Next-Gen PS5 & XSX |OT| Console tEch threaD

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To be fair, Sony have no one but themselves to blame for this mess. They have come in woefully unprepared to combat MS's misinformation campaign this gen. Cerny's presentation was a disaster. over 100k dislikes. It took them six months to confirm hardware ray tracing, and now they have gone almost a month without confirming VRS.

I am as pro Sony as Dictator is pro PC, but even I have no idea if the PS5 has VRS or not. I have zero faith in insiders anymore, so I cant take Matt seriously. The more these devs on era and twitter talk about geometry engine and mesh shaders, the more complicated it gets. Should be a yes or no thing. A simple phone call to Richard should take care of that.

MS seems to be 2 steps ahead of Sony this gen. They oddly confirmed Fixed Clocks two days before the PS5's variable clocks reveal. They have been a 100% positive on having more tflops. They have done a fantastic job naming their ssd and memory architecture. Velocity Architecture gets the point across in two words which Cerny took 30 minutes to make, and still failed to show what it really means for games. Patenting VRS is so stupid, and yet it is kinda brilliant because it spreads FUD about the PS5 not having one.

I remember the video where Shu hands Adam Boyes a physical copy of a video game. So simple, and effective. Where is that Sony? MS has done a far better job showing stuff like Minecraft Full Path Ray tracing, Gears 5 upgrades showing how the console is as powerful as the rtx 2080, showing the system resume feature and even direct comparisons of loading. It's all right there. Sony showed an atari quality demo of dude walking into different rooms.

You almost dont need MS spreading FUD. Sony is doing a bang up job of that themselves.
 
To be fair, Sony have no one but themselves to blame for this mess. They have come in woefully unprepared to combat MS's misinformation campaign this gen. Cerny's presentation was a disaster. over 100k dislikes. It took them six months to confirm hardware ray tracing, and now they have gone almost a month without confirming VRS.

I am as pro Sony as Dictator is pro PC, but even I have no idea if the PS5 has VRS or not. I have zero faith in insiders anymore, so I cant take Matt seriously. The more these devs on era and twitter talk about geometry engine and mesh shaders, the more complicated it gets. Should be a yes or no thing. A simple phone call to Richard should take care of that.

MS seems to be 2 steps ahead of Sony this gen. They oddly confirmed Fixed Clocks two days before the PS5's variable clocks reveal. They have been a 100% positive on having more tflops. They have done a fantastic job naming their ssd and memory architecture. Velocity Architecture gets the point across in two words which Cerny took 30 minutes to make, and still failed to show what it really means for games. Patenting VRS is so stupid, and yet it is kinda brilliant because it spreads FUD about the PS5 not having one.

I remember the video where Shu hands Adam Boyes a physical copy of a video game. So simple, and effective. Where is that Sony? MS has done a far better job showing stuff like Minecraft Full Path Ray tracing, Gears 5 upgrades showing how the console is as powerful as the rtx 2080, showing the system resume feature and even direct comparisons of loading. It's all right there. Sony showed an atari quality demo of dude walking into different rooms.

You almost dont need MS spreading FUD. Sony is doing a bang up job of that themselves.
Microsoft's Misinformation Campaign? Please tell me what they've misinformed people about. I agree with a lot of what you said except that one little tidbit. I feel as though Microsoft has been pretty forthcoming. Sony seems to have given a demo so confusing people are just making up scenarios now.
 
Has anything more been confirmed for PS5-VR?

Patents for a wireless headset happened, right? Wireless is on the table, at least? I'd say the thought of having to deal with the octopus of wires is a huge barrier to PSVR at the moment.

Did anything more get said about how there's supposed to no longer be a breakout box, that the PSVR processor is supposed to be housed inside the PS5 unit?

Nothing more has been confirmed besides bc with og psvr. Sony I guess doesn't want to give ppl info or sensory overload and muddy waters. Expect to hear more about psvr around six months after psv launch, thts, my guess.
 
The thing is, when talking about those small, in-ear type headphones you ought to look for something that has different kind of cushions so they can fit properly inside your ears without hurting. But I find that type to be the best (the ones that go inside your ears vs the small ones that do not), the way the sound goes into your ear canal makes for a better listening experience, and they isolate from the external noise much better.

I haven't tried the Platinum headset myself, but I've read good things about it. And about the bass thing, well, I usually have this discussion with a lot of people, but bass heavy headphones are usually trying to cover the lack of nuance and clarity they have on higher frequencies, so I would say, avoid them. Good headphones have to be balanced and clear, amongst everything. You don't want them to colour the sound to an extent when they are actually altering the source, the way the source is supposed to sound and it was engineered to sound like.

Hopefully I'm not sending you too deep into the rabbit hole... :messenger_tears_of_joy:

Well, I can tell you, that extreme bass nearly made my ear drums explode when the World Serpent talked, headset was literally shaking that I quickly took it off :lollipop_tears_of_joy: Thanks to the turtle beach cheap-ass amp bass with cheap headset.

how-god-of-wars-world-serpent-got-its-voice.jpg


I just hope that Sony announces a new headset for PS5, then I just go for it, or might go for WH-1000XM4 to make it less complicated. :goog_unsure: About the bass covering the cheap quality heard it before from an audiophile friend before.:goog_beaming_face:
 
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Well, I can tell you, that extreme bass nearly made my ear drums explode when the World Serpent talked, headset was literally shaking that I quickly took it off :lollipop_tears_of_joy: Thanks to the turtle beach cheap-ass bass with cheap headset.

how-god-of-wars-world-serpent-got-its-voice.jpg


I just hope that Sony announces a new headset for PS5, then I just go for it, or might go for WH-1000XM4 to make it less complicated. :goog_unsure: About the bass covering the cheap quality heard it before from an audiophile friend before.:goog_beaming_face:
The WH-1000XM4 should be good, they will have aptX HD, and might even have aptX Adaptative, great for latency (apart from the obvious LDAC, which is Sony's proprietary codec, and is actually the one with potentially the better quality), so you would be good with those.
 
I found this gem on the said Twitter post, the lack of self-awareness is astounding.





This is just a theory, a theory which (funnily) wasn't pieced up until the point AMD confirmed PS5 is based on RDNA2 on their financial day. It emnated from Beyond3D by a poster R600 who used to post here.



We have no idea when the testing on those Oberon revisions were done, zero, zip, nada. Also, the suggestion that variable frequency is a solution Sony slapped up in December after reveal of Series X is laughable. Something so intricate to the SoC which also plays into the overall design/cooling of the box is worked from the very beginning. Matt on Era said the same, that thing was supposed to run fast all along.

Anyways, me and you have been over this. I can't be arsed re-visiting Github all over again because somehow it magically fits into different criteria over time. The context on Github can never be fully acquired because the data itself was lacking, all these suggestions on what the timeline of the development was and is just guess-work, it won't lead to any fruitful discussion.


I never said nor implied variable frequency was something Sony just came up with in December; all I mentioned was that at some point between then and the presentation they managed to increase the clock further. Whether that was their intention the whole time is unknown. It also doesn't necessarily mean they weren't already using variable frequency in the earlier revisions, for all we know they could have. It isn't me doubting the system was never meant to run fast: we already knew it was aiming for that once the first Oberon revision info leaked, as a lot of us looked at 2 GHz and thought "damn, that's fast!".

The question is more, was 2.23 GHz planned from the very beginning, and taking Cerny's own words at Road to PS5 I'm inclinded to say "No". Why? Because at the presentation he himself says that they were having issues getting higher clocks on "the old strategy", so that indicates at some point they were using a fixed frequency strategy with PS5 (most likely the Ariel chip), and at some point (most likely with the Oberon revision), they were able to determine and shift towards a variable frequency strategy. However, given the fact the first two Oberon revisions both show a 2 GHz clock, I'm actually inclined to believe that they managed a push beyond 2 GHz most likely with the third revision, since it's the one revision we didn't get a clock spec on, and the log date for that revision is December 2019.

So I'm actually inclined to believe that, yes, a fast clock was always intended, but 2.23 GHz was probably not decided at the outset of the system's development. Rather, that might've been decided upon as a goal to hit once they got more info on the Smartshift technology for RDNA2 and had a means to test it out, meaning they had to wait until the first Oberon silicon came in order to test it, since Ariel was RDNA1 and therefore did not have Smartshift support built-in. Seeing the effectiveness of Smartshift and knowing they couldn't pursue variable frequency as efficiently without it, the team probably began testing to what limit they could push it (combined with their cooling system) while maintaining chip logic, which for their efforts resulted in a 2.23 GHz clock, which was likely arrived at around December of last year (again, if you want to take the log dates for the testing data at face value and I see no reason not to).

The thing with Github is that yes, it was incomplete info, but it WAS accurate to some degree, especially when you look at circumstantial information, speculation etc. that was coming about over those months. Even speculation from other sources sometimes seemed to fit in line with it. As for the timing of R600's (I'm assuming you're insinuating he's Absolute Beginner, because that's where I got the iGPU stuff from) theory on AMD's financial day results....what of it, honestly? I mean, we were all speculating and trying to fit a puzzle together. I don't necessarily care if they insisted beforehand that one or both systems were RDNA1 and tried changing tone when the AMD event happened. That doesn't necessarily make the theory a bad one, and again, it fits in line with much other speculation and timeline with the Ariel and Oberon chip revisions, as well.

I mean what else is there really to say. Was Github perfect? Of course not. But was it arguably the closest to a full picture we had on both system's chips in terms of data? Definitely. You can argue that it didn't mention things like shader counts, ROPs totals, cache amounts, or anything about the CPUs, but we both know the ONLY thing most people were focusing on at that time were teraflops, so lack of that info simply didn't matter and it doesn't invalidate the Github leaks or testing data, either. And that stuff still provided us more info on the GPUs for both systems than most of the insiders, aside from Tommy Fisher's XSX "guess" (which was virtually spot on), and HeisenbergFX4's somewhat rare 10.5 TF figure for PS5 (which is arguably closer to what we know of PS5 now than Github was, tho again we knew the CU count well before that and the chip still ended up as a 36 CU GPU rather than a 48 CU one).

I agree that going on about it won't necessarily add anything to discussion, but I think it's important to at least acknowledge the Github leaks and the testing data in their proper context. They had more relevance to the system specs than some disregarding comments from guys like Matt implied, even if, yes, that meant we needed to theorize ourselves and try piecing things together. Which is normal for next-gen console speculation discourse anyway. Just gotta give it to Github, Komachi, Rogame etc. for this one, and some of the insiders like Tommy Fisher and Heisenberg in hindsight for either getting one right or getting very close to the other. But this doesn't mean the insiders were wrong on everything else, they got things like the PS5 SSD right, for example. And that is still related to next-gen console specs. Both sides got things right or very close to right.

Truth. The 20% number was very... convenient. The primary GPU audio function will be RT audio, but the ray casting operates on a separate pipeline from the general shader work. I doubt there will be a game utilizing 20% of the GPU compute for audio.

I think some of the misconception comes from people thinking MS have divulged all the XSX specs when in truth that is not the case, and chances are we will not know ALL the specs for either console by the time they launch. We never do xD.

That distinction you pointed out is for sure important, PS5 could do thousands of simple PS4 VR era sources and hundreds of more complex/advanced sources. Dolby didn't make the distinction so you might be onto something but regardless of Dolby being capable of handling hundreds of complex sources is the inherent physical limitation that makes 3D Audio with 100s of sources difficult (if not impossible) to implement in multiple speakers setups instead they use Virtual Surround to approximate it but it won't be as advanced (less sources?)I assume. Both Cerny and Dolby mentioned this limitation

For sure. Im not up to speed with their audio block capabilities but same principle applies if their solution can be used with non proprietary headphones or TV speakers.
I was talking about Dolby in general not meaning to take a dig at XSX.

DF is alluding to hardware acceleration, nvidia calls this hardware capability TSS.
Bespoke just means dedicated hardware in contrast with a entirely software solution, this "bespoke hardware" capability will be present in every RDNA2 card. There are different tiers of support: software, hybrid and hardware
What's unique about XSX is the setup supporting it: SSD, I/O, CPU, GPU & APIs or Velocity Architecture as MS calls it.

You and T Trueblakjedi could both be right on this, FWIW. Both systems are using default templates of RDNA2 for RT that will exist at silicon level for all RDNA2 products, and both systems might have also made modifications to the CUs (since RT in RDNA2 is tied to the CUs), via alterations or other affixed silicon, that are more custom for their specific attempts.

That can play into the setup for implementing the hardware/software stack for things like RT. As well, both Sony and MS have already alluded to features in their systems that are custom to their platforms and may/may not see implementation in the PC side depending on how things shape out. In MS's case we already know the DX12U for XSX will be customized for the console specifically, so it doesn't rule out the chance of bespoke (as in, custom) hardware at the silicon level for handling some of those API features (same as with PS5, though obviously it's using versions of GNM and GNMX).
 
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I never said nor implied variable frequency was something Sony just came up with in December; all I mentioned was that at some point between then and the presentation they managed to increase the clock further. Whether that was their intention the whole time is unknown. It also doesn't necessarily mean they weren't already using variable frequency in the earlier revisions, for all we know they could have. It isn't me doubting the system was never meant to run fast: we already knew it was aiming for that once the first Oberon revision info leaked, as a lot of us looked at 2 GHz and thought "damn, that's fast!".

The question is more, was 2.23 GHz planned from the very beginning, and taking Cerny's own words at Road to PS5 I'm inclinded to say "No". Why? Because at the presentation he himself says that they were having issues getting higher clocks on "the old strategy", so that indicates at some point they were using a fixed frequency strategy with PS5 (most likely the Ariel chip), and at some point (most likely with the Oberon revision), they were able to determine and shift towards a variable frequency strategy. However, given the fact the first two Oberon revisions both show a 2 GHz clock, I'm actually inclined to believe that they managed a push beyond 2 GHz most likely with the third revision, since it's the one revision we didn't get a clock spec on, and the log date for that revision is December 2019.

So I'm actually inclined to believe that, yes, a fast clock was always intended, but 2.23 GHz was probably not decided at the outset of the system's development. Rather, that might've been decided upon as a goal to hit once they got more info on the Smartshift technology for RDNA2 and had a means to test it out, meaning they had to wait until the first Oberon silicon came in order to test it, since Ariel was RDNA1 and therefore did not have Smartshift support built-in. Seeing the effectiveness of Smartshift and knowing they couldn't pursue variable frequency as efficiently without it, the team probably began testing to what limit they could push it (combined with their cooling system) while maintaining chip logic, which for their efforts resulted in a 2.23 GHz clock, which was likely arrived at around December of last year (again, if you want to take the log dates for the testing data at face value and I see no reason not to).

The thing with Github is that yes, it was incomplete info, but it WAS accurate to some degree, especially when you look at circumstantial information, speculation etc. that was coming about over those months. Even speculation from other sources sometimes seemed to fit in line with it. As for the timing of R600's (I'm assuming you're insinuating he's Absolute Beginner, because that's where I got the iGPU stuff from) theory on AMD's financial day results....what of it, honestly? I mean, we were all speculating and trying to fit a puzzle together. I don't necessarily care if they insisted beforehand that one or both systems were RDNA1 and tried changing tone when the AMD event happened. That doesn't necessarily make the theory a bad one, and again, it fits in line with much other speculation and timeline with the Ariel and Oberon chip revisions, as well.

I mean what else is there really to say. Was Github perfect? Of course not. But was it arguably the closest to a full picture we had on both system's chips in terms of data? Definitely. You can argue that it didn't mention things like shader counts, ROPs totals, cache amounts, or anything about the CPUs, but we both know the ONLY thing most people were focusing on at that time were teraflops, so lack of that info simply didn't matter and it doesn't invalidate the Github leaks or testing data, either. And that stuff still provided us more info on the GPUs for both systems than most of the insiders, aside from Tommy Fisher's XSX "guess" (which was virtually spot on), and HeisenbergFX4's somewhat rare 10.5 TF figure for PS5 (which is arguably closer to what we know of PS5 now than Github was, tho again we knew the CU count well before that and the chip still ended up as a 36 CU GPU rather than a 48 CU one).

I agree that going on about it won't necessarily add anything to discussion, but I think it's important to at least acknowledge the Github leaks and the testing data in their proper context. They had more relevance to the system specs than some disregarding comments from guys like Matt implied, even if, yes, that meant we needed to theorize ourselves and try piecing things together. Which is normal for next-gen console speculation discourse anyway. Just gotta give it to Github, Komachi, Rogame etc. for this one, and some of the insiders like Tommy Fisher and Heisenberg in hindsight for either getting one right or getting very close to the other. But this doesn't mean the insiders were wrong on everything else, they got things like the PS5 SSD right, for example. And that is still related to next-gen console specs. Both sides got things right or very close to right.



I think some of the misconception comes from people thinking MS have divulged all the XSX specs when in truth that is not the case, and chances are we will not know ALL the specs for either console by the time they launch. We never do xD.
can you elaborate?

Cerny said, that they used even higher clock's than 2,23Ghz(and chip can support it) and they settle for 2,23Ghz for longevity.

github also were wrong on everything almost.. even stopped clock can show you right time two times..
 
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Microsoft's Misinformation Campaign? Please tell me what they've misinformed people about. I agree with a lot of what you said except that one little tidbit. I feel as though Microsoft has been pretty forthcoming. Sony seems to have given a demo so confusing people are just making up scenarios now.
Everything timdog and xbox era discord does. Everything by Jez who was tweeting out random comments saying PS5 has heat issues. its happening in this thread.

It might not be direct from MS execs, but Phil tweets timdog and penello is besties with everyone in the xbox era discord who for months talked about how the ps5 had no hardware ray tracing.
 
github also were wrong on everything almost..
Github leaked test data had only two things right. Memory bus and CUs. It reflected the state of unconcluded development.
Hence why it was incomplete.

People should not credit it as if it had a complete description of the PS5 GPU. And note that some people (including highly reputable technical analysts, who I will not name right now) still entertain the thought of it not even being really based on RDNA2. They still subtly try to cast doubt on people every now and then.
 
Anyone noticing a pattern here where one bit of PS5 fud arises, gets squashed as a lie, than another one is moved on to?



I thought the confusion was due more to the fact that even tho it's there, it won't actually be called VRS but will fall under a different name instead. In fact there's speculation that GE essentially has VRS rolled into it, and the XSX equivalent is VRS & mesh shading.

Anyway, if Sony would just confirm these, y'know, themselves, it would clear up most any current or potential confusion. We're supposed to be winding down the spec talk with these systems anyway to move on to the games, right? ;)

2)Yes, first party and now Dice (3rd party) probably for the next BF game? You can map every droplet, bullet, and other details with different sounds, and it should work automatically according to their direction/spot. It would support hundreds of sound sources, if XSX wants to keep up they need to use CPU/GPU for that extra work that might be taxing:

"The Tempest engine could use up to 20GB/s , but we don't want the audio to affect the graphics processes," Cerny told Digital Foundry."


I'm not sure if MS would gamble and try to produce the same with their GPU budget. That chip they have inside XSX only lifts the CPU work out of the equation as been confirmed by Ninja Theory, nothing mentioned about GPU so it'll still do some work in XSX.

What is "taxing", however? Audio tasks, even 3D audio ones, don't require very much processing power relative to 3D graphics tasks. Some people are floating the idea that up to 20% system resources (GPU, bandwidth, both, etc) would need to be used for audio, which is a ridiculous amount. It could be 10%, it could be 5%, it could be 1%, but I wouldn't say any of those (particularly the last two) are taxing.

And that is assuming everything regarding the audio setup has been divulged, which likely hasn't and probably never will. These companies just like telling us enough specs but never 100% of everything, that's for us to figure out years down the line, as it happens every time.

Github leaked test data had only two things right. Memory bus and CUs. It reflected the state of unconcluded development.
Hence why it was incomplete.

People should not credit it as if it had a complete description of the PS5 GPU. And note that some people (including highly reputable technical analysts, who I will not name right now) still entertain the thought of it not even being really based on RDNA2. They still subtly try to cast doubt on people every now and then.

No one ever credited it as a complete description of PS5 GPU. Why are you guys jumping to this conclusion? :LOL:

The Github leak and testing data might've "only" been absolutely correct on the count of CUs and memory bus, but that's not the sole context of that data. It very, very clearly also gave a development timeline particularly in regards to PS5, and I don't see why people want to brush this off.

Keep in mind, Github also had the Arden (XSX) chip info up there as well, but people seem to only get upset with it when in reference to PS5? Anyway, whether the info was inconclusive or not does not automatically mean it was wrong, or not worth including in speculation. That is my point. And it turns out, that was the right perspective to take.

And do keep in mind you are talking with someone who said quite early on that Github and the testing data did not tell the full story. I went out of my way to speculate things that also worked in other sources too, from insiders and articles like ITMedia, to try finding a nice point where things could meet. That's why I ended up speculating a 10.35 TF - 11.04 TF PS5, and I stuck with that range all the way to the end after coming upon it (shortly after the ITMedia article came out).

That is very clearly an example of understanding Github and the testing data wasn't the full picture, but given they had hard data, it was completely foolish to write them off completely, so I never did. And again, for a timeline snapshot on PS5 development, both of those sources were and will continue to be quite useful, for now and going forward.

I don't care what those other people are trying to insinuate at this point in terms of if PS5 is RDNA2 or not; technically speaking neither system is RDNA2 fully because they are using custom APUs that cut out some of the unnecessary RDNA2 features. Also RDNA2 still supports the 7nm DUV node process, albeit an "enhanced" version, which is very likely what both systems are using. Those other people trying to claim it isn't RDNA2 based on those points are being shortsighted, but not absolutely wrong. The only fault with them is if they are not saying the same for XSX, since it would also fail to qualify under those two conditions (that RDNA2 must mean the entire featureset, and must be 7nm EUV).
 
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Everything timdog and xbox era discord does. Everything by Jez who was tweeting out random comments saying PS5 has heat issues. its happening in this thread.

It might not be direct from MS execs, but Phil tweets timdog and penello is besties with everyone in the xbox era discord who for months talked about how the ps5 had no hardware ray tracing.

Dude, you are overreacting a bit here. Sony knows what are they doing. They have engineered a marvelous piece of tech, they have communicated the "important" stuff in an "hour" tech deep dive, responding to every question raised by a minority of nerds or dysfunctional Journalists in a mission is just a wast of time and they know that.

As for Xbox discord, they are like feminists who think they can change they world while in reality they can change nothing 🤣. Sony knows that and in the end, they WILL sell better, they will provide more quality games and the "minority" nerds complaining in forums will put all that behind them and start concentrating on the important stuff.

Let those discord fanatics have their moment, for the sake of them lets hope XsX can sell better than 30m bar set by its predecessor while PS is hovering around the 100m mark .
 
I thought the confusion was due more to the fact that even tho it's there, it won't actually be called VRS but will fall under a different name instead. In fact there's speculation that GE essentially has VRS rolled into it, and the XSX equivalent is VRS & mesh shading.

Anyway, if Sony would just confirm these, y'know, themselves, it would clear up most any current or potential confusion. We're supposed to be winding down the spec talk with these systems anyway to move on to the games, right? ;)


What I was referencing was all this talk that it's not RDNA 2, that it's RDNA 1 with some bolt-ons, etc. Them not specifically mentioning VRR is a big part of this, a la blue whateverhisnameis

I agree it's on Sony to communicate better as we're in a time when people will latch on to anything, but it still seems like they're smurfing not to take attention away from the PS4 right now
 
What I was referencing was all this talk that it's not RDNA 2, that it's RDNA 1 with some bolt-ons, etc. Them not specifically mentioning VRR is a big part of this, a la blue whateverhisnameis

I agree it's on Sony to communicate better as we're in a time when people will latch on to anything, but it still seems like they're smurfing not to take attention away from the PS4 right now

Honestly I don't think that's a valid reason because people who want FFVII, RE3, Tsushima etc. very likely already have PS4s and are going to be able to play those games and talk next-gen simultaneously. PS5 news doesn't impact performance of PS4 sales or PS4 software, honestly. Particularly the former, because the casuals maybe buying PS4s now are not going to be in the market to consider a PS5 on launch day.

So if that isn't the reason, what is? Hell if I know, or anyone else other than Cerny and the PS team at Sony, actually. As improbable as some of the ideas you just mentioned might be, nothing really reduces their chances of probability to 0%. Those may not be pleasant ideas to entertain, even in the recesses of the mind, but you always have to be ready for the (very slim) chance that any one of those could in fact be the reason.

And if so, we won't find out about it for a VERY long time, if ever.
 
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Anyone noticing a pattern here where one bit of PS5 fud arises, gets squashed as a lie, than another one is moved on to?



I have noticed that. It's getting absolutely pathetic.

2 weeks back xbox fans were trying to say PS5 didn't have rdna2.0 artitecture from amd. And it was that PS5 didn't have hardware based raytracing before that.

Always smacked-down by official confirmations from Sony or outside devs.
 
I have noticed that. It's getting absolutely pathetic.

2 weeks back xbox fans were trying to say PS5 didn't have rdna2.0 artitecture from amd. And it was that PS5 didn't have hardware based raytracing before that.

Always smacked-down by official confirmations from Sony or outside devs.

Who said such a thing? LOL
 
Everything timdog and xbox era discord does. Everything by Jez who was tweeting out random comments saying PS5 has heat issues. its happening in this thread.

It might not be direct from MS execs, but Phil tweets timdog and penello is besties with everyone in the xbox era discord who for months talked about how the ps5 had no hardware ray tracing.
Ah ok, I must not be in the loop there.
 
I'm very interested in seeing how Sony will be optimizing their Tempest solution outside of headphones - or if they ever will to the point where it actually is solid. With cans on, you have a clear isolated left-right, with speakers, left bleeds to right and vice versa with a nice random factor of room reflections, head positioning/angling and the works. Add even more speakers into the mix (5.1, 7.1 etc) and you are in a world of hurt. Might have to end up leaving 5.1+ setups as is, since you already have a way to do panning.
I assume the mic in the Dualsense will be used to measure the sound stage and apply the sound processing delta required.
 

Who said such a thing? LOL


Fair play, It seems to be two sided. I don't tend to venture into Twitter, 4Chan, Reddit, Ree or YouTube comments for my gaming news/rumors/discussion. For me it's here. I personally haven't seen that kind of downplaying fud going from PS fans towards xbox fans, or much at all.
Every couple of days here it's some new bogeyman levied at PS5. It's overheating (devs say opposite), it has no rdna2 (amd says opposite), it has no/software only ray tracing (Cerny squashes that one), it has no VRS (not true, try again).

It honestly reads like xbox fans are running scared, they finally got a TerraFlop win and hungry for another leg up, even if it's untrue. It's truly pathetic.
 
It honestly reads like xbox fans are running scared, they finally got a TerraFlop win and hungry for another leg up, even if it's untrue. It's truly pathetic.
I wouldn't say scared. But the "role reversal" fantasy demands a PS5 that is vastly inferior in every way. They have been waiting for "their" moment, the next "glory days" for 7 years.

Please understand.
 
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Fair play, It seems to be two sided. I don't tend to venture into Twitter, 4Chan, Reddit, Ree or YouTube comments for my gaming news/rumors/discussion. For me it's here. I personally haven't seen that kind of downplaying fud going from PS fans towards xbox fans, or much at all.
Every couple of days here it's some new bogeyman levied at PS5. It's overheating (devs say opposite), it has no rdna2 (amd says opposite), it has no/software only ray tracing (Cerny squashes that one), it has no VRS (not true, try again).

It honestly reads like xbox fans are running scared, they finally got a TerraFlop win and hungry for another leg up, even if it's untrue. It's truly pathetic.

Sounds more like your own perspective looking at it this way. There's bad-faith speculation coming from both camps, but in certain places, or certain channels, you'll probably see it directed more at one side than the other.

Honestly as long as you know the truth of the matter or have good reason to speculate on what you THINK may be the truth of things, why let it upset you? If you get the chance to debate with someone to disprove their argument, then that's great. But if not, then you can just laugh it off as being unfounded speculation that will change with the winds.

Also I do want to point out that just because you have some people saying some of these things does not mean they are "for" another "team". Not all of us treat this like an election. For example, to answer the points you yourself bring up:

1: I don't think PS5 (devkits or retail) are overheating. However, I do think the cooling solution is very intricate out of design, and I do think they are still pushing the chip beyond the upper limit of the sweetspot on their given node process (7nm DUV enhanced), even with what cooling solution they have (taking form factor into account as well), which could be stressing heat-to-performance balance they are looking to nail down completely if they haven't done so already.

2: RDNA2 is a feature set that can be customized at the silicon level to the client's needs. If one were to say, say, the PS5 doesn't have RDNA2 100% to the feature set PC GPUs will have, then they aren't wrong. Because it won't. And neither will the XSX. Both are using customized RDNA2-based APUs, and the extent of those customizations are still not fully known, particularly regards PS5.

3: This one is a bit silly to debate on, because it's pretty much confirmed PS5 has hardware-based RT. It's a feature baked into RDNA2 at the silicon level, they would have to actively go through the hassle of removing it to not have it in there. While the systems will have hardware-based RT, that doesn't mean devs won't use software-based complimentary RT techniques alongside the hardware-based one if they feel a need to.

4: PS5 will have a version of VRS, but it won't be called VRS, as that particular implementation and name is patented by Microsoft. Nothing prevents Sony from having their own abstraction and API stack for implementation of their own version of VRS, however, and I'm certain they have just that.
 
Everything timdog and xbox era discord does. Everything by Jez who was tweeting out random comments saying PS5 has heat issues. its happening in this thread.

It might not be direct from MS execs, but Phil tweets timdog and penello is besties with everyone in the xbox era discord who for months talked about how the ps5 had no hardware ray tracing.
Lol. Loosen up that tin foil hat.

The obsession for Tim and co is off the charts here. Too funny. You realize there is Puerto Rock, JayDub, Tony P, CrapGamer and many many more on the PS side that are the exact same, just PlayStation fans. Lol. Sheesh.
 
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Dude, you are overreacting a bit here. Sony knows what are they doing. They have engineered a marvelous piece of tech, they have communicated the "important" stuff in an "hour" tech deep dive, responding to every question raised by a minority of nerds or dysfunctional Journalists in a mission is just a wast of time and they know that.

As for Xbox discord, they are like feminists who think they can change they world while in reality they can change nothing 🤣. Sony knows that and in the end, they WILL sell better, they will provide more quality games and the "minority" nerds complaining in forums will put all that behind them and start concentrating on the important stuff.

Let those discord fanatics have their moment, for the sake of them lets hope XsX can sell better than 30m bar set by its predecessor while PS is hovering around the 100m mark .
Not that I care about sales (ps2 was the last time i cared about console sales wars), but I think Sony has put themselves in a really bad position when it comes to marketing. they have given up the power advantage at launch for the first time in their history. Their 1 hour talk was poorly received. You could argue that the Sony consoles were eventually outperformed every gen and they still sold well, and that would be true, but they arent doing themselves any favors by refusing to show off their tech. They already waited way too long and missed their opportunity to have a live reveal with an audience. PSX last year or even a feb 20th reveal wouldve been perfect, but now they will have to do a state of play with no audience and a muted reveal.

I do agree that the xbox fanboys spreading fud might not matter in the end, but i remember the backlash MS received on twitter last gen and how that stuck with them for the rest of the gen. it translated into sales. if the power disadvantage does start trending on twitter, Sony WILL lose sales, and along with it the precious digital market share.
 
Anyone noticing a pattern here where one bit of PS5 fud arises, gets squashed as a lie, than another one is moved on to?


It is weird because Geometry Engine is a base part of Xbox and PS5.
So who said GE means anything related to VRS? In fact part of VRS logic is done in Geometry Engine if dev chooses.

And yes both Xbox and PS5 have Geometry Engine and VRS support.
 
Where did that come from? I haven't seen anyone saying such thing here.

I haven't seen it here or anywhere else either.

In general you can tell from dedicated threads/discussions on the net that playstation fans don't really care too much to discuss about the new xbox, while it is the opposite for xbox fans and PS5. And it makes sense if you think about it. If MS had twice the market share and pull in bizarre social media numbers for a freakin controller, playstation fans would be concern trolling as well.

Anyone remember Chad Warren & the Sony Defense Force meme? Well, there is a reason that didn't exist during the PS2 era. When a brand starts to lose popularity over time, the weirdos start to creep out and begin to insulate themselves (shout out to the discord)

You can see it at the other place as well. Mods are issuing warnings and bans for discussing series x in a dedicated ps5 tech thread. You don't have that at all in the series x tech discussion.
 
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It is weird because Geometry Engine is a base part of Xbox and PS5.
So who said GE means anything related to VRS? In fact part of VRS logic is done in Geometry Engine if dev chooses.

And yes both Xbox and PS5 have Geometry Engine and VRS support.
But why the PR of Xbox didn't confirm to have it ? They just confirm each feature they have as a marketing strategy which for me is a good
option but I don't hear they said something about a GE.
 
Lol. Loosen up that tin foil hat.

The obsession for Tim and co is off the charts here. Too funny. You realize there is Puerto Rock, JayDub, Tony P, CrapGamer and many many more on the PS side that are the exact same, just PlayStation fans. Lol. Sheesh.
Did crap gamer and co. admit to having leaked the xbox series x specs like the xbox crew did with the github leaks?

There is no need for tinfoil hats. these guys have been outed. they have admitted it themselves. look up hmqgg's tweets about he pulled down the github folder to give it an air of legitimacy and read the monkey punch post about how the xbox era discord knew about the github leaks before everyone else. Colbert was banned on the other site an hour before the Cerny talk because someone leaked the 10 tflops figure to him and he wouldnt give up the source to the mods. The only folks who knew that number before the talk were the DF guys and we know at least one of those guys hangs out in that discord.

Nice try with the whataboutism btw. if you have got a problem posting about the sony twitter crew spreading shit, go right ahead and post it. that has nothing to do with what the xbox losers are doing.

Funny how you ignored my comment about Jez, a fucking journalist reporting on a fucking comment. Apparently, he said he tweeted about it because he had heard similar things about the ps5 devkits. Then a few days later he quietly walked it back. Windows Central is basically a MS mouthpiece. There is no conspiracy theory here. they do it openly.
 
But why the PR of Xbox didn't confirm to have it ? They just confirm each feature they have as a marketing strategy which for me is a good
option but I don't hear they said something about a GE.
Yeap they didn't talk about it but GE is a core part of the Backend of any modern AMD's GPU.
It is basically impossible to it not have it.

In fact you can't do Mesher Shaders without Geometry Engine... it is executed in Primitive Shader units inside the GE.
 
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Full of mistakes.
Video out posted twice, the PS5 audio processor has nothing to do with its GPU.
Emphasizing "Native 4K" on Xbox side versus just "4K" is a nice touch.

The page has multiple contributors, which definitely explains the weirdness in formatting. There are a few instances where the same information is present for both columns, but it's ordered differently or has slightly different wording.

Let's not blow that out into being the product of some kind of bias.

The whole "fanboy" war mentality in this thread is making it tiresome to read.
 
I assume the mic in the Dualsense will be used to measure the sound stage and apply the sound processing delta required.

I am sure that's their approach - however, it is still asking a lot and just moving your head a bit might change the circumstances enough to throw all calculations off. I mean, there are a lot of calibration systems out there for studio-level monitors that only try to flatten the response curve in a sweet spot - but even that task that is simpler than what Sony is trying to pull off doesn't really work as well as you'd hope. Home theatre self-calibration systems are usually trash. That's why dub stages, for instance, do their best to control the environment.

I'm excited to see how they tackle this issue though, I have no doubt it will be an amazing experience with headphones!
 
I was thinking as the XSX will almost force to all its first titles to be 60 fps so in this way its budget console can use a slower CPU and has games running to 30 fps, I don't
know how this gonna work with the third parties which want to have its title to 30 fps like Ubisoft.

In other hand SIE will prioritize the graphics so even if exists a minor difference in GPU power a game running in a PS5 to 30 fps could looks better than one in XSX to 60 fps.
 
I was thinking as the XSX will almost force to all its first titles to be 60 fps so in this way its budget console can use a slower CPU and has games running to 30 fps, I don't
know how this gonna work with the third parties which want to have its title to 30 fps like Ubisoft.

In other hand SIE will prioritize the graphics so even if exists a minor difference in GPU power a game running in a PS5 to 30 fps could looks better than one in XSX to 60 fps.
thats very interesting. i think their first party games will be 60 fps on series x and 30 fps on lockhart. i dont see that console running the same 30 fps game at 1080p let alone 1440p.
 
Yeap they didn't talk about it but GE is a core part of the Backend of any modern AMD's GPU.
It is basically impossible to it not have it.

In fact you can't do Mesher Shaders without Geometry Engine... it is executed in Primitive Shader units inside the GE.
So that means in the close future PR of Xbox can said they have it also and in this way waste a bullet of your competition.

I am not sure about the GE is the only way for RDNA 2 to have primitive shaders/mesh shaders but as I don't have
a good reason to be disagree I have to give you that.
 
Not that I care about sales (ps2 was the last time i cared about console sales wars), but I think Sony has put themselves in a really bad position when it comes to marketing. they have given up the power advantage at launch for the first time in their history. Their 1 hour talk was poorly received. You could argue that the Sony consoles were eventually outperformed every gen and they still sold well, and that would be true, but they arent doing themselves any favors by refusing to show off their tech. They already waited way too long and missed their opportunity to have a live reveal with an audience. PSX last year or even a feb 20th reveal wouldve been perfect, but now they will have to do a state of play with no audience and a muted reveal.

I do agree that the xbox fanboys spreading fud might not matter in the end, but i remember the backlash MS received on twitter last gen and how that stuck with them for the rest of the gen. it translated into sales. if the power disadvantage does start trending on twitter, Sony WILL lose sales, and along with it the precious digital market share.
As I always say, all Sony have to do is SHOW. PlayStation trended hard after just a logo and a controller, now figure it out the effect on the internet right after they show the first HZD2/Spiderman 2 gameplay. Do you really think people will still remember power after that?
 
Not that I care about sales (ps2 was the last time i cared about console sales wars), but I think Sony has put themselves in a really bad position when it comes to marketing. they have given up the power advantage at launch for the first time in their history. Their 1 hour talk was poorly received. You could argue that the Sony consoles were eventually outperformed every gen and they still sold well, and that would be true, but they arent doing themselves any favors by refusing to show off their tech. They already waited way too long and missed their opportunity to have a live reveal with an audience. PSX last year or even a feb 20th reveal wouldve been perfect, but now they will have to do a state of play with no audience and a muted reveal.

I do agree that the xbox fanboys spreading fud might not matter in the end, but i remember the backlash MS received on twitter last gen and how that stuck with them for the rest of the gen. it translated into sales. if the power disadvantage does start trending on twitter, Sony WILL lose sales, and along with it the precious digital market share.

The power advantage is MINOR, consoles never been this close in power in history for consoles releasing the same year.

PS2 vs Xbox : more than 100% GPU power to Xbox not counting Ram advantages and CPU (Xbox released a year later)

PS3 vs 360: different arch w/ advantages to each console.

PS4 vs Xbox One: 40% GPU adv. With more than double the Ram BW to PS4.

One X vs PRO: 40% GPU to X with slightly faster BW.

And now:

PS5 vs Series X: 18% GPU to X with vastly slower SSD and worse I/O , compression and audio.

Sony had to make those "minor" sacrifices on the GPU simply to improve their silicon on other areas while keeping the prices reasonable. I think they made the right call here, we are getting:

  • Innovative controller w/ most featurs
  • Innovative Audio experience for everyone (never done before)
  • Blazing fast SSD that competitor are dreaming off.
  • Streamlined gaming experience by removing almost all bottlenecks in the system.
I think PS5 is one of the most elegantly designed consoles ever created.

18% GPU won't result in any noticeable visual improvement, maybe a frame or two higher than PS5 or a few line of resolution that you need DF zoom 300x to notice the difference.
 
We always get these nice shiny, "look what UE can do" videos, yet a lot of the games usually suffer from bad LOD and texture pop in.

Hopefully it is remedied with the SSD I/Os next gen.
I hope so too. FF7 Remake is amazing and I'm really enjoying it at the moment, but that texture pop-in and LOD is unbelievably bad at points.
 
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