Next-Gen PS5 & XSX |OT| Console tEch threaD

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Looks like he is just tired of our discussion maybe he is just thinking "I will not said anything because you know NDA "




It's obviously more than that. A lot of people keep using that Josh guy's arguments, and they are wrong to the point that even a PS5 engineer is saying what he's saying is wrong. He's telling people publicly he's wrong and that he blocked the misinformed individual. He's not saying "i'm tired of the discussion and am just leaving cause of NDA." He says the guy has no idea what he's talking about, and he's had to correct him multiple times. :messenger_tears_of_joy:
 
Are we really doubting matt again? He hasn't been wrong. Get your facts right.

You're fucking delusional bud. Go back to xbox era that's where you belong.

If he said Github was wrong and meaningless and wasn't credible at all, which he did, then he was wrong. And you're ignored now because you apparently can't have a discussion without lashing out like a child who broke his favorite toy.
 
Games will be built into OS. No need to load up an entire game just to play a certain component.
Big league innovation on PS5

That's impossible. It would violate security features of the OS and kernel space, and could lead to system instability, corruption, all that type of stuff.

I think their Netflix comment is more around general ease of use and seamlessness of the user experience, making it easy for them to discover content, organize it, access it etc. Not games being built into the OS (which is technically impossible because game data (when taking full file sizes into account) are much larger than OS footprint).

At best you can expect the OS to offer more privileges to select critical game code for purposes of boot and enabling quick resume of gameplay when switching between games and multiple apps. Which will still result in much better QoL experiences for users on next-gen systems when considering all the other improvements but...yeah...

You're lying.

Now go spread your FUD to discord . Thank you.

TBF Matt didn't say it in all of those words, but the implication when he said "disregard it", especially at the time in which it was said, kind of suggested to a lot of people to consider that info (and the testing data related to it) as being wrong.

Which, really at the end of the day it doesn't matter too much if it was or wasn't, but at the very least it was absolutely worth keeping that info and the testing data as reference in discussion because it turned out to be the closest to next-gen general specs on the GPU side (aside from Heisenberg's 10.5 TF PS5 speculation and Tommy Fisher's pretty much dead-on XSX 12.1 TF/52 CUs/1.82 GHz "speculation" (he had to have had an inside line directly or something xD)).

Also fellas, c'mon let's try being a bit friendlier 'k? It's Easter Sunday. Have some candy eggs and kick back, it's just next-gen console talk.

For me, 3rd person view adventure, story-driven singleplayer games are my most important games, but it's healthy for them to expand the first party library for more audience, although they're holding many 3rd party exclusives to fill most of that.

That's the part of Sony's strategy I don't like tbh, tho I can understand the economic reasons. IMHO PS3 was their peak in terms of 1st-party variety. You got Uncharted, GOW, Resistance, Motorstorm, Heavy Rain, Puppeteer, Echochrome, Tearaway...really impressive range of games there. And that was ON TOP of a lot of 3rd-parties bringing more variety themselves. Might've been the most variety-packed time in gaming among the AAA and AA space across all systems tbqh.

Sony dabbled a bit with that in early life of PS4 but they kind of shifted hard once Bloodborne and The Order came out. They still have some stuff like the Crash and Spyro games, but those are remakes and handled by 3rd-parties, as you said. Still great games, but not necessarily new new installments. And from there, I felt kind of ripped when they teased stuff like Vib-Ribbon and Parappa, only for those to be very basic ports rather than expanding those IPs.

Now we know going forward they want to focus on even bigger, more epic 1st-party story-driven games and that's cool, but it also means less than even what we got from PS4, because the budgets and resources for each of those will have to increase a ton. I look forward to those games but I do wish they had the room in their strategy to do stuff like a new Tomba, UmJammer, etc. in-house wit one of their smaller studios.

Thankfully they still have things like Dreams, but I fear those will become even less frequent next-gen. Hell, it took Dreams seven years since its first look to even release!
 
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Sony isn't "removing" anything. They are creating a custom chip. Some things make the cut, others do not. Xbox One X despite coming a year after PS4 Pro didn't have rapid packed math. That's how these things work.

Do I have a source that states the Xbox Series X's hardware implementation of sampler feedback streaming is custom made for XSX? Yes, I do.

Graphics R&D and Engine Architect at Microsoft James Stanard says in reference to somebody asking if the Sampler Feedback Streaming feature is standard RDNA 2, and he clearly says no, it is not. It's custom to Xbox Series X.






You say PS4 Pro matched or exceeded the feature set of its respective architecture, but there was a limit on that, wasn't there? It did not and does not support most of the Vega features. It's a mish mash of AMD roadmap features, which PS5 and Xbox Series X may again be. But so far there's only one company who has come out and stated in clear language that they have support for all of these features. It isn't Sony.

And since this was separately a topic of discussion, here is Alex from Digital Foundry clearing up a lot of confusion that seems to be popping up everywhere in which people are conflating PS5's geometry engine or primitive shaders to be somehow related to or makes VRS somehow unnecessary when they are quite different, though they can compliment each other if used together.



good info thanks!
 
It would be miner like coming from the qc35 to the 700s.
More importantly, I would expect that it is able to connect to 2 devices instead of just 1. That's for me personally the most important feature. Sound they are already very good, and indeed maybe better noise cancelling, because the latest Bose 700 was great at noise cancelling.
 
Sony isn't "removing" anything. They are creating a custom chip. Some things make the cut, others do not. Xbox One X despite coming a year after PS4 Pro didn't have rapid packed math. That's how these things work.

Do I have a source that states the Xbox Series X's hardware implementation of sampler feedback streaming is custom made for XSX? Yes, I do.

Graphics R&D and Engine Architect at Microsoft James Stanard says in reference to somebody asking if the Sampler Feedback Streaming feature is standard RDNA 2, and he clearly says no, it is not. It's custom to Xbox Series X.






You say PS4 Pro matched or exceeded the feature set of its respective architecture, but there was a limit on that, wasn't there? It did not and does not support most of the Vega features. It's a mish mash of AMD roadmap features, which PS5 and Xbox Series X may again be. But so far there's only one company who has come out and stated in clear language that they have support for all of these features. It isn't Sony.

And since this was separately a topic of discussion, here is Alex from Digital Foundry clearing up a lot of confusion that seems to be popping up everywhere in which people are conflating PS5's geometry engine or primitive shaders to be somehow related to or makes VRS somehow unnecessary when they are quite different, though they can compliment each other if used together.



Yeah I remember people from MS saying there being a lot of RDNA2 features (and even DX12 Ultimate features) that are customized specifically for the next-gen console, even if they may have other means and implementations on the PC side.

So effectively both MS and Sony are doing a lot of customization with their GPUs, as well as rebranding of certain RDNA2 features to make them sound fancier and exclusive even if the other system can do the exact same thing just with a different name slapped across it.

Confusion really boils down to AMD not having concisely specified what the full gamut of standardized RDNA2 features actually are, as well as MS and Sony not specifying the full gamut of what features they have which are exclusive to their GPUs, are based off standardized RDNA2 features with different naming, or are missing from their custom chips that are present in the default RDNA2 architecture.

..And we'll probably still be asking about that years from now xD.
 
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That's impossible. It would violate security features of the OS and kernel space, and could lead to system instability, corruption, all that type of stuff.

I think their Netflix comment is more around general ease of use and seamlessness of the user experience, making it easy for them to discover content, organize it, access it etc. Not games being built into the OS (which is technically impossible because game data (when taking full file sizes into account) are much larger than OS footprint).

At best you can expect the OS to offer more privileges to select critical game code for purposes of boot and enabling quick resume of gameplay when switching between games and multiple apps. Which will still result in much better QoL experiences for users on next-gen systems when considering all the other improvements but...yeah...



TBF Matt didn't say it in all of those words, but the implication when he said "disregard it", especially at the time in which it was said, kind of suggested to a lot of people to consider that info (and the testing data related to it) as being wrong.

Which, really at the end of the day it doesn't matter too much if it was or wasn't, but at the very least it was absolutely worth keeping that info and the testing data as reference in discussion because it turned out to be the closest to next-gen general specs on the GPU side (aside from Heisenberg's 10.5 TF PS5 speculation and Tommy Fisher's pretty much dead-on XSX 12.1 TF/52 CUs/1.82 GHz "speculation" (he had to have had an inside line directly or something xD)).

Also fellas, c'mon let's try being a bit friendlier 'k? It's Easter Sunday. Have some candy eggs and kick back, it's just next-gen console talk.

The easter thing won't mean anything to some, because they get angry and personal when you say things in a discussion about videogame consoles that they don't like. You can almost imagine them throwing air punches at their computer screens in a fit of rage. The reason I don't even take some of the angry responses to me seriously is because I ultimately always end up laughing at them. Even having my favorites, I'm actually going to own both consoles because I'm a gamer who doesn't pitifully hate the other brand and will refuse to support anything about them to score a +1 for my team. That's precisely how many on here think, and you can tell based on their angry responses. I have so many on ignore that I'm probably not even seeing a tenth of the venom directed my way lol. I love having a wide, supportive view of the whole games industry. Why would I be loyal to one company when no one company has everything I want to play?
 
The easter thing won't mean anything to some, because they get angry and personal when you say things in a discussion about videogame consoles that they don't like. You can almost imagine them throwing air punches at their computer screens in a fit of rage. The reason I don't even take some of the angry responses to me seriously is because I ultimately always end up laughing at them. Even having my favorites, I'm actually going to own both consoles because I'm a gamer who doesn't pitifully hate the other brand and will refuse to support anything about them to score a +1 for my team. That's precisely how many on here think, and you can tell based on their angry responses. I have so many on ignore that I'm probably not even seeing a tenth of the venom directed my way lol. I love having a wide, supportive view of the whole games industry. Why would I be loyal to one company when no one company has everything I want to play?
If Xbox give me a better deal with better games I'm #TeamXbox the first day and fuck the rest I say.
 
Starting to see this thread heat up again with antagonism, condescending tones, instigating, insults and everything else that makes it an unenjoyable experience.

Pull back on all of the above, or warnings, thread and site bans will be issued.

Thank you, and have a wonderful day!
 
SenjutsuSage SenjutsuSage Yeah it can get heated sometimes and often unnecessarily so. But it's like you said; both of these systems are going to be very capable powerhouses and bring some fantastic games starting this year (hopefully, if they aren't delayed that is). I'm interested in Quantum Error. I'm looking forward to TLOU2 (which'll probably push the PS5 version as the lead). I want to check out Halo:Infinite and Project Mara seems very intriguing. Same with Hellblade 2.

So obviously both systems are gonna be a thing at my place at some point, other priorities allowing. I don't get the vitriol some people may have for one system or the other; just speaking in general because I see that kind of stuff A LOT around places like Youtube when you go to the comment sections for these systems. I'll see Xbox fans bashing PS5 with dumb memes and stuff, and when i go on PS5 vids it's the Sony fans doing the same towards XSX. But I'd like to think in most instances they're just kids bored because school's cancelled and the lockdowns xD.
 
That's the part of Sony's strategy I don't like tbh, tho I can understand the economic reasons. IMHO PS3 was their peak in terms of 1st-party variety. You got Uncharted, GOW, Resistance, Motorstorm, Heavy Rain, Puppeteer, Echochrome, Tearaway...really impressive range of games there. And that was ON TOP of a lot of 3rd-parties bringing more variety themselves. Might've been the most variety-packed time in gaming among the AAA and AA space across all systems tbqh.

Sony dabbled a bit with that in early life of PS4 but they kind of shifted hard once Bloodborne and The Order came out. They still have some stuff like the Crash and Spyro games, but those are remakes and handled by 3rd-parties, as you said. Still great games, but not necessarily new new installments. And from there, I felt kind of ripped when they teased stuff like Vib-Ribbon and Parappa, only for those to be very basic ports rather than expanding those IPs.

Now we know going forward they want to focus on even bigger, more epic 1st-party story-driven games and that's cool, but it also means less than even what we got from PS4, because the budgets and resources for each of those will have to increase a ton. I look forward to those games but I do wish they had the room in their strategy to do stuff like a new Tomba, UmJammer, etc. in-house wit one of their smaller studios.

Thankfully they still have things like Dreams, but I fear those will become even less frequent next-gen. Hell, it took Dreams seven years since its first look to even release!

I think Sony doubled-down on the Single-player, story-driven gaming to counter EA and Microsoft bashing them and to gain the attention of the heated hate from gamers towards them for that matter and ride the bandwagon. It's slightly similar to the game sharing video that gained PS4 insane reputation for being consumer-friendly.

If they release a destiny-like game, a FIFA competitor (probably buy PES IP from Konami and build on it as Sony has massive deals like UEFA Champions League to make things exclusive), and a semi-realistic shooter like BF/COD then they can use that extra money to eat even bigger chunk of the gaming pie, even if those mentioned games don't end up being console-exclusive and instead only use some minor exclusivity for PS gamers.

I'm very excited to see Sony's game plans in the upcoming PS5, as XSX is potentially aiming for more "small" games according to Booty. Even if he didn't say so no one in his sane mind would expect MS to be as passionate, patient, as Sony with its first party nor would spend big and be brave with games like Death Stranding with unique experiences.
 
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I think Sony doubled-down on the Single-player, story-driven gaming to counter EA and Microsoft bashing them and to gain the attention of the heated hate from gamers towards them for that matter and ride the bandwagon. It's slightly similar to the game sharing video that gained PS4 insane reputation for being consumer-friendly.

If they release a destiny-like game, a FIFA competitor (probably buy PES IP from Konami and build on it as Sony has massive deals like UEFA Champions League to make things exclusive), and a semi-realistic shooter like BF/COD then they can use that extra money to eat even bigger chunk of the gaming pie, even if those mentioned games don't end up being console-exclusive and instead only use some minor exclusivity for PS gamers.

I'm very excited to see Sony's game plans in the upcoming PS5, as XSX is potentially aiming for more "small" games according to Booty. Even if he didn't say so no one in his sane mind would expect MS to be as passionate, patient, as Sony with its first party nor would spend big and be brave with games like Death Stranding with unique experiences.
Reason why they double down on SP narratives is because the other kinds of games they made last gen either stunk or had zero online holding power. Even this gen, KIllzone SF sells something crszy like 2 million copies in the first 6 months (I think it even sold more than Call of Duty out the gate), but gamers didn't bother with online and it died fast.

If KZ or Socom or MAG were selling 10 million copies with good reviews and a long lasting MP community they'd still be here.
 
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Neither Sony or Microsoft specialize in audio quite like Bose, Altec Lansing, or Harmon Kardon have. That being said, processing audio and providing speakers are two different things

When talking about audio, you would want to put Sony on the other side:

Microsoft is not specialize in audio quite like Sony, Bose, Altec Lansing, or Harmon Kardon have.














So yes, people have much, much more belief in Sony when the talk is about audio quality and tech.
 
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Yeah I remember people from MS saying there being a lot of RDNA2 features (and even DX12 Ultimate features) that are customized specifically for the next-gen console, even if they may have other means and implementations on the PC side.

So effectively both MS and Sony are doing a lot of customization with their GPUs, as well as rebranding of certain RDNA2 features to make them sound fancier and exclusive even if the other system can do the exact same thing just with a different name slapped across it.

Confusion really boils down to AMD not having concisely specified what the full gamut of standardized RDNA2 features actually are, as well as MS and Sony not specifying the full gamut of what features they have which are exclusive to their GPUs, are based off standardized RDNA2 features with different naming, or are missing from their custom chips that are present in the default RDNA2 architecture.

..And we'll probably still be asking about that years from now xD.

The way I see it is neither side will ever say what the other doesn't have outside of the numbers that have been presented. I do find Microsoft's constant "patented VRS" talk interesting, though at least. And sometimes what's pretty telling is all the things that one side is talking about that the other isn't. Look at the way Cerny talks about the PS5 SSD. Can there be any doubt in anyone's mind what part of the PS5 they are most proud of? On Microsoft's side it appears to be 3 things, their form factor and all that it's allowed them to achieve from a performance standpoint (we've seen how many people now building an entire series x from scratch? Microsoft are that proud of the thing. Obviously the GPU with 12 teraflops, vrs and all those other features they've been hitting us with to the point there's an entire glossary exclusively for it, and the xbox velocity architecture. Why do I bring that up? One of the main capabilities of Xbox Velocity Architecture also happens to be the most thorough demonstration of the Series X's capabilities we have to date. We've seen different people quickly jumping between like 5-6 whole games not even designed for Series X in like 7-8 seconds, which when you consider all that gets loaded in to have a game ready from where you left off that's pretty impressive.

What I've also noticed from the start, and nobody has to take my word for it, is how much AMD has been hyping the hell out of Series X on their official blog. It's been this way since it was called project scarlett. It's unlike anything I've ever seen in recent memory. They talk like Series X will match the full RDNA 2 PC featureset, or at the very least appear so damn impressed by what went into it that they feel on some level it's good PR for their company. From my perspective anyway, if these two consoles were as similar from a GPU architectural standpoint as so many assume, then you would think AMD would be dedicating equal time to praising the Playstation 5 the way they've been doing Xbox Series X. We know both consoles will be amazing and there's no "weak" or horrible system here. Gamers will be well served all gen long, but nobody is arguing that. We've only just been discussing how they will compare from a game performance standpoint.
 
The way I see it is neither side will ever say what the other doesn't have outside of the numbers that have been presented. I do find Microsoft's constant "patented VRS" talk interesting, though at least. And sometimes what's pretty telling is all the things that one side is talking about that the other isn't. Look at the way Cerny talks about the PS5 SSD. Can there be any doubt in anyone's mind what part of the PS5 they are most proud of? On Microsoft's side it appears to be 3 things, their form factor and all that it's allowed them to achieve from a performance standpoint (we've seen how many people now building an entire series x from scratch? Microsoft are that proud of the thing. Obviously the GPU with 12 teraflops, vrs and all those other features they've been hitting us with to the point there's an entire glossary exclusively for it, and the xbox velocity architecture. Why do I bring that up? One of the main capabilities of Xbox Velocity Architecture also happens to be the most thorough demonstration of the Series X's capabilities we have to date. We've seen different people quickly jumping between like 5-6 whole games not even designed for Series X in like 7-8 seconds, which when you consider all that gets loaded in to have a game ready from where you left off that's pretty impressive.

What I've also noticed from the start, and nobody has to take my word for it, is how much AMD has been hyping the hell out of Series X on their official blog. It's been this way since it was called project scarlett. It's unlike anything I've ever seen in recent memory. They talk like Series X will match the full RDNA 2 PC featureset, or at the very least appear so damn impressed by what went into it that they feel on some level it's good PR for their company. From my perspective anyway, if these two consoles were as similar from a GPU architectural standpoint as so many assume, then you would think AMD would be dedicating equal time to praising the Playstation 5 the way they've been doing Xbox Series X. We know both consoles will be amazing and there's no "weak" or horrible system here. Gamers will be well served all gen long, but nobody is arguing that. We've only just been discussing how they will compare from a game performance standpoint.

A lot of the visual techniques enabled in both Nvidia and AMD cards are Microsoft originated tech. In many ways RDNA 2 is DX12U in silicon.
 
Reason why they double down on SP narratives is because the other kinds of games they made last gen either stunk or had zero online holding power. Even this gen, KIllzone SF sells something crszy like 2 million copies in the first 6 months (I think it even sold more than Call of Duty out the gate), but gamers didn't bother with online and it died fast.

If KZ or Socom or MAG were selling 10 million copies with good reviews and a long lasting MP community they'd still be here.

I personally didn't like Killzone that much, but it has great potential if they mix it up with the looter-shooter type like Destiny, and somehow The Division with loads of cosmetics, events, etc.

I rarely play shooters these few years, but BF4 was my best shooter game for this current gen. If they put more money and faith into Killzone, SOCOM, and so they can compete and make some solid games in that field. Sony has proved to be very good with story-driven games, unmatched level of details, but can't see a game that has the stamina, longevity to keep gamers coming back to the same game (online gaming).

They're successful in one critical field, but it won't hurt to be successful on online-gaming.
 
I personally didn't like Killzone that much, but it has great potential if they mix it up with the looter-shooter type like Destiny, and somehow The Division with loads of cosmetics, events, etc.

I rarely play shooters these few years, but BF4 was my best shooter game for this current gen. If they put more money and faith into Killzone, SOCOM, and so they can compete and make some solid games in that field. Sony has proved to be very good with story-driven games, unmatched level of details, but can't see a game that has the stamina, longevity to keep gamers coming back to the same game (online gaming).

They're successful in one critical field, but it won't hurt to be successful on online-gaming.
Please no, do not looter-shooterize Killzone. There is hardly anything good on the genre, everytime I hear looter shooter I prepare myself for a one year beta of balancing, adding obvious features and content to finally justify the price.
If they bring back Killzone, I want a badass shooter with fucking big guns and badass campaign. Killzone was a good baseline, good I.A. and challange with fantastic shooting and graphical power, SF added some more level design and abilities, they just need to step up even more.
 
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The way I see it is neither side will ever say what the other doesn't have outside of the numbers that have been presented. I do find Microsoft's constant "patented VRS" talk interesting, though at least. And sometimes what's pretty telling is all the things that one side is talking about that the other isn't. Look at the way Cerny talks about the PS5 SSD. Can there be any doubt in anyone's mind what part of the PS5 they are most proud of? On Microsoft's side it appears to be 3 things, their form factor and all that it's allowed them to achieve from a performance standpoint (we've seen how many people now building an entire series x from scratch? Microsoft are that proud of the thing. Obviously the GPU with 12 teraflops, vrs and all those other features they've been hitting us with to the point there's an entire glossary exclusively for it, and the xbox velocity architecture. Why do I bring that up? One of the main capabilities of Xbox Velocity Architecture also happens to be the most thorough demonstration of the Series X's capabilities we have to date. We've seen different people quickly jumping between like 5-6 whole games not even designed for Series X in like 7-8 seconds, which when you consider all that gets loaded in to have a game ready from where you left off that's pretty impressive.

What I've also noticed from the start, and nobody has to take my word for it, is how much AMD has been hyping the hell out of Series X on their official blog. It's been this way since it was called project scarlett. It's unlike anything I've ever seen in recent memory. They talk like Series X will match the full RDNA 2 PC featureset, or at the very least appear so damn impressed by what went into it that they feel on some level it's good PR for their company. From my perspective anyway, if these two consoles were as similar from a GPU architectural standpoint as so many assume, then you would think AMD would be dedicating equal time to praising the Playstation 5 the way they've been doing Xbox Series X. We know both consoles will be amazing and there's no "weak" or horrible system here. Gamers will be well served all gen long, but nobody is arguing that. We've only just been discussing how they will compare from a game performance standpoint.

Good points but remember where both companies are from a marketing standpoint. Series X is in full swing in terms of marketing and all we have from Sony is a poorly received technical presentation and the controller reveal. Both Microsoft and Sony have a very strong relationship with AMD and AMD is only allowed to brag about what's been revealed so far, give it a few months until PS5 is fully revealed and when we know more about the consoles architecture and components and we may see AMD give PS5 the same attention.

Although something interesting has occured to me whilst writing this. Microsoft are extremely proud of their the GPU for the Series X, I mean why wouldn't they be. It's beautiful. It is also a great feet which they have achieved and could not do so without AMD who had a massive involvement, so naturally even AMD would be bragging. However for the PS5, I don't doubt their GPU to be powerful and capable but it's not as powerful as Microsoft, we know by now Sony did this on purpose as they wanted to invest more into the PS5's SSD capabilities which is a game changer as we already know. Of course the PS5's SSD was built and customised by Sony themselves and it's a good guess to state that AMD had little to none involvement in the PS5's SSD so hence they can't really brag about the PS5's key feature. That being said I think this only one of several factors.
 
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this was already explained. Multiple times.

Let's listen to the Head of Xbox Studios again:

Microsoft has been pushing its Xbox Game Pass service with making new first-party titles on the subscription service day of launch and it appears all the new studio acquisitions over the last couple of years is to support the service.

Xbox Game Studios head Matt Booty speaking with GameSpot was asked if the company would consider releasing multiplatform games if approached by one of its first-party studios.

"I think we would first of all look at everything on a case by case basis," said Booty in response to the question. "It is, to be clear, the goal with these studios is to provide content for game pass and to provide support for all the new things that we talked about today. Everything from Mixer to Xbox live gold to Xbox... we've got the Game Pass Ultimate with streaming and everything.

"Our job as first-party is really to be there first with all of that. At the same time we have a great relationship with Nintendo, a great relationship with Sony, and if it made sense I don't want to rule that out but to be clear, our main mission is going to support game pass."


I trust Matt Booty, Head of Xbox Studios, to be knowing what he's saying more than anyone else.
 
Please no, do not looter-shooterize Killzone. There is hardly anything good on the genre, everytime I hear looter shooter I prepare myself for a one year beta of balancing, adding obvious features and content to finally justify the price.
If they bring back Killzone, I want a badass shooter with fucking big guns and badass campaign. Killzone was a good baseline, good I.A. and challange with fantastic shooting and graphical power, SF added some more level design and abilities, they just need to step up even more.

I'm with you there, I'm not a fan of looter-shooter. But those types got their gamers, but it's safer to build a new IP around it instead of screwing the Killzone fanbase.
 
If he said Github was wrong and meaningless and wasn't credible at all, which he did, then he was wrong. And you're ignored now because you apparently can't have a discussion without lashing out like a child who broke his favorite toy.

Nope. He said this:
Matt said: I'm glad to see we're moved pass thinking the Github leak was confirmation of anything.

2.0GHz GPU, 9.2TF, RDNA 1 & No RT. He was right. Especially since yourself along with your discord was spreading FUD for months about no hardware RT.

icerock summed it up the coordinated FUD campaign the best.

Popular theory is they found the Github data long back, it was assumed by them that Oberon iGPU in the data was based on RDNA1 architecture (which is very inefficient) so those 2.0GHz clockspeeds weren't sustainable. Hence, why so many of them were parroting $399, 8TF. Once the information became public in December, they started policing the Discord very tightly. Hence, not many got headups regarding PS5 specs which Dictator let them in on, two of the biggest bellends on that Discord in Colbert and DukeBlueBalls wrote a prediction a day before reveal which contained variable clocks. Something, which save for folks over at Sony and DF crew weren't privy to.

It's a clique, as simple as.

Supposed 'MS insider' hmqgg wasn't actually an insider at all and only discovered the leak on github early on. He actually exposed himself by tweeting that Series X was RDNA1 b/c that's all the information he had.
 
2.0GHz GPU, 9.2TF, RDNA 1 & No RT. He was right. Especially since yourself along with your discord was spreading FUD for months about no hardware RT.

Dang I look like a really retarded after that. I said on N4G that it would be stupid for them to clock it so high and that it wouldn't be possible.

Turns out there's alot that I don't understand about RDNA2 and it's limits when it comes to clock speed.
 

It sadens me a lot that those BC plans from both Xbox and PS would hinder their investment into new games. I hope that they address them in a way that they can be easily implemented going forward. We buy new consoles to play new games, and the same why we sell/giveaway older consoles.
 
Sony isn't "removing" anything. They are creating a custom chip. Some things make the cut, others do not.
Features they would opt out of are redundant PC logic that's not useful in the console design. Basic RDNA2 features like VRS, Mesh Shaders, TSS etc don't meet that criteria, those are features you'll want in your console design because they help make the best out of finite console resources

I asked you before and i ask you again: how do you justify in your mind that they'd opt out of features that have an important impact on performance , what's the thought process there?
Xbox One X despite coming a year after PS4 Pro didn't have rapid packed math.
RPM is a Vega feature, Pro & X are Polaris based, XB1X isn't missing any Polaris features.
That's my point of playstation consoles matching (polaris) and exceeding (rpm) the feature set of their respective architecture
That's how these things work.
Except they don't, it wasn't true this gen and it wasn't true last gen
Name one example you can't
It did not and does not support most of the Vega features.
Pro is Polaris based not Vega, as such it supported all Polaris features
PS5 is RDNA2 based so its guaranteed to support all of its important features and maybe some extras (unique/rdna3 features). Same for XSX
Do I have a source that states the Xbox Series X's hardware implementation of sampler feedback streaming is custom made for XSX?
No, this isn't part of RDNA2. Xbox Velocity Architecture is all custom to Xbox. We developed a lot of custom tech for Xbox Series X just like Sony did for PS5.
No no no, i specifically asked about the GPU hardware implementation
Velocity architecture is the combination of GPU. CPU, SSD, I/O unit and API. Of course this setup is unique to XSX
SFS/TSS GPU hardware capability its not unique to the XSX, any RDNA2 PC GPU will be capable of it
 
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MS main focus is gamepass, they're going to have smaller games like gears tactics/bleeding edge/grounded and at least one big release every year.
For me it was never about the quantity of releases but the quality. So far nothing shows that will change, we'll see in the next couple of months.
 
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Cerny all but confirmed PS5 will match (and exceed in some areas) the feature set of RDNA2 cards available during that time frame
There's zero evidence that implies PS5 wont support basic RDNA2 features.

PS4 & PS4Pro matched (and exceeded) the feature set of their respective GPU architecture, where does this narrative comes from that Sony will go out of their way to remove basic RDNA2 features from PS5's GPU?

Discord.
 
When talking about audio, you would want to put Sony on the other side:

Microsoft is not specialize in audio quite like Sony, Bose, Altec Lansing, or Harmon Kardon have.














So yes, people have much, much more belief in Sony when the talk is about audio quality and tech.

I believe that to be the case for sure. But there's also this:


MS main focus is gamepass, they're going to have smaller games like gears tactics/bleeding edge/grounded and at least one big release every year.
For me it was never about the quantity of releases but the quality. So far nothing shows that will change, we'll see in the next couple of months.

I honestly think Phil is envious of Sony's first party, they delivered some of the best content this generation. To think they won't focus on some heavy hitting single player Games this generation would be crazy. Most of their studios have multiple teams now. So while you are correct in thinking smaller games will be there, I think there will be more quality games coming as well.
 
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I believe that to be the case for sure. But there's also this:




I honestly think Phil is envious of Sony's first party, they delivered some of the best content this generation. To think they won't focus on some heavy hitting single player Games this generation would be crazy. Most of their studios have multiple teams now. So while you are correct in thinking smaller games will be there, I think there will be more quality games coming as well.

To simplify it, XSX audio will be much, much better than this current gen, but it's the baseline of audio raytracing that would make the difference in both. Sony went the extra mile and you can even hear every exact droplet of rain that would exceed hundreds of sound sources that has been NEVER heard of before, with Dolby Atmos being the pinnacle of sound tech only capable of 32 sources. The Tempest 3D Audio engine could produce up to 5,000 sound sources! That makes it even future-proof.

New engines should utilize that and would probably built in new, easier implementation for sound in newer engines to fully produce direction, reflection, distance of the sound sources.

2d0812_a3dbcff787ad4eca8d82afd467843d5a~mv2.jpg


Could you even get what it's like to hear every droplet of rain means for immersion? If Microsoft wants to keep up they need to use more GPU power to deliver that, no shortcuts.
 
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Sony went the extra mile and you can even hear every exact droplet of rain that would exceed hundreds of sound sources that has been NEVER heard of before, with Dolby Atmos being the pinnacle of sound tech only capable of 32 sources. The Tempest 3D Audio engine could produce up to 5,000 sound sources!

Dolby Atmos says less is better, and claims they can support more audio but didn't implement it cause of dev advices.

 
I think Sony doubled-down on the Single-player, story-driven gaming to counter EA and Microsoft bashing them and to gain the attention of the heated hate from gamers towards them for that matter and ride the bandwagon. It's slightly similar to the game sharing video that gained PS4 insane reputation for being consumer-friendly.

If they release a destiny-like game, a FIFA competitor (probably buy PES IP from Konami and build on it as Sony has massive deals like UEFA Champions League to make things exclusive), and a semi-realistic shooter like BF/COD then they can use that extra money to eat even bigger chunk of the gaming pie, even if those mentioned games don't end up being console-exclusive and instead only use some minor exclusivity for PS gamers.

I'm very excited to see Sony's game plans in the upcoming PS5, as XSX is potentially aiming for more "small" games according to Booty. Even if he didn't say so no one in his sane mind would expect MS to be as passionate, patient, as Sony with its first party nor would spend big and be brave with games like Death Stranding with unique experiences.

It's true they shifted to single-player story-driven games in big part because of competitors doing stuff like FPS games a lot better than them. That doesn't really answer why they shifted away from stuff like character-themed rhythm games tho; stuff like Parappa and UmJammer were among some of the best in that regard, even when the market shifted to peripheral-based games (Guitar Hero, Rock Band), there could've still been a niche for character-driven ones to fill and IMO Sony missed the boat in doing that.

As for MS, dunno, I think we need to give them a chance on that front. Out of all the next-gen game trailers/footage I've seen so far the one that sticks out to me the most is Project Mara. Sure, it's clearly inspired by PT, and the mental illness story could come off as preachy if handled wrong, but I like the concept and the scenery was stunning (plus excellent use of RT). If that's a 'small game' then I am very much looking forward to those, since they balance out the larger AAA games pretty well.

On the AAA front MS seems serious to bring back some fan-favorites and maybe they'll surprise with some innovations in Halo:Infinite, the next Forza, etc. But I hope they do something with more Japanese-styled AAA games, too. Like the rumors Sony might acquire the Silent Hill IP; that's pretty big if it ends up happening. I think MS needs to try doing more stuff like that. Personally if they did something with, say, SEGA and Phantasy Star that would be pretty massive and it'd already build off something already happening.

Because I fully expect Sony to continue try leveraging deals with a lot of the big Japanese AAA IP, maybe even revive some dormant ones, and IMHO MS needs a healthy balance of Western and Japanese IP in their 1st-party/timed exclusive/3rd-party collab games to have a "full" library.
What I've also noticed from the start, and nobody has to take my word for it, is how much AMD has been hyping the hell out of Series X on their official blog. It's been this way since it was called project scarlett. It's unlike anything I've ever seen in recent memory. They talk like Series X will match the full RDNA 2 PC featureset, or at the very least appear so damn impressed by what went into it that they feel on some level it's good PR for their company. From my perspective anyway, if these two consoles were as similar from a GPU architectural standpoint as so many assume, then you would think AMD would be dedicating equal time to praising the Playstation 5 the way they've been doing Xbox Series X. We know both consoles will be amazing and there's no "weak" or horrible system here. Gamers will be well served all gen long, but nobody is arguing that. We've only just been discussing how they will compare from a game performance standpoint.

Yeah this is a very peculiar thing; maybe it's down to a partnership but I can't lie and say that doesn't send a particular impression especially considering it's the company at the heart of both platform's tech. The way I choose to see it in many ways, is that AMD's goals as a company are more aligned with Microsoft's goals, since AMD isn't simply focused on the gaming market. They want in on servers, data centers, business and medical industries, productivity etc and PCs as well. Those are all areas they and MS align on when it comes to their end goals, and they just also happen to be working together on a next-gen gaming console to boot.

That isn't a knock whatosever against Sony or PS5, either, and I doubt it's even intended that way. But it does seem like the collaborative effort between AMD and MS goes very deep and I'd argue deeper than Sony's does but, again, that's because AMD and MS have a lot more similar end goals in mind, and AMD is probably leveraging MS against the likes of Nvidia and Intel as well (as just one example). I'd speculate further that, since XSX has a bigger chip, that on top of other things (like other APU purchases for other things like servers, laptops, smart devices etc.) that MS has probably had to spend more money with AMD as well compared to Sony. That's probably going to influence some of the pricing power when it comes to things like the XSX APU I'd imagine, so we could be looking at a situation where even if XSX and PS5 price-match each other MS might not actually be losing all that much on each system as speculated. And there's other ways these types of deals can be set up beyond simple dollar-to-dollar valuations.

Basically there's some bigger-picture stuff going on between AMD and MS, and at least on the gaming side I'd assume a design like XSX' is more suited to their own desires when it comes to generating profits and matching Nvidia on performance (bigger GPUs for pushing higher parallel saturation, meaning ability to sell bigger GPUs at higher prices to industries and a (compared to industries) smaller high-end PC gaming/single-user productivity user, meaning more revenue and profits, meaning more R&D funding for better GPU/CPU tech, rinse and repeat).
 
Dolby Atmos says less is better, and claims they can support more audio but didn't implement it cause of dev advices.


I know that, it only sounds like a #metoo response to protect their image. Sony can support 5,000 sound sources, but they'll deal with hundreds for quality measures:

Timestamped:

 
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Imagine the generation after this backward compatibility will be even more complicated.

MS obviously has it all sorted out, Sony on the other hand will most likely have to stick with 18/36CU design forever. Until Cerny's presentation I firmly believed PS5 will have 54CU GPU design (3x18CU), but turned out that's not the case, far from it, so I don't know, maybe they will go with 72CU somewhere in the future (Pro/PS6) will work, because 36 obviously won't cut it whenever next consoles arrive.

"I Think We Have the Better Console"

Translation: We don't know.

"We're not worried about the power narrative," says Microsoft's Bill Stillwell.

Translation: We are worried.

"I think what you saw [with the PS5 reveal] was the unfortunate by-product of a GDC talk being turned into a marketing event," said Stillwell.

Translation: It's beating our misleading marketing.

"I loved Sony's talk, I think they've got some cool tech. I personally think we have a better console, we're not worried about the power narrative."

Translation: I hate Sony, I think they've got a shit console. But I personally know jack shit if our 12TF console is better, and I'm worried about losing the power narrative.



Fuck it, I'll take the bait. Here we go:



Cerny: "With 12 channel interface the natural size that emerges for an SSD is 825GB"

Translation: We have overdone the SSD to the point it's so expensive we can't even put a mere 1TB.

Cerny: "It's dangerous to rely on TFlops and CU count should be avoided as well"

Translation: Out console is much weaker than the competition, it was originally meant to be released in 2019.

Cerny: "As for the details of the cooling solution we're saving them on our teardown"

Translation: We still have no idea how to cool the damn thing.

Cerny: "We expect the GPU to spend most of its time at or close to that frequency"

Translation: We don't know how this last ditch effort to close the gap with boost will actually work, the GPU was originally designed to run at 2GHz and deliver 9.2TF.

Cerny: "That doesn't mean all games will be running in 2.23 and 3.5GHz, when that worst case game arrives it will run at lower clock speed"

Translation: The performance will be lacking from launch day.


I could go on like this all day, you're not the only one who can spread FUD, misinformation and false narrative, it's really not that hard, especially with Sony's non-transparent conversation that leaves more questions than answers. Seriously dude, take some break from the internet, go get some fresh air, reevaluate your live priorities, that temporary ban you recently received wasn't for innocence, and looks like it clearly wasn't enough...
 
It sadens me a lot that those BC plans from both Xbox and PS would hinder their investment into new games. I hope that they address them in a way that they can be easily implemented going forward. We buy new consoles to play new games, and the same why we sell/giveaway older consoles.
That's why I say remake/remaster the most popular ones with a graphical faceoff, people will buy them...…..Most people wont go back and play the entire PS library, maybe one of two games from the old library at best......After people play the new COD or or see the new SF6, they are going to play the older games much less...…..People will mostly play exclusives in BC than multiplats…..Another plus for exclusives, but then there will be lots of PS5 exclusives showing off PS5 hardware on day 1 at 4k 60fps with RT, quick loading, top end physics and great sound.....So it's going to be hard to persist with older games in the sea of the new awesome....
 
That said, Sony can't just "develop" something for a hardware feature they may not support and expect it to be the same as the real thing when to this point there is zero evidence that they have the hardware support in their GPU for Sampler Feedback. You keep forgetting there is no guarantee at all that features that are present in Series X or eventually PC RDNA 2 are automatically in PS5. Even Mark Cerny was cautioning people about assuming such similarities automatically exist. Custom RDNA2 means just that, some things may be similar to Xbox Series X and PC RDNA2, and some things may not be.

I just find this part funny because you were denying HW RT was a thing on the PS5 and kept going on and on about how Cerny may be lying. :messenger_smirking:
 
So yes, people have much, much more belief in Sony when the talk is about audio quality and tech.

Sony MDR7506s are pretty much industry standard in the film industry. From location sound mixers to editors. Also, they are extremely affordable. Quality sound quality doesn't always need to come with a hefty price.
 
I'll wait for WH-1000XM3 or XM4 used wired through DualSense and how the quality is compared to PS next headset or other gaming headsets.
The TV can quite often deliver a decent BT headset output, that's worth checking out if you do not have a receiver. Even though I do have the latest PS headset, I tend to prefer using the XM3 with the receiver most of the time.
 
MS obviously has it all sorted out, Sony on the other hand will most likely have to stick with 18/36CU design forever. Until Cerny's presentation I firmly believed PS5 will have 54CU GPU design (3x18CU), but turned out that's not the case, far from it, so I don't know, maybe they will go with 72CU somewhere in the future (Pro/PS6) will work, because 36 obviously won't cut it whenever next consoles arrive.





Fuck it, I'll take the bait. Here we go:



Cerny: "With 12 channel interface the natural size that emerges for an SSD is 825GB"

Translation: We have overdone the SSD to the point it's so expensive we can't even put a mere 1TB.

Cerny: "It's dangerous to rely on TFlops and CU count should be avoided as well"

Translation: Out console is much weaker than the competition, it was originally meant to be released in 2019.

Cerny: "As for the details of the cooling solution we're saving them on our teardown"

Translation: We still have no idea how to cool the damn thing.

Cerny: "We expect the GPU to spend most of its time at or close to that frequency"

Translation: We don't know how this last ditch effort to close the gap with boost will actually work, the GPU was originally designed to run at 2GHz and deliver 9.2TF.

Cerny: "That doesn't mean all games will be running in 2.23 and 3.5GHz, when that worst case game arrives it will run at lower clock speed"

Translation: The performance will be lacking from launch day.


I could go on like this all day, you're not the only one who can spread FUD, misinformation and false narrative, it's really not that hard, especially with Sony's non-transparent conversation that leaves more questions than answers. Seriously dude, take some break from the internet, go get some fresh air, reevaluate your live priorities, that temporary ban you recently received wasn't for innocence, and looks like it clearly wasn't enough...

I like your translation, it's fun to read.

Speaking of taking a break from the internet, getting out for fresh air, reevaluating my life priorities:

❌Can't take a break from internet, except to play FF7.
❌Can't get out for fresh air, we are forced to stay home or buy necessities and get back. (Thankfully, we only recorded 9 in our whole region, with 7 recovered because of extreme measures)
❌I can't re-evaluate my life, my vacation could extend up to late August as a teacher. So I'm enjoying it.

And speaking of bans, I can't see myself insulting anyone here, so if someone can't keep up in a debate how about you take a break then? This thread is meant for that, the forums is meant for that, as long as you don't insult any member.

So my question is:

Did I disrespect anyone here? And hey, sometimes I throw things for laughs and banter mostly about public/corporate figures and their talk, so take them lightly as long as I don't disrespect anyone here. You can always report me if that makes you feel good, I can always enjoy youtube and other parts of the web if mods think I'm not welcome here.

Here, listen to this, it's a good song:

 
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Nope. He said this:


2.0GHz GPU, 9.2TF, RDNA 1 & No RT. He was right. Especially since yourself along with your discord was spreading FUD for months about no hardware RT.

icerock summed it up the coordinated FUD campaign the best.



Supposed 'MS insider' hmqgg wasn't actually an insider at all and only discovered the leak on github early on. He actually exposed himself by tweeting that Series X was RDNA1 b/c that's all the information he had.

Just to put my own 2 cents into this: the 2.0 GHz, 9.2 TF, RDNA1 no RT was in reference to Ariel chip, not Oberon. The reason we saw Oberon test data with those figures was them using Ariel iGPU profiles in testlists. This has been mentioned at several places but most specifically on the Beyond3D forums and it lines up with what we actually know to be PS5's specs as they are.

PS5's GPU is an Oberon chip with same CU count (both in total and active) as the C0/E0 revision. RT was not mentioned in the first Oberon revision leaked data because they were not testing for RT and RT hardware was likely disabled (since they were running Ariel chip in IGPU profile mode, and Ariel did not feature RT hardware). Sometime between December 2019 and maybe a month before Road to PS5 presentation Sony maanged to up the clock from 2.0 GHz to 2.23 GHz after getting cooling and power system stabilized.

Just making this post to (hopefully) put all this shit to bed. At the end of the day it is what it is. Both quite a few Xbox and Sony fans were misreading, over-embellishing and sequestering/downplaying Github info and testing data. Some Xbox fans were using it to paint doom-and-gloom narrative for PS5 specs, running with lack-of-RT theories and attacking certain insiders (including, ironically, Tommy Fisher). Some PlayStation fans countered by amping up TF speculations, shutting down (or trying to shut down) Github speculation (testing data less so but still notably), etc. And then you had people who just wanted to keep the Github and testing data in the loop while also being considerate of insider speculation alongside that.

At the end of the day that third group got the most out of speculation because they didn't try destroying one source in favor of the other, they didn't put all their eggs in one basket (as the saying goes). So even if some of them still wanted a certain outcome, at the very least they could easily go with whatever outcome came without getting triggered into meltdown mode too easily. It just so happened that the outcome went the way it did and regardless of that certain people of a certain camp still felt vindicated, so the battle lines have since shifted to other tech aspects besides TF which is what a lot of Xbox and PS fans were obsessed over all the way up to Road to PS5 even when multiple people tried telling them that wasn't the whole picture. And in some ways we're seeing some of the same old tactics get played up again with people completely trying to dismissing metrics like TFs altogether, just going from one extreme to the next.

End of story is: Matt was not wrong in implicating the Github leak and testing data weren't reflective of the final chip, but it's practically guaranteed the final PS5 chip is the same Oberon from the Github leak and testing data, just reaffirming what others assumed a long time ago (RT present on the silicon) and having increased the clock (and going with the slower GDDR6 modules as the latest Oberon revision supported a bandwidth (512 GB/s) larger than what PS5 has).

(Whew) now lemme enjoy some of this good good weather out here 👍
 
That's why I say remake/remaster the most popular ones with a graphical faceoff, people will buy them...…..Most people wont go back and play the entire PS library, maybe one of two games from the old library at best......After people play the new COD or or see the new SF6, they are going to play the older games much less...…..People will mostly play exclusives in BC than multiplats…..Another plus for exclusives, but then there will be lots of PS5 exclusives showing off PS5 hardware on day 1 at 4k 60fps with RT, quick loading, top end physics and great sound.....So it's going to be hard to persist with older games in the sea of the new awesome....

I'm with you there. But I hope those taxing efforts are done for once and will make them easy to implement going forward. I barely touch games I've finished this gen, not to mention previous gens. I'm eagerly waiting for that PS5 exclusives!

Sony MDR7506s are pretty much industry standard in the film industry. From location sound mixers to editors. Also, they are extremely affordable. Quality sound quality doesn't always need to come with a hefty price.

Yup, and the Tempest is meant to provide the best possible sound quality for any kind of headset/sound system you have. You can't do that with Dolby Atmos.

The TV can quite often deliver a decent BT headset output, that's worth checking out if you do not have a receiver. Even though I do have the latest PS headset, I tend to prefer using the XM3 with the receiver most of the time.

Yes, I'm using my 2016 Sony XD70 tv 3.5 aux out instead of my PC (HDMI 2.0, ARC in the 3rd port, should get better with a new TV later with eARC) as it provides much higher quality than when plugged to my PC, although I've spent like $3400 on that freaking build. I also like the sound quality from Netflix when watching it through the smart TV. I got like 2x 5 meters 3.5 aux extensions and 1x 3 meters if needed, I use it with a splitter so can enjoy the movie/series with my wife while our daughter is sleeping. :messenger_winking_tongue: And I like high volume so that won't be great as it would wake up all people at home or if you live in an apartment.
 
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Dolby Atmos says less is better, and claims they can support more audio but didn't implement it cause of dev advices.

That's nonsense, no dev ever asked for less of anything. Microsoft's own spatial audio tech supports more than 32 objects. DTS X has no such 32 limit either, PSVR supports 50, Steam audio more than 100, heck even Dolby cinema supports more than 100. But for some reason game developers told them 32 is the special number for games.
 
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