Next-Gen PS5 & XSX |OT| Console tEch threaD

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We're all expecting both PS5 and Xbox Series X to be better than Stadia, right? So >10.7TF.

I've seen videos on Digital Foundry, etc. that actually show Stadia struggling with 4K @ 60fps.

Badly optimised games or a harsh reality?

Just to beat a dead horse here.... PlayStation 5 9.X TF (RDNA 1 or 2 based) would be significantly faster than Stadia's 10.7 TF (Vega based).

It would be wise to forget what you know about teraflops heading into next gen because it won't scale properly to real performance.
 
Its 1.25x per clock. Per TF its more.

For example 7.9TF 5700 easily beats Vega64 (12.7TF). They are limited by BW in higher resolution therefore vs R7 they lose (XT) as well, but consoles will have more BW then Navi 10.
I don't think that makes sense since the TF's are calculated based on the clock. Therefore per clock and per TF performance comparisons are the same thing. Performance is about 25% better per TF/clock and 50% better per watt, based on AMDs original slides, which what you may be thinking of (and it was something like 120% higher per die area).

However (and this is not directed specifically to you) all this converting stuff is nonsense in regards to Phil's 2x/8x comment about the series x. Firstly, he said power not performance and secondly, rdna performance per tf is about 50% better than the gcn architecture in the one s and only 25% better than the architecture in the one x. Therefore, any math involving both 2x the one x and over 8x the One s only works when talking straight TF numbers, not any performance involving multipliers.

Edit: I saw your next post mentioned those numbers, so now I'm thinking I read something wrong. Oh well, the second paragraph still stands.
 
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Unless everyone is wrong it has a ~400mm2 APU. Unless they used to die space to make pictures of Felix the Cat it's going to be way above a 9TF chip.
 
One X is GCN architecture, while series x will use RDNA. RDNA is 1.2 times the power at the same teraflops. So 12 GCN teraflops would actually be RDNA 10 teraflops. That would be the basement for the series X. So yea definitely above 9, but not guaranteed 12.

405mm2

If Sony can emulate the cell in real time at game speed, hats off to them. I don't think XSX would be fast enough on the CPU side to emulate 360 in real time. Even though Xenon's IPC isn't that great, you still need to output code at the same speed, the fact that you are looking at 6 threads @ 3.2Ghz makes this difficult. Now maybe since the new CPUs are SMT, you could have two threads emulating each core, but it's not easy. PC is a much better fit for emulation, it's easier to get a clock speed higher than the emulated CPU (IPC doesn't matter much, even Vishera is a better fit). If MS wanted to make all 360 disks playable, they'd probably have to just include Xenon, it's only what 160 - 170m transistors.

Doesn't the X already emulate the 360 through software in real-time? Zero reason why the XSX couldn't, then. And software emulation for PS3 is the only option PS5 has unless they include an actual Cell processor in the system, but that will complicate costs and design complexity. Even if they let devs use that Cell processor for PS5 titles in tandem with the Zen 2....do you honestly think most devs would even want to go back to working with Cell?

They want those days left behind for a reason xD.
 
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About 6 and a half inches, however Sony have a patent that suggests if you stand further back, the size is much smaller. Cerny is a smart man.

i could see him that kind of PR
He will use as much half-truth or oriented data as any PR from any other company.
 
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No, 405mm2; almost everyone I've seen who are experts at calculating the die size have pegged it between 400 and 405mm2. That'd be for the total die including parts that aren't populated.

It was 1GB and 2GB chips, but didn't see the whole thing - I'll let DF say it better than me :

Yeah, 1GB and 2GB chips were used in a mixture, but that was also from over two years ago. They likely used what modules they could at the time and were at an earlier point of development. With higher-capacity modules available and prices lower, they could just go for a complete flush of 2GB chips; economies of scale would make going that route barely any more expensive than a mix of 1GB and 2GB modules, and it'd be better for the system's bottom line in terms of performance.

People are still split on if it has a 320-bit or 384-bit bus though; I'm still thinking it's 384-bit. The X had a 384-bit bus on a smaller APU, and in the reveal video there's three chips to each of the two adjacent sides. So I picture that'd carry over to the other two sides as well, which would be a 384-bit bus.
 
So does the amount of TF in the XSX based on the size of the GPU that everyone talks about take or not take into account the inclusion of RT?

They're going off the windows central leak that said it was 12 TF. And Phil talk of 2x performance of XBO X.
 
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With that mentality they didn't need the huge Og x1 to cool down a console 45% weaker than ps4.
Because back then they came from the Xbox 360 RROD issue, they didn't want to take that risk again and decided to first built it a bit bigger, before going smaller where they did a lot more of internal testing to be sure that it isn't an issue to get a smaller form factor.
 
The real PS5 was the friends we made along the way.

(But to be honest I'd rather be alone and have a brand new toy as opposed to being stuck with you sorry lot for god knows how long still. Fuck!)
 
Who says PS5 will be in a small form factor? Kind of volume like original "fat" PlayStation 3 at least.

BTW, Bluepoint's next project gonna be a remaster/remake of much more ancient title than the 2009 one. You actually don't need to remaster/remake a title when you're doing something far more ambitious in the same universe/setting with a sequel!

Maybe The Legend of the Dragoon, but Sony has supposedly ruled it out. We know from the offers that the Blue Point game has armor.
 
BTW, Bluepoint's next project gonna be a remaster/remake of much more ancient title than the 2009 one. You actually don't need to remaster/remake a title when you're doing something far more ambitious in the same universe/setting with a sequel!

Do you mean next after whatever they are currently working on? *ahem*DS*crossesfingers*
 
Zero, because then it wouldn't be a console. It would be a PC.
Nintendo did do the expansion pack on N64, so it wouldn't be unprecedented technically. IF they did it, and I highly doubt they will, likely the upgrade options would be very limited, like maybe just 1 option. But it seems like there will be a series of SKUs next gen instead of expandability, at least on the Xbox side.
 
Oh man what if sony really did have an 8Tf ps5 with software ray tracing and they had to go back and make major adjustments to get the ray tracing reworked into the hardware. Can you imagine how much that would have cost them? Yikes!
 
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Oh man what if sony really did have an 8Tf ps5 with software ray tracing and they had to go back and make major adjustments to get the ray tracing reworked into the hardware. Can you imagine how much that would have cost them? Yikes!
The decision to improve should have come in 2018 (2 years before launch) . But they had seen amd roadmap for RT and gpu and made decision based on that
 
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Just to play Devil's Advocate here...

They did delay TLoU Part II just weeks after giving it an official release date.

I don't believe in the delay theory either, but I wouldn't say it's impossible.

Delaying a console is not the same as delaying a game. They said it would come out in 2020 on the first Wired article (april 2019), they said the same on Jan 6, if they didn't plan to release the console at the end of the year they would have announced it by now.
 
Doesn't the X already emulate the 360 through software in real-time? Zero reason why the XSX couldn't, then. And software emulation for PS3 is the only option PS5 has unless they include an actual Cell processor in the system, but that will complicate costs and design complexity. Even if they let devs use that Cell processor for PS5 titles in tandem with the Zen 2....do you honestly think most devs would even want to go back to working with Cell?

For 360 back compat the GPU is currently emulated, the game code is converted to X86 (allowing it to run natively) on a game by game basis with little changes made where required for timing. I honestly don't see a straight X86 emulation of Xenon happening on a CPU clocked at less than 3.7 - 4ghz. But, like I said with SMT maybe you can get things going with less.
 
Taking my morning poop.
Looking for new joke leaks from neo joke members.
Neo jokes life span too short to find posts.

Oh whats that ps5 delayed due to rework......
Dino crisis......

Leak too boring.
Pooping cut short.
Save rest of poo for new joke leaks.

Wishes there would be an alarm for new joke leaks once posted so i enjoy sufficient poop time....
 
Insider A: not PS5 9.2TF
Insider B: PS5 8.xx TF
Insider C: PS5 7.xx TF
Insider D: PS5 5.xx TF
Insider E: PS5 4.xx TF has no RT and no launch games, Xbox Series X 14TF + 25 exclusives
Verified Insider F: Horizon on PC will look better then Horizon 2 on PS5.

Rinse repeat, that's how this thread is going isn't it? Or am I missing something?
Fixed
 
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