Next-Gen PS5 & XSX |OT| Console tEch threaD

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Doesn't mean that guy can spew shit and not to prove how loadings are faster on XSX. /s

PSSST, before it was made by 1 person. Later he got support by Sony just to finish it up more quickly. Boss battle above was made by one person previously, and also this trailer too. Surely the majority of the game was made by him.





He has been working with other developers, as well as having support from Sony, since at least October 2016. It's a bit off-topic, but it is what it is.
 
He has been working with other developers, as well as having support from Sony, since at least October 2016. It's a bit off-topic, but it is what it is.

Yes, he does now. But before he wasn't. He tried to make a complicated game alone ( later he got manpower to finish it more quickly ) and surely he is working to finish it. But surely he didn't tweeted some crap, or something like dev from Dynamic Voltage Games who couldn't provide a video to support his claim
 
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Well it's a simulation. You simulate the performance of the SSD and CPU virtually, but you'll have to write some code for it. Just like you would simulate the expansion of COVID-19 in the world based on models. You don't need to have COVID-19 to be able to simulate the effect on the world, you just code it together and visualize it.
Wow that comment is so bad in some many levels.
 


I see. This is the video then

Was this guy not supposed to provide a video proving the PS5 CPU being the bottleneck or something?

Where is the video? He also just joined in March 2020. Is working on an Xbox exclusive and promotes his company on his twitter page.
Does he even have a PS5 devkit?

Genuine question.
 
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Was this guy not supposed to provide a video proving the PS5 CPU being the bottleneck or something?

Where is the video? He also just joined in March 2020. Is working on an Xbox exclusive and promotes his company on his twitter page.
Does he even have a PS5 devkit?

Genuine question.
I don't think he even has an xbox one, the guy is only promoting himself, and he did it, in Spain there were not a few headlines, dynamic games this dynamic games the other, nobody bothered to see who they were, or who he was ...
 
Thank you for explaining why. Such a great contribution.
It's bad because unless all the components are being simulated then it's not a fair simulation. Just simulating a CPU and SSD sounds simple but are they simulating all the custom IO chips? i think that would be hard as the logic for those is not public right?, without this information simulation is near impossible and thus the only way to make a fair comparison (coming from a developer) is to use the actual hardware.
 
Thank you for explaining why. Such a great contribution.
1.- You cannot compare this two kind of simulation are worlds away of diference in how to do it and what kind info you need
2.-If was so simple to do it the studios will not need a dev kit for tunning his engines
3.-Some info of the consoles still in secret like how good is RDNA 2 and how efficient work all SoC in both consoles
4.-This dev only used the noise as advertising but doesnt works as she/he expected
5.-Is too small for have a dev kit
6.-The code to make such simulation could be easily harder to do than the game shown
7.- I almost 99% sure the dev is not a genius to see something other devs of bigger studios dont saw

Exists more problems with your logic but basically are those.
 
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It's bad because unless all the components are being simulated then it's not a fair simulation. Just simulating a CPU and SSD sounds simple but are they simulating all the custom IO chips? i think that would be hard as the logic for those is not public right?, without this information simulation is near impossible and thus the only way to make a fair comparison (coming from a developer) is to use the actual hardware.
He was only talking about the CPU and SSD, and their interactions. So only focussing on that should be enough.

1.- You cannot compare this two kind of simulation are worlds away of diference in how to do it and what kind info you need
2.-If was so simple to do it the studios will not need a dev kit for tunning his engines
3.-Some info of the consoles still in secret like how good is RDNA 2 and how efficient work all SoC in both consoles
4.-This dev only used the noise as advertising but doesnt works as she/he expected
5.-Is too small for have a dev kit
6.-The code to make such simulation could be easily harder to do than the game shown
7.- I almost 99% sure the dev is not a genius to see something other devs of bigger studios dont saw

Exists more problems with your logic but basically are those.
1. It's more to say that even way more complex issues can be simulated, so the CPU/SSD interaction is definitely possible to be simulated.
2. He was only talking about SSD/CPU interaction, not about how games would use the complete system.
3. RDNA2 is GPU, not CPU, so nothing to do with his comment about the communication of SSD/CPU
4. I'm not defending the dev, just saying how he might want to show the world what he is claiming
5. See 4.
6. Depends on what he's actually trying to show. He talked about 1 aspect specifically, so you don't need to simulate everything perfectly.
7. I agree
 
He was only talking about the CPU and SSD, and their interactions. So only focussing on that should be enough.


1. It's more to say that even way more complex issues can be simulated, so the CPU/SSD interaction is definitely possible to be simulated.
2. He was only talking about SSD/CPU interaction, not about how games would use the complete system.
3. RDNA2 is GPU, not CPU, so nothing to do with his comment about the communication of SSD/CPU
4. I'm not defending the dev, just saying how he might want to show the world what he is claiming
5. See 4.
6. Depends on what he's actually trying to show. He talked about 1 aspect specifically, so you don't need to simulate everything perfectly.
7. I agree
1.-Is not a realistic argument then
2.-You need the info of others parts of SoC not only cpu and ssd
3.-Was an example in how exists data which we dont know yet
4.-The dev have reason to do say that kind of twits
5.-Only a dev with that kind of access should speak so sure of his words
6.-In how works a SoC yes you need it because is not exactly as a pc
 
Actually the loading and streaming will have virtually zero impact on the CPU as everything is managed by the custom I/O hardware.

We actually had a dev (who is really working on PS5 devkit) already tweeted about this, how the streaming / loading takes no ressources on the CPU.

Don't be so tough on him. He literally said he "doesn't understand the PS5" lol.

P.S - I'd like to clarify that I'm being humorous 🤣. I don't know the dev nor have any ill will towards him 🍻.
 
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Other people asked him for video. He didn't provided it. It's shitty tweet. That's nice dev behavior i presume.
this situation remembers me the situation with Bethesda, m$ and sony, when bethesda tried to go into m$ place(where sun don't shine) without the soap, and said that sony is guilty that there is no crossplay, and after all, later, they said it that they had no plans for crossplay in the first place.
 
this situation remembers me the situation with Bethesda, m$ and sony, when bethesda tried to go into m$ place(where sun don't shine) without the soap, and said that sony is guilty that there is no crossplay, and after all, later, they said it that they had no plans for crossplay in the first place.

Oh, yeah, remember that. LOL
 
So now we've gone to shitting on small developers, just because they release on a different platform than the one you prefer? Jesus, some of you need to go outside more.
Nobody is shitting on any developer......The guy said some things on Twitter and he said he would prove it, he has not......He just showed his game that can run on a toaster with 2bit sound....That's not how you prove PS5 will struggle with complex games......We're just happy that PS5 complex games is not in the hands of Dynamic Voltage Games but instead SWWS...
 
Imagine PS devs mocking Series X.
There would be lots of vitriol and pitchforks if that were the case.....I don't see how a dev can come out and say what he did about PS5, when it's clear he favors XBOX because he has an exclusive for it....If anything I think he just wanted publicity for his game, but it will backfire because his game is not particularly impressive.....
 
Well, this one-man company is spreading a lot of FUD about things he himself said he doesn't understand, and isn't even working on a PS5 game.

That might or might not be true (and irrelevant, for the latter part). But that doesn't make the comparison with the entire Sony 1st party Studio Lineup any less dumb.
 
1.-Is not a realistic argument then
2.-You need the info of others parts of SoC not only cpu and ssd
3.-Was an example in how exists data which we dont know yet
4.-The dev have reason to do say that kind of twits
5.-Only a dev with that kind of access should speak so sure of his words
6.-In how works a SoC yes you need it because is not exactly as a pc
I disagree. He was only talking about CPU and SSD communication, you don't need the other parts for the simulation. We'll agree to disagree.
 
That might or might not be true (and irrelevant, for the latter part). But that doesn't make the comparison with the entire Sony 1st party Studio Lineup any less dumb.
Ok man just give it up now, you sound like you're either this dev or you're close too him! It's cool bro, he made a brash comment with no proof and he deserved to get dragged for it based on what he has shown!

like, there's no ground left to defend man, it's a wrap!
 
I disagree. He was only talking about CPU and SSD communication, you don't need the other parts for the simulation. We'll agree to disagree.

Interesting approach. But without knowledge about the exact setup or other similar setups your simulation would be horribly vague and full of guesses. So just like most of this thread here.

I assume you have no clue how simulations work or you simply don't understand the changes that have been made by sony and microsoft and therefore can't even comprehend the whole situation regarding next gen.
 
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Th4OvV0.jpg

😂

so 10 triangle flops >>>> 12 square flops. Sweet.
 
I just googled 'Dynamic voltage games' and they havent even got a website, just a Facebook page 😆

Some amatuer, low level guy wading into console wars.
I researched him too, up till recently he had no twitter, nothing.....He started off in 2017 and has only made XBOX exclusive games......The game he said got 90% has only one review, that review, so I don't even want to ask who reviewed it....Just as I thought, he is simply a developer where people hardly played or knows his games exists....He is not even successful on XBOX.....He is just a dev who wants get in the limelight so maybe people would buy his games, but I'm not sure he has done himself any favors here......He even suggests that the best thing would be to go multiplatform, but I guess he has burn those bridges and TBF, I would not buy Orphan of the machine even it was on PS5...

To get perspective on Dynamic Voltage Games.....The article below explains his stance and motivation, he's a struggling dev...


Have you ever wanted to own your very own gaming studio? Well have I got a deal for you! I started up Dynamic Voltage Games in 2017 and released a pair of Xbox One exclusives: Final Star and Pirates of First Star. Unfortunately, due to sales, it looks like the second installment of Pirates of First Star will never release on Switch and PS4. Also, even though Pirates of First Star did technically release on Steam, I'm not really counting that since I think a grand total of 5 people know it exists.

Despite Pirates of First Star receiving some pretty good reviews, such as PC Invasion giving it a 9.0, it simply has not resonated with the Xbox One crowd. Now you might be thinking "No kidding. Why would you think that a puzzle RPG would be a hit on the Xbox!?" Fair point - and while I didn't expect to sell a bazillion copies, I was a bit surprised by what can only be described as dismal sales.

But I'm not here to whine about it - there really was no data available to figure out when and where you should release your games, so if nothing else, I can help future developers prepare themselves for what they might expect.

When I offer up Dynamic Voltage Games for a buck, I am partially serious. I would sell the name and IP's to any party that would fund development of the second installment of Pirates of First Star, which honestly - would just be about 4 months of one person (me) completing the game. It's basically the original title but with a ton of new content and the story will be extended. There would be a day/night/weather cycle, NPC's would have their own lives and schedules, and you'd form relationships with them, which could include giving them gifts. The ultimate goal is to have them offer themselves up "in spirit", which would allow you to summon them in a battle to help you out. They'd have their own blocks which they would drop to damage your enemies (which would also have their own summons). There would also be two new huge islands that are both bigger than the island of Sonata. It would end up being around 40-50 hours just to complete the story. A lot of this has been in development for the past few months, but it was planned for release down the road.

So hey, if any of that interests you, you could always shoot me an email at dynamicvoltagegames@gmail.com

Now, I want to use the rest of this time to thank those that have enjoyed Final Star and Pirates of First Star, but to also talk about the business side of developing, especially if you're an individual, and to also voice a few concerns about some of of the industry trends.

One of the most interesting things I discovered with Final Star is that I sold 7% of my Xbox One copies to Japan, despite only 0.255% of all XB1 consoles selling there. Essentially, the game sold around 31,000 times better in Japan than it did in any other region (based on how many copies sold per console owner per country). I know that shmups were more of a Japanese thing, but I didn't realize it was to that extent. Not releasing on the Switch and PS4, both of which have sold 80 times more consoles in Japan than Microsoft, was a serious misstep on my part. Had I done so, it's very unlikely I ever have to write this press release.

And this isn't anything against Microsoft, mind you. Developing for the XB1 is fantastic, and the id@xbox team is amazing. But for whatever reasons, the XB1 just hasn't had an impact in Japan. I guess Final Star's sales could show how important Japanese-style games are for that region. The Japanese are very specific about what kinds of games they buy - and Americans can be too. The tipped scales of Final Star's sales is a great indicator.

With Pirates of First Star, which is being outsold around 5:1 by Final Star, I think there's a few things to consider. First off, it has not reached Japan. This is because I did not localize the language, and I felt like only offering English was not fair to potential customers. Unfortunately, there just wasn't a budget for it. There's also a ton of games releasing this summer - but I did get decent traffic to my store page. The fascinating thing, however, is the extremely low conversion rate. It's about a quarter of what Final Star was - and keep in mind we're talking less than 1% across the board here, so a lot of pages views and not a lot of sales.

So people saw the game and then decided to not purchase it. Now there's a lot of reasons we can come up with. You could say "the game looks awful so no one wanted to buy that crap" - and yes, some people will come to that conclusion, but I also think that there are a ton of games in the same boat, because it user reviews are any indication, then how many games on the Xbox One have around 4-5 reviews? Lots. I don't believe any of these titles saw more than a few hundred sales - maybe 1,000 maximum, and I don't think any of these developers expected those kinds of numbers.

I think one of the biggest problems indie developers are going to face on Microsoft's console is Game Pass. Right now it's two bucks for two months. Did anyone trying to release a game this summer get a warning about that? Nope. It just happened. So when I release a $20 game I not only have to complete against other great indie titles, but I also have to compete against Devil May Cry 5, Kingdom Come, Gears of War 5, and hundreds of other games which you can have for 1/10th of what my game costs.

A Microsoft rep told me that the interest in Game Pass from developers has been huge. I suppose this is what happens when you fear trying to complete against it, knowing that it may crush your sales. Look - it's great for consumers and it's great for Microsoft, but indie developers who aren't invited in might find selling their games on the Xbox platform very difficult down the road.

There are lessons to be learned - and I think to an extent Microsoft has finally embraced what they are in the eyes of gamers. I mean they're definitely the "bro" console. They're carving out that niche, and it's smart, because that's where gaming is heading - and there's nothing wrong with that. For developers such as myself, we make games for a smaller audience. I just hope future creators are smarter than I was. Know a console's audience. If you can afford to release on every platform then go for it, but if you need to be specific - know who you're selling to.
https://www.gamasutra.com/view/pressreleases/350013/You_can_buy_Dynamic_Voltage_Games_for_100.php
 
Interesting approach. But without knowledge about the exact setup or other similar setups your simulation would be horribly vague and full of guesses. So just like most of this thread here.

I assume you have no clue how simulations work or you simply don't understand the changes that have been made by sony and microsoft and therefore can't even comprehend the whole situation regarding next gen.
What do you mean "my simulations". I'm not making any simulations, I'm talking about what the dev could do to explain in a video why there's an issue with the SSD/CPU communication on the PS5. I don't know IF there's an issue, I'm just saying that IF he wants to explain it, he MIGHT be thinking of trying to simulate it.
 
I researched him too, up till recently he had no twitter, nothing.....He started off in 2017 and has only made XBOX exclusive games......The game he said got 90% has only one review, that review, so I don't even want to ask who reviewed it....Just as I thought, he is simply a developer where people hardly played or knows his games exists....He is not even successful on XBOX.....He is just a dev who wants get in the limelight so maybe people would buy his games, but I'm not sure he has done himself any favors here......He even suggests that the best thing would be to go multiplatform, but I guess he has burn those bridges and TBF, I would not buy Orphan of the machine even it was on PS5...

To get perspective on Dynamic Voltage Games.....The article below explains his stance and motivation, he's a struggling dev...



https://www.gamasutra.com/view/pressreleases/350013/You_can_buy_Dynamic_Voltage_Games_for_100.php
Damn now I feel sorry for the guy but that still doesn't excuse him from posting stuff about PS5 that could be used in an incriminatory way against him, and what he post can be used as fodder for the console war bullshit and spread FUD, when he should have kept his thought concise and definitely not claim to produce an evidence to support what? his own confused ideas about a platform he himself has expressed as 'not understanding'... ????
 
I researched him too, up till recently he had no twitter, nothing.....He started off in 2017 and has only made XBOX exclusive games......The game he said got 90% has only one review, that review, so I don't even want to ask who reviewed it....Just as I thought, he is simply a developer where people hardly played or knows his games exists....He is not even successful on XBOX.....He is just a dev who wants get in the limelight so maybe people would buy his games, but I'm not sure he has done himself any favors here......He even suggests that the best thing would be to go multiplatform, but I guess he has burn those bridges and TBF, I would not buy Orphan of the machine even it was on PS5...

To get perspective on Dynamic Voltage Games.....The article below explains his stance and motivation, he's a struggling dev...



https://www.gamasutra.com/view/pressreleases/350013/You_can_buy_Dynamic_Voltage_Games_for_100.php
he probably would have been more successful if he went and created something in Dreams. at least someone would recognize his talent if he had any, i maybe would offer a job. but after this fiasco of stupid, dumb, unethical and unprofessional behavior, who would want to put the hands in the shit?
 
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