 4x again.)
I think so - as I understand it the files are often huge blobs with multiple types of assets withinCorrect me if I'm wrong, but multi-GB patches don't just update the executable (10-20MB?), but they also update all the shader files (they're pre-compiled in consoles, unlike PCs) to solve optimization issues.
Nope, PS4 supports delta (differential) updates.Uhh, you're sure that's just for that particular patch and not compared to a vanilla release? The patches are cumulative, so if you want to get version X, you also have to install the ones that came before.
Uhh, you're sure that's just for that particular patch and not compared to a vanilla release? The patches are cumulative, so if you want to get version X, you also have to install the ones that came before.
Oh sure, I'm aware of the delta updates (which are a terrific thing). Just that unless I've missed it, I haven't had 16GB updates for Days Gone in like, ever. So for such a huge patch to arrive I'd assume you're updating from 1.00 (or whatever the gold version was). I may have worded it wrong, but that's what I was getting at.Nope, PS4 supports delta (differential) updates.
If you go from v1.12 to v1.13, you only download the difference between those two, not everything from v1.01 to v1.12 (PS3 did that and it was a horrible experience in games like GT5).