Let's move on from the, this fanboy and that fanboy and which one is worse meta snipes placed in walls of what would be quality posts otherwise. Thank you.
Just curious: how much time did it take to you to write this?They look like smaller numbers in relative comparison, but also keep in mind there are things along the I/O, controller, file system etc. pipeline (plus other features in terms of modifications to certain aspects of the GPU and features within the silicon) that are working alongside those numbers.
This goes for both systems, but in XSX's case I don't think their team would've settled on those performance numbers if they didn't feel them sufficient for data loading and streaming purposes, both on their platform and in general with where the role of SSDs will fall for serving use-case purposes for the consoles. MS and Sony have just seemingly taken some different approaches but, hey, like other things, paper specs don't tell the whole story.
I think something important to keep in mind with the MS numbers, too, is that those are sustained performance figures, if we take their words at face value. They're the numbers they are guaranteeing the SSDs will perform at, at all times. And the reason they have to stress that is because they're also positioning XSX for server markets, where sustained/constant performance is a necessity. If they have peaks notably higher than that, but they're random and inconsistent, then there's no reason for them to mention that
With Sony's numbers, I'm going to assume those are sustained, but all I will say is that they don't necessarily have a market reason to stress if the numbers are sustained or not, since for that type of thing the consumer market has different standards and needs vs. data and business server markets. So is there a chance they could be speaking of peak numbers? Well, the possibility always exists, but I'd personally put it within a margin of error, if not 0%.
One thing I hope Sony clarifies if how the SSD (especially in addition to an optional NVMe drive sitting in the expansion bay) impacts the variable frequency setup in the system. The internal one alone is going to need a decent bit of power, let alone if an approved 3rd-party drive is sitting there alongside it. So if there are instances where power needs to be reduced among other system components to keep the GPU at max frequency, will the SSD(s) factor into that and by how much? Would a 2% frequency drop result in a 2% speed drop for one SSD, both SSDs, or each SSD? Would the speed drop be 2% or greater?
Those kind of questions pop up, because just with the internal drive that is a decent number of high-speed NAND modules and a decent amount of power needed to them and other parts of the SSD, and it multiplies by a factor of 2 when you throw the 3rd-party optional drives in there, as well.
It depends on the quality of the NAND. SLC NAND will remain the best at P/E cycle endurance ratings and speed, while QLC will remain the worst in these aspects. However, wear-leveling technologies and programs have improved a ton since several years ago, and you can get pretty good mileage out of QLC NAND drives now provided you don't need them for servers or environments where write-heavy operations are the norm.
I'd suspect both systems are using either TLC or QLC NAND, and no small pool of SLC or MLC as a cache (i.e SLC and MLC NAND will be absent in them). Neither have DRAM caches, either, tho PS5 will have an SRAM cache (probably around 32 MB - 64 MB; if it's PS-RAM it could be larger while still staying affordable), and XSX will probably use a portion of the reserved 2.5 GB GDDR6 OS memory for caching of its SSD.
For replacements on PS5, you'll need a minimum 7 GB/s drive, to get the same performance as the internal 5.5 GB/s one. On XSX, the expansion storage card just plugs into the back and has similar use-case to a memory card, but offers the exact same performance as the internal drive. We probably don't need to worry about the systems going kaput if the internal storage gets used up beyond further use.
Right. The sacrifice MS made was in regards to going all 2 GB modules or a mix of 2 GB and 1 GB. I expect their RAM to be more expensive though not just because of more modules (10 vs 8), but because MS have added ECC to their memory which to my knowledge Sony isn't doing and they wouldn't have a need tbh since they aren't making PS5 for server markets in addition to the console market.
One thing they could both still do is go with somewhat faster chips, but with it about to be May I doubt any changes that big will come into swing.
I'm a Sony fan. Never owned an Xbox. And the PS5 SSD is superior to the Series X. My argument is the Series X SSD has a high enough throughput to deliver any game possible on the PS5. The target throughput was 5GB/s on the PS5. It has now achieved 7-9 GB/s. The Series X is 4.8Gb/s with a possiblity of upto 6Gb/s once BCPack is finalized. We're going to find out soon enough what the actual numbers are for the Series X since they are still working on XBTC.Funny how Xbox fanboys are struggling so hard to close the SSD gap using compression. Just accept it, SX got the flops/CUs, PS5 got the SSD/I/O.
Just curious: how much time did it take to you to write this?
Largest amount =/= All data. Not everything is textures.I was talking about texture data which is what comprises the largest amount of game data.
Correct.Largest amount =/= All data. Not everything is textures.
Because MS shared that lol.The 4.8GB/s doesn't factor in BCPack!! They're still working on it to increase the throughput.
You cannot use BCPack compression ratios on
Noooooo!
Why are you using 50% yet BCPack is being optimized to go higher than that? And also you'd have to use BCPack and Zlib combined to calculate the throughput.
Richard was talking about Kraken's ability to compress texture data relative to BCPack not all data like you're doing. So you're using wrong figures. You're comparing Kraken to Zlib which are both for general game data. Which is correct but if we factor in BCPack, you'll have a higher throughput than the 4.8GB/s for the Series X due to a higher compression ratio.
Sorry. Wrong thread.
This thread has taken a turn for the worse. A long time ago to be honest.
Let's just put 'er down like Old Yeller and wash our hands of it?
Because MS shared that lol.
4.8GB/s is what you get with BCPack in Xbox... 50% compression ratio.
Using Zlib and BCPack in the same data makes no sense at all and tow decompression in render time is basically unviable.
You keep spreading false data and do you say I'm using wrong figures? lol
Wrong again.I'm a Sony fan. Never owned an Xbox. And the PS5 SSD is superior to the Series X. My argument is the Series X SSD has a high enough throughput to deliver any game possible on the PS5. The target throughput was 5GB/s on the PS5. It has now achieved 7-9 GB/s. The Series X is 4.8Gb/s with a possiblity of upto 6Gb/s once BCPack is finalized. We're going to find out soon enough what the actual numbers are for the Series X since they are still working on XBTC.
Eh, I know, just finished Zeno Clash 2.About 10 minutes. Including fetching the posts, too and watching a Youtube vid.
Gotta keep busy for bursts during these lockdown quarantine times dude![]()
I have a hard time believing audio will be the next big thing considering the quality of music people listen to today. I am all for better audio but I don't see it as a deciding factor for a console.PS5 is better.
Japanese cars are the best (especially Nissan Patrol).
Apple is overrated.
Audio is the next big thing.
Talking to them is like talking to religious persons, while it is 100% clear that they are wrong, delusional and making things up from their imagination, it is not possible to talk sense to them as they repeat their faulty logical circle of "god is real because book said it, book is real because god wrote it!"
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Had to settle down to a laugh emoji![]()
Exactly official specs where shared if Xbox could really reach 6GB/s then MS should have posted 6GB/s instead 4.8GB/s.This is just my personal opinion. Bigger numbers are always better to market. So if Microsoft could have gave us something larger they would have. That's why at the moment I'm sticking to the numbers that they already announced because that's what the console is capable of. They are not going to lie about them because that would be false marketing.
If they do update us in the future then I will accept their new figures.
Even if we just run with the XSX's best case 6 GB/s, that's still lower than the PS5's "typical case" (i.e. developers not doing anything with the Kraken algorithms) 8-9 GB/s. And if developers want to improve the Kraken algorithms, the boost in transfer rates will not just apply to textures, but everything else too.Because MS shared that lol.
4.8GB/s is what you get with BCPack in Xbox... 50% compression ratio.
Using Zlib and BCPack in the same data makes no sense at all and tow decompression in render time is basically unviable.
You keep spreading false data and do you say I'm using wrong figures? lol
Because MS shared that lol.
4.8GB/s is what you get with BCPack in Xbox... 50% compression ratio.
Using Zlib and BCPack in the same data makes no sense at all and tow decompression in render time is basically unviable.
You keep spreading false data and do you say I'm using wrong figures? lol
I'm a Sony fan. Never owned an Xbox. And the PS5 SSD is superior to the Series X. My argument is the Series X SSD has a high enough throughput to deliver any game possible on the PS5. The target throughput was 5GB/s on the PS5. It has now achieved 7-9 GB/s. The Series X is 4.8Gb/s with a possiblity of upto 6Gb/s once BCPack is finalized. We're going to find out soon enough what the actual numbers are for the Series X since they are still working on XBTC.
Exactly official specs where shared if Xbox could really reach 6GB/s then MS should have posted 6GB/s instead 4.8GB/s.
Same for PS5 Sony choose to share 8-9GB/s instead 22GB/s for obvious reason.
Exactly. Nobody understands how anything works but everybody is measuring their guess against the next guess.Too many know it alls. Seriously this thread isn't even enjoyable anymore. You would think some know lore than Cerny himself.
How is that possible yet BCPack isn't yet finalized? They are still optimizing the Texture compression!
The 4.8GB/s is a baseline.
And here it is:
MSFT still optimizing texture compression
Unless they optimize below 4.8GB/s which would be absurd, it should be higher and at least hit the 5GB/s PS5 target or even go higher closer to the 6GB/s they have marketed thus far.
I bet that the "typical" 8-9GB/s is just as "typical" as 2.35GHz, 3.5GHz and 10.3TF.
So typical then?
And you'd be correct. A fixed power draw makes heat production more predictable and the only variance you need to take into account is ambient temperature.I bet that the "typical" 8-9GB/s is just as "typical" as 2.35GHz, 3.5GHz and 10.3TF.
Even if we just run with the XSX's best case 6 GB/s, that's still lower than the PS5's "typical case" (i.e. developers not doing anything with the Kraken algorithms) 8-9 GB/s. And if developers want to improve the Kraken algorithms, the boost in transfer rates will not just apply to textures, but everything else too.
Touting how awesome BCPack is is kinda moot if developers have to put in resources and time to realize that best case scenario that is still worse than the "If the developers did nothing with Kraken" scenario.
Did you not read my comment? Note how I mentioned developers not doing anything else to the Kraken decompression algorithms. And if you want to make an apples-to-apples comparison, then we should be comparing the PS5's 5.5 GB/s raw speed vs the XSX's 2.4 GB/s raw speed.You got some figures wrong. The speeds you talk about of 8-9GB/s are compressed using Kraken. Without it, they would be 5.5GB/s. The PS5 target is 5GB/s raw uncompressed such that they can push 2GB in about 0.27 seconds(roughly a quarter the time). 2GB /5GB.s/1.5(compression ratio) = 0.2667. That is roughly 8GB/s per second. The XSX can do half this at 4.8GB/s as of now with the possibility of getting closer to 6GB/s once the compression algorithms are finalized. So compression ratios really matter. Despite the PS5 having 200% the raw read write speeds, this can be brought down to 133% by having better compression algorithms.
But remember there are diminishing marginal benefits at such high speeds. If there is only 13-14GB allocated for Games in either console, and you're actually using about 12Gb for the game you're playing then it won't make much of a difference if one machine is 1 or two seconds behind in terms of filling up the RAM. One interesting thing is if the PS5 can do 22Gb/s for certain data, then where would you place that data if the system has only 16GB of RAM.
That's discord talkI bet that the "typical" 8-9GB/s is just as "typical" as 2.35GHz, 3.5GHz and 10.3TF.
Yes which shows the PS5 SSD is superior it's raw read write speeds are slightly above 200% the XSX SSD . But if the XSX has better decompression and is able to hit 6GB/s then you're looking at a reduction to 133% advantage for the PS5. This isn't huge considering both systems only have about 13GB-14GB of RAM for games.You do realize the 5GB/s is raw right?
It can hit the 5GB/s and could achieve more than 6GB/s
Same way the PS5 could go over 9GB/s and achieve 22GB/s
Well, I'm really no expert, but the same question could be made with the overall speed of RAM: where do I put 560 GB/s if I only have 10 GBs? lolOne interesting thing is if the PS5 can do 22Gb/s for certain data, then where would you place that data if the system has only 16GB of RAM.
I have a hard time believing audio will be the next big thing considering the quality of music people listen to today. I am all for better audio but I don't see it as a deciding factor for a console.
You don't need to be concerned about the write limits of an SSD for gaming
Thanks for clearing this up.It depends on the quality of the NAND. SLC NAND will remain the best at P/E cycle endurance ratings and speed, while QLC will remain the worst in these aspects. However, wear-leveling technologies and programs have improved a ton since several years ago, and you can get pretty good mileage out of QLC NAND drives now provided you don't need them for servers or environments where write-heavy operations are the norm.
I'd suspect both systems are using either TLC or QLC NAND, and no small pool of SLC or MLC as a cache (i.e SLC and MLC NAND will be absent in them). Neither have DRAM caches, either, tho PS5 will have an SRAM cache (probably around 32 MB - 64 MB; if it's PS-RAM it could be larger while still staying affordable), and XSX will probably use a portion of the reserved 2.5 GB GDDR6 OS memory for caching of its SSD.
For replacements on PS5, you'll need a minimum 7 GB/s drive, to get the same performance as the internal 5.5 GB/s one. On XSX, the expansion storage card just plugs into the back and has similar use-case to a memory card, but offers the exact same performance as the internal drive. We probably don't need to worry about the systems going kaput if the internal storage gets used up beyond further use.
In which that 6 GB/s is achieved if the developers take the time and resources to reach that number. In contrast, developers can not touch the Kraken algorithms, but still achieve a higher transfer rate. You're also assuming that developers won't take the time to improve the Kraken decompression. But of course, as soon as you acknowledge that this is probable, it makes your (best case) 6 GB/s argument moot.Yes which shows the PS5 SSD is superior it's raw read write speeds are slightly above 200% the XSX SSD . But if the XSX has better decompression and is able to hit 6GB/s then you're looking at a reduction to 133% advantage for the PS5. This isn't huge considering both systems only have about 13GB-14GB of RAM for games.
Yes which shows the PS5 SSD is superior it's raw read write speeds are slightly above 200% the XSX SSD . But if the XSX has better decompression and is able to hit 6GB/s then you're looking at a reduction to 133% advantage for the PS5. This isn't huge considering both systems only have about 13GB-14GB of RAM for games.
Did you not read my comment? Note how I mentioned developers not doing anything else to the Kraken decompression algorithms. And if you want to make an apples-to-apples comparison, then we should be comparing the PS5's 5.5 GB/s raw speed vs the XSX's 2.4 GB/s raw speed.
You got some figures wrong. The speeds you talk about of 8-9GB/s are compressed using Kraken. Without it, they would be 5.5GB/s. The PS5 target is 5GB/s raw uncompressed such that they can push 2GB in about 0.27 seconds(roughly a quarter the time). 2GB /5GB.s/1.5(compression ratio) = 0.2667. That is roughly 8GB/s per second. The XSX can do half this at 4.8GB/s as of now with the possibility of getting closer to 6GB/s once the compression algorithms are finalized. So compression ratios really matter. Despite the PS5 having 200% the raw read write speeds, this can be brought down to 133% by having better compression algorithms.
But remember there are diminishing marginal benefits at such high speeds. If there is only 13-14GB allocated for Games in either console, and you're actually using about 12Gb for the game you're playing then it won't make much of a difference if one machine is 1 or two seconds behind in terms of filling up the RAM. One interesting thing is if the PS5 can do 22Gb/s for certain data, then where would you place that data if the system has only 16GB of RAM.
In which that 6 GB/s is achieved if the developers take the time and resources to reach that number. In contrast, developers can not touch the Kraken algorithms, but still achieve a higher transfer rate. You're also assuming that developers won't take the time to improve the Kraken decompression. But of course, as soon as you acknowledge that this is probable, it makes your (best case) 6 GB/s argument moot.
What I don't understand is this speculation that Microsoft is working on their I/O solution so that it will be even better at launch. The hardware had already been finalized for the most part. People just have to accept that Microsoft can't match Sonys I/O solution just like Sony can't match the CU count in the Series X.
Each system will have their own strengths against the other. Neither one will be superior in every single way when their are compared to the other.
It's up to gamers to decide which advantages that they want the most.
Eh, I know, just finished Zeno Clash 2.
Search it if you don't know what it is, you'll discover something... particular.
This is the post that expose your extreme lack of knowledge about the matter.
Writing lots of words doesn't mean you are knowledgeable. You say PS5 is capable of 5.5GB/s raw then you apply random compression to it for some reason then divide that before adding and subtracting randomly...WTF are you doing?
Accept the actual figures and move on for God's sake.
When will Sony reveal anything new for this madness to stop?!
This thread has taken a turn for the worse. A long time ago to be honest.
Let's just put 'er down like Old Yeller and wash our hands of it?
M6 2007
X5 50i 2016
ML 350 CDI 2013
The v10 M6 is a fucking drug. The X5 is pretty beefy for a SUV btw. But, that's all unrelated to reliability.
Had a Porsche Cayenne in the mid 00's and man there was nothing like it that I drove before or after. What a sweet ride. Such power and stability. Compared to the Range Rover for example, even though it was comfortable, it felt like I was driving a busI have a 2016 x5 50i also. Holy hell I love that engine. An SUV has no right to hustle like it does with a bm3 tune.
Dunno what you exactly saw but it's probably just a tiny part, the game has a lot of different places and creatures, and they are all completely fucked up.That is one of the weirdest looking game I've seen in a while just looking at the images. But it's always a good thing to have them around. Will give it more of a look, hopefully try it out if able.
In which that 6 GB/s is achieved if the developers take the time and resources to reach that number. In contrast, developers can not touch the Kraken algorithms, but still achieve a higher transfer rate. You're also assuming that developers won't take the time to improve the Kraken decompression. But of course, as soon as you acknowledge that this is probable, it makes your (best case) 6 GB/s argument moot.
Those figures are from Cerny's presentation!!
Yes I understand that 5.5GB/s is raw which is impressive because the XSX can only achieve that through decompression. The thing is, by having a higher compression ratio, they can cut this down from 200% to 133%. If we're using the 9GB/s and 6GB/s figures. At the end of the day the compressed figures are what matter not raw read write speeds.You do realize the 5GB/s is raw right?
It can hit the 5GB/s and could achieve more than 6GB/s
Same way the PS5 could go over 9GB/s and achieve 22GB/s
How's its all wheel drive?Had a Porsche Cayenne in the mid 00's and man there was nothing like it that I drove before or after. What a sweet ride. Such power and stability. Compared to the Range Rover for example, even though it was comfortable, it felt like I was driving a bus![]()
What do you mean? where did I add and subtract? It's 2GB of data at 5GB/s divided by a compression factor of 1.5 to get 0.2666 seconds.Randomly deducting a GB from the PS5 while simultaneously adding an extra GB to the XSX isn't good optic for you, you know
Interesting question. But games (and thus consoles) don't work on the 'second' level, but on the millisecond level. What this means?You got some figures wrong. The speeds you talk about of 8-9GB/s are compressed using Kraken. Without it, they would be 5.5GB/s. The PS5 target is 5GB/s raw uncompressed such that they can push 2GB in about 0.27 seconds(roughly a quarter the time). 2GB /5GB.s/1.5(compression ratio) = 0.2667. That is roughly 8GB/s per second. The XSX can do half this at 4.8GB/s as of now with the possibility of getting closer to 6GB/s once the compression algorithms are finalized. So compression ratios really matter. Despite the PS5 having 200% the raw read write speeds, this can be brought down to 133% by having better compression algorithms.
But remember there are diminishing marginal benefits at such high speeds. If there is only 13-14GB allocated for Games in either console, and you're actually using about 12Gb for the game you're playing then it won't make much of a difference if one machine is 1 or two seconds behind in terms of filling up the RAM. One interesting thing is if the PS5 can do 22Gb/s for certain data, then where would you place that data if the system has only 16GB of RAM.
And Mark Cerny said that if the data is very well compressed, the Kraken decompression can hit speeds up to 22 GB/s. This has already been stated to you. Ignoring it does not make your argument any more credible.What developers are you talking about? Do you understand that the Kraken Decompression is hardware accelerated? And game developers won't have anything to do with it. Sony has optimized the hardware and software for decompression and the results have been 7-9GB/s. MSFT is using a different approach with a higher emphasis on Software than Sony and they haven't yet finalized the BCPack software. Once it's done there's no reason going back unless they can do something major. Which is unlikely to happen for either consoles.
8-9 GB/s on a typical scenario with the best case scenario being 22 GB/s.So the final figures are:
PS5:
7-9GB/s
XSX(Before BCPack finalized):
4.8-6GB/s
Of which the lossiness of BCPack is to be determined and best case scenario, only beats out the PS5's raw bandwidth. But sure, let's pretend that only improvements are made to BCPack and developers will totally not try to improve the way data is compressed on Kraken.My prediction After XBTC finalized:
XSX:
5-6GB/s
PS5 target?How is that possible yet BCPack isn't yet finalized? They are still optimizing the Texture compression!
The 4.8GB/s is a baseline.
And here it is:
MSFT still optimizing texture compression
Unless they optimize below 4.8GB/s which would be absurd, it should be higher and at least hit the 5GB/s PS5 target or even go higher closer to the 6GB/s they have marketed thus far.