Games will be built into OS. No need to load up an entire game just to play a certain component.
Big league innovation on PS5
That's impossible. It would violate security features of the OS and kernel space, and could lead to system instability, corruption, all that type of stuff.
I think their Netflix comment is more around general ease of use and seamlessness of the user experience, making it easy for them to discover content, organize it, access it etc. Not games being built into the OS (which is technically impossible because game data (when taking full file sizes into account) are much larger than OS footprint).
At best you can expect the OS to offer more privileges to select critical game code for purposes of boot and enabling quick resume of gameplay when switching between games and multiple apps. Which will still result in much better QoL experiences for users on next-gen systems when considering all the other improvements but...yeah...
You're lying.
Now go spread your FUD to discord . Thank you.
TBF Matt didn't say it in all of those words, but the implication when he said "disregard it", especially at the time in which it was said, kind of suggested to a lot of people to consider that info (and the testing data related to it) as being wrong.
Which, really at the end of the day it doesn't matter too much if it was or wasn't, but at the very least it was absolutely worth keeping that info and the testing data as reference in discussion because it turned out to be the closest to next-gen general specs on the GPU side (aside from Heisenberg's 10.5 TF PS5 speculation and Tommy Fisher's pretty much dead-on XSX 12.1 TF/52 CUs/1.82 GHz "speculation" (he had to have had an inside line directly or something xD)).
Also fellas, c'mon let's try being a bit friendlier 'k? It's Easter Sunday. Have some candy eggs and kick back, it's just next-gen console talk.
For me, 3rd person view adventure, story-driven singleplayer games are my most important games, but it's healthy for them to expand the first party library for more audience, although they're holding many 3rd party exclusives to fill most of that.
That's the part of Sony's strategy I don't like tbh, tho I can understand the economic reasons. IMHO PS3 was their peak in terms of 1st-party variety. You got Uncharted, GOW, Resistance, Motorstorm, Heavy Rain, Puppeteer, Echochrome, Tearaway...really impressive range of games there. And that was ON TOP of a lot of 3rd-parties bringing more variety themselves. Might've been the most variety-packed time in gaming among the AAA and AA space across all systems tbqh.
Sony dabbled a bit with that in early life of PS4 but they kind of shifted hard once Bloodborne and The Order came out. They still have some stuff like the Crash and Spyro games, but those are remakes and handled by 3rd-parties, as you said. Still great games, but not necessarily new new installments. And from there, I felt kind of ripped when they teased stuff like Vib-Ribbon and Parappa, only for those to be very basic ports rather than expanding those IPs.
Now we know going forward they want to focus on even bigger, more epic 1st-party story-driven games and that's cool, but it also means less than even what we got from PS4, because the budgets and resources for each of those will have to increase a ton. I look forward to those games but I do wish they had the room in their strategy to do stuff like a new Tomba, UmJammer, etc. in-house wit one of their smaller studios.
Thankfully they still have things like Dreams, but I fear those will become even less frequent next-gen. Hell, it took Dreams seven years since its first look to even release!