Next-Gen PS5 & XSX |OT| Console tEch threaD

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Might not be the best way to do it no, but it was done in 2013 on the ps4. Software has matured alot since then.
Software was not so matured as you think, and the transition of PC to Console don't help either.
Lets be honest, if is not that 'perfomance killer' tricky, why use software? I guess is worth the shot using 3D audio hardware acceleration. Is already there.
Is Sony have some reputation of pursuit software solutions rather than hardware/explore the true potential of the machine?
 
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As the insider of all insiders here is the list of games for the next generations:

Chrono Cross sequel
Castlevania
Silent Hill
Metal Gear Solid
Siren
Dragon dogma 2
Dino Crisis
Legend of Dragoon

those games will be released in the next 10 to 100 years.
 
Lets be honest, if is not that 'perfomance killer' tricky, why use software? I guess is worth the shot using 3D audio hardware acceleration.
I just remembered Cerny said it's got a dedicated audio chip and they have said hardware ray tracing is done on the GPU so that pretty much confirms it's going to be used for visuals.
 
@OsirisBlack

JZ9RBeH.png
They asked the wrong question, should've been "Is it 'act like there's not going to be a PS5 version as per the agreement with MS until the predetermined amount of time exclusivity runs out' exclusive" formerly called the tomb raider exclusive.
A state of play would be extremely limp. We need a live event with all the spectacle that comes with it, we need Cerny, Yoshida, Ryan, and a bunch of third parties on stage.

Fuck, we only get this once every 7+ years, it better not be a friggin' SoP
What about a special "Live" edition of SoP... boom.......... mind blown.

Yes.

And as I mentioned above - to see a +25% difference in TF in an in-motion game is going to be very difficult. DigitalFoundry will find something maybe - the resolution difference would be likely something like 900p vs 1080p - I've played 900p games and not even known until told after ..
3tflops would see a difference, be it resolution or fps, granted it will be more difficult to spot to the naked eye than Xbox one v PS4, but a multi platform game on PS5 with that flop difference would show up under scrutiny. Unless of course MS borked something else so bad, that 3 tflop extra is need just to compete with PS5. (this won't happen for sure, logically though it's the only way what you are saying could be true.)
 
I just remembered Cerny said it's got a dedicated audio chip and they have said hardware ray tracing is done on the GPU so that pretty much confirms it's going to be used for visuals.
But don't confirm 3D audio will be software... PS4PRO have a dedicated hardware for checkerboard rendering btw.
 
No it doesn't, you can have a big box yet an absolute terrible cooling. The Xbox Series X design is tall with an opening on the top with a fan at the top. Cool air is pulled in from opening at the bottom creating a partial pressure, hot air rises from the bottom to the top. It's an easy effective way to cool the whole system in a simple design. The size of the box is just there to contain everything otherwise why not go bigger?
If you take a look at the Series X' back you will se that all connectors (that are soldered to the main board) are in the middle of the tower.. This means that MS are using cooling blocks on both sides of the APU.
 
Unless of course MS borked something else so bad, that 3 tflop extra is need just to compete with PS5. (this won't happen for sure, logically though it's the only way what you are saying could be true.)

The most likely candidate for that "something else" is ray tracing implementation.
 
Absolutely



There are/were multiple leaks from multiple sources - if they have no value wtf was Oberon all about ?

Re: RT - se the Wired article - Cerny talked about raytracing in the context of audio, no mention of shadows/reflections/global illuminations himself - whilst that doesn't mean we won't get those - the audio example is the least demanding application - i really think people need to temper their expectations on ray-tracing next gen, (on both consoles) .. just like 360/PS3 was the "HD generation" - we aint getting it, or only on a few select titles..

(as I understand it the taiwan leak meant PS5 is 300-350mm2 class, and Scarlett is 350-400mm2 clas - though that's not clear)

As far as journalists as sources - so far I don't think they've been proved right about anything - apart from Klee sayinf double digits TF I think they've said next to nothing on next gen performance - well nothing solid anyway .. I've never heard anything like Klee or Schreier giving any details on Scarlett's die size, or performance relative to 2080 .. so I dunno

But the issue here is not whether Scarlett is ~12TF or nearly that, which matches the leaks, but about PS5 performance - which the tech leaks suggest is lower.

So are the tech leaks always wrong, or just wrong when they say PS5 is only 10TF ??
What tech leaks? there is really only one. the github leak. It was found by komachi. who then decided to sit on it instead of telling everyone what the CU count was. Threw a fit like a giant cry baby when thuway asked for his source. Then volunteered this chinese forum leaker no one had ever heard of before. if it wasnt for komachi giving him a platform, no one would know or care who this chinese leaker was. And no, he didnt give a range. he simply said Oberon was 300 and arden was 350. No range. he was wrong.

So thats it. github and komachi are one leak. what other tech leaks? Gonzalo? Again derived from github. Gonzalo's firestrike score? The flute leak which doesnt list any GPU performance and uses the same old Gonzalo gpu based on the github leaks? It's one leak thats showing up in mulitple places. And it doesnt jive with any other leaks by devs who are actively coding on these platforms.

And Cerny pretty much commissioned the second wired article just to confirm it was hardware rt. Why are you only looking at the first wired article? besides, the author went on twitter to clarify that the conversation he had with cerny was about ray tracing used for video effects, not audio. klee's detailed description of the game he saw mentioned rt shadows, reflections and GI. If you think they are putting hardware just for audio even though they have a separate dedicated chip for audio then i dont know what to tell you.

  • Jason said both consoles were aiming to exceed Stadia's 10.7 tflops number on era. This turned out to be correct.
  • Jason said both consoles were more powerful than rtx 2080 in a podcast. a 12 tflops series x should be more powerful than the rtx 2080. Again, this turned out to be true.
  • Klee said both consoles are in double digits AND using GPUs more powerful than what was released at the time. This turned out to be correct.
  • WCCFTECH said both consoles were using bigger Navi, not the Navi 10. This turned out to be correct.
You can google all of this and you will find links for all these claims above. The fact of the matter is that they were all proven right by the Xbox Series X being 12 tflops. the 400mm2 die proves that they will go wide and slow like they always have. it proves that consoles wont use a shitty 251mm2 navi 10. We are looking at at least 60 CUs, maybe 70 CUs. The question is why Sony would go with nearly half as many CUs to save money on 50mm2 worth of silicon. it makes no sense whatsoever. it doesnt line up with any leaks from devs within the industry.
 
Haha I own a pro now and that's weaker than x . So no it doesn't stress me as I follow games . Not power.

I say that because of the all the talks you guys at Xbox discord do based on 9.2 tf ps5 to realize it was all bs is abit much I would imagine 😜🤔

Dude, I have no idea what the power of them both is. I don't have any info on that. I hear all the same stuff you do from all corners.

Here's the thing, isn't 9.2TF in isolation a massive leap from last gen? The fact that something higher might exist doesn't actually negate that.

As someone who might finally invest in a 4K TV this year, the more powerful they both are, the more my TV purchase is justified. I stuck with a 1080 Plasma because the One X and Pro are 1080/60 consoles to me. They're not 4K consoles.

Funny thing is, if you really were in the Discord, you'd already know this lol.
 
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dedicated piece of hardware = software solution?
I didn't say that, what I was saying before ray traced audio can be done in software as seen on ps4 already. I was pointing out the ps5 has a dedicated audio chip(not part of the GPU etc) cerny said the hardware ray tracing is done on the GPU... has a audio chip for audio and dedicated hardware on the GPU for ray tracing. The dedicated audio chip will be where the ray traced audio will be used.
 
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I didn't say that, what I was saying before ray traced audio can be done in software as seen on ps4 already. I was pointing out the ps5 has a dedicated audio chip(not part of the GPU etc) cerny said the hardware ray tracing is done on the GPU... has a audio chip for audio and dedicated hardware on the GPU for ray tracing.
Ok. Got it now.
True, but not all games will use it, there will be devs not using it right now, but they are still saying the console are close in power.
Normally is a job of first party studious to do that.
 
What tech leaks? there is really only one. the github leak. It was found by komachi. who then decided to sit on it instead of telling everyone what the CU count was. Threw a fit like a giant cry baby when thuway asked for his source. Then volunteered this chinese forum leaker no one had ever heard of before. if it wasnt for komachi giving him a platform, no one would know or care who this chinese leaker was. And no, he didnt give a range. he simply said Oberon was 300 and arden was 350. No range. he was wrong.

So thats it. github and komachi are one leak. what other tech leaks? Gonzalo? Again derived from github. Gonzalo's firestrike score? The flute leak which doesnt list any GPU performance and uses the same old Gonzalo gpu based on the github leaks? It's one leak thats showing up in mulitple places. And it doesnt jive with any other leaks by devs who are actively coding on these platforms.

And Cerny pretty much commissioned the second wired article just to confirm it was hardware rt. Why are you only looking at the first wired article? besides, the author went on twitter to clarify that the conversation he had with cerny was about ray tracing used for video effects, not audio. klee's detailed description of the game he saw mentioned rt shadows, reflections and GI. If you think they are putting hardware just for audio even though they have a separate dedicated chip for audio then i dont know what to tell you.

  • Jason said both consoles were aiming to exceed Stadia's 10.7 tflops number on era. This turned out to be correct.
  • Jason said both consoles were more powerful than rtx 2080 in a podcast. a 12 tflops series x should be more powerful than the rtx 2080. Again, this turned out to be true.
  • Klee said both consoles are in double digits AND using GPUs more powerful than what was released at the time. This turned out to be correct.
  • WCCFTECH said both consoles were using bigger Navi, not the Navi 10. This turned out to be correct.
You can google all of this and you will find links for all these claims above. The fact of the matter is that they were all proven right by the Xbox Series X being 12 tflops. the 400mm2 die proves that they will go wide and slow like they always have. it proves that consoles wont use a shitty 251mm2 navi 10. We are looking at at least 60 CUs, maybe 70 CUs. The question is why Sony would go with nearly half as many CUs to save money on 50mm2 worth of silicon. it makes no sense whatsoever. it doesnt line up with any leaks from devs within the industry.

Wait what did I miss?

Is this a post from the future or should I have stopped at my fourth beer
 
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I just remembered Cerny said it's got a dedicated audio chip and they have said hardware ray tracing is done on the GPU so that pretty much confirms it's going to be used for visuals.
Got a source for where anybody has said RT is done on the GPU?
 
I've been checking out the list of Sony studios and where did they launch their last game to get an idea of what can be their output in the following years.

Considering that Sony likes new IPs so some of these may be be replaced by a new IP, I bet their output will be something like this:

-Launch games: Horizon 2, Bluepoint's game (Demon's Souls remake?), something from Japan Studio, VR stuff
-2021, maybe one of them at launch: Gran Turismo 7, Spiderman 2, God of War 2, MLB, VR stuff
-2022: Days Gone 2, , TLOU2 DLC, Japan Studio game, Pixel Opus game, VR stuff
-2023: Kojima's new IP, Spiderman 3, Suker Punch game, Japan Studio game, VR stuff

On top of that, add for every year at least:
-A 2nd party exclusive
-Several AAA 3rd party (console? timed?) exclusives
-Several indie (console? timed?) exclusives
-Several 3rd party VR (console? timed?) exclusives.
-Marketing deal with CoD, FIFA and half a dozen games from Ubi+Acti+top Japanese publishers
-Marketing deal with GTA6 whenever it's released

I bet that if they do this, release PS4 for under $500 and it has full BC with all previous PS consoles (something that would be key for PS Now allowing to play these games locally on PS5) they will reach the 100 million consoles sold milestone with PS5 faster than with PS4.
 
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As the insider of all insiders here is the list of games for the next generations:

Chrono Cross sequel
Castlevania
Silent Hill
Metal Gear Solid
Siren
Dragon dogma 2
Dino Crisis
Legend of Dragoon

those games will be released in the next 10 to 100 years.

… Who have you been talking to?

Mods? MODS!! WE HAVE A LEGITIMATE, GRADE-A LEAKER!!!
 
I've been checking out the list of Sony studios and where did they launch their last game to get an idea of what can be their output in the following years.

Considering that Sony likes new IPs so some of these may be be replaced by a new IP, I bet their output will be something like this:

-Launch games: Horizon 2, Bluepoint's game (Demon's Souls remake?), something from Japan Studio, VR stuff
-2021, maybe one of them at launch: Gran Turismo 7, Spiderman 2, God of War 2, MLB, VR stuff
-2022: Days Gone 2, Spiderman 3, TLOU2 DLC, Japan Studio game, Pixel Opus game, VR stuff
-2023: Kojima's new IP, Suker Punch game, Japan Studio game, VR stuff

On top of that, add for every year at least:
-A 2nd party exclusive
-Several AAA 3rd party (console? timed?) exclusives
-Several indie (console? timed?) exclusives
-Several 3rd party VR (console? timed?) exclusives.
-Marketing deal with CoD, FIFA and half a dozen games from Ubi+Acti+top Japanese publishers
-Marketing deal with GTA6 whenever it's released

I bet that if they do this, release PS4 for under $500 and it has full BC with all previous PS consoles (something that would be key for PS Now allowing to play these games locally on PS5) they will reach the 100 million consoles sold milestone with PS5 faster than with PS4.
Spiderman 2 in 2021 and 3 is 2022. Don't think so.
 
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What tech leaks? there is really only one. the github leak. It was found by komachi. who then decided to sit on it instead of telling everyone what the CU count was. Threw a fit like a giant cry baby when thuway asked for his source. Then volunteered this chinese forum leaker no one had ever heard of before. if it wasnt for komachi giving him a platform, no one would know or care who this chinese leaker was. And no, he didnt give a range. he simply said Oberon was 300 and arden was 350. No range. he was wrong.

So thats it. github and komachi are one leak. what other tech leaks? Gonzalo? Again derived from github. Gonzalo's firestrike score? The flute leak which doesnt list any GPU performance and uses the same old Gonzalo gpu based on the github leaks? It's one leak thats showing up in mulitple places. And it doesnt jive with any other leaks by devs who are actively coding on these platforms.

And Cerny pretty much commissioned the second wired article just to confirm it was hardware rt. Why are you only looking at the first wired article? besides, the author went on twitter to clarify that the conversation he had with cerny was about ray tracing used for video effects, not audio. klee's detailed description of the game he saw mentioned rt shadows, reflections and GI. If you think they are putting hardware just for audio even though they have a separate dedicated chip for audio then i dont know what to tell you.

  • Jason said both consoles were aiming to exceed Stadia's 10.7 tflops number on era. This turned out to be correct.
  • Jason said both consoles were more powerful than rtx 2080 in a podcast. a 12 tflops series x should be more powerful than the rtx 2080. Again, this turned out to be true.
  • Klee said both consoles are in double digits AND using GPUs more powerful than what was released at the time. This turned out to be correct.
  • WCCFTECH said both consoles were using bigger Navi, not the Navi 10. This turned out to be correct.
You can google all of this and you will find links for all these claims above. The fact of the matter is that they were all proven right by the Xbox Series X being 12 tflops. the 400mm2 die proves that they will go wide and slow like they always have. it proves that consoles wont use a shitty 251mm2 navi 10. We are looking at at least 60 CUs, maybe 70 CUs. The question is why Sony would go with nearly half as many CUs to save money on 50mm2 worth of silicon. it makes no sense whatsoever. it doesnt line up with any leaks from devs within the industry.

Yet again, those are the ONLY consistent benchmarking results which have come up regarding PS5.

They shouldn't be dismissed simply because they aren't lining up with what some people want. If there are other benchmarks for the other PS5 GPU chip, we very likely would have gotten at least a bit of hard data about them by now.

It hasn't happened yet, which is the curious part.
 
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Here's the thing, isn't 9.2TF in isolation a massive leap from last gen? The fact that something higher might exist doesn't actually negate that.
no, its a 5x increase. PS3 (230 gflops) to PS4 (1840 gflops) was an 8x increase. and yes, gcn flops were far more powerful than rsx gflops which was a notoriously bad gpu. the 1.3 tflops x1 is 5x more powerful than the 360 gpu which was 250 gflops. and look at how that turned out. a 720p machine at launch with CoD and BF4 running at 720p, imagine PS5 games launching at 1080p in order to deliver next gen graphics. 5x is simply not enough. And FYI, GCN had major improvements over the arch the xbox 360 gpu was built on. no one bothered to add that up and say but what about performance in Terascale FLOPS!!!

And this gen didnt even have a SSD or a CPU upgrade. nothing too taxing for the GPU to render. no physics, no destruction, no fast travel while ingame like the ssd should allow next gen. no resource hogs like ray tracing. every tflop is going to matter. they need a gpu even more powerful than what they could afford for $399 on 2013.
 
I've been checking out the list of Sony studios and where did they launch their last game to get an idea of what can be their output in the following years.

Considering that Sony likes new IPs so some of these may be be replaced by a new IP, I bet their output will be something like this:

-Launch games: Horizon 2, Bluepoint's game (Demon's Souls remake?), something from Japan Studio, VR stuff
-2021, maybe one of them at launch: Gran Turismo 7, Spiderman 2, God of War 2, MLB, VR stuff
-2022: Days Gone 2, Spiderman 3, TLOU2 DLC, Japan Studio game, Pixel Opus game, VR stuff
-2023: Kojima's new IP, Suker Punch game, Japan Studio game, VR stuff

On top of that, add for every year at least:
-A 2nd party exclusive
-Several AAA 3rd party (console? timed?) exclusives
-Several indie (console? timed?) exclusives
-Several 3rd party VR (console? timed?) exclusives.
-Marketing deal with CoD, FIFA and half a dozen games from Ubi+Acti+top Japanese publishers
-Marketing deal with GTA6 whenever it's released

I bet that if they do this, release PS4 for under $500 and it has full BC with all previous PS consoles (something that would be key for PS Now allowing to play these games locally on PS5) they will reach the 100 million consoles sold milestone with PS5 faster than with PS4.

Horizon 2 on day one would instantly sell me on a PS5. That said, I'm not personally expecting it until at least Spring 2021. Give it some space so that PS5 can shine with third party content at launch.

I also think we'll see Kojima's new IP sooner rather than later. Most people (myself included) didn't think Death Stranding would hit until 2020 or later, but instead we got it last year!
 
no, its a 5x increase. PS3 (230 gflops) to PS4 (1840 gflops) was an 8x increase. and yes, gcn flops were far more powerful than rsx gflops which was a notoriously bad gpu. the 1.3 tflops x1 is 5x more powerful than the 360 gpu which was 250 gflops. and look at how that turned out. a 720p machine at launch with CoD and BF4 running at 720p, imagine PS5 games launching at 1080p in order to deliver next gen graphics. 5x is simply not enough. And FYI, GCN had major improvements over the arch the xbox 360 gpu was built on. no one bothered to add that up and say but what about performance in Terascale FLOPS!!!

And this gen didnt even have a SSD or a CPU upgrade. nothing too taxing for the GPU to render. no physics, no destruction, no fast travel while ingame like the ssd should allow next gen. no resource hogs like ray tracing. every tflop is going to matter. they need a gpu even more powerful than what they could afford for $399 on 2013.

XBO's problem wasn't even necessarily the TF performance, but the memory setup. 8GB of slow DDR3 + only 32MB of super-fast ESRAM. That bottlenecked the GPU. With 8GB of GDDR5 similar to PS4, XBO wouldn't have had nearly as many issues with software early on, and the differences would've been arguably smaller than what they've been with the PS4 Pro and X (or at most, roughly similar).

TF is not the only factor into this, obviously. Otherwise Sony and MS would be opting for higher-TF GCN graphics cards. There's way more to the picture than that and you're just throwing it aside to act like TFLOPs is the end-all-be-all performance metric. It isn't.
 
Not only that, but at the same time both base PS4, PRO and Xbox One X have the same memory architecture. They should admit the problem with ESRAM and make the Xbox One S using GDDR5 instead.

Dunno how this translate into dev tools, but could be a lot easy if both Xbox One S and X share the same memory filosophy.
 
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-Launch games: Horizon 2, Bluepoint's game (Demon's Souls remake?), something from Japan Studio, VR stuff
-2021, maybe one of them at launch: Gran Turismo 7, Spiderman 2, God of War 2, MLB, VR stuff
-2022: Days Gone 2, Spiderman 3, TLOU2 DLC, Japan Studio game, Pixel Opus game, VR stuff
-2023: Kojima's new IP, Suker Punch game, Japan Studio game, VR stuff
How is Spiderman 3 coming out in a year? lol

other than that, i think this looks ok. I do think games like GOW2 and Horizon 2 might get delayed by a few months.

Dont forget TLOU Factions, San Diego studios Uncharted game, and something from Ready At Dawn. They should all be out in the first year or two.
 
Thts cool I use to shop at gamestop now I just pre order on Amazon bcus no need to put money down.
I'm just a bit more worried about an actual Console being shipped to the House. Next-gen I want to be careful with anyone handling these.
I've been checking out the list of Sony studios and where did they launch their last game to get an idea of what can be their output in the following years.

Considering that Sony likes new IPs so some of these may be be replaced by a new IP, I bet their output will be something like this:

-Launch games: Horizon 2, Bluepoint's game (Demon's Souls remake?), something from Japan Studio, VR stuff
-2021, maybe one of them at launch: Gran Turismo 7, Spiderman 2, God of War 2, MLB, VR stuff
-2022: Days Gone 2, Spiderman 3, TLOU2 DLC, Japan Studio game, Pixel Opus game, VR stuff
-2023: Kojima's new IP, Suker Punch game, Japan Studio game, VR stuff

On top of that, add for every year at least:
-A 2nd party exclusive
-Several AAA 3rd party (console? timed?) exclusives
-Several indie (console? timed?) exclusives
-Several 3rd party VR (console? timed?) exclusives.
-Marketing deal with CoD, FIFA and half a dozen games from Ubi+Acti+top Japanese publishers
-Marketing deal with GTA6 whenever it's released

I bet that if they do this, release PS4 for under $500 and it has full BC with all previous PS consoles (something that would be key for PS Now allowing to play these games locally on PS5) they will reach the 100 million consoles sold milestone with PS5 faster than with PS4.

It would certainly be interesting if HZD comes at launch. Normally games that level of depth are not launch games. But hey, it has been nearly 3 years since the original. I'd imagine one or two of their recent Console-selling IPs would be a launch title. I think it's almost necessary.
 
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With 8GB of GDDR5 similar to PS4, XBO wouldn't have had nearly as many issues with software early on, and the differences would've been arguably smaller than what they've been with the PS4 Pro and X (or at most, roughly similar).

uhm, the difference between the performance of games on PS4pro and One X is way bigger than the One S vs the base PS4... like FAR bigger.
we are talking twice as many pixels per second in many games vs. a less than 40% difference in the 2 base consoles.
 
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I know this is old but I want to share it ..

I was looking at Ready at Dawn old pages before creating TO1886 , when they first post hiring page for their new project AAA third person shooter action ..


ih6v0SC.jpg


And then I saw the new one :


2v91X9E.jpg


vaJvu5m.jpg


* the new project is based on a brand new original IP

* their description for the job is reminding me of the art of TO1886 .. visually stunning 3D character design.. closely capture the look of the concept art ..

* A High attention to details


I mean come on it must be A sequel for The order 1886
 
I have to write this comment, to those who are saying that Xbox Series X will be a 9 - 10 RDNA TF console, no, it will not, you may ask why, I'll tell you why:

I won't jump to the huge amounts of insider and journalists which they all said or pointed out that it is a 12 TF console, guys like Jason Schreier, Kleegamefan, Matt from ResetEra, Digital Foundry, Windows Central etc etc...

I'm just gonna jump on the SoC chip itself picture that was shared by Phil Spencer, that chip is HUGE, It is gargantuan, and many tech experts have made measuring and concluded that it is a 52 to 56 CUs chip, so why would they build a HUGE chip like that only to get a 9 to 10 TF console? No they wouldn't do that, they have built this chip to clock it accordingly to achieve that 12 RDNA TeraFlops figure.

Just look at this chip LOL!!
GPw5jQ9.jpg
 
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I have to write this comment, to those who are saying that Xbox Series X will be a 9 - 10 RDNA TF console, no, it will not, you may ask why, I'll tell you why:

I won't jump to the huge amounts of insider and journalists which they all said or pointed out that it is a 12 TF console, guys like Jason Schreier, Kleegamefan, Matt from ResetEra, Digital Foundry, Windows Central etc etc...

I'm just gonna jump on the SoC chip itself picture that was shared by Phil Spencer, that chip is HUGE, It is gargantuan, and many tech experts have made measuring and concluded that it is a 52 to 56 CUs chip, so why would they build a HUGE chip like that only to get a 9 to 10 TF console? No they wouldn't do that, they have built this chip to clock it accordingly to achieve that 12 RDNA TeraFlops figure.

Just look at this chip LOL!!
GPw5jQ9.jpg

But this is the GPU + CPU + RayTracing cores all in one chip or am I mistaken?
 
I know this is old but I want to share it ..

I was looking at Ready at Dawn old pages before creating TO1886 , when they first post hiring page for their new project AAA third person shooter action ..


ih6v0SC.jpg


And then I saw the new one :


2v91X9E.jpg


vaJvu5m.jpg


* the new project is based on a brand new original IP

* their description for the job is reminding me of the art of TO1886 .. visually stunning 3D character design.. closely capture the look of the concept art ..

* A High attention to details


I mean come on it must be A sequel for The order 1886
* High profile ORIGINAL titles
* Based on a BRAND NEW original IP

Not the Order then

* VR and console spaces, bit vague, but I guess these are not the devs MS were looking for regarding purchasing. My guess multiplatform now, not second party, VR - PC and PS4/5 non VR xbox and PS4/5
 
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OsirisBlack said

When asked about the horror game Sony was making.
Which sounds just like one of the residents of Silent Hill when asked if they've seen a little girl.
Or it could be just a coincidence.

Do Sony even need to buy the SH IP though? They already have the staff who made SH working for them and it's not like SH is a huge IP that will attract tonnes of people based solely on it's name. Sony could just release a new IP or a Forbidden Siren game and save some money
 
I have to write this comment, to those who are saying that Xbox Series X will be a 9 - 10 RDNA TF console, no, it will not, you may ask why, I'll tell you why:

I won't jump to the huge amounts of insider and journalists which they all said or pointed out that it is a 12 TF console, guys like Jason Schreier, Kleegamefan, Matt from ResetEra, Digital Foundry, Windows Central etc etc...

I'm just gonna jump on the SoC chip itself picture that was shared by Phil Spencer, that chip is HUGE, It is gargantuan, and many tech experts have made measuring and concluded that it is a 52 to 56 CUs chip, so why would they build a HUGE chip like that only to get a 9 to 10 TF console? No they wouldn't do that, they have built this chip to clock it accordingly to achieve that 12 RDNA TeraFlops figure.

Just look at this chip LOL!!
GPw5jQ9.jpg
Don't think anyone is saying that. but people want to believe 9.2 tflops can have similar/better performance that a 12 tflop chip, what other argument is there.

It MUST NOT be a 12 tflop chip :messenger_squinting_tongue:
Do Sony even need to buy the SH IP though? They already have the staff who made SH working for them and it's not like SH is a huge IP that will attract tonnes of people based solely on it's name. Sony could just release a new IP or a Forbidden Siren game and save some money
Could be a sweetener to get Kojima in house.
 
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I know this is old but I want to share it ..

I was looking at Ready at Dawn old pages before creating TO1886 , when they first post hiring page for their new project AAA third person shooter action ..


ih6v0SC.jpg


And then I saw the new one :


2v91X9E.jpg


vaJvu5m.jpg


* the new project is based on a brand new original IP

* their description for the job is reminding me of the art of TO1886 .. visually stunning 3D character design.. closely capture the look of the concept art ..

* A High attention to details


I mean come on it must be A sequel for The order 1886

I would happily agree except they did say "brand new AAA IP"

But they do need to go back at some point and give The Order 1886 a worthy sequel.
 
What tech leaks? there is really only one. the github leak. It was found by komachi. who then decided to sit on it instead of telling everyone what the CU count was. Threw a fit like a giant cry baby when thuway asked for his source. Then volunteered this chinese forum leaker no one had ever heard of before. if it wasnt for komachi giving him a platform, no one would know or care who this chinese leaker was. And no, he didnt give a range. he simply said Oberon was 300 and arden was 350. No range. he was wrong.

So thats it. github and komachi are one leak. what other tech leaks? Gonzalo? Again derived from github. Gonzalo's firestrike score? The flute leak which doesnt list any GPU performance and uses the same old Gonzalo gpu based on the github leaks? It's one leak thats showing up in mulitple places. And it doesnt jive with any other leaks by devs who are actively coding on these platforms.

And Cerny pretty much commissioned the second wired article just to confirm it was hardware rt. Why are you only looking at the first wired article? besides, the author went on twitter to clarify that the conversation he had with cerny was about ray tracing used for video effects, not audio. klee's detailed description of the game he saw mentioned rt shadows, reflections and GI. If you think they are putting hardware just for audio even though they have a separate dedicated chip for audio then i dont know what to tell you.

  • Jason said both consoles were aiming to exceed Stadia's 10.7 tflops number on era. This turned out to be correct.
  • Jason said both consoles were more powerful than rtx 2080 in a podcast. a 12 tflops series x should be more powerful than the rtx 2080. Again, this turned out to be true.
  • Klee said both consoles are in double digits AND using GPUs more powerful than what was released at the time. This turned out to be correct.
  • WCCFTECH said both consoles were using bigger Navi, not the Navi 10. This turned out to be correct.
You can google all of this and you will find links for all these claims above. The fact of the matter is that they were all proven right by the Xbox Series X being 12 tflops. the 400mm2 die proves that they will go wide and slow like they always have. it proves that consoles wont use a shitty 251mm2 navi 10. We are looking at at least 60 CUs, maybe 70 CUs. The question is why Sony would go with nearly half as many CUs to save money on 50mm2 worth of silicon. it makes no sense whatsoever. it doesnt line up with any leaks from devs within the industry.
Excellent comment, you have said everything that has been in my mind. Thank you so much!
 
The confusion with PS5 power being 9/10tf and 12/13tf can be caused by 3rd party and 1st party devs having two different devkits.

If a third party dev leaks the power of his dev kit, he isn't necessarily going to know what the power of the 1st party devkit is.

Something tells me that Sony has something big up their sleeve that will put them ahead of the competition, outside of compute power...
 
Do Sony even need to buy the SH IP though? They already have the staff who made SH working for them and it's not like SH is a huge IP that will attract tonnes of people based solely on it's name. Sony could just release a new IP or a Forbidden Siren game and save some money
So Sony has the Silent Hill staff and Kojima is more or less 2nd party.
Do they see Value in those IP's?
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I'm gonna say yes
Silent Hill is bigger the Forbidden Siren
 
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